Homeseek cover
Homeseek screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Indie

Homeseek

Homeseek V.1.01 update

Hi colonists,

We just made an update to address some issues you reported.

Hotfix 1.01




  • Added several improvements to scenario 3 quests (including a bug that prevented the completion of a quest related to the Advanced Research Center), events, and expeditions.
  • Fixed a bug where the citizens sometimes got stuck in Advanced houses (failing to eat, drink, go on expeditions, or do anything else).
  • Made the expedition getting disbanded while preparing to leave much rarer now (this exists as a failsafe in case a citizen gets stuck somewhere).
  • Fixed a bug where food contamination was too high. This was most prevalent on level 3.
  • Increased the deadline for scenario 4 quest called “Fever”.
  • Solved a bug where loading was resetting selected difficulty.


Thank you all for helping us locate these bugs.

We hope you have been enjoying Homeseek! If you have, please leave us a review on Steam! It will help us immensely with the game's discoverability.

Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates:




See you in the wasteland.

Get Your Survival Gear Ready—Homeseek Is out Today!

Survivors, it’s here! Your chance to prove your worth in the parched wastes has come with the official launch of Homeseek!



Set on a dystopian, resource-strapped Earth at the beginning of the next century, Homeseek challenges players to utilize realistic technologies and manage a struggling settlement’s resources while embarking on dangerous expeditions into the wasteland. To survive, you must research, construct advancements, and make life-or-death decisions as you search for a place to call home.



With two campaigns spanning over nine scenarios, each of which can be played in Story Mode, Endless Mode, and Survival Mode and providing dozens of hours of gameplay, Homeseek offers myriad opportunities to challenge the best city-builder and resource-management gamers out there. Your survival decision-making skills will be put to the test like never before.

The cut-throat multiplayer mode allows you to compete against other players and will drive home the harsh truth that in Homeseek's world, only the strongest and most ruthless will rise victorious. Learn more about multiplayer in this video!

Homeseek is available now for $24.99 (regional pricing applies). See if you have what it takes to survive the harsh environment, violent bandits, and a world where the odds are continually stacked against you in order to lead your colony to a sustainable victory. With your guidance, survival just might be within reach.









The Homeseek official soundtrack is now available! Featuring original compositions by Manu Charitakis, these 9 post-apocalypse-inspired tracks are surprisingly soothing and at times hauntingly beautiful. Let their captivating sounds remind you of your accomplishments in the wasteland and serve as a stirring backdrop as you participate in your very own real-world survival story.


https://store.steampowered.com/app/2504750/Homeseek_Soundtrack/





Want to show off your survival skills? Twitch integration makes streaming Homeseek a community experience! When enabled, viewers can vote on the decisions you make while on expeditions. Will you let your community determine some of your most important choices in the game, or will you callously defy their feedback, sure that you alone know best—and which option is best for the survivors you’ve left back at camp?








We’re not done yet! We still have plans to improve and adjust the world of Homeseek. and your feedback will be an important part of that process!

Our post-launch plans include updating online multiplayer based on your feedback as well as releasing the exciting second part of multiplayer mode. We will also be updating the game as a whole as we learn more about your play experience.

Additionally, you can join our Discord to be the first to know about future content updates! Be sure to follow us on Twitter as well!





If you want to know more about Homeseek’s features and complex systems, check out our survival guides and tutorial videos available online.









From the teams at Traptics and The Iterative Collective, thank you once again for your support. Without your enthusiasm for participating in the playtest, the helpful feedback you’ve given during the demo, and your dedication to reporting bugs, we wouldn’t be where we are today. Your kindness and devotion has helped us shape Homeseek for the better!

Good luck in the wasteland.

Homeseek Demo v.0.7.7 patch notes

A new demo build is here!



Demo v.0.7.7 patch notes




  • Citizens now leaving work will automatically get replaced by available citizens. This covers the case where citizens go to medical as well (they get replaced by the one that just exited the medical). So no more going around to search who left from where!
  • Working hours have been increased by 2 hours. This change fits the survival concept better and gives the player more time to interact and adapt to the settlement within a day.
  • All buildings have been rebalanced based on the previous change.
  • A few game-breaking bugs that were mostly occurring during save/ load have now been fixed.
  • Consumption calculation on the tooltips of the HUD has been improved.
  • Notifications will now display specifically the reason that citizens have left or died.
  • Better quality of water than the requested will now be acceptable during expeditions and events.
  • Citizens now get assigned to workplaces starting from the healthiest one. We still need to make an improvement here, since the way it is now if you assign everyone on work first, then the least healthy ones are the only ones that will go to expeditions.
  • Some serious optimization was implemented, and you should see a major difference.
  • More improvements for UX across the board.
  • Speed will now resume at the same multiplier it was before pausing


These changes conclude the roadmap we released a few weeks ago after Next Fest. Let us know what you would like to be improved next!

