We are happy to announce that the game has finally got the Trading Cards released on Steam. It's time to get new emoticons, backgrounds and the trading cards there in the game. Make sure to get the ones you've earned already.
See you in the battlefield.
SUMMER SALE
SUMMER SALE starts now and ends July 13! Buy games at a nice price for yourself and your friends:
Do you want something dynamic? Do you like puzzles? Or you would like to build? Or maybe you just want to relax and explore? Among these games everyone will find the right one for themselves!
Don’t let your chance to try the game you’ve been looking for!
HordeCore Update v1.09
Herllo!
Our first big update for HordeCore is live!
KEYBINDS Following your suggestions, we have now added permanent alternative keybinds for left-handed players! They’re all active by default and work in tandem with all the previous keybinds, so you don’t need to change anything.
These are the alternative controls:
ARROW KEYS = Movement
RIGHT SHIFT = Sneaking
DELETE, END, PAGE DOWN, PAGE UP = Abilities
NUMPAD 1, 2, 3 and 4 = Abilities (alternative)
NUMPAD 0 = Swap characters
RIGHT CTRL, ENTER/RETURN = Pick Up / Use / Interact
We appreciate your feedback on these, and fully intend to continue to improve on accessibility wherever possible.
IMPROVEMENTS - You may now craft Skill Modifiers in your camp. Experiment away! - Boss fights have been tuned and revamped, adding a new dynamic layer of enemy spawns on Bob, Bog Beast and the Guardian; - Opening a card pack once your collection is already full will now provide you some scrap; - Wooden barriers in the Crossroads have been adjusted to improve their hitbox detection, making it easier to hit enemies through them; - Added a visual selection feedback when you make the final decision in the Story mode.
BALANCE - HARD difficulty mode has been slightly tuned, making overall enemies about 10% harder to kill; - Boss resistances and damage has been slightly buffed; - Trojan hordelings have been slightly buffed; - Trojan hordelings have been made more prevalent across the game; - Wastelands game mode threats scaling has been improved to have a wider array of different threats earlier in the map’s progression.
BUG FIXES - Fixed an issue that could cause you to have too many animal companions in a mission, preventing you from swapping to other characters; - Fixed the missing loot boxes inside the Factory interior; - Fixed an issue that could cause card packs to display 99 cards opened and/or freeze the game; - Fixed an issue that could make your cursor pointer (the red arrow) to get stuck during a card game; - Fixed an issue that could prevent the player from being able to play new cards during the card game; - Fixed ranged units in the card game sometimes not being able to attack; - Fixed an issue with Sebastian’s deck in the card game, where he would try to play nothing but Triple Threats; - Fixed an issue with the UI of tournament mission indicators remaining stuck on screen after a card game had already begun; - Fixed an issue with the UI of the first dialog with Woody being outside of the screen on some resolutions; - Fixed the collider on one of the ramps before the elevator in the Construction Site that the player could get stuck on; - Fixed an issue that could cause you to have the wrong inventory stash after finishing story mode; - Fixed a missing UI tag that displayed how to use abilities on local co-op characters; - Fixed the Extermination objective on “Mysterious Desert 8.5” (Story Mode) that was not spawning the target correctly; - Fixed a couple of dialog lines that were not displaying properly when rescuing animals; - Fixed name tags on the character discarding screen when your camp is full; - Fixed an issue that was preventing your followers from aiming and shooting at Trojan hordelings; - Fixed an issue that caused Trojan spawns to be extremely rare in the Wastelands; - Fixed some instances of missing UI objectives text and lines that did not update properly; - Fixed some instances of missing colliders in the Crossroads level.
Thank you for the feedback and reviews! We are set to make your HordeCore experience an even better one.
Have fun!
Hotfix v1.08
Hello!
New update is live.
Fixes:
- Achievement "PokerMan" has been fixed and should now unlock as soon as you get to a camp, as long as you have completed the card collection in that save; - Killing bosses in multiplayer matches will now also trigger the specific boss killing achievements; - Finishing the single player Story mode and continuing to play will now also trigger the "Is Anyone Out There?" achievement since the game mode automatically changes to the Wastelands; - "Master of Cards" achievement will now trigger on any card game, and not just the first card game encounter in the Story mode.
Hotfix v1.07
Hi!
We just released a new hotfix.
We had a recurring issue in multiplayer. Joining a server that is already in progress would result in the joining player never starting to see the spawns.
Now when a player joins a server that is already in progress, we force that player's spawns to activate on their own after a fixed number of seconds. This completely solves the issue for the rest of the match.
Other changes:
- Adjusted the bullet shooting origin point's rotation on Engineer classes when they have no weapon equipped, because we noticed that on multiplayer their bullets would sometimes go higher than they were being aimed.
Now it is always aiming forward from the pistol instead of rotating with the rest of the animation, which prevents this deviation. This adjustment is strictly done in the animation itself.
Hotfix v1.06
Hi!
We've just issued our first hotfix
Changes: - Fixed an issue causing a potential progress blocker in the multiplayer map "Factory of Shadows 3.3". - Fixed an issue causing the rescue decision UI to not display properly when rescuing a new Survivor inside the Factory.
Thank you for your support and enjoy HordeCore!
HordeCore is Now Available!
Survivors!
The day has come - HordeCore is now available on Steam with a 15% launch discount to celebrate the release!
Everyone - huge thanks for following the game and being with us! We've prepared a badass release trailer to celebrate:
[previewyoutube="Fn1A5wh9Bv4;full"]
Are you ready to fight the hungry Hordes? Join the battle today!
Oh, we almost forgot: if you are an owner of Lost Castle - another amazing game by our friends at Neon Doctrine - you will get an additional bundle discount!
We'd like to give everyone a proper look at the updated DEMO version of HordeCore - a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team - and destroy, survive, craft, and explore!
This walkthrough shows several levels of the game and introduces some of the characters and basic mechanics.
Try it yourself and with a friend as the Demo version is available now and it already includes COOP mode even using Remote Play Together!
Check Out Our Demo Playtrough Broadcast!
Hi again!
We'd like to give everyone a proper look at the updated DEMO version of HordeCore - a kick-ass side-scrolling shooter set in a post-apocalyptic world. Play alone, or as a team - and destroy, survive, craft, and explore!
This walkthrough shows several levels of the game and introduces some of the characters and basic mechanics.
Try it yourself and with a friend as the Demo version is available now and it already includes COOP mode even using Remote Play Together!
Our Updated Demo is Live!
Hello, survivors!
The HQ has some amazing news: we've updated the demo of HordeCore! You have an amazing chance to try the latest version of the game right before the release. We've not only made some pretty neat graphical updates but also added new sidemissions, weapons, armour, updated the UI, added new crafting items, and lots more!
If you enjoy the demo, don't forget to wishlist the game - the release is very soon after all.
See you in the Wastelands!
Oh, one more thing: don't miss our Developer Stream later today!