Light the Nightmare Lantern and take part in a sinister ritual. Fight terrifying new foes and gain powerful new friends! And of course, there are a few small extra surprises as well!
The Grimm Troupe content arrives as a free update for all players in Hollow Knight v1.2.1.1 (Check your main menu for the version number). Steam players will receive the update automatically.
Custom Map Markers will be slightly delayed for further testing and polishing. Expect them to arrive in a small upcoming patch!
More Languages Added
Thanks to our talented translators, you can now experience Hollow Knight in Russian and Brazilian-Portuguese! We’ll keep the (Beta) tag on these two languages through the next few weeks, just in case any small display issues pop up.
Quick note for Mac & Linux users
Due to a whole bunch of last-minute additions and fixes (We’re down to the wire on this one!), please expect Mac and Linux versions of the Grimm Troupe to roll out through the next day or two.
The Grimm Troupe is the second of 3 free content packs for Hollow Knight. Pack 3 is its own big, unique thing, so keep paying attention and we’ll take the wraps off in an update soon!
Patch Notes for Hollow Knight version 1.2.1.1 are available here: link
Hollow Knight Free Content Pack 02: The Grimm Troupe
This Halloween, Grimm and his Troupe arrive in Hollow Knight, free for all players. What’s packed in for this chilling expansion? Let’s jump into the details!
New Major Quest - Light the Nightmare Lantern and summon the Grimm Troupe to Hallownest, if you dare! Take part in a twisted ritual that stretches the breadth of the kingdom and bestows the player with a powerful new ally.
New Boss Fights - What epic quest is complete without epic show-downs? Get ready to face off against a dark new foe and a twisted scarlet spectre. Who are they? What brings them to Hallownest? We won’t spoil the surprise!
4 New Charms - We’re going all out with the quest, but that’s not enough! Your charm range is also expanding, granting unique new aids and abilities. You’ll have to discover their powers for yourself, but their appearance may give a few hints.
New Enemies - The arrival of the Troupe doesn’t just mean enormous boss encounters, it also brings new smaller (but challenging!) foes to test your nail and spells against. Your Hunter’s Journal is going to be overflowing by the time your done!
New Friends - Grimm’s clan may appear scary but they aren’t all bad. Get ready to befriend a new bunch of weirdos, including one who offers a very special service for players flush with Geo!
New Music - Tying this whole cavalcade together are all new spooky and spine tingling tracks by Christopher Larkin. Get ready to feel the fear!
Map Markers - In a world as big as Hallownest finding your way is the greatest challenge of all, and you’ll now have an extra tool in your cartographic journeys with custom Map Markers! Place them anywhere on your maps to remember a point of interest, a difficult foe or an item just out of reach.
Grimm’s quest, and all other new features can be accessed at any point in your Hollow Knight journey. Muster your courage and summon the Troupe! Descending this Halloween.
More Languages
Alongside the arrival of the Grimm Troupe, we’ll be launching Hollow Knight in 3 new languages: Russian, Brazilian Portuguese and Japanese! Thank you to our fantastic translators for making it through HK’s enormous script without dying, and thanks to fans for all the language requests.
Hollow Knight - Hidden Dreams Is Now Available!
Hidden Dreams has Launched!
This is it gang! It’s time to face two of Hallownest’s greatest warriors; uncover a hidden stag station; and traverse Hallownest in a whole new way with Dream Gates! We’ve even included a few small surprises to keep veteran players on their toes.
The Hidden Dreams content is included in Hollow Knight v1.1.1.4 (Check your main menu for the version number). Steam players will receive the update automatically.
Italian Language Added:
Italian is now available in v1.1.1.4. If that’s your preferred language, nows the time to jump in!
Quick note for Mac users:
Due to a last-minute mac specific bug, there’ll be a very slight delay on the Hidden Dreams update. We’re sorry for the inconvenience, and please expect the Mac version to arrive very soon.
