Homebound cover
Homebound screenshot
Genre: Adventure

Homebound

50% This Weekend!

Hello everyone,

Homebound is available at 50% OFF during this weekend!

http://store.steampowered.com/app/497440/HOMEBOUND/

Have a great weekend!

//Wiktor Öhman, Lead Developer of Homebound

Homebound - Hotfix 1.0.9.5

Hello!

A hotfix for Homebound was recently uploaded, fixing a problem sometimes causing objects not to be released from the players' hands at certain velocities.

Another update is in the works and it will hopefully be up the coming days!

http://store.steampowered.com/app/497440/

Best regards,
Wiktor Öhman, Lead Developer of Homebound

Homebound - Update Recap

Hello everyone!

Since the release I've been hard at work improving and optimizing Homebound. I thought it could be helpful to gather all the patch notes in one place.

http://store.steampowered.com/app/497440/

Update 1.0.8.5

  • Increased interactivity in atmosphere re-entry when using Motion Controllers/Oculus Touch
  • Collision audio for physical actors
  • Reduced speed of ascend/descend
  • Made strafing, ascending and descending less sensitive
  • Strafing should now always be relative to player camera rotation and not character rotation
  • Reduced turn rate
  • Several meshes clipping in space station fixed
  • Increased visual fidelity in escape pod
  • Reduced fine bloom flicker in first room
  • Adjusted material reflectance of gloves
  • Adjusted material reflectance of bags and padding
  • Several Force Feedback triggers added
  • Items should no longer be able to be thrown out the cupola window
  • Reflectance values on set pieces in space station adjusted
  • Voiceover comments relative to items held should now properly play also when using the left hand
  • Station disaster will no longer trigger twice in certain scenarios


Update 1.0.8.0

  • Huge Performance optimization
  • Improved tracking both for camera and hands
  • Reduced texture memory usage
  • Reduced GPU overhead
  • Optimized shaders
  • Clearer and sharper visuals
  • Texture optimization
  • Space exterior visuals improved
  • New Voiceover added
  • Hands visibility bug fixed should now be fixed
  • Bug causing players not being able to repair the scanner fixed
  • Updated visuals for scanner objective
  • Additional interactive objects added
  • Players should now be able to pull lever with left hand
  • Blended gripping animation added
  • Hands' positions adjusted - matches real-world position better
  • MEL's scanner beam should intersect less with geometry and players
  • MEL now tracks players when in proximity
  • Adjusted escape pod trajectory
  • Improved visuals of directional assistance particles
  • Lowered camera rotation rate
  • Bug causing gamepad controls of navigation sequence not to update properly now fixed
  • Reduced camera shake during disaster sequence
  • Particle effects optimized
  • Overall audio levels lowered
  • Glass reflection over the red button should now render correctly
  • Overlapping VO during expulsion sequence should now be fixed
  • Door to The Crib is now opened automatically
  • Audio feedback when dying of asphyxiation added
  • Another way of triggering the disaster sequence added
  • Helmet HUD should no longer clip with other items
  • Replaced menu cursor - should now be easier to see


Update 1.0.6.0

  • Player should no longer be able to collide with held objects
  • Objects should much less frequently shoot off in high speed when flying into them
  • Bug causing player to drop item in one hand when releasing item held in another fixed
  • Added two more floppy disks, which should make finding 6 easier
  • Bug causing held items to stop simulating physics should now be fixed
  • More batteries for radio added
  • Batteries should no longer collide with player body, making grabbing easier
  • Collision model for floppy disks is now larger, making both grabbing and inserting into drive easier
  • Chips can no longer be triggered an unlimited amount of times
  • Interactable objects are now outlined/highlighted when in proximity
  • Fullscreen effect indicating oxygen depletion added
  • MEL's scanning cone should intersect with player and geometry much less noticably
  • Helmet HUD moved up slightly, improving readability
  • Escape pod no longer gets an objective marker - improving readability
  • Additional voiceover added
  • Added a little surprise at the end <3


