Horror Legends cover
Horror Legends screenshot
Genre: Indie

Horror Legends

Patch Notes 1.0.3

User Interface


Replace Tracking Gourd graphic with Minion graphics.
Enabled Minion graphic counter for Radu.
Added button prompts for Night Vision and Travel mode.

Psycho Phil
Reduced Chainsaw Range from 2.5 to 1.5
Increased Aimed Chainsaw Range multiplier from 1.2 to 1.5

Punkie Human
Corrected Down State Timer to allow 3 downs.

Edith
Nails base kit: Removed the lunge from the alt fire charge attack.
Reduced her sprint speed from 15 to 12

Farmhouse
Improved Navmesh
Fixed a few places you could get stuck
Fixed some minor visual errors

Bug Fixes and improvements
Extended Mission prompt time.
Fixed issue where the first objective prompt would not appear.
Fixed audio issue with Radu.
Fixed Issue where you could activate your finisher while in downstate.
Fixed Issue where you could enter travel mode in downstate.
Extended Shield Effigy’s “NO ICON” renders distance when the cast haven’t found Nana yet.
Fixed an issue where cast can no longer stand on top of each other.
Fixed an issue where some concept art images would show the wrong image if you selected them.

Patch Notes 1.0.2

Punkie


Tracking Gourds Spit Fear damage has been increased from 15 to 75

Edith


Nails fully charged damage increased from 60 to 65
Pounce alt fire damage increased from 2 to 3.
Fixed an issue where Edith would only teleport to a cast player 40% of the time, now it should be 60%.
Fixed an issue where Edith wasn't playing death sounds audio fx.
Changed Edith's preview sounds in the character select screen.

Punkie (Human)


Increased Cooldown on Regeneration Ability

Psycho Phil


Reduced Health from 350 to 290
Increased Dolly Cool down from 30 to 70 seconds

Werewolf


Reduced sprint from 4.2 to 4.05
Reduced Range from 1.5 > 0.5
Reduce Werewolf pounces from 4 to 2 before exhaustion
Fixed an issue that would cause him to never go into finisher state
Changed the range of claw attack to be shorter.

Radu


Fixed an issue that would cause him to never go into finisher state.

Farmhouse


Fixed Barn Door Map exploit.
Windmill is no longer climbable.

Cabin


Fixed issue where Corey couldn't enter the small cabin on Cabin.

User Interface


Made the Countdown Timer more visible.
Made Confirm Button more visible.
Increased Character Select Timer from 30 to 50 seconds.
Extend Objective Prompt length.



Cat AI


Increased warning growl range by 5 meters.

Game Bugs


Fixed an issue that would duplicate players on the legend queue when someone would leave the game.
Fixed issue where you would not save your fate if hitting Alt F4 to close the game.
Fixed an issue where Human Punkie's second skin wouldn't have textures on his First Person arms during ambush and regeneration abilities.
Fixed an issue were Killer Keith's First Person arms would disappear





Horror Legends Patch 1.0.1

Werewolf



  • Reduced Stamina pause rate before stamina starts to regen from 6 to 3 seconds
  • Reduced cooldown on bloody roar from 260 seconds to 160 seconds.
  • Reduced travel mode cooldown from 1min to 30 seconds
  • Increased time allowed in travel mode from 20 seconds to 1 min
  • Increased starting bite damage from 15 to 17 (fully charged bite does 35 damage)
  • Reduced the time in downed state from 16 seconds to 10 seconds.
  • Increased the blood drop time so the WW will get 1 free down where he cannot be finished.
  • Reduced his stamina depletion rate while sprinting.
  • Adjusted the leap stamina cost so it allows for 4 leaps if you have a full stamina bar.
  • Removed the sprint over time speed, Before it started at 4.1 and would increase to 4.5 after you had ran for x seconds. Now the WW sprints at a flat 4.2 speed.


RADU



  • Increased the blood drop time so Radu will get 1 free down where he cannot be finished.


Edith



  • Increased % chance you will teleport to cast on her teleport ability from 55% to 60%
  • Teleport stamina cost has been reduced from 12 to 10
  • Nails Primary attack has been buffed from 12 dmg to 30
  • Nails secondary damage charged start damage has been buffed from 5 to 15
  • And the fully charged damage has been buffed from 50 to 60
  • Stamina regen rate has been increased from 1.4 to 1.5


Salvage Yard



  • Moved Nana spawns that were spawning too close to the Cast.
  • Moved problematic spider spawns.


