Holoception cover
Holoception screenshot
Genre: Adventure, Indie

Holoception

0.2.24 UPDATE

0.2.24 UPDATE



--------- Features and Improvements --------
- Support for Oculus Link on both Oculus Store and Steam Platforms!
- Improved performance in levels
- Improved performance for physics interactions and combat

--------- Bug fixes --------
- Fixed Bug on enemies sometimes being dislocated when dying
- Fixed glitch when grabbing weapons
- Enemies were not aiming correctly when boxing or hitting with melee weapons

Free DEMO is now available!

[previewyoutube="9cSjHkSR3ZM;full"]

Discover the mysterious universe of Holoception and experiment with this new way to play in VR!

The Demo includes the full Tutorial and onboarding experience with:

- Locomotion, jumping and camera system
- Slow motion interactions
- Shooting range with pistols, rifle, shotgun and Hologun
- Grenades testing chamber
- Destruction experiment
- Punching Bag
- Mini Squash game with Leaderboard
- Small puzzle
- Fighting Arena!

Early Access Update 0.2.21

BIG UPDATE TODAY 0.2.21!



Merry Christmas everyone!
H.O.L.O.S.A.N.T.A Left a big bag full of new stuff!

The SANDBOX is finally back!


Enjoy every single weapon or gadget of Holoception in a funny and secure environment.
- All weapons to test and experiment
- Experimental Gadgets (Hologloves Attractive and Repulsive to fly around)
- Targets and test subjects to test weapons
- Boxing Ring and Punching Bag
- Destructible stuff
- And a lot more!

FLYING


You can now Fly with the HoloGloves 2.0 (available in Sandbox)

SQUASH Minigame


New Squash minigame in the Sandbox including Global Leaderboard!

DIFFICULTY Settings


The overall difficulty of the game has been slightly reduced for Normal mode
You can now choose between Normal and Hard mode in the Game Settings

Experimental FINGER PHYSICS


Fully refactored Finger Mapping on the Puppet for Oculus and SteamVR.
Fingers are now physics based like the rest of the body.
You can enjoy the feeling of seeing you finger reacting to what you interact with in VR.
This is a first iteration. Improvements will come in future updates.

CHRISTMAS Stuff


- H.O.L.O.S.A.N.T.A with Hat and Beard
- Santa Hat, Beard and Candy
- Snow in every Level

Improved LOCOMOTION


- Many improvements done on the locomotion in Strafe mode, faster and smoother
- Improvements on the IK, physics and position of the body in 1st person

AND MORE !

Early Access Update 0.2.20

It's here: The New Tutorial!

We created a completely new Tutorial with little tasks to ease new players in the complex controls of Holoception and added a new Calibrator at the start screen.

On top of that, we simplified the progression system:

- You don't need to pick up Fragments and Sandwiches anymore, just walk over them.
- No need to print your weapons anymore, just grab them from the arsenal to buy them.

Additionally, many improvements have been made on the calibration and camera system to improve the player's experience.

We’d love to hear your feedback!



**0.2.20**
--------- Features and Improvements --------
New TUTORIAL with a serie of HOLOLAB experiences
Dynamically show controls in Tutorial
Show real controllers in Tutorial (Oculus, Index, Wands)
New CALIBRATOR in loading screen (no more in home)
Simplified Unlocking of weapons and Progression in the Arena mode
Auto buy weapons from rack (no more scanner)
Grabbing points are more visible
Objects are easier to throw
Enemies have attack voices
Simulator unlocks more weapons
New Camera Options (Adjust Height Offset and Rotation Speed in Menu)
Improvements for Locomotion on SteamVR
X-Ray Vision in Tutorial: dissolves walls between your Camera and the Puppet
Changed Wands movement input back to Dpad position instead of Swipe (based on feedback)
Glasses will not obscure view in First Person
--------- Bug fixes --------
Fixed infinite protective pose
Fixed the bad posture in 1st person in SteamVR
Fixed the jittery rotation in first person when far from the center of tracking space
many other small bug fixes and improvements

--------- Known Issues --------
Hologloves: hard to throw objects far away


Early Access Update 0.2.19

New Update is Live! [0.2.19]

We have been very busy this week improving Holoception based on all the feedbacks and reviews we received!

We focused mostly on fully Reworking the First Person Locomotion and we refactored the Camera System accordingly.

The Vignetting System has been improved and is now Smooth and more Subtle.

The Combat has been improved as well. Now enemies can lose their props if you hit or shoot those directly

We also fully reworked the Bindings for the Vive Wands.
We replaced most click actions to Gestures to make it feel a lot more natural and responsive.
See Video below to get a better overview.

A few Halloween Props are also part of this update :)

Crashes due to the Physics issues and Enemies Glitching have now been fixed.

Overall physics has been improved and many smaller bugs and issues fixed.
See #changelog for more details.

