Homeworld 3 cover
Homeworld 3 screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy

Homeworld 3

Learn About Mod Integration and Custom Unreal Editor launch Timing

Hey Everyone,

We are less than a week away from the launch of Homeworld 3! It’s hard to put into words how it feels to be so close to putting this game in your hands.

It's time we gave you more information about modding. Unfortunately, due to some unforeseen challenges our custom Homeworld 3 Unreal 4 editor will be initially unavailable at the launch of Homeworld 3.

We’ve been working with members of our modding community behind the scenes who have been giving us ongoing feedback. It's important to us that we get this vital part of the Homeworld experience up to the standards you expect, and this will take a little bit longer.

The Homeworld 3 mod.io page will still be available on May 10, as will the Mods tab within the game.

We are continuing to finalize the editor for public release and hope to have an update on when that will be live in the very near future.

We promised more information on mod.io tools prior to release, and here’s a little bit more information on what to expect:

mod.io



We’ve previously mentioned our partnership with mod.io. mod.io is the integrated platform that will be used as a hub to browse and download a variety of Homeworld 3 mods. The Homeworld 3 mod page will also have a section where players can upload and read documentation on modding with the Homeworld 3 tools.

// mod.io in-game in Homeworld 3



Homeworld 3 has a custom mod.io browser in-game that is meant to provide a frictionless experience for players to use custom, player-made Skirmish maps for their games. Once the custom Homeworld 3 Unreal editor is released, players will be able to browse, view, and download community mods from a custom Mod screen directly in-game!

Mods that are not Skirmish maps are still able to be uploaded to mod.io. Some advanced mods might require more complex steps to install than skirmish maps.
As always, install mods at your own risk.

// Modding and mod.io



Players interested in jumping into modding for Homeworld 3 will be using the Homeworld 3 Unreal 4 Editor to develop their mods, which will be made available for download for free on the Epic Games Store. This will require some familiarity with Unreal Editor. There are many creators putting out informative, helpful tutorials and guides on how to use Unreal Editor before you get started.

The Epic Game Store version of the game is not required to use or create mods in Homeworld 3. The Homeworld 3 Mod Editor is free to download.

When uploading your mods, you’ll be able to tag the content with the mod type (Levels, Fleet Customization, etc) and the Game Mode (Skirmish, War Games, Campaign). At release of the tool, we might not have tags that service all the types of mods we see but will add them as they gain popularity.

Skirmish Mode



Skirmish has been a staple of Homeworld multiplayer gameplay since the beginning. In Skirmishes, players go head-to-head against friends, strangers, and the computer in classic deathmatch-style brawls.

When Homeworld 3 launches, we’re going to have eight skirmish maps available to fight in — each one a unique battlefield with its own terrain and layout that you’ll learn to exploit as your fleets clash with opposing teams.

With modding, players aren’t limited to only using the provided Skirmish Maps. Using the available tools, modders will be able to pull in terrain and debris through various blueprints that you can place at-will to quickly assemble incredible maps.


We’re excited to have you all jumping into the game on May 13* (see release timing here!), and even more excited to see how modders jump into the modding tools to create their own content for Homeworld 3!

*Play on May 10 with advance access granted to players at the Fleet Command level, including those with Collectors Editions, and Fig backers.

https://store.steampowered.com/app/1840080/Homeworld_3/

Follow Homeworld on Social:
HomeworldUniverse.com | X (Twitter) | Instagram | Facebook | Discord

Pre-Order Homeworld 3 on Steam

Content Creators: Apply for a code on Homeworld 3’s Lurkit Page.

Homeworld 3 Launch and Advance Access Timings

Homeworld 3 will unlock across Steam at the same times world-wide.


There will not be pre-loading for Homeworld 3.

Homeworld 3 Advance Access will unlock May 10 at approximately 11am PT/2pm ET/18:00 UTC.



This is when Fig Backer and Fleet Command/Collector's Edition game keys will activate and those players can start playing! Pre-orders for Fleet Command Editions purchased through Steam will automatically be available through the Steam client at this time.
There's always the potential that something doesn't release at the exact time, so please give about an hour.

Homeworld 3 will officially launch May 13 at approximately 11am PT/2pm ET/18:00 UTC.



