Homeworld: Remastered Collection cover
Homeworld: Remastered Collection screenshot
Genre: Real Time Strategy (RTS), Simulator, Strategy, Adventure

Homeworld: Remastered Collection

Homeworld Remastered Collection Update

March 6, 2015

General
Fixes an issue that caused some missions in Homeworld 1 Remastered to have an incorrect amount of resources.

Homeworld Remastered Update 1

General:

NOTE: All in-game audio was mastered and intended to be heard at 100% volume – for optimal experience, we recommend setting all in-game volume sliders to 100%


  • Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution
  • Increased size of anomaly pings to make them more readily visible
  • Restored disabled button states to campaign games
  • Added launcher text to indicate DLC download state
  • Addressed improper UV maps on some units
  • Various audio fixes
  • Various fixes to ships and weapons
  • Fixed weapon audio in Remastered versions to be faithful to classic versions
  • Added "reset video settings to default" function to the launcher
  • Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted
  • Game now allows windowed resolution at full desktop size
  • Added OpenGL version check to launcher
  • Added more detailed error messaging


Homeworld 1 Remastered:

  • Mission 07 – Addressed an issue where the Kadeshi mothership could disappear
  • Mission 10 - Addressed an issue where the objective "Destroy All Enemy Forces" fails to complete
  • Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay
  • Fixed improper letterboxing in Mission 03 cinematic9
  • Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors
  • Mission 02 – Fixed an issue where the objective "Salvage the Khar-Selim" might not complete
  • Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance

Homeworld 2 Remastered:

  • Disabled resource collector research during tutorials


Multiplayer BETA:

  • Taiidan sensor array ping now functions in multiplayer matches
  • Increased multiplayer lobby limit to 8 players
  • Addressed an issue where multiplayer lobbies could get stuck in the "Connecting" dialog
  • Fixed an issue where multiple checkboxes could appear in certain dialogs
  • Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash
  • Addressed an issue where clients could become stuck in the lobby when host gets disconnected
  • The game now checks for Beta opt-in status when inviting a friend
  • Added password icon to password-locked games in the server browser
  • Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters
  • Addressed a crash which could occur under certain circumstances when launching the game from a friend invite
  • Added new loading screens
  • Various stability improvements
  • Addressed a rare issue where games could become stuck on an infinite loading screen
  • Added server distance filter

Homeworld Remastered Update 1

General
· Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution
· Increased size of anomaly pings to make them more readily visible
· Restored disabled button states to campaign games
· Added launcher text to indicate DLC content download state
· Addressed improper UV maps on some units
· Various audio fixes
· Various fixes to ships and weapons
· Fixed weapon audio in Remastered versions to be faithful to classic versions
· Added “reset video settings to default” function to the launcher
· Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted

· Game now allows windowed resolution at full desktop size - HICKORY-4310
· Added OpenGL version check to launcher - HICKORY-4258
· Added more detailed error messaging - HICKORY-4284

Homeworld 1 Remastered:

· Mission 07 – Addressed an issue where the Kadeshi mothership could disappear
· Mission 10 - Addressed an issue where the objective “Destroy All Enemy Forces” fails to complete
· Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay
· Fixed improper letterboxing in Mission 03 cinematic9
· Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors
· Mission 02 – Fixed an issue where the objective “Salvage the Khar-Selim” might not complete
· Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance
·

Homeworld 2 Remastered:

· Disabled resource collector research during tutorials


Multiplayer BETA:

· Taiidan sensor array ping now functions in multiplayer matches - HICKORY-4219
· Increased multiplayer lobby limit to 8 players
· Addressed an issue where multiplayer lobbies could get stuck in the “Connecting” dialog
· Fixed an issue where multiple checkboxes could appear in certain dialogs
· Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash
· Addressed an issue where clients could become stuck in the lobby when host gets disconnected
· The game now checks for Beta opt-in status when inviting a friend -
· Added password icon to password-locked games in the server browser
· Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters
· Addressed a crash which could occur under certain circumstances when launching the game from a friend invite
· Added new loading screens

· Various stability improvements
· Addressed a rare issue where games could become stuck on an infinite loading screen
· Added server distance filter