Objectives


Reduced cast dmg to shield effies with flash light from 10 dmg per second to 4 dmg per second. This increases the time at which you would destroy a full shield from 10 seconds to 25. (they were a little too quick to do and we felt like the legend would lose a lot of tempo during the effigy stage since they were being completed so quickly.)

Increased the time it takes for the shield to regenerate. Before the shield would regenerate to full health after about 15 seconds. Now it will take around 70 seconds for the shield to fully regenerate. (We like the idea of cast doing some meaningful dmg to the shield, maybe having to run away because of the legend, but able to come back without the shield being at full health.)

Nana’s Magic shop now spawns a power weapon and a medicine bottle.


Bug/game fixes



  • Fixed an issue where a glyph would spawn in the mountain on cabin.
  • Fixed an issue where holy water / silver sword / holy spear would spawn in the ground on cabin.
  • Fixed an issues where players could scale the mountain on cabin.
  • Fixed is issue where the bolt cutters were not spawning on farmhouse.
  • Fixed an issue where sometimes items were not spawning in locked rooms (mainly on cabin and farmhouse).
  • Fixed an issue where gourds could not be killed with guns.
  • Fixed an issue where if the Legend left the game it would cause the game to lock up or would remove your hud.
  • Fixed an issue where sound fx were playing in the load screens.
  • Fixed an issue where you would hear your own voice sometimes in voice chat.
  • Fixed an issue where if you were the last or only one to escape your character would not spawn in the end cutscene.
  • Removed Dev-Camera from Character Select menu







Horror Legends + Subspecies Crossover DLC!


October Games and Full Moon are teaming up to bring you Radu Vladislas from Full Moon Features’ “Subspecies” as a DLC Legend character for Horror Legends! Descending on to the world of Horror Legends, Radu is a Blood thirsty vampire that stalks his prey in the shadows and will stop at nothing to taste blood.


Anders Hove reprises his role from the classic horror films as the voice of Radu accompanied by the haunting original film score of The Aman Folk Orchestra. Reap the blood and souls of your hapless victims with Radu’s iconic sword and dagger and their ravenous finishing moves, empowered with the blood of saints from the Bloodstone itself.


The “Subspecies” scurry out from the darkness. Radu Vladislas does not hunt alone, his demonic minions the “Subspecies” are never far behind. These skulking demons stalk and terrorize their master’s prey, growing more numerous when the vampire feasts upon another victim as the players slaughtered by Radu become his dreadful servants.


This DLC includes over 20 new unlockable skins and 2 new playable characters with brand new abilities .A bloody tribute to the classics. In addition to being able to play as the dark horrors Radu Vladislas and his “Subspecies” minions, this DLC offers 7 unlockable skins for the dread vampire and his malevolent underlings. You will also gain access to 10 new skins for your cast members featuring the branding of the iconic horror film studio Full Moon Features.

What's in the DLC:

  1. New Legend: Radu Vladislas
  2. New Minion: Subspecies
  3. 10 Cast skins featuring Full Moon branded T-shirts!
  4. 7 Unlockable skins for Radu
  5. 7 Unlockable skin for the Subspecies



https://www.youtube.com/watch?v=uEdKVJKeoX4

Horror Legends - Subspecies

https://store.steampowered.com/app/1762980/Horror_Legends__Subspecies/

Update BETA 2 Patch Notes

Objective updates



  • Legends can no longer hear Nana's echo.
  • Nana's echo will be visible to the Cast at a greater distance.
  • Matriarch Fail state timer will now wait until after the intro cutscene before starting.
  • Effigies that you cannot interact with will display a No Icon.


Map updates



  • Improved performance on Farmhouse and Salvage Yard.
  • Improved AI Navmesh on Farmhouse and Salvage Yard.
  • Opened up Farmhouse's map design (Less restrictive routes, cleaner corn-maze design, Large Silo no longer needs bolt-cutters to open,
  • Opened up Salvage Yard's Junkyard car maze. (Cars are more climbable.)


Music Updates



  • Updated Corey Theme.
  • New Corey Fear Theme.
  • Updated Werewolf Theme.
  • New Werewolf Fear Theme.
  • The main menu loads random music each time it loads.


Other Updates



  • Finisher cutscenes now have improved framing.
  • Legend Ability Icons have been completely remastered.
  • Door Locks now display locked or unlocked icons.
  • Random Loading screen backgrounds.
  • Specters have been shelved, instead you will automatically join spectator when killed by; Killer Keith, Psycho Phil, Werewolf, or Edith.
  • Improved FateStore and Character Selection HUDS.