This is when Standard and Deluxe game keys will activate and everyone can play! Pre-orders purchased through Steam will automatically be available through the Steam client at this time.
There's always the potential that something doesn't release at the exact time, so please give about an hour.

Fig Backers: Gearbox will be sending emails containing digital rewards (Game Codes and/or Fig Rewards) about an hour prior to the Advance Access. These codes will not activate until May 10 at 11am PT/2pm ET/18:00 UTC.
For more information on Fig Rewards see this Steam Discussion Topic: ⁠https://steamcommunity.com/app/1840080/discussions/0/4353368787460181347/


3rd-Party Pre-Ordered Digital Rewards: While GBX does not own the delivery of these keys, we have made every effort to ensure that those keys would be delivered according the Edition level.

3rd-Party Pre-Ordered Collector's Editions: Please see this Steam Discussion Topic for more information on delivery. This impacts those who pre-ordered through 3rd-parties such as Amazon, Gamestop, Best Buy, etc.
https://steamcommunity.com/app/1840080/discussions/0/4353368163568771364/

Enter to Win a Custom Homeworld 3 Gaming Rig!

Open to US residents only.

To celebrate the launch of Homeworld 3 on May 13, we have partnered with IGN to give readers a chance to win an Alienware Aurora R16 Gaming Desktop and a Homeworld 3 Collector’s Edition.

Enter the Giveaway on IGN.com
Giveaway period ends June 17, 2024 at 2:00PM PT



PRIZE:


1 Winner:
  • Alienware Aurora R16 skinned fully in Homeworld 3 and Hiigaran livery (Value: $2,099
    The PC comes fully loaded with:

    • Processor - Intel® Core™ i7 13700F (16-Core, 54MB Cache, up to 5.2GHz with Turbo Max 3.0)
    • Operating System - Windows 11 Home, English, French, Spanish
    • Graphics Card - NVIDIA® GeForce RTX™ 4070, 12 GB GDDR6X
    • Memory - 32 GB: 2 x 16 GB, DDR5, 5600 MT/s
    • Storage - 2 x 512GB M.2 PCIe SSD
    • Chassis Options - 1000W Platinum Rated PSU, 240mm Liquid-Cooled CPU & Clear Side Panel
    • Wireless - Intel® Killer™ Wi-Fi 6E AX1675, 2x2, 802.11ax, MU-MIMO, Bluetooth® wireless card
    • Support - 1Y Premium Support with Hardware and Software1-2 Biz Day Onsite after remote diagnosis

  • Homeworld 3 Fleet Command Edition (Value: $89.96) which includes:

    • Base game
    • Year One Pass
    • Digital Soundtrack by Paul Ruskay
    • Multiplayer Customizations Set which includes:

      • Profile Banners
      • Ship Decals
      • Multiplayer Name Color
      • Engine Trail Color


Instructions


This sweepstakes is open to United States Residents only.

  1. Make sure you are a registered IGN User and you are logged into your account.
  2. Hit Enter.
  3. Execute Your Strategies in Style.


Enter the Giveaway on IGN.com

Make sure to visit the official giveaway page to read Terms & Conditions for entry.

https://store.steampowered.com/app/1840080/Homeworld_3/

We’re looking forward to beginning the search for the Khar-Sajuuk with you on May 13. Play on May 10 with advance access granted to players at the Fleet Command level, including those with Collectors Editions, and Fig backers.

Follow Homeworld on Social:
HomeworldUniverse.com | X (Twitter) | Instagram | Facebook | Discord

Pre-Order Homeworld 3 on Steam

Content Creators: Apply for a code on Homeworld 3’s Lurkit Page.

Homeworld: Vast Reaches coming to SteamVR later this year!

Homeworld: Vast Reaches is now available on Meta Quest 2 & 3 and was just announced as coming to SteamVR later this year!

In Homeworld: Vast Reaches you play as Fleet Command, controlling your ships in vicious combat against a mysterious new enemy. Through a dramatic single-player campaign, direct your fleet to attack, defend, or capture strategic resources to build up your arsenal of ships and achieve victory.