Update 1.0.5.0

  • Disaster sequence cannot be triggered more than once anymore
  • Introduction to Free-Roam Mode added
  • Camera shake during atmosphere level is lowered which should reduce motion sickness
  • Floppy collection mission completely revamped - is now much more logical and interactive
  • Force Feedback will no longer be active during loading
  • New heartbeat force feedback added to crash sequence
  • Inactive chips bags will no longer play VO
  • Escape Pod objective should no longer be visible during launch sequence
  • Escape Pod objective should no longer activate prematurely
  • Post-process will no longer change when moving to the top-most airlocks
  • Floppy collection instruction added
  • Sound should now play correctly when modular wall unfolds
  • Increased visibility when repairing sensor
  • Interactable physics assets added
  • Radio stuck in sleeping compartment fixed
  • Hands visibility should now be more reliable
  • Physics object getting stuck should now be much less occuring
  • Grabbing physics assets with both hands should now work as intended
  • Player should no longer be able to bump into floppy disks, making them shoot off
  • Force feedback reduced in atmosphere level
  • Bug causing black screen to hang before atmosphere should be fixed now


Update 1.0.4.0

  • Fixed pause bug, sometimes freezing the game
  • Removed bug allowing players access to escape pod prior to intended story moment
  • Fixed bug sometimes not making chips bag open when grabbing using gamepad
  • Made expulsion scene ease-in and ease-out, which should help against motion sickness
  • Players will always end up in the same location in space after the navigation section
  • Fixed issue causing animation of wall in 'The Crib' to animate prematurely
  • Fixed bug causing certain voiceovers not to play
  • Lever for opening button compartment should now be easier to open with gamepad
  • Warning sign asset added
  • Space station exterior adjusted
  • Hands should no longer be visible when not using motion controllers
  • Flashlight should now correctly follow the camera view when using gamepad


Update 1.0.3.0

  • Audio volume should now be more comfortable
  • Audio clipping should be much less frequently occuring
  • Gamepad turn speed lowered to a more comfortable speed
  • Mipmapping of 'Escape Pod' label reduced for make it more readable on lower settings
  • Camera shake after explosion is now less intense, reducing risk of motion sickness
  • Made physical assets "brake" less, allowing them to fly further
  • Players should no longer be able to get stuck between 'The Crib's' door and wall when opening it
  • Grabbing the door handle on 'The Crib's' door should now be much easier
  • Added instructions on how to open The Crib's door
  • Made helmet HUD indicators sharper on lower graphics settings
  • Made credits screen sharper on lower graphics settings
  • Player hands should no longer turn visible in Atmosphere level
  • Optimized lighting in space station
  • Freeroam controls should now be working correctly
  • Storyline progression revised


Update 1.0.2.0

  • Disabled Auto Rotation of camera
  • General performance improvements


http://store.steampowered.com/app/497440/



I want to thank all of you for the amazing feedback you've provided since release!

Best regards,
Wiktor Öhman, Lead Developer of Homebound

Homebound - Patch 1.0.8.5

Hello everyone!

Update 1.0.8.5 was just released and it focuses on the controls and navigation, reduction of motion sickness as well as increased interactivity in the atmosphere re-entry among many other things.

Update 1.0.8.5

  • Increased interactivity in atmosphere re-entry when using Motion Controllers/Oculus Touch
  • Collision audio for physical actors
  • Reduced speed of ascend/descend
  • Made strafing, ascending and descending less sensitive
  • Strafing should now always be relative to player camera rotation and not character rotation
  • Reduced turn rate
  • Several meshes clipping in space station fixed
  • Increased visual fidelity in escape pod
  • Reduced fine bloom flicker in first room
  • Adjusted material reflectance of gloves
  • Adjusted material reflectance of bags and padding
  • Several Force Feedback triggers added
  • Items should no longer be able to be thrown out the cupola window
  • Reflectance values on set pieces in space station adjusted
  • Voiceover comments relative to items held should now properly play also when using the left hand
  • Station disaster will no longer trigger twice in certain scenarios




I hope you'll enjoy this update!

Best regards,
Wiktor Öhman, Lead Developer of Homebound

Homebound - Patch 1.0.8.0 - It's a BIG one!

