Holomento cover
Holomento screenshot
Genre: Role-playing (RPG), Adventure, Indie

Holomento

Holomento Hotfix Patch 0.5.06



Hello travelers!

Below are the patch notes for hotfix 0.5.06!

For more information on planned features coming in future patches, check out the Holomento Roadmap!


Game Difficulty Modes


Casual Difficulty

  • Money and Resources are NOT dropped on death.
  • Enemies tend to be weaker.

Normal Difficulty

  • Money and Resources dropped on death.
  • Enemies are varied.

Hard Difficulty

  • Money and Resources dropped on death.
  • Enemies are more difficult.
  • Rolling uses stamina.


Rat King Changes and Bug Fixes



  • Increased Rat King base health
  • Updated Rat King movement to prevent clipping inside cliffs and rocks
  • Fixed a bug where the Rat King wouldn't perform his noxious breath attack correctly
  • Decreased overall time between Rat King attacks
  • Updated pathfinding for Rat King waterfall attack

Combat Changes and Bug Fixes



  • Updated enemy healthbars so they don't appear to have 0 health while still alive
  • Added cooldown for multi-hitting melee damage on bosses and enemies
  • Added animation for enemy healthbars when enemies die
  • Added animation for health being chipped away on enemy and boss healthbars

Rolling and Dodging Changes and Bug Fixes



  • Travelers can now dodge through enemies and won't get stuck on their hitboxes
  • Increased dodge animation speed while aiming
  • Fixed a bug where sometimes dodging out of attacks would make you dodge awkwardly in-place.
  • Improved overall dodging feel and speed while in combat
  • Travelers can now dodge/roll out of being staggered/knocked back

Miscellaneous



  • Fixed a bug where Bone Traps weren't despawned when traveling to different areas
  • Fixed a bug where Dungeon Keys weren't despawned when traveling between different floors
  • Fixed a bug where spawned items weren't despawne when traveling between different floors and areas
  • Fixed the texture for spawning in desert rats
  • Added new skull indicators for enemy difficulty (levels 1-5)


Discord | Roadmap | Report Bugs



Holomento Hotfix Patch 0.5.05



Hello travelers!

Below are the patch notes for hotfix 0.5.05!

For more information on planned features coming in future patches, check out the Holomento Roadmap!



  • Added a return portal that returns travelers to the dungeon entrance after the dungeon gem has been collected
  • Added autosave regions before entering dungeon floors since saving is not allowed in a generated floor
  • Reduced most resource requirements for shop upgrades by 50% to make world progression more fair
  • Updated item drops to make the objects land in a location that is always reachable
  • Made the desert entrance more obvious




  • Fixed a bug where Knight bosses could clip through world geometry during their attacks and knockback
  • Fixed a bug where knocked back enemies would sometimes clip through world geometry
  • Fixed a bug where the FOV slider setting wasn't automatically loaded on startup
  • Fixed a bug where dungeon doors would sometimes not open
  • Fixed a bug where you couldn't interact with the Cistern Dungeon Shopkeeper
  • Fixed collision with the stairs after the Corrupt Knights in Frigid Fjord
  • Fixed a bug where you could get stuck at X:70301 Y:-5756 Z:2466
  • Fixed a bug where you could get stuck at X:265 Y:-56236 Z:4136


Discord | Roadmap | Report Bugs



Holomento Hotfix Patch 0.5.04



Hello travelers!

Below are the patch notes for hotfix 0.5.04!

For more information on planned features coming in future patches, check out the Holomento Roadmap!