Don't forget, the game is launching in 23 hours! We'll see you soon!




Join the Discord for more discussions, tips, and development updates:



Multiplayer gameplay - featuring ZiggyD!

Curious about multiplayer?



ZiggyD got a chance to link up with Traptics co-founder and Homeseek’s lead game designer Mike to try out the cutthroat gameplay. Watch as they weigh their strategies and fight to survive in this fast-paced game mode that proves only the most ruthless will survive!



Homeseek’s multiplayer mode allows 2-8 players to compete for resources on expeditions while balancing the management of their bases as a timer counts down.



Plan your expeditions carefully and you may encounter an opportunity to rob or attack a rival expedition party, but exploring also makes you vulnerable to attack as well! Strategically search enticing locations while you race the clock to acquire new citizens and sustain your colony’s increasing demands as resources dwindle. The player who maintains a higher population at the game’s end is the winner!


Want to learn more? Head over to our Discord!

Devlog #5 | Playtest feedback

Hey everyone!

Welcome to the fifth issue of our devlog! This week, we're happy to share our updates from your feedback on the playtest.




  • Citizens now leaving work will automatically get replaced by available citizens. This covers the case where citizens go to medical as well (they get replaced by the one that just exited the medical). So no more going around to search who left from where!

  • Working hours have been increased by 2 hours. This change fits the survival concept better and gives the player more time to interact and adapt to the settlement within a day.

  • All buildings have been rebalanced based on the previous change.

  • We fixed a few game-breaking bugs that were mostly occurring during save/ load.

  • Consumption calculation on the tooltips of the HUD has been improved.

  • Notifications will now display specifically the reason that citizens have left or died.

  • Better quality of water than the requested will now be acceptable during expeditions and events.

  • Citizens now get assigned to workplaces starting from the healthiest one.

  • Did some serious optimization, and you should see a major difference.

  • More improvements for UX across the board.


And with that, we will officially close the playtest to focus on releasing the game.

Next week we will complete the series of changes we announced here that were entirely based on your feedback. Thank you for helping us make a better game. Keep those feedback coming!



Don't forget to follow our Twitter and join the Discord for more discussions, tips, and development updates:




See you in the wasteland.

Homeseek Demo v.0.7 patch notes

A new demo build is here!



Demo v.0.7 patch notes




  • Difficulty settings are now available!
  • Citizens will now produce resources as soon as the work shift starts (before they had to get to the workplace to do so). This should make the resource “predictions” more accurate but also reduce the difficulty and the room for error.
  • Some quests have been reworded for more clarity.
  • Tooltips for connections and distribution issues have been improved significantly.

On another note, our localization is still ongoing so don't be alarmed if you spot some fields that might be wrong or not localized.

Most of our changes are based on your feedback and comments. You can see a small roadmap of changes in the previous Steam post!




Don't forget to join the Discord for more discussions, tips, and development updates:



Devlog #4 | Next Fest Recap & Building on Your Feedback

Hey, colonists!

Welcome to the fourth issue of our devlog! This week, we're happy to wrap up Next Fest and address your concerns from the demo.

Based on your feedback, we are working on the following features:



This was the most requested feature of all. Rest assured that it is almost complete and will soon be deployed!



One of the major concerns was the performance of the game, so we are working very hard to improve it as our highest priority.




  • Currently, citizens do not contribute to a building’s functionality until they get there. This makes the “prediction” of produced resources highly inaccurate. We might make the functionality of the building irrelevant to whether the worker has arrived or not. This will make the game much easier to calculate as well as mitigate the punishment for not placing the buildings optimally. We’d love to know your thoughts on this;

  • Medical and health were one of the most confusing mechanics based on your feedback, so several improvements are being implemented;

  • You no longer need to shuffle citizens when they seek medical treatment. An unhealthy citizen seeking aid will replace a healthy citizen that has been healed by the medical centre.

  • Buildings available for the scenario will be displayed in the construction list as locked, in order to prompt player to explore and help them understand where new techs come from (with the appropriate tooltips of course!);

  • A couple of quests were a bit cryptic including the Rationing quest. They will be modified to clearly display the task at hand.




