⭐Crytivo is proud to announce Roots of Pacha - a co-op, farming, and life simulation RPG set in the Stone Age.
Crytivo and Soda Den Studio are proud to unveil Roots of Pacha, an online co-op, farming, and life-simulation RPG set during the Stone Age. Grab your friends and some rocks (whichever is more useful) and start building the world’s first and finest farming village!
After roaming the prehistoric world, it’s time to settle down and build a village to stand for generations. Join with friends to develop technology, discover plants to farm, harvest crops, befriend and domesticate animals, and create a thriving stone age community. Find love, nurture relationships, and grow your community—and then celebrate and honor nature in glorious festivals!
Prehistoric ride sharing! Ride animals with your friends!
Key Features:
Grow and harvest. Start your own farming revolution and invent the tools and techniques to build a prosperous village from nothing.
Explore an ancient world. A fertile, vibrant world awaits! Fish streams and rivers, discover unique flora and fauna, and mine the darkest caves for resources.
Join the clan. Work with the community, develop friendships, and even find love!
Grow your village. Help villagers develop ideas and discover new farming and crafting technology. Construct buildings, invite others into the clan, and transform your settlement into an agricultural marvel.
Play with friends. Invite up to 3 friends to join your village. Live with them (or keep your distance), share talents and resources, and celebrate festivals, where each player can contribute to communal dinners or compete in fishing contests!
How about taking your wolves out for an adventure?
Release: Early 2021
Platforms: Steam | Xbox | PS | Switch | Crytivo
Join our official Roots of Pacha Discord server to participate in closed alpha tests, offer your feedback, and get some exciting sneak peeks at new content from the developers. We’d love to hear your thoughts from the reveal!
⭐⭐WIN NINTENDO SWITCH LITE⭐⭐
To celebrate the announcement of Roots of Pacha, we're giving away 2 Nintendo Switch Lites!
Welcome back! We hope you’re all staying safe. We’ve been doing our usual thing, which means that there’s some cool stuff to discuss! Let’s get right to it.
Guest AI
Guest AI has been our favourite child at home over the past month, so it received most of our attention. We are currently testing out some new tweaks and so far the results have been quite good! It’s still in a pretty rough state, so it won’t yet be included in our newest patch.
Why? Well, we’re also still in the process of wrangling some of the wild animations and models to ensure they’re properly implemented. Personally, we love that the guests can transform into spindly 2-meter-long-flesh-dagger death spiders, but it isn’t exactly the theme we’re going for. Maybe a Halloween update? We’ll see.
However, we have had some great success with our randomised guest clothing system:
UI Backend & Game Systems:
Alongside AI, the last month has seen a lot of progress in our UI backend/game systems. We were a bit stuck on where to begin, considering that so many systems rely on one another to work. We decided to focus on one of the core mechanics, the rating system, and work backwards to what influenced it.
This is subject to change in the future as more testing is conducted, but there are two primary ratings that every hotel will possess. First up, the “Hotel Star Rating” that corresponds to the level of luxury or prestige your hotel has (like the 1-5 star treatment real-world hotels receive). The second is the “Guest Review Rating”, which can be thought of as a Google/Yelp review of your hotel (determined by guest reviews over the past year).
As a result, you could have a 2-star hotel but a 5-star review rating, or vice-versa (which means your 5-star hotel sucks). The Guest Review Rating is the more complex of the two and has received the most work. It is determined by your guests’ individual experiences of their room and the hotel as a whole.
Room Pricing & Marketing:
To price and market rooms, players will have to group bedrooms into bedroom categories. You will then be able to set the price for that entire category of bedrooms. This enables you to group all rooms of similar quality together and offer them for a certain price. You can then run marketing campaigns for each of those categories to attract different guests.
If you market low-quality rooms to higher-end guests, those guests will not enjoy their rooms and will most likely leave a negative review. A low guest rating will greatly impact how many guests come to your hotel, both organically and through marketing campaigns. So try your best to keep your guests happy!
Here is an early concept drawing for an improved furniture selection menu we are designing:
New Team Member!