New Features and General Bug Fixes



  • Added tutorial text for Evenfall and the Bank
  • Added tutorial for contract boards near the start of Eventide Pass
  • Fixed a bug where spamming the item pickup key would allow items to be picked up that were supposed to be swapped
  • Fixed a bug where the music would not properly update when traveling from the Autumn Forest to Eventide Hills
  • Removed knockback (stunlock) from wolves and rats attacks
  • Fixed a bug that allows infinite mining of stone with the pickaxe
  • Fixed a bug where you could get into the Autumn Forest without it being loaded
  • Fixed a bug where melee attacking giants heads made them float away


Evenfall Cistern Dungeon New Features and Bug Fixes



  • Added large resource piles to the Rat Kings "treasure hoard" that can be picked up after he has been defeated
  • Reduced the frequency of dungeon doors not opening
  • Fixed a bug where you could complete a puzzle for unlimited rewards in the dungeon
  • Added magic lanterns as projectile homing targets to prevent puzzle softlocks
  • The Rat King can no longer attack or rotate during his death animation


Contract Boards New Features and Bug Fixes



  • Added full controller support for contract boards
  • Fixed a bug where travlers could not attack or interact after opening the contract board
  • Fixed a bug where the traveler sometimes couldn't talk to NPCs (due to the contract board bug)
  • Fixed a bug where contract progress always showed as being 25% complete


Talisman Weapon New Features and Bug Fixes



  • Talisman beams now reflect off of enemy shields and will slightly damage the traveler if hit
  • Fixed a bug where shooting dead enemies with the talisman beam would produce infinite items, money and experience
  • Fixed a bug where talisman beams would make mushroom enemies fire rapidly in succession
  • Fixed a bug where enemies would flinch every tick with the talisman beam
  • Fixed a bug where attacking enemies with shields would make them rapidly play a deflect animation
  • Fixed a bug where attacking enemies makes them rapidly roll
  • Fixed a visual bug where malurian talismans appeared doubled in the travelers hand


Discord | Roadmap | Report Bugs



Holomento Hotfix Patch 0.5.03



Hello travelers!

Below are the patch notes for hotfix 0.5.03!

For more information on planned features coming in future patches, check out the Holomento Roadmap!



  • Fixed a bug where the Rat King's boss door would remain open between journeys
  • Added an options slider for Screenshake Intensity
  • Added an options slider for Field of View
  • Removed a bugged tutorial prompt at the start of each run
  • Tweaked the graveyard lighting and brightness near the Old East Church
  • Updated the East Valley Bridge
  • Arrows on the Class Selection screen are now hidden unless a gamepad is used
  • Made the upgrade button in shops more obvious. This button is now selected when the shop menu is opened
  • Money is now automatically deposited into the bank account when a journey is completed
  • Resources are now automatically added to Evenfall's stockpile when a journey is completed
  • Updated text on item pickups to better reflect slots for item convert to experience
  • Added full controller support for item shops and their upgrade menus
  • Fixed the placement of item preview data for item shops
  • Disabled the ability to open the potion menu when a traveler has died or a journey has been completed
  • Added the item passives system
  • Firework Launchers now permanently have explosives elements until the weapon is dropped/swapped
  • Shotguns now permanently have the shotgun spread effect until the weapon is dropped/swapped
  • Reduced shotgun damage by 75% per shot (total output damage is now 125% base damage instead of 500%)
  • Added three new items featuring new passive abilities: "Pyro" (accessory that makes all attacks explosive), "TripleVision" (accessory that gives triple shot projectiles), "Scouter" (accessory that gives homing projectiles)


Discord | Roadmap | Report Bugs



Holomento Hotfix Patch 0.5.02



Hello travelers!

Below are the patch notes for hotfix 0.5.02!

For more information on planned features coming in future patches, check out the Holomento Roadmap!



  • Fixed a bug where bosses sometimes would not spawn
  • Fixed laser SFX playing on Rat King hit on player after 1 second
  • Fixed a bug where the tutorial doesn't reload after saving and exiting
  • Added collision fixes to tutorial area
  • Fixed a bugged spawn when leaving the desert and entering the lush valley
  • Fixed background geometry in tutorial area
  • Fixed skeleton placements in tutorial area
  • Fixed a softlock in the Central Valley near Artimus


Discord | Roadmap | Report Bugs



🐀 HOLOMENTO IS OUT NOW IN EARLY ACCESS 🐀

Hey Everyone!