  • There will be several improvements on the building tooltips regarding reasons they are not functioning, especially for the converters (Wetlands, Farm) and the distributions;

  • The Community Center slider is a feature few have understood or used at all, so it will be removed to avoid confusion;

  • Consumption of citizens will be displayed in a clearer way to avoid confusion;

  • Notifications will be emphasized and extended in duration;

  • Unpause will change to resume previous speed;

  • Change the selected building to build will be fixed;

  • Having better water quality than the requested in expeditions will be fixed;

  • There are still some issues with unsupported resolutions, we are still investigating, if you experience this issue please reach out to us in the forums or on our discord;

  • The leading factor for choosing workers in buildings is being reevaluated.


There’s more on the way but these are the top priorities. Keep your feedback coming, we really appreciate it!








During Next Fest, we also ran a fun competition where our players show off their survival prowess for a chance to win a game key. We decided to add in a third key, given out at random to a lucky winner.

Thank you for everyone who participated, and a special thanks to those who persevered in replaying the game to get the best score possible! It was certainly fun for us to see the various ways you approached the game and adapted your survival skills.

And the winners are...



Top scorers
Mubbles - 101%
Unseen Warrior - 100%

Lucky winner
KezerB - 97%

Congrats to the winners! We will be contacting you individually for your prize.

The fun doesn't stop here as the demo will stay up indefinitely and we will let you know when an update is available. If you're curious how Mubbles got that impressive 101% score, drop by our Discord to discover their secret!




Survival Guide #3 | Understanding the Score Screen

When you complete a level in Homeseek, you’ll be presented with a score screen. Understanding the metrics there can aid you in improving your gameplay—and your colonists will thank you.




Courtesy of clyall90 on Discord - Can you beat their score?



The time played and days survived metrics are self-explanatory. These don’t affect your score directly; they’re just informational. Feel free to challenge yourself: How quickly can you win and with how high of a score can you do it? Alternatively, how long can you last without running out of resources and bringing your colony to a bitter end?



Next, check out the three segments relating to your settlers. The yellow circle is the number of survivors at the end of your run. The middle shows you how many people perished under your rule. The final metric in the gray circle is how many people abandoned your settlement in favor of the deadly unknown. You want higher numbers in the first category to raise your score.



The next section shows how many locations you’ve explored during your expeditions, how many technologies you’ve researched and upgraded, and the number of laws found and voted on. The more explored locations, researched techs, and voted-on laws, the better your score. (The outpost is something you will encounter later in the game.)


Now that you know what the metrics mean, you can adjust your strategies to improve them.



Be sure you have medical centers to heal your populace and that you work quickly to provide settlers with less contaminated water as you’re able. Finally, be sure they have shelter and enough to eat—within reason. Strict limits can still be necessary to ensure your stores are not too quickly depleted. That’s where your laws come in.

Explore with intention. Plan out your route and be sure you pack enough supplies. Send out multiple expedition parties at once if you have the manpower.

Finally, make use of the things you discover. Each law and technology you encounter can be the difference between life and death for your settlement. Be sure to employ them as effectively as possible to have a better chance at survival and a better score at the end of your run.


Show off your survival skills and win a game key!



Play the demo and join our Discord to share your score at the end of the first level. We’ll award the two highest scores with a game key. But since survival is based on a mixture of skill and luck, we’ve also decided to open the contest up to a third winner—A third key will be given out at random to one lucky player, and all who enter the Discord contest are eligible!




Need more help?



Check out our previous editions of the survival guide to help you get settled in to Homeseek’s harsh and unforgiving world.




WE’LL BE AT NEXT FEST! Updated Demo, Dev Streams & Competition!

We’re so excited to announce that we’ll be participating in Steam Next Fest from June 19th – June 26th at 10am Pacific!



Here's what we have in store for the exciting week ahead:


Updated Demo



Play the newly polished demo and practice your best strategies as you gear up for release. In case you missed it, check out the patch notes here!




Developer streams



Keep an eye out for two exciting dev streams with exclusive first looks into the multiplayer mode as well as an opportunity to chat with the devs directly!

https://store.steampowered.com/news/app/2093000/view/5729189223721833771
https://store.steampowered.com/news/app/2093000/view/5729189223721874990



Your Chance to Win!



Think you have what it takes to survive the barren wastes? Take a screenshot of your best score at the end of Level 1 and post it in our Discord. The top two high scores will win a game key!







That's it for now. Stay hydrated and we'll see you real soon!

Exclusive Reveal of Homeseek’s Online Multiplayer



Hello colonists! Tune in Saturday, June 24th for our exclusive reveal of Homeseek’s online multiplayer. Witness as our developers compete against each other in a harsh and unforgiving world by sabotaging buildings, stealing resources, and forcing each other into starvation.

Saturday, June 24th
9am PT | 12pm ET | 6pm CET



Try the demo now!

https://store.steampowered.com/app/2093000/Homeseek/