Guess what! We have a new team member! Everyone on our team is super excited to welcome Mareike Reh. She is our one and only generalist artist and will be handling our UI/UX design and ensuring we maintain a consistent art style. Pre-Alpha Build HotFix - What's New We’ve just released our latest build for Alpha backers! It’s more of a hotfix, but it addresses many of the bugs that have been reported to us in the past month. If you are interested in trying out our pre-alpha build, you can purchase the game HERE. It’s available to all of our backers who pledged towards tiers with the “Alpha” reward and anyone who purchased the Founder Edition linked above.
Changes:
First iteration of UI scaling that will allow for people to properly take advantage of higher resolutions or change the size of the UI
First iteration of wind effects for surrounding trees/vegetation
New cursor
Added costs to wall + floor painting (needs balancing)
Bug Fixes:
Fixed bug that turned every texture black when changing quality settings
Fixed some furniture placement bugs
Fixed performance issues associated with building the first wall on the map
Fixed some performance issues with floor painting
Fixed an issue where a crash could occur while building
Fixed some general wall building bugs
Partly fixed issue where floors can get buggy and turn to grass
Known Issues:
Can still cause bugged rooms by building really tight angled walls
Pressing Shift while painting floors will not paint the entire room and lead to weird behaviour. (Use CTRL instead)
That’s it for now! Be sure to ring the lobby bell over on our Discord server and chat to us and the community.
Update #24 The Founding
New Build and Post Plan:
We’ve been making some sneaky plans for a while that we hope enables us to release an updated build every month for our alpha/founder backers.
New textures!
Some immaculate new textures are on the way for you to use on walls and floors, with more coming over the next few months. Give us your suggestions on what you feel is missing! We also added a lovely ambient occlusion pass to our scenes and are putting some more work into post-processing. You can check out a few screengrabs of our new textures below, but we really wish we could capture all of them together in one picture without it looking like a Jackson Pollock painting.
Founder Edition
We are excited to announce that a new Founder’s Edition is available on the Crytivo Store for anyone that missed out on the Kickstarter. If you’ve been itching to support us and get your hands on some early builds, now’s your chance! It gives you access to the latest pre-alpha demo build, as well as all future builds. This includes Steam keys for the early access release, as well as wallpapers, the original soundtrack, digital artbook, and your name in the credits.
Tweaking & Updates
A whole range of features have been getting some love recently, such as square wall building, room/hotel ratings, casual activities for guests to do when bored (like wandering around the hotel aimlessly, reading a book, etc), better pausing/unpausing in certain scenarios, and some updates to our UI system (specifically the guest and hotel management screens).
Character Revision
One unforeseen issue we ran into came down to our character art. Due to a couple of small issues, we have to revise some of the design and rework it to get it to our desired fidelity level. However, we’re confident we’ll get it done in good time!
That’s all for now. Don’t forget to jump into our Discord channel to hear all the latest news and chat with the community. Enjoy the hotel life!
Firstly we apologise for the late posting of this blog to steam, we have had countless issues with steams image uploading system that has caused us delays.
The new year is upon us and we have so much to look forward to! After a restful December and a very busy January, it’s time we tell you about all of our plans.
Pre-Alpha
First things first, we are planning on releasing a New Pre-Alpha within the next week. Please note that this is not the official Alpha release but an updated version of the demo that was exclusively provided to our Kickstarter Alpha backers. If you’re one of our KS Alpha backers, expect an email with the updated link soon!
Bug Reporting
Alongside this exciting new update, we are also introducing a new bug reporting system. In addition to the website, this new system will allow players to easily submit bugs in-game. It’s going to be so much easier to report and squash bugs now!
Now onto the good stuff:
T-shirts
Good news! The first sample of T-shirts are ready and the sticker designs are being finalised. We are eager to showcase our new designs and get all of the physical rewards into our backers’ hands very soon. This is the first sample received but we feel that it will look better on a black shirt instead. We are waiting on two other samples, one with a different logo and the other with the standard logo, both on black shirts.
Character Models
The Guest and Staff models have been completed! With a range of different clothing, hair styles and colouring for both we will be able to generate a large range of different looking characters. Now we are moving onto implementation and animation. We can’t wait to show you what our updated models look like in-game with the varying outfit types and accessories.
Fire Spreading System & Fire Fighters
After changing how the building system works with diagonal/curved walls, fire is the next big system getting some attention, and we are happy to say that your hotel will soon have the ability to burn down. Wooo! It’s a lot of fun watching the fire spread and destroy everything in its path. However, there is hope for your hotel. In conjunction with the fire system, we have been designing the firefighter AI that will act as your last line of defence against complete disaster. Of course, remembering to hire the right maintenance staff and installing fire safety equipment is a great way to prevent misfortune entirely.