Before we start this update, have a trailer!



That's right! Early Access starts right now!

The Early Access release comes with a lot of new content and marks a huge step for the development of Holomento! This includes the new item and class unlock system, completely new enemies and bosses and, of course, the very first dungeon: Evenfall Cistern!
Explore this new dungeon and master its challenges to fight the completely re-done Rat King boss fight.

With the Early Access release also comes the ability to start rebuilding Eventide Hollow! Collect different kinds of resources in the overworld or in Evenfall Cistern to upgrade the shops and slowly bring back life to this cursed land. Upgraded shops will give you many benefits for future runs, like better and stronger items or cheaper prices!

Known Issues


Unfortunately due to the nature of the game and it's sheer size, there's still a few outstanding issues we could not 100% iron out before the Early Access release. We're hard at work at providing hotfixes for most if not all of these issues during the next few days and weeks. To get a live overview on the state on these issues (and the overall roadmap and progress on the game) you can refer to our public Trello board at any time and check in on the project's status!
You can check it out here anytime you like: https://trello.com/b/H2yIX1ZG/holomento-roadmap

If you notice any bugs that are not in this list or would like to give general feedback and/or reports, we recommend to join our Discord server right here: http://discord.gg/FbaQ8zJ
We'll share our progress and answer any questions as best we can in real-time! Of course we'll also continue to post more substantial updates on Kickstarter as well! 😄

What's Next?


Bugfixing. Mostly! At least for the next weeks we will focus on ironing out the remaining bugs and polishing the game. After that we will continue working on new content! Now that all systems are in place and (mostly) working, we're looking forward to concentrate on bringing many more dungeons, items and bosses to the game at a faster pace!
You can again refer to the public Trello board: https://trello.com/b/H2yIX1ZG/holomento-roadmap to check our Roadmap at any time and see what's in store for the game during all of Early Access.

We're incredibly happy that we're finally able to share the world of Holomento with you. 💖

Holomento going into Early Access on April 27th!

Hey Travelers!

It's time! After years of hard work, Holomento will finally go into Early Access starting April 27th!
The launch of the Early Access version will come with tons of new content that we will go into in detail when the time for launch comes.

Until then, check out our new teaser trailer!

[previewyoutube="KRreHjQSTwY;full"]

Restore the world! Find tons of items! Shoot a big rat! Coming very soon!

We can't wait to show you what we've got in store and to involve everyone in our Early Access journey!

Holomento Alpha 0.4.60

Hello travelers!

Today I'm excited to share Holomento Alpha 0.4.60!

This is Holomento's biggest update yet and adds loads of content in preparation for our upcoming Early Access Release. Here are a few highlights:

  • New resources system to enable building and shop upgrades throughout the world.
  • New contract system providing an unlimited amount of contracts (quests) for a traveler to complete.
  • Updated shop system with upgrades utilizing resources. Shop upgrades include better prices, sales and more inventory space!
  • New museum featuring a full questline with the redesigned Museum curator Artimus! Features a new area, collectibles throughout the world and the museum points and ribbon system!
  • New banking system to incentivize depositing and saving money. Money is now dropped on death and the only way to keep it safe is in the bank!


You can read the full patch notes below!

For more information on planned features coming in future patches, check out the Holomento Roadmap!





Contract System



  • Added the infinite contract system. Contracts are small goal quests that a traveler must accept at a town's contract board.
  • Once accepted, contracts must be completed before more contracts can be accepted.
  • Contracts are randomized and will always reward a traveler with money.
  • Contracts can also reward the traveler with items and potions




Added Resources System



  • 4 Core Resources Added: Wood, Brick, Stone and Tile
  • Added resource piles added throughout the world that reset each journey. Resource piles are located near where the resource would be expected (wood in forests, stone near cliffs and boulders, tile and brick near structures)
  • Added Stockpiles to Evenfall, Seaside Village and Tori-Jin Temple Roost where all resources a traveler is carrying can be deposited.
  • Resources deposited at stockpiles can be used to upgrade shops and buildings in the same town.



