Hotel Blind cover
Hotel Blind screenshot
Genre: Simulator, Indie

Hotel Blind

UPDATE #10: Hotel Blind now supports virtual reality!

Hotel Blind now supports Virtual Reality!

-Support added for HTC Vive and Occulus Rift
-Implement Radio that player can turn on
-Adjust Window Volume
-Increase footstep sounds
-Upgrade to Unreal Engine 4.13
-Fix for footsteps playing when blocked by object
-Fix for Windows sometimes being detected as corners
-Reduced Player Movement Speed
-Added bathroom tile footstep support
-Fixed objects playing audio over themselves when touched multiple times in a row
-Fix for footstep audio not playing in VR due to camera height
-New audio intros and outtros.

UPDATE #9:

UPDATE #9:

NEW: Added more Achievements
FIX: Stopped Achievement notifications if already earned
FIX: Reduced Install Size

HOTEL BLIND UPDATE #8

UPDATE #8

NEW: Changed Wall Descriptors for Clarity
NEW: Added Support for Corner Notification
FIX: Increased Footstep volume
FIX: Removed Ability for User to “Check” Objectives
FIX: Remove Interact Text when Pause Menu Activated
FIX: Widened Bathroom doorways
FIX: Minor Bug Fixes

Update #7 Released

Engine Update to Unreal 4.12
FIX: Fixed spelling errors
FIX: Incorrect Audio played for Coffee Table

HOTEL BLIND UPDATE # 6

HOTEL BLIND UPDATE # 6


NEW: Voice Over Support Added
NEW: Main Menu Music Added
NEW: Text Color Updated
NEW: Objectives Complete Notification Added
NEW: More Randomized Keys Locations
FIX: Message Text Alignment Fixed for Walls
FIX: Fix for mouse cursor not hiding on room start
FIX: Minor Bug Fixes
*Please Note: Blind Hotel does not currently support VR Devices. Please disconnect VR devices before play.

Update #5 Released

-Clarified Movement Instructions

Update #4 Released

-Reduced Game Install Size by 50%
-Increased footstep volume

Update #3 Released

-Issue with Achievement only unlocking after 2 room plays fixed.

Update #2 Released

-Added Find Keys Objective, Keys will be in random locations.
-Increased footstep Volume

Update #1 Released

-Fixed Achievement
-Fixed problem where objects would be labeled as doors after attempting to exit room
-Fixed some rooms spawning you facing door
-Fixed problem when bringing up pause menu over start menu
-Fixed wall text overlap in corners
-Disabled debug logging in shipping build for faster runtime