HordeZ cover
HordeZ screenshot
Genre: Indie

HordeZ

VR ARCADE OWNERS 街机所有者

Since the commercial use of the regular version has been rampant on VR Arcades we decided to remove support for it in the regular verison. if you wish to use HordeZ for your VR Arcade you need to contact us directly and we will help you get the proper version and license.

Contact us at info@zenzvr.com

Best,
Zenz VR

由于常规版本的商业用途在VR商场上非常流行,我们决定取消对常规版本的支持。 如果你想使用HordeZ作为你的VR商场,你需要直接与我们联系,我们将帮助你获得正确的版本和许可。

请通过info@zenzvr.com与我们联系

最好,
Zenz VR

UPDATE V1.10 Available

Minor update to fix the Steam VR update related bug. Graphical improvements.

1 Year Anniversary!

On the 29th of April HordeZ has been around for 1 year which makes it one of the oldest VR title in the community of VR games. We want to celebrate this by lowering the price to 9.99$ for a week beginning tomorrow the 26th of April.

Big thanks and happy anniversary everyone! ːsteamhappyː

HordeZ on Oculus Home!

Good news for all Oculus owners! HordeZ is now available on Oculus Home and has native support for the Xbox controller and Rift. On December 12th when the touch launches we will add support for Touch as well. Due to Oculus policies we can't add this support until then, don't ask us why!

As always, enjoy!

UPDATE #9 LIVE!

The demonic zombie clown is now live in update #9! He's available on level 2-9, go check him out!



Here's some changes:


        
  • Intro screen now loads the game in the background
        
  • Added Zombie clown to level 2-9
        
  • Aiming skill no longer stuck at 49%
        
  • Updated Level 8 sky and shadow settings (looks much nicer!)
        
  • Last stand no longer stuck at wave 17


Enjoy!

Halloween content coming!

In the spirit of Halloween we want to add a really scary new character to the game. Below is a work in progress of the new zombie, check it out! Be ready on October 31st for the new zombie to appear!



As always, enjoy!

UPDATE #8 LIVE!

Update #8 is now low introducing 2 major features: LAN support and VR Arcade UI as well as some minor updates/improvements/bug fixxes.



  • Intro Loading screen
  • Lobby music
  • Reduced Lobby graphics to imrpove loading time
  • Multiplayer: Blood bug when completing level
  • Multiplayer: Picking up drops/loot is smoother and more precise
  • Bug fix singplayer 2d UI, weapon no longer stops responding when activating the menu
  • Multiplayer: Game now supports LAN play
  • VR Arcade support: Introducing new UI for controlling clients and server through onscreen UI - Active in options or press F1
  • Multiple bug fixxes and minor improvements



Instructions for starting a LAN Game:

1. Press LAN Settings
2. Computer that is to be host starts the LAN Lobby by pressing "Start LAN Lobby Server" Button.
3. Wait about 10 seconds for the Lobby server to start in the background
4. Host connects to itself by pressing Connect to LAN Lobby Server, no need to change IP.
5. All clients connects to the new LAN Lobby server by pressing "Connect to LAN Lobby Server". Make sure the IP is changed to the Host IP!

Enjoy!

UPDATE #7 HOTFIX #1 LIVE

A small update to fix some bugs found in Update #7.


  • Bug: Sound priority is now higher which should resolve sound issues.
  • Bug: Strange voices Heard in singleplayer is solved.
  • Bug: Weapon angle is now working properly
  • Bug: Zombies Walking in the wrong direction on Level 6 should work


If you experience stuttering sound, try lowering the volume in the options menu. Thanks to Dr. McButters!

UPDATE #7 LIVE!

Working day and night the past week the plan was to hotfix the bugs and issues that popped up in Update #6. However, we managed to put in an all new game mode - Arcade Mode along with some neat improvements so it grew to be more than just a Hotfix!

So here's update #7 with the following changes and fixes:


  • Single player is BACK with a vengeance and performance improvement
  • NEW Arcade Mode - Limited static weapon set, shoot to pickup!
  • Pickup by shooting ammo, Health etc is now optional
  • Old style beamer pickup now grants additional score for pickup(compensating faster Arcade style pickup)
  • Next level can now be chosen in single player
  • Sound bugs and glitches are fixxed
  • Mic sound level is higher in multiplayer and should now work all the time
  • Enemy drops are reduced in multiplayer
  • All Lobby UI settings are now properly saved (gfx, sound, weapon angle etc)
  • Added Difficulty in multiplayer room shown in lobby
  • Grenade damage is greatly reduced to players
  • Overall Sound and Gfx optimizations
  • Level glitches fixxed
  • Scores in multiplayer are now the same with both client and host


Enjoy! ːsteamhappyː

UPDATE #6 LIVE!

After a lot of work and testing the new version is finally live and we hope you will enjoy a much better multiplayer experience. Here is a list of the changes:


  • Completly new smooth multiplayer framework
  • Players joining game spawn at the same location
  • Players are divided into regions for faster and more stable connections
  • Ingame Voice chat!
  • Shared score in co-op games (doesn't matter who kills what, everyone gets points)
  • New improved ingame and lobby UI
  • Avatar now moves correctly on all levels
  • Weapon placement is now in the hands of the avatar
  • Paus in single and multiplayer
  • Change graphic settings (Low, Medium, High, Best)
  • Set playtime (for VR Arcades)
  • Zombie drops increased when adding more players
  • Portals now work in multiplayer
  • Added a new difficulty level (now 1-6)
  • Player names can be seen at the bottom of the platform



We will start working on adding the deathmatch 2v2vZombie mode and a new map and a new version aimed at VR Arcades. Let us know how it works out for you and if there's any bugs that need immediate attention!

If you want to host HordeZ at a VR Arcade, contact us at info@zenzvr.com for more information.