Bug Fixes



  • Fixed Interaction interruption Issue.
  • Air control on jumps has been improved.


Horror Legends Beta - Hot Fix 3

Werewolf

Frenzy Claws primarily no longer does knockback. Also ignores Bite’s cooldown.
Frenzy Bite (secondary) increased vamperizem from 10 to 12 when fully charged.
Reduced Howl cooldown from 90 seconds to 80 seconds.

Cast Items
Silver Sword Reduced damage from 45 to 35, and reduced poison from 1 damage every second for 10 seconds to 1 damage and 1 stamina damage for 1 second for 5 seconds.
StunGun can now be disarmed.


Fixed problematic collision areas on Farmhouse, Cabin, and Salvage Yard.

Horror Legends Beta - Hot Fix Patch Notes

Bug Fixes

Fixed an issue where the screen would blur after werewolf is finished with the Silver Sword
Fixed an issue where Psycho Phil’s chainsaw finisher would skip frames.
Fixed an issue where Corey’s finisher would play effects on the wrong frame of animation.
Fixed an issue where Edith’s Pounce Finisher would skip frames.

Balance Changes

Increased Frenzy Fully Charged Bite Lunge
Increased Frenzy Charged Bite cooldown on miss.
Changed Werewolf crouch jump so it's better suited for jumping through windows when out of stamina.

Decreased Beer HP regen time from 40 seconds to 15 seconds
Increased Beer cooldown from 6 seconds to 15 seconds

Reduced Creepy Gummies Candy charges from 2 to 1

Increased Punkie Jack-o-Lantern audio radius.

Play for Free: Horror Legends Demo

Greetings from the October Games Studio!

Our Beta Patch is now Live introducing a whole new dynamic objective system, downed state for cast members, and Legend finishers in horror legends. We are extremely excited to announce that you can play Horror Legends for FREE with our DEMO starting 6/30/2021!

To access our demo head over to the Horror Legends Store page and click on “Download Demo” on the right side of the page. That's right, you will be able to try the game with your friends for free!!

In the Free demo version you will have access to playing online with your friends with 1 Legend, 1 cast member, all the maps, and the ability to earn fate that will carry over if you decide to buy the full game! Horror Legends Development has come a long way and we are excited for you to try our latest beta build for Horror Legends for free!

Check out our latest Trailer!

[previewyoutube="ffAkuGxEa3o;full"]

Summer Update

Greetings from the October Games Studio!



Horror Legends summer update is now live! Listed below are the full patch notes you can expect in the new version of the game!

OBJECTIVE SYSTEM


The objective system has been completely redesigned.
<*> Objective system that has 3 phases to complete, designed to keep cast more engaged during game play.
<*> Objective Prompts designed to keep you informed on what to do next



<*> Nana the Witch has been added to the game and functions alongside the new objective system.
<*> Use witchcraft to dismantle demonic effigies preventing your escape!



<*> The Matriarch a malevolent and powerful witch has been added to the game and will attack the Cast 1 by 1 if the objectives have not been completed after a certain amount of time.
<*> In phase 3 you can stand in Nana’s radius to speed up the escape portal spawn time. If they legend collides with Nana's player model it will freeze the escape timer and reveal all cast.
<*> The escape zone has now been turned into a teleport zone that will teleport you into Nana’s hideout.
<*> Inside Nana’s hideout there is a teleport zone that will take you back into the map if you wish to go back and try to save someone.

DOWNED STATE





<*> Another massive update to the game where all Cast and even some Legends will enter a downed state when they run out of Health.
<*> A down player will auto recover if they enter downed state after and extended period of time.
<*> Allies can expedite the recovery of a downed player by healing them when they hold the "Use" button.

Legends will be able to perform Finishers on downed players complete with a gruesomely animated cutscene!



<*> Once they have entered the vulnerable state Legend can hold the use button and activate the Finisher.
<*> A player entering the downed state for the first time will have a short duration of time where they are protected from the Legend's Finisher.




  • A Legend's Finisher can be interrupted if they take any damage while doing the finisher before the killing blow.


CONTROLS


<*> The game now has Controller support!
<*> All the controls in the game are FULLY customizable!
<*> The default drop Item key bind is now set to “G”





LEGENDS


<*>All legend’s have had their Night Vision reduced.
<*> All travel modes now have a cooldown when you start the match.
<*> Some Legend Weapons now have a max charge time so you can't hold your charge forever!