Make sure you wishlist a copy today!
https://store.steampowered.com/app/2949240/Homeworld_Vast_Reaches/



Experience this strategy space game through a new perspective — get up close and personal to epic space battles, commanding your ships in real-time all around you. Your fleet is at your fingertips in this new Homeworld story where you can execute strategic attacks on your enemies from any direction or angle. This new perspective in VR allows you to build units, shape fleet formations, and orchestrate combat tactics while you're in the middle of the action.



Set between the events of Homeworld 1 and Homeworld 2, you take on the role of Tyrra Soban, a new Fleet Command. Guiding you is Karan S’jet, the legendary hero, as the original Kushan Mothership is pulled from retirement to serve as the flagship of a new fleet. Together Tyrra and Karan face a new threat, the Radaa, duplicitous interstellar traders who want to obtain your hyperspace core and don’t care if they destroy your Homeworld to get it.

Wishlist your copy of Homeworld: Vast Reaches on Steam.
Play Homeworld: Vast Reaches on Meta Quest today!

Follow Homeworld: Vast Reaches on Social:
HomeworldVastReaches.com | X (Twitter) | Instagram | Facebook | TikTok | Threads

Worlds Beyond Home Documentary



We spoke to Homeworld fans from different parts of the world to talk about how Homeworld has influenced them. For many, Homeworld is more than just a game, it’s a movement that has forged many amazing paths forward.

Hear their real-life stories and get an exclusive look into the artwork of Paul Chadeisson that has been featured as the cover art for Homeworld 3 and more.

Share how Homeworld made an impact on you in the comments!



Pre-Order Homeworld 3 on Steam
Play Homeworld 3 on May 13. Play on May 10 with advance access granted to players at the Fleet Command level, including those with Collectors Editions, and Fig backers.

Follow Homeworld on Social:
HomeworldUniverse.com | X (Twitter) | Instagram | Facebook | Discord

Content Creators: Apply for a code on Homeworld 3’s Lurkit Page.

Year One Roadmap Reveal and Updated PC Specs! Collector’s Edition Unboxing!

Hello Commanders!

We are quickly approaching our May 13th launch date for Homeworld 3! Play on May 10 with advance access granted to players at the Fleet Command level, including those with Collectors Editions, and Fig backers.

Homeworld 3 Collector’s Edition



Get a look at what is in the Collector’s Edition! Starting today, you might see unboxing videos of the Homeworld 3 Collector’s Editions hitting various publications and YouTube!

The Collector’s Edition includes the below, and digital pre-order bonus content:

[table] [tr] [th]Physical Goods[/th] [th]Digital Goods[/th] [/tr] [tr] [td]14” Khar-Kushan Mothership[/td] [td]Homeworld 3 base game Steam Key[/td] [/tr] [tr] [td]3” Hiigaran Destroyer Figure[/td] [td]Homeworld 3 Year One Pass[/td] [/tr] [tr] [td]1.8” Hiigaran Torpedo Frigate Figure[/td] [td]Homeworld 3 soundtrack by Paul Ruskay[/td] [/tr] [tr] [td]WW2-inspired spotter playing card deck[/td] [td]Multiplayer customization set (includes: banners, ship decals, icons, name colors)[/td] [/tr] [tr] [td]Homeworld 3 logo keychain[/td] [td]Play 72 hours early (on May 10!)[/td] [/tr][/table]

Purchase the Homeworld 3 Collector’s Edition: Amazon | GameStop | Target

Homeworld 3 Year One Roadmap for War Games/h2]



Today, we’re happy to share our year one roadmap will you all! These updates are aimed to provide players with a variety of content for the War Games game mode such as new challenges, artifacts, classes, systems, maps and playable factions.

Here’s what you have to look forward to in the year after launch:

  • June Free Content Drop: New challenges and artifacts.
  • July Paid DLC: New playable faction, new faction-starting fleets, artifacts and faction emblem
  • August Free Content Drop: New challenges, new artifacts and new map & system.
  • October Paid DLC: New playable faction, new faction-starting fleets and faction emblem
  • Fourth Quarter Free Content Drop: New challenges, map and more new content.

Our free content drops will be available for all owners of Homeworld 3, and feature new challenges, artifacts, maps, and systems! We will have more information on the contents of each drop closer to their release dates!

Included in the Collector’s Edition, and available separately, is the Year One Pass, which includes the three DLC drops that expand the co-op War Games mode with new playable factions and artifacts. These DLCs will also be available for purchase separately.

