Hello everyone! We've been hard at work over the past few months, and we're happy to say that we're a launch title for the Oculus Touch controllers! In addition, we added support for the Oculus headset with a gamepad, which should allow those without the touch to still be able to play the game in VR.
Thanks to everyone who has played our game since release! Because of your feedback, we were able to identify and fix a bunch of bugs, as well as add some improvements to the overall experience. Here's a list of what's in this patch:
Improvements
General: You no longer have to build the first two pieces of furniture to access the radial menu
General: The exit menu will appear if you hit the ESC key
General: You can change the camera angle in a room by pressing MMB on mouse or Y on controllers
VR: Collision haptic feedback disabled while in Dollhouse Mode
VR: Controller model is invisible while holding objects in Dollhouse Mode
VR: Networked VR players will turn transparent while in Dollhouse Mode
Bug Fixes
General: Fixed edge cases regarding serialization
General: Fixed issue where the camera would detach if ENTER was pressed
General: Updated Help window to have correct controls
General: Fixed issue where wall-mounted objects would only re-mount at the same point
General: Fixed issue where swivel-jointed objects would occassionally rotate on incorrect axis
Achievements: "Challenger Approaching" now correctly unlocks after beating all challenges
Achievements: "Virtuoso" now correctly unlocks after pressing all piano keys
Achievements: "D-D-D-Drop the Vase!" now correctly unlocks after shattering a vase
Challenge Mode: Fixed off-center UIs
Challenge Mode: Fixed levels sometimes exiting incompletely
Workshop: Fixed issue where uploading UI was frozen after uploading one piece
VR: Fixed issues where "Non-VR" launch option would still use VR
VR: Mallet now properly breaks swivel connections
Known Issues
General: Game sometimes launches on incorrect display. Hold SHIFT while launching to access a dialog that allows you to choose the display
Online: Pieces on visiting player's are sometimes offset when a connection is made.
Online: Players cannot play with other players if they are in different regions
Let me know if you have experienced any bugs not listed here, or if you have suggestions for improvements to the game!
Home Improvisation Full Release!
After 14 months in Early Access, we are finally ready to bring everyone's favorite furniture simulator to the masses. A huge thank you to everyone who supported us during our development, we couldn't have done it without you!
For those of you who played the game in Early Access, here are the biggest changes:
6 rooms, including completely redone versions of the original rooms
HTC Vive support, including local and online multiplayer
New SFX and music
More bug-fixes and gameplay improvements then we could list
Home Improvisation Releases July 28th!
We are excited to announce that Home Improvisation will be fully released (with full HTC Vive support) on July 28th! Thank you to all of our Early Access players for supporting our development and giving us vital feedback!
Release Trailer
https://www.youtube.com/watch?v=jneKUylcxIk
The full release is bursting with new features and improvements!
6 full rooms to decorate
Over 30 furniture pieces to build
HTC Vive virtual reality support, including local/online co-op
Complete visual overhaul
Improved animations, controls, sound effects, and more!
Huge Changes Coming Soon!
Home Improvisation has had a great run on Early Access, but our team has been working tirelessly to get the game ready for a full release. Here is an update on the future of our game.
Full Release Soon!
We're not quite ready to announce the exact release date, but the game will leave Early Access within the next two months. There's so much new content, visual updates, and stability improvements that we know you'll fall in love with furniture building all over again.
Full HTC Vive Support at Release!
Ever since our team got our hands on the HTC Vive, we knew our game would be perfect for it. Building furniture in VR is an incredible experience, and we're happy to announce that we will have full support for the Vive when we leave Early Access. Even better: couch players can play along with the VR player!
Thanks so much for supporting us during development! May the Bork be with you!
Online Multiplayer Update
Hello Steam! It's been a while, but we've been hard at work creating a quality update. This update comes with what is probably our most requested feature: online multiplayer! Now you can seamlessly decorate your home with either your friends or any random stranger.
****NOTE**** This update will clear save data automatically. This was an unfortunate necessity for online play, as our old save files do not provide enough information to properly reconstruct rooms.
Features
Online Multiplayer
Build furniture with people over the internet!
Play with your friends, or with total strangers who will definitely not mess up your house
To begin online play, select the top option from the radial menu
Reworked Attic
Play a full 88-key piano in the Attic!
Use the multi-setting metronome to keep in time
Shed some light on your creations with the new hanging bulb
Improvements
Enjoy a new theme song for Home Improv, courtesy of developer AJ Kolenc
Compressed assets for faster load time
Moved help dialog to Options menu
Bug Fixes
Completely serialized state of rooms, including trash can and tools
Fixed connection edge cases
Fixed shattering edge cases
Home Improvisation - November Update
We decided take the month of November to fix some nagging issues that had accumulated over time, so with that we present our "Bug Fix" update!
Improvements
New scene loading makes room transitions very fast
Bug fixes
Fixed exit dialog to be functional again
Fixed connections between multiple player-held objects
Re-introduced Chandlier into game flow
Fixed edge case with multi-connections
Fixed edge case with trash can and shattered objects
Fixed paint brush selection issues
Mouse no longer controls Gamepad players' UIs
Fixed edge case with player selection
Piece highlights are no longer lost
Steam Workshop tabs no longer appear when not connected to Steam
Room transitions only after player actions have completed
Home Improvisation - October Update
With this October update we add our first new room, and a new function mode level as well.
New Features
New Room: Attic
Take the stairs up to the Attic to explore an entirely new room
Build the new Glöb and Dunwöd furniture sets
Speed Assembly Function Mode
Test your furniture-building accumen by assembling furniture both quickly and correctly!
Finish 3 stages of building in record time
Halloween
Halloween festivities have invaded the rooms of Home Improv!
Play with and attach the new decorations to your furniture
Improvements
New dining room floor texture
Increased stability with wall-mounting
Bug Fixes
Fixed issues with Substance Designer materials
Reworked rigidbody kinematic behavior
Home Improvision - September Update
September brings a modest update, but with some heavily requested features.
New Features
Motorized Joints
Create mechanical masterpieces with auto-rotating joints
The Snurrsak floor fan comes with two such joints
Ceiling Mounting
Connect objects to the ceilings of every room
Try hanging our new chandelier, the Takvan, in the dining room
Grinder Tool
Allows for the removal of pegs and holes from furniture
Access via the toolbox
Improvements
Performance increased from upgrade to Unity 5.1
Refactored code to decrease room load times
Bug Fixes
Fixed inconsistent swivel joint behavior
Fixed a few edge cases involving wall-mounting
Increased radius of light probe in living room to prevent visual errors on ceiling