Punkie (Human)


<*> added a downed state
<*> Will now be invulnerable for a short period of time after leaving downed state
<*> added a kill mechanic
<*> added a Faze that will teleport him away from cast players
<*> added a travel mode


Punkie


<*>Remastered original Punkies Skins.
<*>Added 6 new Punkie Skins!
<*>increased movement speed from 4.21 to 4.31
<*>Increased Poison splinter damage and now does fear damage instead of static reveal.

Edith


<*> Added a Alternate ability (“Pounce”) That can be unlocked for 5000 Fate points and selected in the character select screen,
<*> Pounce ability - Edith will lunge forward and attack with a devastating attack after a delay. The attack does 125 damage if you land it having the ability to down a cast member in 1 hit with the trade off that it's very hard to land.
<*> Flurry Default main attack has been adjusted - Edith's flurry attack no longer has a charge. Both left and right click attacks have zero cooldown. With the left click doing 4 points less damage but doing 8 points of stamina damage.
<*>Reduced Edith's Teleport stamina cost from 20 to 15
<*>Removed Stamina drain from AI Edith
<*> Added 3 holy water spawns in Edith’s game mode for a total of 10 up from 7 on all maps.

Werewolf


<*> Added a Alternate ability (“Bloody Roar”) That can be unlocked for 5000 Fate points and selected in the character select screen,

Killer Keith


<*> Increased Travel Mode timer to 60 seconds from 30 seconds.

Corey


<*>Knife charges are now unlimited but with a cool down.
<*>Adjusted her health to 70 hp
<*>Added a travel mode

Psycho Phil


<*> Max Run speed has been increased from 4.1 to 4.31
<*> Crossbow Damage has be reduced to 10 from 25
<*> Crossbow Stamina damage has been reduced from 20 to 10
<*> now does 50 fear damage instead of static reveal.


CAST


<*> You can now perform a finishing kill on the Werewolf if you have the Silver Sword
<*> All cast have had their Sprint and walk speed increased Slightly

Maps


<*>Cut scenes have been added to the game before you begin a match and after one is over.



Salvage Yard


<*>Improved Design
<*>Improved Key Spawns
<*>Improved Item Spawns
<*>Adding more environmental storytelling

Cabin


<*> Complete redesign of the map
<*> Added a Boat House
<*>Added a Cave
<*>Updated Vegetation
<*>Redesigned the terrain
<*> Improved Crouch Zones

Farm House


<*> Improved Crouch zones

Dream Realm and Hedge maze have been remove and are currently being reworked for our new objective system. They will return!

UI, HUD & Menus


<*>The UI HUD in game has been revised and improved.
<*>All characters in the game have unique Illustrated Portraits Icons that reflect their Fear and Health state.
<*>Legends can now see portraits of all cast players but their portraits will be hidden until that cast has been revealed.
<*>Added cooldown and charge graphic in the ability hud to let the player know how long they can charge their weapon for and how long the cooldown will be until they can use it again.
<*> If the player is gaining health their health bar will flash green.
<*> If the player is gaining stamina their stamina bar will flash green.
<*> The End Game and Tab screens have been reworked
<*>Objective prompts have been added to help new player during each phase of the match.
<*> Players now have their names and health bars shown above their head if you are within a certain radius of them.
<*>Added interaction Icons to give more feedback when the player can interact with something.
<*> Added a Dark red background to the health bar of the downed player to show the threshold in which that player's health needs to be at to be revived.
<*> The health bar has been updated from just a number to now showing a number with a bar.
<*> The Ui at the top shows a representation of which phase the match is in and the number of currently active effigies
<*> The game's menus have been made simpler and more user friendly.

GENERAL


<*> Added a feature where if you use certain abilities it will automatically revert back to your default attack ability.
<*>Added a Crouch Jump animation.

NPC’s


<*> The Cops and Harbinger NPC's will be able to revive downed players!
<*> NPCS’s are now affected by hazard zones.
<*> NPC’s now have a hit reaction animation when taking damage
<*> NPC’s now have a jump animation.
<*> NPC’s have a blood effects when hit.

Doors


<*> Improved Door physics, you can now close a door on a legends face and it wont get stuck.

Music and Sound


<*> New sound effects have been added and many of the game's sound effects have been improved.
<*> Psycho Phil, Matriarch, and Werewolf Music Themes have been added to the game
<*> Psycho Phil and Werewolf Fear music themes have been added to the game

Concept Art


<*>Added 18 extra concept art that can be unlocked with fate.