Updated PC Specs 



On the road to launch the team has continued to improve Homeworld 3, some of those improvements include further optimization to performance and gameplay. As a result, we have lowered the recommended specs. Now, we'd like to present the most current recommended PC specs for Homeworld 3 when it launches on May 13!


We’re looking forward to beginning the search for the Khar-Sajuuk with you on May 13. Play on May 10 with advance access granted to players at the Fleet Command level, including those with Collectors Editions, and Fig backers.

Check out our previous post to caught up on Homeworld’s story for far.

Follow Homeworld on Social:
HomeworldUniverse.com | X (Twitter) | Instagram | Facebook | Discord

Pre-Order Homeworld 3 on Steam

Content Creators: Apply for a code on Homeworld 3’s Lurkit Page.

New Briefing: Catch up on Homeworld’s Story so Far.

Hello, Commanders.

We are rapidly approaching the launch of Homeworld 3 on May 13.

Our teams are hard at work in preparation, including incorporating invaluable feedback received after the recent War Games Demo, where players experienced Homeworld 3 for the first time.

During the demo, participants had the opportunity to refresh themselves with our in-game briefing containing the history of the Hiigarans so far. We are sharing it again here, ahead of launch for those looking for additional information that might have missed it.

While familiarity with previous events is advantageous, it is not a prerequisite for fully enjoying the story campaign in Homeworld 3.



The History of Homeworld



The barren desert planet of Kharak is home to a resilient but divided people, known as The Kushan. They fought over resources under a burning sun for thousands of years.

Everything changed when Rachel S'Jet discovered something buried deep beneath the unforgiving sands. It was an ancient technology that would allow the Kushan to escape their dying world: A hyperspace core. And with it, a map that pointed the way to the true home of the Kushan: Hiigara.

The Kushan put aside their differences, and for 100 years worked together to construct a grand Mothership that could transport 600,000 Kushan to Hiigara.

Karan S’Jet, Rachel’s descendent, volunteered to be bound, body and mind, to the Mothership. Through her sacrifice, she became its Navigator and “Fleet Command”, guiding the Kushan to their true home.

Unfortunately, the efforts of the Kushan did not go unnoticed.

The Taiidan Empire, a powerful enemy who had exiled the Kushan to Kharak 4000 years ago, took swift and devastating action.

While Kharak burned, Karan rescued all that remained of her people. Instead of fleeing into the dark, Karan turned the Mothership into the tip of a spear. A spear aimed directly at Hiigara.

War ensued against the Taiidan empire, and through the struggle, Karan’s fleet emerged victorious.

The Taiidan Empire was shattered and the Kushan reclaimed their homeworld, becoming Hiigarans once more. At this time, Karan learned of the existence of two other hyperspace cores.

The first of these was gifted to Karan by the Bentusi, an ancient race who called no planet home and lived only among the stars.

The final core was won by Karan upon defeating the Vaygr, a vicious foe who sought to control the cores at any cost.

Karan united all three cores aboard the legendary Progenitor mothership Sajuuk and, in doing so, unlocked a vast hyperspace gate network that enabled interstellar travel for all.

Trade and Culture spread effortlessly between the stars. Population centers grew in places previously inaccessible, and the galaxy was united in peace.

Thus began The Age of S’Jet.

During this peaceful time, there was a region deep in the Outer Rim from which no ship ever returned. It became known as The Anomaly.

Gates in this area were erratic and dangerous. Thousands of lives were lost. Eventually, these gates went completely dark, and The Anomaly spread.

Karan S’Jet, aboard a new mothership, the Khar-Sajuuk, was sent to find the source of The Anomaly and stop it. She never returned.

Twenty years later the burden falls to Karan’s protégé: Imogen S’Jet. This is where our story for Homeworld 3 begins.



We’re looking forward to launching off on the search for the Khar-Sajuuk with you on May 13. Play on May 10 with advance access granted to players at the Fleet Command level, including those with Collectors Editions, and Fig backers.

Follow Homeworld on Social:
HomeworldUniverse.com | X (Twitter) | Instagram | Facebook | Discord

Pre-Order Homeworld 3 on Steam.

Content Creators: Apply for a code on Homeworld 3’s Lurkit Page.

