Hello everyone! Hope you’re doing OK - We're currently working on a substantial update for Holobunnies: Pause Café and with it comes a name upgrade... SUPER HOLOBUNNIES: PAUSE CAFÉ!
What's in Super Holobunnies: Pause Café?
It's going to include new PVP maps, a new runner campaign with a new character that may seem familiar, Ananaman! We're also including our previously announced PRIZE DLC, and a brand new soundtrack.
Along with this comes game optimization (maps, sound effects, etc) and bug fixes. In the months after the release, two free updates are coming out. One with additions to the solo modes (notably a new auto-runner campaign with Ananaman), and the other focusing on the Brawler. All Steam versions of Holobunnies: Pause Café will obviously be upgraded to Super Holobunnies: Pause Café when it releases later this year.
You’ll be glad to know that all the bugs that you’ve reported are going to be fixed, including this one we didn’t take care of yet:
Stick around to learn even more about Super Holobunnies: Pause Café in the coming weeks! <3
ECLECAST EP
We also just released a new EP called ECLECAST EP. 8+1 songs based off the character descriptions from our 8 "YOURSELF IN THE GAME" Kickstarter contributors. They’ll obviously be heard in Holobunnies: The Bittersweet Adventure when encountering their respective character.
Stay hydrated,
Claude & Roméo
50% off!
Hello adventurers!
Holobunnies Pause Cafe is 50% off for a limited time. While we are working behind the scenes to improve the game (and work on Holobunnies adventure) we'd like to invite new players to experience our vision of the game!
Make sure to share and gift!
Pause Café, 1.3.0 - Ocean Snore
Whew. We hope you'll be happy with this one! We'll now be quiet with patches for a while to get some work done on TBA. Remember that you can report bugs on the Waffle board: it gives us a notification, whereas Steam Community doesn't. Makes it easier to notice!
Bug Fixes
The computer will now behave correctly when using a controller. (#67)
Restored the Nkidu logo in the credits. (SORRY MY DUDES)
Fixed weird scaling issues with text in the credits.
Fixed an unexisting sprite being added in the Poxflu fight.
Extra hearts from the Brawler Mode can no longer be carried on into Boss Rush.
Changes
Credits can now be skipped.
All menus except the key rebinding screen can now be left by pressing the action (cancel) button.
Removed the exploding chest in the Brawler mode.
New Features
Added a scale mode options in the options menu. This will allow you to scale the game to the nearest 16:9 ratio, or leave it pixel perfect.
Keys can now be rebound via the options menu.
Added Steam Cloud support (mostly for keybindings).
You can now switch between the keyboard and a gamepad directly while playing, by simply hitting a button.
Added a jetpack prompt at the beginning of the Boss Rush.
Release Week Vlog
Hey everyone!
We hope you're enjoying the game :) While we're working on 1.3.0 (key remapping!), we prepared this weekly vlog documenting how we lived through the launch week. Releasing a game is emotionally intense, thanks for being there with us.
Talk to you soon!
Pause Café, 1.2.1 - Quickie
Hello lovely people! :komorie:
We just released a quick patch to address a few issues.
Bug Fixes
Kurglabos' will no longer crash the game when hitting the player with bullets.
Changes
Return to title screen has been replaced by return to café when inside a game mode.
The café computer is now glowing (oooo shiny).
Thanks to everyone who reported bugs! By the way, you can formally report bugs and see if we're aware of them on the waffle board.
We're currently working on the next patch (1.3.0) which will include key remapping and different scale mode support. Talk to you soon! :holonya:
News for TBA fans!
Hey everyone, hope everything's good in your life. It's polish time! In the last couple of days, we've been adding some juice to Pause Café since the game is basically done. The builds are sent to press and all that jazz, but we really can't wait for YOU, the fans, to play it. This game means a lot to us, as you'll be able to understand in an upcoming GamaSutra article we're currently writing :)
For the time being, we wanted to let you know that we've also resumed development on Holobunnies: The Bittersweet Adventure, and we just released its first devlog.
You'll also be glad to know that from now on, french parts will be subtitled in english with our own fancy lines. We've also made some QoL upgrades in the filming & editing. Enjoy this first episode of the making of Holobunnies: The Bittersweet Adventure!
Last days of development
This is it. We're done. Holobunnies: Pause Café is finished. It has been sent to press. We can breathe. JOKE we can't, we still have The Bittersweet Adventure to make. But for the time being, you can watch our latest vlog: Pause Café's last days of development. Enjoy. See you soon.
Weekend at Jeux Indie de Montréal 2017
Hey everyone! Just a quick update to tell you all that we were at Jeux Indie de Montréal 2017 this weekend during Montréal Joue 2017 and we had Holobunnies: Pause Café playable. Your response has been amazing and we can't wait to officially release it March 22nd!
We uploaded two videos about this weekend featuring a lot of surprises and fun, you can see them right there
Thanks a lot to everyone who came and THANKS TO YOU TOO!
Please share with your siblings and more if you like it. And on social media.
q-bit games
"Standalone DLC before release? git gud"
Hi everyone! We'll share more about the game in the upcoming weeks, but for now take a look at our vlog series on YouTube. We're posting regularly about the making of Holobunnies: Pause Café and about how it's like to be a game developer.
The Holobunnies-appetizer experience that is Pause Café has definitely saved us from leaving game development for good. We're very excited to finally be releasing a Holobunnies game.