Hidden Dreams is the first of 3 free content packs for Hollow Knight, and we’re packing all sorts of crazy stuff into the next ones. Keep your eyes peeled for more info and more reveals in the near future!
Patch Notes for Hollow Knight version 1.1.1.4 are available here: link
Hollow Knight Free Content Pack 01: Hidden Dreams
Power-up your Dreamnails!
Hollow Knight’s first free content pack ‘Hidden Dreams’ is dropping this July soon for all players.
UPDATE: The 'Hidden Dreams' content is now officially launching on AUG 3RD!
source
So whaddya get? Here’s the rundown:
2 New Bosses - Leap into battle with the mightiest foes! These epic new duels will test even the most skilled of players. Each fight grants rewards to the victor, though note: Engaging with each imposing boss is entirely optional! Who are these enigmatic, impossible-to-discern figures? We’re not telling! It’s up to you to find out!
2 New Tracks - Epic battles need epic music and Chris’s been preparing just that, with stirring new boss themes for each encounter! He's gone all out on these ones!
New Upgrade: Dream Gate - Discover a whole new method of traversing Hallownest! Slice through the Veil and travel in an instant from one corner of the kingdom to another.
A New Stag Station Uncovered - Hallownest’s stags once travelled the breadth of the kingdom, but with the departure of the King, one station was walled away, hidden from bugs and forgotten by stags, until now!
Hollow Knight: Hidden Dreams content is accessible at any point in the game, whether starting fresh or scouring for completion.
Mac & Linux! French language!
Get ready Mac and Linux users! Hollow Knight has landed on your OS of choice!
Descend into the vast insect kingdom of Hallownest. Battle ferocious beasts, forsaken knights, and twisted spectres. Befriend the cutest, creepiest bugs you’ll ever meet. Explore a beautiful, ruined land of surreal sites, and ancient mysteries.
French language is also available now (in Beta state)! If you're a French speaker, and would prefer to experience Hollow Knight in your sultry native tongue, then head over to the options menu and flip that switch!
The reviews are in!
While we’ve been hard at work, there’ve been some wonderful words written about Hollow Knight. Here are a few of our faves:
PC Gamer thinks ‘Hollow Knight's charming art sets the bar for hand drawn games.’
Game Informer awarded a 9/10 and wrote ‘It’s a deep dive into a dark place, and a brilliantly rich experience.
That’s it! There's no time to waste. The kingdom is calling!
For more information on the most recent patch, click here.
Hollow Knight 1.0.1.4 is now live!
Hi everyone, today we've pushed out a new patch to everyone that includes various optimisations and bug fixes.
Thank you all very much for your support! Our next goals are to release a beta Mac version this week for testing, as well as implementing different languages (starting with French).
If you have any issues with this update, you can let us know using the bug report form:
http://hollowknight.com/bugs
List of fixes and changes:
1.0.1.4
- Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
- Fixed an animation error on player character when exiting a late-game cutscene
- Fixed Shrumish Ogre persistence issue
- Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
- Decreased heap size allocation at start-up.
1.0.1.3
- Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
- Fixed issue with sfx not playing correctly on some breakable one-way walls
- Fixed issue for some players whereby collecting a mask fragment would white out the screen
- Fixed display bug for cages in Colosseum of Fools
- Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
- Fixed a dialogue issue for Iselda
- Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
- Fixed issue where Speed Completion achievement was not being awarded correctly
- Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
- Increased Geo reward for defeating Entombed Husk
- Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
- Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
- Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
1.0.1.1
- Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
- Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
- Fixed City Crest in statue displaying over player.
- Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
- Fixed players being able to escape tilemap in Abyss Dream.
- Increased Cyclone Slash size
- Fixed intermittent frame-flickering on certain enemies
- Fixed inventory button not opening inventory on Logitech F310 in X mode.