BUG FIXES
<*>Fixed a Bug where the cat would reveal from very far away.
<*> Fixed a bug that a spectator bug that would lock UI elements to screen when the game would end
<*>Fixed a Bug where Edith wouldn't teleport always once her stamina was at zero if she was in the air.
<*> Fixed a bug that wouldn’t let you swap with Ai Edith's if you were outside 100 meters.
<*> Fixed a bug that would cause Edith players and her AI to be unkillable
<*> Fixed a bug that would cause AI ravers to get stuck in their sliding or dancing animation state
<*> Fixed a bug that would cause some elements in the game to teleport to different locations when the host left the server
<*>Fixed a bug that would cause the harbinger to damage cast players
<*>Fixed a bug in the esc menu in game where the resume button would stop working
<*>Fixed a bug that where cops bullets were doing no damage
<*>Fixed a bug where some AI would ignore doors
<*> Fixed a bug with AI Corey's attack box turning into a collider when you would kill her.



This has been one of the biggest updates for Horror Legends. We are excited for you to play the new release and would love to hear your feedback! Connect with us and our community on our discord! https://discord.gg/aqAMKHP

See you in game!
October Games Team.
















Summer Update

Greetings from the October Games Studio!



Horror Legends summer update is now live! Listed below are the full patch notes you can expect in the new version of the game!

OBJECTIVE SYSTEM


The objective system has been completely redesigned.
<*> Objective system that has 3 phases to complete, designed to keep cast more engaged during game play.
<*> Objective Prompts designed to keep you informed on what to do next



<*> Nana the Witch has been added to the game and functions alongside the new objective system.
<*> Use witchcraft to dismantle demonic effigies preventing your escape!



<*> The Matriarch a malevolent and powerful witch has been added to the game and will attack the Cast 1 by 1 if the objectives have not been completed after a certain amount of time.
<*> In phase 3 you can stand in Nana’s radius to speed up the escape portal spawn time. If they legend collides with Nana's player model it will freeze the escape timer and reveal all cast.
<*> The escape zone has now been turned into a teleport zone that will teleport you into Nana’s hideout.
<*> Inside Nana’s hideout there is a teleport zone that will take you back into the map if you wish to go back and try to save someone.

DOWNED STATE





<*> Another massive update to the game where all Cast and even some Legends will enter a downed state when they run out of Health.
<*> A down player will auto recover if they enter downed state after and extended period of time.
<*> Allies can expedite the recovery of a downed player by healing them when they hold the "Use" button.

Legends will be able to perform Finishers on downed players complete with a gruesomely animated cutscene!



<*> Once they have entered the vulnerable state Legend can hold the use button and activate the Finisher.
<*> A player entering the downed state for the first time will have a short duration of time where they are protected from the Legend's Finisher.




  • A Legend's Finisher can be interrupted if they take any damage while doing the finisher before the killing blow.


CONTROLS


<*> The game now has Controller support!
<*> All the controls in the game are FULLY customizable!
<*> The default drop Item key bind is now set to “G”





LEGENDS


<*>All legend’s have had their Night Vision reduced.
<*> All travel modes now have a cooldown when you start the match.
<*> Some Legend Weapons now have a max charge time so you can't hold your charge forever!

Punkie (Human)


<*> added a downed state
<*> Will now be invulnerable for a short period of time after leaving downed state
<*> added a kill mechanic
<*> added a Faze that will teleport him away from cast players
<*> added a travel mode


Punkie


<*>Remastered original Punkies Skins.
<*>Added 6 new Punkie Skins!
<*>increased movement speed from 4.21 to 4.31
<*>Increased Poison splinter damage and now does fear damage instead of static reveal.

Edith


<*> Added a Alternate ability (“Pounce”) That can be unlocked for 5000 Fate points and selected in the character select screen,
<*> Pounce ability - Edith will lunge forward and attack with a devastating attack after a delay. The attack does 125 damage if you land it having the ability to down a cast member in 1 hit with the trade off that it's very hard to land.
<*> Flurry Default main attack has been adjusted - Edith's flurry attack no longer has a charge. Both left and right click attacks have zero cooldown. With the left click doing 4 points less damage but doing 8 points of stamina damage.
<*>Reduced Edith's Teleport stamina cost from 20 to 15
<*>Removed Stamina drain from AI Edith
<*> Added 3 holy water spawns in Edith’s game mode for a total of 10 up from 7 on all maps.