Dev Update: 5 Big Changes We’re Making Because Of Your Feedback

Just over a month ago we released Homeworld 3’s War Games demo. It’s hard to express how awesome it felt seeing waves of players jump in and get their first taste of what we’ve been working on for so long. What’s really staggering, though, is that over 100,000 of you played that demo during the week of Steam Next Fest. Think about this for a second: Homeworld 3 is a sequel to a game so old that, if it were born in the US, it’d soon be able to legally drink beer. It's rare for a series to stand the test of time like Homeworld has, and seeing so many of you waiting patiently all these years is an incredible honor — and a responsibility we take seriously.

We’re incredibly grateful to have seen so much engagement from the community during the War Games demo. We couldn’t have predicted how many of you would speak up to make your feedback known, get involved with the conversation, and offer your perspectives. This past month, everyone was heads down discussing every post we saw from Steam, social, Reddit, Discord and beyond. We did this in service of putting together a plan worthy of this community’s dedication and passion for Homeworld.

In this Dev Update, we are sharing how we are applying your insightful feedback from the War Games demo to Homeworld 3. It’s not a comprehensive list of every change we’ve made (or will make). Instead, our hope is to address the most common pain points players experienced and show how we’re working to solve them.

We'll be focusing on 5 main points today with a lot of nuance in them:

  1. Controls
  2. Combat
  3. Attack Move
  4. HUD, NLIPS, and more.
  5. War Games


1. Controls — or, rather, giving you control


We hear you: The control options in the War Games demo didn’t meet your expectations. Let’s not mince words here. Many of you found that the Modern controls were simply unintuitive and that the adjustments we made to Classic controls departed too much from previous Homeworld games.

As we address these issues, three key principles guide our solutions:
  • Build an intuitive control scheme for all players that leverages Homeworld 3’s unique features and modern camera control best practices.
  • Understand and acknowledge what veteran Homeworld players find familiar about the original control schemes.
  • Let everyone have freedom to customize controls to best fit their unique playstyle as much as possible.



Now, let’s talk about how we’re delivering on those principles. First, there are some changes that have an enormous trickle-down effect on all aspects of Homeworld 3 and its control schemes. They are:
  • Nearly every single keyboard input is now rebindable.

    • Rebind abilities, keyboard-related camera controls, command modifiers, and more!

  • We have made sweeping changes to default hotkeys, which we’ll outline in more detail below. Spoiler: Rejoice, friends, as Focus Target is now triggered by simply pressing F!
  • We now have two presets for hotkey bindings, a revamped Modern layout and a layout that replicates the hotkeys used in Homeworld 2 Remastered (We’ll discuss these in detail in just a minute).
    • If you manually rebind an input and then swap hotkey presets, your manually rebinded inputs won’t be overridden.

  • We’ve increased movement and rotation speed of the default camera settings. The camera now feels very similar, in terms of speed, to Homeworld 2 Remastered.
    • We’ve also given you more granular control over the camera settings, so you can fine-tune it as needed.

Those larger, universal changes, especially being able to rebind keyboard inputs, are something to keep in mind for this next part. When you first fire up Homeworld 3 at launch, you’ll be asked to choose between three control schemes: Modern, Legacy, or Customize. Let’s quickly talk about each:
  • The Modern control scheme has been designed for Homeworld 3 by incorporating two decades worth of innovations and learnings from other strategy games and is being made even better thanks to your feedback. This setup is meant to cater to a wide audience of players and doesn’t assume prior experience with Homeworld.
    • The first-person camera is controlled by WASD + QE.
    • Unit movement prioritizes clicking on terrain to provide waypoints.
    • We’ve also moved away from the War Games demo’s grid-style hotkey convention (where hotkeys were bound to QWERT + ASDFG keys). Hotkeys are now directly related to the action they perform but with a bias towards keys that are easily reached with your left-hand resting on WASD.
      • For example, “V” is now your default keybind for MoVe because Homeworld 2 Remastered’s use of “M” is a bit of a stretch on QWERTY-style keyboards. “H” is for Harvest, “A” is for Attack, and so forth.

