Today marks the third anniversary since I started working on this project! It's been a long and arduous three years, but I'm glad they eventually turned into a game you can play for yourself.
I hope you've enjoyed the time you spent alongside Honey, or will in the future, as I've certainly enjoyed seeing your reactions, thoughts and screenshots posted here! I'm looking forward to seeing more and to discuss the game's content and themes with you all in the future.
However, this birthday also marks the end of the project, and the start of another: Honey, as a game, holds everything I had envisioned for it, and barring technical fixes and patches, there will be no significant content change or update in the foreseeable future.
Instead, I have started working on my next game, which I'm happy to introduce you to now if you haven't seen it already: it's titled Pachacuti, and will be a 2D-modular-action-platformer, starring Inti, the Daughter of the Sun. For all details about it, please look at its TIGsource devlog or my Twitter feed Twitter Feed for all the latest information about the project's development!
To conclude, thank you very much for all your support for Honey Rose, and I hope you'll share some great experiences with her - and I hope you'll be there to see Inti come to life, sometime down the line!
If you wish to support my work, you can use the "pay-what-you-liked" model here on Steam to directly support Honey Rose, or on Patreon to support the creation of Pachacuti! If you have any questions or comments regarding either, feel free to get in touch and I'll be happy to help however I can!
Until then and above all, have fun, and thank you all!
Honey, Sales, and you!
Hey everyone!
The Steam Sale just started, and I wanted to go over what it means for Honey!
As discussed on the game's community forum, the "Impulse tier" is discounted to reflect and have some fun on what it's supposed to represent for the duration of the sale.
The point of this discount is to allow for the game as a whole to participate in the sale, as by design, none of the other tiers will be on sale!
The purpose of the DLC tiers is still to allow you to "pay-what-you-want" by mix and matching tiers to pay the exact amount you think your experience with the game was worth to you. The "pay-what-you-liked" model is still very young, and with your help, it could become something big - that is, if you want it to be! If that's the case... then you know what to do!
Above all, I hope you have, had or will have fun with the game, and I'll be preparing some more news for Honey's birthday, at the start of next week!