Hello everyone!

I've been hard at work on this latest patch, and it's a BIG one! Huge performance increase, improved tracking, sharper visuals and a whole bunch of bug fixes. Please check out the full changelist below:

Update 1.0.8.0

  • Huge Performance optimization
  • Improved tracking both for camera and hands
  • Reduced texture memory usage
  • Reduced GPU overhead
  • Optimized shaders
  • Clearer and sharper visuals
  • Texture optimization
  • Space exterior visuals improved
  • New Voiceover added
  • Hands visibility bug fixed should now be fixed
  • Bug causing players not being able to repair the scanner fixed
  • Updated visuals for scanner objective
  • Additional interactive objects added
  • Players should now be able to pull lever with left hand
  • Blended gripping animation added
  • Hands' positions adjusted - matches real-world position better
  • MEL's scanner beam should intersect less with geometry and players
  • MEL now tracks players when in proximity
  • Adjusted escape pod trajectory
  • Improved visuals of directional assistance particles
  • Lowered camera rotation rate
  • Bug causing gamepad controls of navigation sequence not to update properly now fixed
  • Reduced camera shake during disaster sequence
  • Particle effects optimized
  • Overall audio levels lowered
  • Glass reflection over the red button should now render correctly
  • Overlapping VO during expulsion sequence should now be fixed
  • Door to The Crib is now opened automatically
  • Audio feedback when dying of asphyxiation added
  • Another way of triggering the disaster sequence added
  • Helmet HUD should no longer clip with other items
  • Replaced menu cursor - should now be easier to see


As always, thank you all for your awesome feedback - I really appreciate it - Hope you enjoy this new update of Homebound!


Have a great weekend everybody!

Best regards,
Wiktor Öhman, Lead Developer of Homebound

Oculus Touch now supported!

Hello everyone!

Great news! We just uploaded a patch which enables full support for Oculus Touch, and also adjusts the Vive Motion Controller controls a bit, making navigation a much smoother experience.

You now have the option to play Homebound using Motion Controllers, Oculus Touch and Gamepad - next up Mouse and Keyboard!

We really hope you'll enjoy this update, and as usual - thank you for your feedback and support!



Kind regards,
Wiktor Öhman, Lead Developer of Homebound

Homebound - Patch 1.0.6.0

Hello everyone,

We continue to improve Homebound based on the feedback we've been receiving since release and this latest patch is a BIG one!

Some of the most noticable changes are improvements to the gripping system as well as interactable objects now being highlighted when in proximity. We've also created new on-screen effects for better clarity and added a new surprise in the crash sequence <3. You can read the full changelist below:



Update 1.0.6.0

  • Player should no longer be able to collide with held objects
  • Objects should much less frequently shoot off in high speed when flying into them
  • Bug causing player to drop item in one hand when releasing item held in another fixed
  • Added two more floppy disks, which should make finding 6 easier
  • Bug causing held items to stop simulating physics should now be fixed
  • More batteries for radio added
  • Batteries should no longer collide with player body, making grabbing easier
  • Collision model for floppy disks is now larger, making both grabbing and inserting into drive easier
  • Chips can no longer be triggered an unlimited amount of times
  • Interactable objects are now outlined/highlighted when in proximity
  • Fullscreen effect indicating oxygen depletion added
  • MEL's scanning cone should intersect with player and geometry much less noticably
  • Helmet HUD moved up slightly, improving readability
  • Escape pod no longer gets an objective marker - improving readability
  • Additional voiceover added
  • Added a little surprise at the end <3


Once again, thank you all for your feedback and input!

Best regards,
Wiktor Öhman, Lead Developer of Homebound

Homebound - Patch 1.0.5.0

Hello everyone!

These last 24 hours I've been hard at work gathering feedback and suggestions from you all. I've said it before and, trust me, I will say it again. It's extremely appreciated and helpful.

This patch has improvements, changes and optimizations all across the board, so it's hard to give it a summary, but if I had to choose one aspect to highlight it must be the Floppy Collection Quest which has been completely revamped. Mechanics, new graphics, new VO, sound effects - you name it! Other than that there are new assets, things to do and much more!