- Added anticipation SFX to certain enemy attacks
- Optimisation: New pooling system for spawned enemies
- Fixed gramatical, and, spelling errers in Game Text
- Fixed Hive Husk displaying incorrect Enemy Dream text
- Added additional SFX to Husk Hive
- Increased Geo awarded by Husk Hive
- Added additional SFX to Hive Soldier
- Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
- Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
- Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
- Slightly decreased invulnerability time for Stalwart Shell charm
- Improved recycling system for frequently recycled objects
- Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
- Fixed an issue locking players out of Distant Village event
- Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
- Fixed an issue with lifts in City of Tears becoming inoperable
- Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
- Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
- Fixed a Battle Scene in White Palace being triggered prematurely
- Fixed Failed Champion’s dream remaining accessible after his defeat
- Fixed fader stuttering in City lift scenes
- Fixed an issue where Failed Champion’s battle could be triggered prematurely
- Increased effect of Soul Eater charm
- Fixed a lever in White Palace that could be poked through its gate
- Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
- Fixed an issue where player couldn’t jump out of water when up against some walls
- Fixed an issue where player could get locked back into a City room upon return
- Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
- Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
- Fixed an issue where roar lock could persist after death
- Fixed issue where shade summoned by Jiji becomes invulnerable
- Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
- Fixed an issue where player could perform actions while respawning from a hazard
- Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
- Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
- Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
- Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
- Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
- Fixed 2 spike pits in Deepnest that respawned the player outside the map.
Numerous small scene fixes.
Hollow Knight 1.0.0.7 is Now Live!
Thanks everyone for playing Hollow Knight!
Today we’re pushing out an interim patch that addresses various issues.
Our larger optimisation focused patch (1.0.0.8) will be hitting early next week, and we’ll be setting it live on the Steam Beta branch tomorrow afternoon. Opt in to the Beta if you’re keen to check it out.
Thanks for all your support, and all the wonderful words we’ve received about the game. We really appreciate it, and we’ll keep working to make Hollow Knight even better!
1.0.0.7 Change Notes
- Reduced slowdown issues around Failed Tramway.
- Initial optimisation improvements.
- Added Cornifer ambient hum and paper trail.
- Fixed Soul Vessel sometimes not displaying on first collect.
- Fix for Kingdom’s Edge soft-lock.
- Fixed Geo collection slow-down.
- Fixed Quick Cast keyboard map not saving between play sessions.
- Increased effects on colosseum Shade location.
- Various small scene fixes.
- Relinked missing dialogues for Lemm & Leg Eater.
- Fixed various spelling/grammatical errors in Game Text
- Restored Cloth event in Dirtmouth.
- Fixed issue where dying in a dream with Joni’s Blessing equipped left you with 1 HP on waking up.
- Fixed Issue with Dash Slash effects sometimes disappearing.
- Fixed an issue where defeating Shade and quickly exiting scene didn’t restore Soul Orb.
- Dream Pin and Bench Pin fixes for map.
- Fixed Collector’s spawned creatures sometimes not dealing damage.
- Fixed issue with Mantis Traitor battle becoming unbeatable.
Note: One known issue as of this version - A room in the Crystal Peak is not displaying on the map. This will be corrected as of version 1.0.0.8
This is it! Launch day! Hollow Knight is here!
Hey Everyone,
After a long journey, Hollow Knight is ready to step out into the world! The game and soundtrack are now both available on Steam.
The whole team is pretty flat-out with the launch, but we just want to say that we appreciate all of your support and we hope you have a fun, strange, surprising, exciting adventure as you delve into the world of Hallownest!
We'll talk soon about our post-launch plans, so until then, keep your nails ready and descend into the darkness!
Team Cherry
Hollow Knight is here February 24! New Release Trailer!
Hey everyone,
We're excited to announce that Hollow Knight will be releasing on Steam February 24! We hope you're excited to finally descend into the world of Hallownest, challenge its guardians and uncover all of its deepest secrets!
To kick things off, we've put out a new Release Trailer! You can view it here in Steam or on Youtube here: https://www.youtube.com/watch?v=UAO2urG23S4
If you want to help us out by sharing the news, that's be great! In the meantime we'll be cleaning up and polishing the game for you.