UPDATE #10: Hotel Blind now supports virtual reality!
Hotel Blind now supports Virtual Reality!
-Support added for HTC Vive and Occulus Rift
-Implement Radio that player can turn on
-Adjust Window Volume
-Increase footstep sounds
-Upgrade to Unreal Engine 4.13
-Fix for footsteps playing when blocked by object
-Fix for Windows sometimes being detected as corners
-Reduced Player Movement Speed
-Added bathroom tile footstep support
-Fixed objects playing audio over themselves when touched multiple times in a row
-Fix for footstep audio not playing in VR due to camera height
-New audio intros and outtros.
UPDATE #9:
UPDATE #9:
NEW: Added more Achievements
FIX: Stopped Achievement notifications if already earned
FIX: Reduced Install Size
HOTEL BLIND UPDATE #8
UPDATE #8
NEW: Changed Wall Descriptors for Clarity
NEW: Added Support for Corner Notification
FIX: Increased Footstep volume
FIX: Removed Ability for User to “Check” Objectives
FIX: Remove Interact Text when Pause Menu Activated
FIX: Widened Bathroom doorways
FIX: Minor Bug Fixes
Update #7 Released
Engine Update to Unreal 4.12
FIX: Fixed spelling errors
FIX: Incorrect Audio played for Coffee Table
HOTEL BLIND UPDATE # 6
HOTEL BLIND UPDATE # 6
NEW: Voice Over Support Added
NEW: Main Menu Music Added
NEW: Text Color Updated
NEW: Objectives Complete Notification Added
NEW: More Randomized Keys Locations
FIX: Message Text Alignment Fixed for Walls
FIX: Fix for mouse cursor not hiding on room start
FIX: Minor Bug Fixes
*Please Note: Blind Hotel does not currently support VR Devices. Please disconnect VR devices before play.
Update #5 Released
-Clarified Movement Instructions
Update #4 Released
-Reduced Game Install Size by 50%
-Increased footstep volume
Update #3 Released
-Issue with Achievement only unlocking after 2 room plays fixed.
Update #2 Released
-Added Find Keys Objective, Keys will be in random locations.
-Increased footstep Volume
Update #1 Released
-Fixed Achievement
-Fixed problem where objects would be labeled as doors after attempting to exit room
-Fixed some rooms spawning you facing door
-Fixed problem when bringing up pause menu over start menu
-Fixed wall text overlap in corners
-Disabled debug logging in shipping build for faster runtime