Hope you like it!

Version 1.0.5.0 Changelist


  • Disaster sequence cannot be triggered more than once anymore
  • Introduction to Free-Roam Mode added
  • Camera shake during atmosphere level is lowered which should reduce motion sickness
  • Floppy collection mission completely revamped - is now much more logical and interactive
  • Force Feedback will no longer be active during loading
  • New heartbeat force feedback added to crash sequence
  • Inactive chips bags will no longer play VO
  • Escape Pod objective should no longer be visible during launch sequence
  • Escape Pod objective should no longer activate prematurely
  • Post-process will no longer change when moving to the top-most airlocks
  • Floppy collection instruction added
  • Sound should now play correctly when modular wall unfolds
  • Increased visibility when repairing sensor
  • Interactable physics assets added
  • Radio stuck in sleeping compartment fixed
  • Hands visibility should now be more reliable
  • Physics object getting stuck should now be much less occuring
  • Grabbing physics assets with both hands should now work as intended
  • Player should no longer be able to bump into floppy disks, making them shoot off
  • Force feedback reduced in atmosphere level
  • Bug causing black screen to hang before atmosphere should be fixed now


Again, thank you all for the incredible feedback and response - it makes working on Homebound a true joy!



Best regards,
Wiktor Öhman, Lead Developer of Homebound

Homebound - Patch 1.0.4.0

Hello everyone!

I've been hard at work reviewing feedback from you all and, gosh, so much good stuff - thank you so much!

This update focuses mainly on bug fixing, but contains some improvements to gameplay and visuals as well. Below you can view the full changelist.

Oh, and this update contains a little surprise - Homebound's Original Sountrack! Hope you'll enjoy it!

Changelist 1.0.4.0

  • Fixed pause bug, sometimes freezing the game
  • Removed bug allowing players access to escape pod prior to intended story moment
  • Fixed bug sometimes not making chips bag open when grabbing using gamepad
  • Made expulsion scene ease-in and ease-out, which should help against motion sickness
  • Players will always end up in the same location in space after the navigation section
  • Fixed issue causing animation of wall in 'The Crib' to animate prematurely
  • Fixed bug causing certain voiceovers not to play
  • Lever for opening button compartment should now be easier to open with gamepad
  • Warning sign asset added
  • Space station exterior adjusted
  • Hands should no longer be visible when not using motion controllers
  • Flashlight should now correctly follow the camera view when using gamepad




Hope you'll enjoy this update!

Kind regards,
Wiktor Öhman, Lead Developer of Homebound

Homebound - Patch 1.0.3.0

Hello everyone!

Again I have to thank you all for your incredible feedback. I cannot begin to thank you for all the kind words, feedback and critique. Already having a community so invested in helping make Homebound the best experience it can be is incredibly humbling and inspiring.

Despite thorough beta testing, both internally and externally, one can never be truly prepared for what happens in the wild. Working from the feedback we've received since release we've uploaded an update which focuses on audio, story progression and general user experience. You can view the full changelist below.


  • Audio volume should now be more comfortable
  • Audio clipping should be much less frequently occuring
  • Gamepad turn speed lowered to a more comfortable speed
  • Mipmapping of 'Escape Pod' label reduced for make it more readable on lower settings
  • Camera shake after explosion is now less intense, reducing risk of motion sickness
  • Made physical assets "brake" less, allowing them to fly further
  • Players should no longer be able to get stuck between 'The Crib's' door and wall when opening it
  • Grabbing the door handle on 'The Crib's' door should now be much easier
  • Added instructions on how to open The Crib's door
  • Made helmet HUD indicators sharper on lower graphics settings
  • Made credits screen sharper on lower graphics settings
  • Player hands should no longer turn visible in Atmosphere level
  • Optimized lighting in space station
  • Freeroam controls should now be working correctly
  • Storyline progression revised


I hope you will enjoy the changes, and once again - thank you!

Kind regards,
Wiktor Öhman, Lead Developer of Homebound