We would really love to get your feedback on the new Locomotion System so we can improve it further!



**0.2.19**
--------- Features and Improvements --------
- FULLY REWORKED 1ST PERSON LOCOMOTION
- Refactored and Improved Camera System and Locomotion System
- Snapping of Camera now is based on where the player is and looks
- No more needed to stay at the center (Careful with your surroundings)
- Smooth Vignette effect for zooming/rotating/moving
- Vive Wands: Fully Reworked Inputs (see new boards)
- Vive Wands: Use swipe Gesture to Zoom in and Out
- Dropped props from enemies now rescale to the player scale
- Can now detach enemies props (hats, weapons) by shooting or hitting them
- Facial hair (breaths and moustaches provide less protection)
- HALLOWEEN Props: Pumpkin Hat and Scythes (only in Simulator mode)
- Delay with Loading Ring on Wrist Watch to prevent opening menu by accident


--------- Bug fixes --------
- Fixed Glitchy Enemies wrongly spawning and flying around
- Fixed the Menu opening/closing slower in slowmo
- Fixed Puppet UI being drawn over by background
- Fixed Puppet jitter when zooming in when already in 1st person
- Fixed weapon clipping when too close to your head in 1st person
- Fixed Hands jittering when moving in 1st Person
- Fixed enemy spawning in wrong locations in Lobby
- Resolved crashes when playing longer sessions

--------- Known Issues --------
- Grabbing Point on Enemies not always disabled

Early Access Update 0.2.18

New Update is Live!
The past 24 hours have been very intense for us, we didn't sleep much...

We really want Holoception to be a great experience and we carefully listen to every feedback to improve the game.

We reworked the 1st Person Locomotion according to many feedbacks we received. (more changes to come)

In addition we added full Strafe locomotion working in 3rd Person as well.
This can be switched in the Tutorial and in the Home by just walking on a platform. (See below)

The Menu is now also accessible with the left menu button (Oculus Touch, Index (B Button), Vive Wands) as well as the Left Wrist Watch Button in the game.
The first waves in the First level is now easier.
Holding 2 handed guns is easier in 1st Person and should feel more natural.

More details below:


--------- Features --------
- Reworked 1st Person Locomotion (Better Strafing and Turning, Step Rotation)
- New Strafe Locomotion mode for 3rd Person
- Can choose Locomotion mode in Tutorial and Home (Directional/Strafe)
- More weapons to test in the Tutorial
- Can also open Holoception Menu with controller menu button (and wrist watch) (B Button for the Index)

--------- Bug fixes and Improvements --------
- Baseball Bat unlocked by default when leaving Tutorial
- Holding 2 handed guns is easier in 1st Person
- First Wave of enemies is easier
- Easier and Better grabbing of enemies
- Easier Grabbing of props in Holsters
- Easier To Zoom and Rotate Camera with Vive Wands
- Reactivating arms collisions correctly after dropping an object

--------- Known issues --------
- 2 handed weapons clip when too close to the head in 1st person
- Enemies can rarely be jittery when grabbed
- 1st Person Locomotion still needs some work and Smooth Rotation is coming

0.2.17 Hotfix

0.2.17 Hotfix
- Fixed Puppet Glitch when teleporting with fragments after playing for the first time

0.2.15 Early Access Release

0.2.15 Early Access Release

--------- Features --------
- New Lobby Level!
- Final Boss Level (for now) in rainy weather
- Rocket Launcher
- New Minibosses for each level!
- Sandwich giving health (dropped by enemies)
- Destructible Pillars in Lobby!
- Improved Entrance Level
- Auto Switch to 1st person and back when using the Calibrator
- Auto Switch to 3rd Person when Falling or Dying when in 1st Person
- New Gym Platform in Home
- New pistols and machine guns
- New fast enemies
- Overall Balance changes and improvements

--------- Bug fixes and Improvements --------
- Improved 1st Person Locomotion (can turn with right joystick)
- Improved the Calibration and Puppet Behavior in 3rd/1st Person
- Improved Snapping of Camera
- Improved Grabbing of 2 handed guns, enemies and big props
- Fixed White glitch when moving in 1st Person
- Fixed Glitchy cup at the coffee machine
- Fixed the Physics of big grabbable Objects
- Fixed a display issue removing outline of grabbed objects
- Fixed Wrist UI not working with SteamVR in Level
- Fixed inconsistent Hand Materials (when switch to 1st person mode)
- Fixed the rare glitch when grabbing of enemies
- Fixed 1st person not correctly aligned when on Stairs or in Ballpit
- Added more safety for moving ramps in Home and Tutorial
- Stop Audio Source when freezing game
- Correctly Reset Levels when going in and out
- Fixed a glitch in tutorial when leaving with fragment

Early Access Release

Holoception is now Live in Early Access!