Holdfast: Nations At War cover
Holdfast: Nations At War screenshot
Genre: Shooter, Simulator, Strategy, Indie

Holdfast: Nations At War

Game Update. Bug Fixes & Stability



Holdfast: Nations At War has been updated. We’ve decided to place our focus on stability and bug fixes for this one. It might not be as exciting as new content but it’s just as important! If you’re looking for a couple of new things to try out, there’ll be plenty of that coming with the next update.

We’ve gone ahead and re-worked the firearm recoil mechanics so they feel less restrictive, optimised 3D VoIP to reduce latency spikes on servers, fixed a whole lot of graphical issues including the flickering green screen on naval and coastal maps and more.





Changelog 12 - Game Version 0.12.6636.11365

  • Improvements on firearm recoil mechanics. Players now have more control over their mouse movement after a shot is fired. Big thanks to the community for their feedback on this.
  • Fixed a bug which caused a flickering green screen to appear when playing on Naval or Coastal maps. This was a hardware specific issue so please do let us know if you experience it again.
  • Fixed a bug which caused all players to forcefully disconnect from the server when the 254th round starts.
  • Server-side optimisations to improve performance for 3D VoIP. This system has undergone an entire re-work in an effort to reduce latency spikes on servers.
  • A number of exceptions from the error logs we receive have been fixed.
  • Updated and re-worked multiple game shaders to improve performance and reduce the possibility of graphical issues occurring for players with low-end hardware.
  • Reduced the number of shaders the game utilizes. This is in an effort to improve stability.
  • Fixed multiple layout issues for different languages.
  • Introduced additional language characters in the game which were previously appearing to be missing.
  • Fixed a graphical which caused to rocks on Crosshills to appear entirely black.
  • Fixed a graphical issue which caused the sandbags on Fort Christiana to appear entirely black.
  • Fixed an issue which caused the watermill on Arendan River not to animate.
  • The background terrain on Sharpton and Fort Christina now support dynamic weather.
  • The Training Grounds spawn locations have been moved to the debrief area.
  • Fixed an issue which caused players to get stuck in the chimney on the Training Grounds map.
  • Fixed multiple floating props on the Training Grounds map.
  • Fixed an issue which caused players to get stuck on the church stairs when playing on the Training Grounds map.
  • A map loading screen for Training Grounds map has been added to the game.
  • Fixed an issue with the lobby status always appearing in Chinese irrespective of the selected language.
  • The Training Grounds and Snowy Plains II map names now show in the lobby when those maps are being played.
  • Players with low-end hardware will be seeing a slight increase in performance.


If you encounter any issues whilst playing the game, we would be extremely grateful if you were to report them to us. You can do so by posting a thread in the following section on our official forums.

Report a bug.

That’s all for today folks. We’re working on the next update.

Thank you very much for your support and as always, may good health be yours.

- Anvil Game Studios

Constant Game Updates! Holdfast: Nations At War is now 20% Off



After the release of two massive updates during the past few weeks, Holdfast: Nations At War is now 20% off for a limited time during Steam's lunar sale.

Muskets with relatively long reload times, men marching into battle at the sound of pipes, drums, fifes and violins - Played by specific classes, Officers leading others to victory or to an inevitable death and mighty warships from the golden age of sail are some of the things that you’ll find in Holdfast: Nations At War. This all happens with over 150 players per server!

http://store.steampowered.com/app/589290/Holdfast_Nations_At_War/

Constant Updates! Ongoing Dedication


There’s been plenty of major recent additions to the game with more to come in the coming weeks! You can have a look yourself at some of the things we’ve introduced down below. Bagpipers, new units, classes, maps and more.



Recent Additions

  • We’ve brought forth kilted men into the field of battle with the addition of the Bagpiper! A grand total of 22 tunes are available for this class. You can check them out by joining the British faction.
  • Yet another class. Grenadiers! Chosen from the strongest and largest of soldiers. They’re available to be played in both the British and French factions.
  • 6 New Maps. Sharpton, Dutch Canals, Training Grounds, Grassy Plains II, Snowy Plains II & Desert Plains.
  • 2 new line infantry units. The 92nd Gordon Highlanders and Polish Vistula Legion.
  • Melee combat improvements. You’ll be seeing more updates on this from us in future patches.
  • Multiple language support. Holdfast: Nations At War is now playable in French, German, Spanish, Portuguese (Brazilian), Russian, Chinese (Traditional & Simplified), Japanese and Korean.
  • Single life official servers. Strategise, coordinate and make good use of cover to turn the tide of battle in your favour!
  • Hardcore mode. A mode specifically designed for organised and competitive play.
  • Firearm recoil. Giving you that extra kick whilst you’re burning powder.
  • Quality of life additions, performance optimisations and a whole lot more.


Prussia! Another Sneak Peek


Have you ever met an Officer who turned the tide of battle with their unparalleled leadership and tactical knowhow? We certainly have! Here’s a very first look at one of the most important roles on the battlefield for the upcoming Prussian faction.



We’ll keep you updated on our progress. We’re very much looking forward to introducing them into the game!

Join our Community! Discord


If you’d like to become more involved with the community, we highly recommend that you join in on our Discord! You’ll also find us there engaging with the community and answering your questions. Don’t shy away from providing us with feedback. We’re always on the lookout for great ideas.

https://discordapp.com/invite/XsHBUNs



Enlist in A Crew or Regiment (Game Clans)


Crews and regiments (clans) host weekly events where they follow the rules of engagement relevant to the Napoleonic era. It is a delight of ours seeing servers fill up to the brim with players, as regiments battle in formation.

You should definitely consider participating in one of these events. Head over to our forums and enlist in a crew or regiment to your liking.

Enlist in a Crew or Regiment.



Thank you very much for your support and as always, may good health be yours.

- Anvil Game Studios