Updated Shop System



  • All items purchased through shops are now done through a menu accessed via dialogue with the shopkeeper.
  • Added a new menu for purchasing items and potions at shops
  • New Shop Types: Item Shops, Potion Shops, Armor Shops and Weapon Shops
  • Added sales. If an item is on sale, the item is priced at 50% off the shops normal price. Sales are generated at the beginning of every new Journey.
  • Added shop upgrades. If you have the resources, you can upgrade shops to improve their prices, frequency of sales, inventory slots and more!
  • Shops (currently in Evenfall only) will change their appearance as they are upgraded




Banking System



  • Traveler collected currency is now dropped on death.
  • Traveler's can deposit money to a savings account at one of many bank branches throughout the Hollow.
  • Any money deposited in the savings account will not be lost when a traveler dies.


Museum System



  • Added the Eventide Museum featuring concept art relics and the Museum Curator Artimus!
  • Added a questline to open the museum.
  • Added relics throughout the world that can be donated to the museum.
  • Relics are dropped when a traveler dies and are reset to their original location.
  • When relics are submitted to the museum, a set number of Museum Points (MP) are earned. MP are persistent between journeys and cannot be lost.
  • MP can be spent to equip Museum Ribbons which enable passive abilities that are persistent between journeys. Unequipping a Museum Ribbon returns those MP to the traveler.
  • Ribbons are managed through a menu accessed by talking to Artimus in the museum.


Added Passives



  • Added passive effects to items. There is no limit to the number of passives that can be active at once.
  • Added passive effects for ribbons. See Museum system for details.


New Items



  • Scouting Tech - Increases Homing Power of Projectiles


Other Additions



  • Updated Musashi Armor Meshes and Materials
  • Updated Knight Armor Meshes and Materials
  • Added credits for the development team, all Kickstarter supporters and alpha testers
  • Added developers console commands to enable/disable LODs
  • New models and animations for Artimus
  • New models and animations for Amiel
  • New models and designs for Amiel's Shop
  • Updated the Three Sisters Brooms and Brews Cart



Ranged Critical Hits



  • Critical hits added for ranged attacks (except beam weapons). Melee attacks cannot land critical hits.
  • Base Critical Chance is 1%
  • Base Critical Multiplier is 2x
  • Max Critical Chance is 13.5% with all critical chance passives
  • Max Critical Multiplier is 4.6x with all critical damage passives
  • New ambient SFX in the Autumn Forest, Desert and Snow Biomes




  • Fixed world items that would spawn high above chests


Discord | Roadmap | Report Bugs



Holomento Alpha 0.4.50

Hello travelers!

Today Holomento Alpha 0.4.50 goes live!

This update focuses on improving the user interface, quality of life for several gameplay aspects and replacing the player leveling system with a slot-based item leveling system!

  • New "Tab Menu" User Interface featuring stats, collections and ability swapping
  • Overhauled user interface for item interactions
  • New Slot Item Leveling and Experience System
  • 50+ New Items
  • Many QOL bug fixes and changes

You can read the full patch notes below!

For more information on planned features coming in future patches, check out the Holomento Roadmap!






New Items and Leveling System


Items now level instead of the traveler.

  • Added over 50+ new items including new and improved weapons, various tiers of armor and more
  • Items that fall under the Head, Chest, Hands, Legs, Feet and Weapon slots are now categorized from levels 1-5. All other items are now categorized as accessories.
  • Added the magic gloves item to replace the default mage hands weapon type (Wanderer Default)
  • When an item levels up it is automatically upgraded to the next tier of that item. For example, when a Level 1 Worn-Out Revolver gains enough experience to level up, it will become a Level 2 Revolver.
  • Experience points are simultaneously distributed across all gear. For example, if the traveler receives 10 exp, each slot will receive 10 exp.
  • Added enemy item drops
  • Added new weapon models for most in-game weapons
  • The wanderer's class now starts with a "Magic Glove" that has unique VFX for each of it's 5 weapon levels. The glove functions the same as the "fist" weapon type did before.
  • Changed the melee animations and attacks for various ranged weapons. All weapons now have both ranged and melee attacks and animations.
  • Expanded internal weapon enumerations and structs to prepare for 30+ unique weapon types in upcoming patches.

