<*> Fixed issue at Ground Floor where an area was difficult-to-access to say the least.
<*> Trying to skip certain animations would freeze the game fixed.
<*> Quality of Life improvements on "hitbox" for entering certain doors.
Special thanks to Steam user nenekonaf for pointing out these issues, and I can only apoligize for delivering the fixes later than I promised.
Version 1.03
If you enjoy devs failing to meet deadlines, subscribe to this channel! In other words, the often requested save/continue feature has finally been implemented.
Saving happens automatically, at checkpoints. These are (usually) after arriving to a new floor or after a cinematic. To resume your progress, hit the Continue at the start menu.
As always, inform me if there are issues or problems with the new save feature. :FiveAndQuarterDisk:
Steam Trade Cards available & Price drop
After a long battle, Steam Trade Cards are finally available for Hollow Halls! Obtain unique emoticons, background images and badges by playing the game to make Trade Cards drop, collect the whole set, combine them, and receive your reward. More on Steam Trade Cards here: http://steamcommunity.com/tradingcards
Also the price of the game has been reduced. If you just recently bought the game with the previous higher price, less than 14 days ago, you can refund it to Steam and re-buy it with the cheaper price. More information here: https://support.steampowered.com/kb_article.php?ref=4873-QOSK-5126#sale
Siliconera Interview on Hollow Halls
Friendly folks at Siliconera interviewed me about the game. You can read the article here on their site:
What started out as a patch to remove one crash to desktop fix suddenly grew into game engine update.
<*> Fixed a crash to desktop bug plagueing some setups
<*> Performance increases
<*> Player "sliding" on some surfaces fixed
<*> Updated some textures and models
<*> Fixes on invisible walls close to hospital beds
Thank you for your patience with this update. As always, let me know if the recent patch brought up something unexpected. Next week I'm hoping to be able to finally implement the Steam Trading Cards and starting to work on the Save/Continue function. =)
Version 1.01
I updated the game to 1.01 version.
Big Things
- The bug that caused the game to crash on some systems when starting a new game or when leaving the first room has been fixed.
Minor Things
- Logo intro can be skipped
- Made the player move faster in some rooms
- Fixes and adjustments on models and collision boundaries