We can’t wait to show you more of our upcoming features! It’s going to be an awesome year.
Update #22 Silly Season Update
What a year it has been! Happy holidays & new year to all our fans. It has been a rollercoaster of a year, with a successful Kickstarter, a lot of development progression and a growing community! We can’t thank everybody enough for all your love and support and wish everyone a great new year.
Our team has taken a little bit of time off from our busy schedule over these holidays, so there is a little less to talk about than normal. December has seen us work on a new main menu, basic game settings, a much improved saving/loading menu, further work on the guest/staff AI and work on the improved in-game UI.
Main Menu & Settings
We finally got around to doing some much needed work on our main menu. As it is one of the first things the player will see, it is important that it conveys the same aesthetic as the rest of the game. It was also a good chance to refresh our knowledge of the Unity UI system before doing the visual work on the in-game UI. Below is a little gif of our first iteration, if you have any feedback please comment or mention it in our discord server
On top of our improved main menu, we added some basic settings that allows the player to adjust camera move/rotation speed, graphics quality, resolution/fullscreen modes and audio volumes.
Improved Saving
We have now fixed nearly all of the bugs surrounding saving and loading and the system is functional, so our next public build should allow the player to save/load! We have also changed how the system works by allowing the player to name their save as is with most games.
Guest/Staff AI:
We now have basic functionality with our AI systems, guests will check in, walk around and satisfy their needs by visiting bathrooms, restaurants etc. as needed. Without our new character models and animations it's hard to showcase any progress in this area. But we will hopefully be able to show something very soon!
We will also be putting out a new update to our alpha backers very soon with nearly all these changes present!
Thanks for checking out the update! Drop your thoughts below or hop onto Discord to chat with everyone.
Until next time & have a happy new year!
Update #21: November Progress
Hello, Magnates!
Another day, another devblog. We have finally settled into our usual rhythm of development and are charging through with adding more features and fixing bugs.
First off, we know there are a few people that want to buy the game so they can play the Alpha. We are still planning ways for our new fans to get ahold of the game, and we will hopefully have it available soon!
Doors, Windows & Furniture
Remember the demo… well, the doors and windows weren't exactly aesthetically appealing, so we fixed them! More correctly, we are well on the way to fixing them. We have added a new door and window placement system, plus we'll be adding even more door and window models in the future with the ability to change colours and materials of different components. We are also beginning work on a system where players will be able to change the colour/material of furniture pieces to create even more variety for all of you.
We have added a way for players to paint entire walls and floors with a shortcut/hotkey instead of individually painting each segment. This comes with the new ability to snap furniture along walls instead of having to fidget around with matching the furnitures angle to the wall. Convenience!
Bugs, Bugs, Bugs
Like all games, there are a lot of bugs that we have been dealing with. Bugs can take just as much time to squash as it does to develop new features. We have fixed many of the issues with saving & loading that people have noticed in our pre-alpha demo, as well as more fixes to wall & stair placement.
Guest AI
We are hard at work on improving our Guest AI; making sure they can make decisions, have priorities and even ignore some of their own needs. We are also adding more interaction points so guests can interact with more and more items and furniture within your hotel. Our first iteration of the guest AI system will be somewhat simple compared to our final implementation as we want to begin proper testing of how the guest will act/behave within a hotel, along with being able to test peripheral game systems and gameplay loops.
Staff AI
Ah, the backbone of the hotel -- or the broken bone… whatever it is, we are hard at work making new AI systems so the staff can work and interact with items and guests and even complete tasks. We also want to ensure that each staff member will vary and be independent from one another to create gameplay variety.
Table Placement
We have also started implementing vertical placement so you can place small items onto tables and other objects. For example, placing a plant pot onto a coffee table. This system will additionally be used for things like meals being placed onto tables by staff at a restaurant. Time to get creative and decorative!
Thanks for checking out the update! Drop your thoughts below or hop onto Discord to chat with everyone.
Welcome back to another devblog after the Kickstarter madness these past few weeks. We have been organising a refined work schedule to match our new capabilities, which has allowed us to ease our way back into a good development rhythm. Thanks again to everyone who helped make this project happen, whether that be by backing us directly on Kickstarter, sharing the project online, or just about any little thing that very clearly went a long way.