New Traveler (Tab) Menu and UI Updates


Experience an all-new traveler menu that's more responsive and intuitive than ever.

  • Added a new split-window tab menu
  • The left menu displays the current stats, level and experience of each of the 6 slot items: weapon, head, chest, hands, legs and feet
  • The right menu now represents the book and features 5 main tabs: Stats, Quests, Collections, Map and Abilities
  • The stats page shows the travelers current stats and items. Hovering over an item will highlight it on the traveler and display the item stats and icon.
  • Accessories visibility can now be toggled on/off from the stats tab by using the eye icon on an accessory item
  • The quests page shows all quests the traveler has begun. Hovering a quest from the list will show a description of the quest. Clicking the quest will expand a dropdown timeline of all tasks required to complete the quest. Once a task is completed, it will be crossed out.
  • The collections tab (currently) features several sub categories of collections including Items, Relics, Monsters, Notes and Achievements. For this update, the Items, Notes and Monsters sections are accessible.
  • The map tab is a placeholder for a map that will be included in a future update.
  • The abilities tab allows players to reorder abilities for ability slots 1-4.
  • Simplified notifications for newly discovered items, monsters and notes.
  • Updated UI box and border styles for item stats boxes, class selection borders, title screen borders, notification borders, tutorial borders and more.
  • New Title Screen with a new (preview) text logo

Updated Potions System



  • Potions dropped by enemies are now automatically added to the traveler's inventory
  • Removed potion sizes and changed default potion selection controls to scroll wheel
  • Updated potion buff particles
  • Reduced the number of potions dropped by enemies
  • Added a UI indicator for when potions are picked up

Other Additions



  • Cleaned up and added cliffs near the dock town area
  • Added X and Y axis inversion options in the controls tab of the options menu
  • Changed the FPS stat display to be a custom UI element to improve toggle responsiveness
  • Simplified enemy healthbars to make them more readable
  • Updated text lookup tables to prepare for future localization
  • Added SFX to differentiate between a half-charged and full-charged bow shot
  • Fully charged bows have an elemental SFX associated with the traveler's element
  • Explosions no longer scale their size with damage (this lead to some very oversized explosions)
  • Explosive projectiles fired by the player will no longer damage the player




  • Abilities are now removed when an item is swapped or dropped.
  • Fixed several bugs with abilities while loading a save game.
  • Fixed a bug where "gun-fu melee" wouldn't target the correct position on enemies (and in some cases wouldn't target enemies at all).
  • Fixed rolling animation bugs for all weapons
  • Fixed a bug where hitscan weapons couldn't hit elementals
  • Fixed a bug where players would get stuck between rocks at (-16717,-42542,-1462)
  • Fixed a bug where players would get stuck in rock near docks(-2904, 23296, 1893)
  • Fixed a bug where players would get stuck in the barn at (9756, -8044, 2102)
  • Fixed a bug where players would get stuck between rocks at (7538, -1470, 2340)
  • Fixed a bug where players would get stuck behind a rock at (67534, -1250, 1899)
  • Fixed a bug where players would get stuck between rocks at (18623, 6772, 7575)
  • Fixed broken collision at (17917, 3150, 6388) that prevented player from following path
  • Fixed a bug where players could walk underwater at (50785, -27751, 7450)
  • Fixed a bug where players would get stuck between the water and cliffs at (-79980, 74264, 112)
  • Fixed a bug where players would get stuck in the ruins at (-68091, 69196, 5061)
  • Fixed a bug where players would get stuck in the dragon bone at (-96806, 65214, 1598)
  • Fixed a bug where players would get stuck near small ruins during the demo
  • All enemies now despawn when entering a boss arena
  • Fixed a bug where mushrooms are immortal
  • Fixed the spawn location for enemy currency particle effects
  • Fixed a bug where the xp counter would account for previous runs' xp.
  • Fixed a bug where the "Exit without Saving" button sometimes wouldn't work
  • Fixed several bugs with beam-weapon SFX




  • Improved performance in user interfaces by optimizing item image loading


Discord | Roadmap | Report Bugs



Holomento Alpha 0.4.40

Hello travelers!