    • In cases where a hotkey overlaps with a camera control, Modern preset prioritizes the camera. This effectively disables that hotkey. (For example, while the “D” key normally tells a ship to dock, with Modern controls it moves the camera left.)
      • To avoid this, you can choose to enable the option where the Modern preset camera can only be moved when holding the right mouse button. Or you can just rebind Dock to another hotkey.
      • We’ve fixed a bug in the War Games demo related to the above, where using right-click to engage the camera resulted in all hotkeys being disabled. Now, using right-click only disables any overlapping ability keys.

    • Certain UI features, like Tactical Overlay icon amalgamation, are turned on with the goal of providing concise, streamlined information about the battlefield and your units.
    • Certain unit behaviors are prioritized over others. For example, instead of docking with a Carrier when you right click on it, applicable ships will now guard that Carrier instead.


  • The Legacy control scheme replicates Homeworld 2 Remastered’s controls and feedback. This setup catered to players wanting an experience that feels consistent with previous games, and effectively replaces the Classic control scheme you saw in the War Games demo.
    • The orbit-style camera is controlled by the mouse, arrow keys, or by focusing targets.
    • Unit movement prioritizes the Movement Disc, exactly as you remembered it.
      • We’ve expanded Movement Disc functionality to add some features that were available in Homeworld 2 Remastered, like using “Shift” to adjust height.

    • Hotkeys automatically default to those used in Homeworld 2 Remastered. (Move = “M”, Attack = “Ctrl-A”, etc.)
    • UI features are identical or closely resemble Homeworld 2 Remastered. This includes turning off icon amalgamation in the Tactical Overlay so you can see every unit icon regardless of how many are in a small area!
    • Unit behaviors, where applicable, will replicate Homeworld 2 Remastered. To repeat our example above, right-clicking on a Carrier will cause ships to dock with it.


  • The “Customize” option is for players interested in taking the best of both of these schemes to create something unique. Here you can mix and match both the Modern and Legacy presets to find the perfect setup. Unsurprisingly, this has become the favorite option for most of us on the development team, as it lets you retain aspects about Homeworld 2 Remastered that you loved while still benefiting from some more user-friendly options.
    • Every option outlined above (and many more) are presented as a set of toggles that you swap between Modern and Legacy. Want a WASD-controlled, orbiting camera with Homeworld 2 Remastered hotkeys and icon amalgamation in the Tactical Overlay? Go nuts!

Thanks to your feedback, we feel we’re much closer to delivering on a simple truth: There is no right way to play Homeworld 3 so long as you feel in control and are having fun. Our sincere hope is that the control changes outlined above (and any others you discover at launch) are a testament that we are invested and listening to what you have to say.

2. Making Combat More Satisfying


One piece of feedback we saw, again and again, is that many players felt like combat engagements were over too quickly. Whether it was formations of Interceptors or much bigger, tankier ships like Frigates and Carriers, many of you felt like units were just a little… squishy.

Seeing that widespread sentiment, we knew we had to make changes. A core part of the Homeworld fantasy is the idea of your ships enduring from one battle to the next. As we outlined in a previous Dev Update, our art team has gone to extreme lengths to ensure ships bear the scars of their hard-fought battles. But all of that is for naught if combat feels like feeding ships into a woodchipper.

  • We’ve increased the hitpoints of every ship by 30 percent. Now everything takes longer to explode without sacrificing the potential for devastating ambushes or other massive swings in momentum. This is just one crucial ingredient in a much larger mix of adjustments to ship behavior that makes combat more satisfying, intuitive, and tactical.
  • We’ve made improvements to formations that make using them more beneficial and less tedious.
    • When activating a formation, ships will organize themselves more organically instead of dropping everything they were doing to go form up.
    • When activating a formation on ships that are traveling to the same destination, the formation will anchor itself around whichever ship is the furthest ahead, so slower ships will continue moving forward and leading ships won’t suddenly pull a 180 to go regroup.
    • There was also a painful bug that often caused ships to stop dead in their tracks when given a formation assignment. That’s now fixed.
    • The sphere formation, in particular, is now a much more potent ball of death that is useful when you want to concentrate firepower and movement around a single ship.