Werewolf


<*> Added a Alternate ability (“Bloody Roar”) That can be unlocked for 5000 Fate points and selected in the character select screen,

Killer Keith


<*> Increased Travel Mode timer to 60 seconds from 30 seconds.

Corey


<*>Knife charges are now unlimited but with a cool down.
<*>Adjusted her health to 70 hp
<*>Added a travel mode

Psycho Phil


<*> Max Run speed has been increased from 4.1 to 4.31
<*> Crossbow Damage has be reduced to 10 from 25
<*> Crossbow Stamina damage has been reduced from 20 to 10
<*> now does 50 fear damage instead of static reveal.


CAST


<*> You can now perform a finishing kill on the Werewolf if you have the Silver Sword
<*> All cast have had their Sprint and walk speed increased Slightly

Maps


<*>Cut scenes have been added to the game before you begin a match and after one is over.



Salvage Yard


<*>Improved Design
<*>Improved Key Spawns
<*>Improved Item Spawns
<*>Adding more environmental storytelling

Cabin


<*> Complete redesign of the map
<*> Added a Boat House
<*>Added a Cave
<*>Updated Vegetation
<*>Redesigned the terrain
<*> Improved Crouch Zones

Farm House


<*> Improved Crouch zones

Dream Realm and Hedge maze have been remove and are currently being reworked for our new objective system. They will return!

UI, HUD & Menus


<*>The UI HUD in game has been revised and improved.
<*>All characters in the game have unique Illustrated Portraits Icons that reflect their Fear and Health state.
<*>Legends can now see portraits of all cast players but their portraits will be hidden until that cast has been revealed.
<*>Added cooldown and charge graphic in the ability hud to let the player know how long they can charge their weapon for and how long the cooldown will be until they can use it again.
<*> If the player is gaining health their health bar will flash green.
<*> If the player is gaining stamina their stamina bar will flash green.
<*> The End Game and Tab screens have been reworked
<*>Objective prompts have been added to help new player during each phase of the match.
<*> Players now have their names and health bars shown above their head if you are within a certain radius of them.
<*>Added interaction Icons to give more feedback when the player can interact with something.
<*> Added a Dark red background to the health bar of the downed player to show the threshold in which that player's health needs to be at to be revived.
<*> The health bar has been updated from just a number to now showing a number with a bar.
<*> The Ui at the top shows a representation of which phase the match is in and the number of currently active effigies
<*> The game's menus have been made simpler and more user friendly.

GENERAL


<*> Added a feature where if you use certain abilities it will automatically revert back to your default attack ability.
<*>Added a Crouch Jump animation.

NPC’s


<*> The Cops and Harbinger NPC's will be able to revive downed players!
<*> NPCS’s are now affected by hazard zones.
<*> NPC’s now have a hit reaction animation when taking damage
<*> NPC’s now have a jump animation.
<*> NPC’s have a blood effects when hit.

Doors


<*> Improved Door physics, you can now close a door on a legends face and it wont get stuck.

Music and Sound


<*> New sound effects have been added and many of the game's sound effects have been improved.
<*> Psycho Phil, Matriarch, and Werewolf Music Themes have been added to the game
<*> Psycho Phil and Werewolf Fear music themes have been added to the game

Concept Art


<*>Added 18 extra concept art that can be unlocked with fate.



BUG FIXES
<*>Fixed a Bug where the cat would reveal from very far away.
<*> Fixed a bug that a spectator bug that would lock UI elements to screen when the game would end
<*>Fixed a Bug where Edith wouldn't teleport always once her stamina was at zero if she was in the air.
<*> Fixed a bug that wouldn’t let you swap with Ai Edith's if you were outside 100 meters.
<*> Fixed a bug that would cause Edith players and her AI to be unkillable
<*> Fixed a bug that would cause AI ravers to get stuck in their sliding or dancing animation state
<*> Fixed a bug that would cause some elements in the game to teleport to different locations when the host left the server
<*>Fixed a bug that would cause the harbinger to damage cast players
<*>Fixed a bug in the esc menu in game where the resume button would stop working
<*>Fixed a bug that where cops bullets were doing no damage
<*>Fixed a bug where some AI would ignore doors
<*> Fixed a bug with AI Corey's attack box turning into a collider when you would kill her.



This has been one of the biggest updates for Horror Legends. We are excited for you to play the new release and would love to hear your feedback! Connect with us and our community on our discord! https://discord.gg/aqAMKHP

See you in game!
October Games Team.