Today I'm excited to share Holomento Alpha 0.4.40!

This update comes packed with a ton of exciting features, reworks and balance changes helping us to prepare for Early Access! A few are summarized below:

  • Explore a completely reworked Central Valley overgrown by the roots of the Maledictum!
  • Compete for your spot on the top of the Steam leaderboards with Daily Journeys!
  • Experience rebalanced combat featuring melee updates, bow updates, and new hitstun mechanics!
  • Enjoy the newly optimized zones system that improves framerate throughout the game by 50%+!


You can read the full patch notes below!

For more information on planned features coming in future patches, check out the Holomento Roadmap!





Daily Journeys and Seeded Journeys



  • Added Daily Journeys that reset at midnight UTC.
  • Daily Journeys select a random Traveler Class, Starting Location, Items and Consumables that are the same for all players on a given day.
  • Added Daily Journey option to Title Screen with countdown timer to reset.
  • Added seeds to every new journey. The seed can be specified during the class selection screen. If not specified, a random seed will be generated.
  • An internet connection is required to play a daily journey.

Steam Integrations



  • You will now be greeted by your Steam username at the Title screen.
  • Added Steam Leaderboards for Daily Journeys.

Other Additions



  • Added particles and SFX for walking through shallow water
  • Added SFX for when enemies spawn




  • Significantly increased combo timing windows to make combos more fluid
  • Traveler can now roll out of combos using the same combo window as attacks
  • Added static spawns to Overworld. Reduced the number of locations featuring unlimited enemy spawns.
  • Unlimited enemy spawning zones now wait until most enemies that have spawned have been defeated before spawning more.
  • Nearby enemies are now pushed back during melee. Pushback amount is based on weapon type, attack animation and distance to the nearest enemy.
  • Bows can now be fired at any time after they have been drawn to 25% power or more. Damage and arrow speed scale with the amount the bow has been drawn.
  • Arrow pull time has been reduced (25%)
  • Default draw time has been increased (100%)
  • Wooden bow damage increase [10 -> 15]
  • Wooden bow projectile speed increase [1 -> 1.25]
  • Piercing Light Damage increase [12 -> 20]
  • Piercing Light projectile speed decrease [2 -> 1.75]
  • Updated and simplified arrow trails. Added arrow impact particles.
  • Added VFX to indicate when an arrow has been fully pulled back.




  • Removed the "Press any button to continue" screen to fix a bug where you couldn't proceed.
  • Fixed a bug where doors that were supposed to reset every new journey wouldn't reset
  • Enemies no longer attack immediately out of knockback or stuns
  • Fixed a bug where arrows would be shown for non-bow projectiles
  • Fixed a bug where the crosshairs wouldn't properly line up with where you are aiming.
  • Fixed a bug where mushrooms wouldn't take damage




  • Drastically Improved performance by splitting central valley into several sub-areas
  • Drastically Improved performance by reducing material quality of lower LOD foliage at far distances
  • Improved performance by disabling tick on objects that don't update
  • Improved performance by disabling shadows on objects that are already veiled in shadow
  • Improved performance by reducing default ambient occlusion quality
  • Added dynamic navigation for enemy AI to reduce load times and allow runtime areas (dungeons)




  • Having multiple abilities and swapping abilities is currently bugged. Sometimes abilities will disappear and sometimes they will appear on the wrong slot.
  • Item descriptions and stats are bugged in the popup window that appears when standing near an item that can be picked up.
  • Temporarily forced weather to always sunny to prevent several weather related bugs


Discord | Roadmap | Report Bugs