  • The way we’ve designed ship abilities in Homeworld 3 is different from previous games and we were very interested in their reception. We heard from many players that abilities required too much babysitting, which clashed with some of their more passive benefits.
    • To address that, we’ve made ability durations and their cooldowns longer. The result is that when to activate an ability is a choice that carries more consequence than before. You’re no longer spamming abilities the moment they’re available, but instead waiting and choosing the opportune moment to use them for maximum effectiveness — knowing that failing to do so will result in that ability being offline for much longer.

  • Oh yeah, speaking of babysitting, we’ve had a little chat with Support Frigate pilots and let them know they’re more than welcome to heal friendly ships without being directly instructed to. They seemed very excited about this new level of autonomy.


3. Classic Attack Move is Back!


Just like in earlier Homeworld games, you will be able to issue Attack Move orders that your units will intelligently obey based on the presence of hostile threats, opening up new avenues for more strategic control of your units. Attack Move is actually a pretty nuanced topic, so let’s unpack this a bit.

In the War Games demo, a lot of players were frustrated that Attack Move wasn’t acting like they expected it should. There were a couple of factors here:
  • Homeworld 3 is still in development, and when the demo was released, we didn’t have a proper implementation of Attack Move orders.
  • Many larger ships in Homeworld 3 feature point-defense systems like omni-directional turrets that automatically engage nearby threats. There was a bug in the demo, however, that was often preventing those turrets from opening fire as intended.

These factors resulted in confusion over whether ships could move and attack at the same time. Fortunately, they’ve been addressed:

  • Attack Move now works as intended, and can be used with either the Modern or Legacy control presets. To initiate an Attack Move order you can:
    • Give an Attack order and click on terrain.
    • Give a Move order and, when the Movement Disc appears, hold “Ctrl” to convert the Move order to an Attack Move order (the Movement Disc will turn red to indicate this).
    • Units currently engaging hostile targets can be given a Move order and they will move to a chosen point but keep attacking their existing target as long as they are within range, allowing you to kite enemies.

We’ve also added in some extra functionality to provide more clarity into how your ships are responding to orders. In previous Homeworld games, you’d either see a green line showing you where units were moving or a red line showing you who they were attacking, but never both lines at the same time. That was often confusing because it could look like your units were ignoring orders. We’ve changed it so that you’ll see both lines if your units are attacking and moving at the same time.

4. HUD, NLIPS, and other fun acronyms


Let’s take a minute to talk about some other important adjustments that we think make Homeworld 3 a more immersive experience. A lot of you felt like the HUD ate up too much screen real estate, especially compared to older Homeworld games. We’ve always endeavored to make Homeworld 3 the most beautiful strategy game you’ve ever seen. We’d hate for players to feel like they can’t get lost in the splendor of space because other elements are getting in the way.

The only solution was obvious: We’ve added a slider to adjust the scale of the HUD in the settings menu. We’ve also dialed it back by default and refactored many elements of the HUD so it will appear less obstructive than it did during the War Games demo.

Speaking of scaling things back, you’d be forgiven if you saw “NLIPS” written above and thought a cat had jumped on my keyboard. NLIPS (Non-Linear Inverse Perspective Scrolling) is a feature from older Homeworld games that scales ship models up relative to the camera’s distance to them. Essentially, it was a way to ensure you could still see and easily select smaller ships like Fighters even when zoomed very far out.

In the War Games demo, NLIPS was bugged and that resulted in ship sizes being all out of whack. That obviously made it harder to ground yourself in the drama of combat. It also resulted in some pretty funny “Don’t talk to me or my son ever again” moments where one Fighter would appear much larger than another one right next to it. NLIPS issues have been addressed and it now works properly. You can also turn off NLIPS entirely, if you prefer a totally realistic sense of scale for ships.

There’s some other relevant adjustments I’d like to mention:
  • The bandbox (or selection box) is now much more accurate than before, so you’ll find it easier to select clusters of units.
  • The Spacebar no longer builds a ship when the Build Menu is open, so you won’t accidentally start production on something when you really meant to open the Sensors Manager.
  • We’ve also made the Sensors Manager more usable by increasing zoom sensitivity.
    • And don’t forget there’s now more granular options for icon amalgamation so you can select a preset that is most useful to you.

  • Did you know you can retire ships to refund their resources? Not your fault if you didn’t because it wasn’t in the tutorial. That’s been rectified.
  • In a similar vein, there’s a powerful context menu you can activate with Alt+Right Click to access additional unit orders. We’ve given it a proper place in the advanced section of the tutorial too.


5. Variety is the Spice of War Games


We’re thrilled that so many of you are just as excited by War Games as we are. I hope you’ll be even more jazzed about some of these changes we’ve implemented thanks to your feedback.
  • We’ve doubled the amount of objectives that can happen during a run.

    • To clarify this just a smidge, the four objectives you saw in the War Games demo are now only available during the first mission.
    • The second mission has an entirely new set of four objectives. To reflect the escalating difficulty of a run, these objectives require use of advanced mechanics, like salvaging wrecks, protecting flagships, and capturing ships.
    • Enabling difficulty modifiers that spawn an extra objective during each mission now vastly increases the number of objective permutations you can experience between runs.

  • Resource Controllers are now free but take significantly longer to produce in War Games.

    • We saw how frustrating it was to have a run end with a whimper because your Resource Controllers were destroyed and you lacked the funds to build new ones.
    • Now you can always reboot your production operations, but their increased build time will put you in a very vulnerable position until they’re back online.


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As I said, this list of changes isn’t necessarily comprehensive but is meant to address the more widespread points of feedback we saw. That so many of you not only took the time to play the War Games demo but then dedicated so much energy into writing detailed feedback is not something we take for granted. That’s why it was so important that we first took the time to organize, investigate, and assess, so that we could come back with more than just vague assurances or roundabout answers to your biggest concerns.

That isn’t to say this process is over, either. We’re keen to hear what you think about today’s Dev Update and will continue to listen and assess in the weeks left until Homeworld 3 launches on May 13.

Thank you!

Lance Mueller, Game Director

Play Homeworld 3 Now! The War Games demo ends Feb 12!

Thank you to everyone who has jumped into the free Homeworld 3 War Games demo so far! We’re extremely grateful for all of the support as well as your willingness to share and comment on what you’ve experienced so far. The team is looking at what we’ve seen so far and currently putting together plans for addressing core feedback.

This is the last (and only) weekend to assemble your fleets before the demo ends Feb 12 at 10am PT/18:00 UTC! The demo is currently live on Steam and EGS for all players.

War Games extends Homeworld 3 beyond just the campaign with an exciting 1-3 player co-op mode that fuses Homeworld’s RTS gameplay with roguelike inspiration. Commanders manage fleet strength across each battle and claim powerful artifacts that augment ships with each completed objective. Based on the results, players will unlock additional artifacts and starting fleets that keep the challenge fresh. The best part, artifacts and fleets unlocked during the demo will follow you to the game’s launch on May 13.

This optional game mode, along with the classic Skirmish mode, will be playable at launch at any point and does not need to be unlocked from playing the campaign. These modes don’t tie into the story or campaign and are meant to be battle simulations designed to keep Commander’s strategic skills in top-shape as preparation to take on what awaits in Homeworld 3.

You don’t have to play alone. War Games is played online with up to 3 players in a mission, even friends across Steam and EGS through the SHiFT friend’s system.

In this demo, you’ll play through 4 mission areas: Kesura, Naraka, Under the Ice, and Production Bay. Command one of two factions, Hiigarans and the Incarnate (unlocked at level 10), newly introduced through Homeworld 3’s campaign. After launch, players will be able to experience additional, unannounced, factions that will be added in future DLC.

Now is the time to download the Homeworld 3 War Games beta on the Steam and EGS store pages. Share your feedback through our support site or by joining us on the Homeworld Universe Discord.

Learn more about the War Games demo by reading our FAQ!

See you in-game, Commanders!

Need more action after the demo? Take the Homeworld universe anywhere you go with Homeworld Mobile, available on iOS and Android!

War Games Demo Hotfix

We have just deployed a hotfix to Homeworld 3 War Games demo!

This hotfix is to test the update process and player impact after Homeworld 3 goes live on May 13*. The hotfix contains two adjustments to the game:


  • Addresses a crash on game launch for regions using non-latin text characters.
  • Increased the default camera speed and sensitivity to address concerns on the default tuning feeling sluggish.
    Note: This change will apply to all users who have not modified or changed their sensitivity settings in the menu.


*for more info on the May 13 launch date, read more here.