For those who missed out on backing us, don’t worry! We are working on a fair way to offer you early access to the game, but unfortunately this will not include any KS exclusives (as the name entails).
We are happy to welcome our new programmer. Brad will be helping us further develop our game systems and take Hotel Magnate to new heights.
Lastly, we want to give another shoutout to our excellent Hotel Helpers over on Discord who are doing an awesome job so we can focus on making the game.
Now, let's get into it!
Alpha Backers Demo Access
If you are one of the backers who pledged towards one of the “Alpha” reward tiers, then you will be pleased to hear that you can access the pre-alpha demo by following the instructions below! We will be updating this demo periodically as improvements are made.
Existing Crytivo Account 1) Go to www.crytivo.com 2) Locate the game in your Games Library 3) Click on it, hit download 4) Enjoy!
If you do not have the game tied to your account (likely because you may have used a different email address to back the game), send an email to support at support@crytivo.com and we will verify your KS pledge and add it to your account.
Not Yet Registered on Crytivo 1) Go to www.crytivo.com 2) Simply enter the email address that you used for the Kickstarter in the sign-in section 3) Click Reset Password 4) Check your email for the password reset link 5) Log in with the new password 6) Locate the game in your Games Library 7) Click on it, hit download 8) Enjoy!
Feedback & Bug Reporting
We are looking for any feedback from the early tests of our “Building Demo”, which will allow us to identify and fix any bugs that may pop up, add new features you request, and unlock some previously locked features as time goes on. If you have access to the demo, please provide any feedback and suggestions you may have by submitting a form from the link below.
http://hotel-magnate.com/support/
We ask that you check the known issues and FAQs before submitting a report to prevent the same issue being reported multiple times. Thanks!
Fixes
Thanks to the awesome feedback already received from individuals who have tested the building demo, we have replicated and begun fixing a few problems like improving screen resolutions and scaling, resolving issues with saving and loading, and any weirdness caused by auto-painting rooms and floors. In addition to this, we are also adding in doors and windows that are far more aesthetically pleasing than the ones currently present in the demo.
Character Models
Below is a sneak-peek at some brand new guest models that are currently being created. Guests alone will have over 400 different visual combinations planned for the Alpha as we will be able to change body shapes, clothing and colours. Get excited!
Before we go, don’t forget to chat with us and the community on Discord! We’ll be waiting!
Lots of love,
Bastion
Feature Highlight: Conferences & Campaigns
We all want to attract high paying guests such as businessmen and executives and the best way to do this is to go straight to corporate.
Players can host annual corporate holidays, large conferences, weddings and more this gives the player an opportunity to attract the highest paying guests and get into their pockets. Some guests might like it so much they want to stay longer or even come back another time.
Be careful these are the highest paying guests and are hard to please, some won’t even be interested if you don’t have other certain facilities or even if the food is too cheap.
Campaigns:
Hotel Magnate will include a challenging campaign mode that will have you start with a small hotel location and you will slowly expand your hotel empire across a wide range of locations.
You will start with the bare minimum and will have to grow your business from a shabby shack to a 5-star hotel or 2 stars... You will have many different options like building one massive hotel, building lots of little hotels or creating one massive hotel at a time and expanding that small investment into a multi-billion dollar franchise.
Remember each location is different, you must adapt each hotel to each location, guests and more. Failing to adapt to each location will cause your billion-dollar hotel empire to slowly crumble back to where it came.
Each decision you makes could have a long term effect on your hotel or franchise so be careful each choice could help expand the hotel to expand or make it fall to its knees.
Along with the campaign mode, you will be able to play in a free mode where you can build to your heart's content, either in a challenge mode where you will still have to balance your books or you can play unlimited where you won’t be held back by monetary limits.
We are nearly there!
We know there are more magnates out there! Please continue helping us to spread the word. Share the game with your friends or post about it on social media (Twitter, Facebook, Reddit, whatever you like!). And don't forget to hop into our Discord channel to suggest features and share your thoughts about the game. You’re all awesome!
After a lot of talks with our backers and community, we have decided to include a whole new reward tier called the attractions package! Backers of this tier will receive a Kickstarter exclusive Ferris Wheel and Rollercoaster for their guests to enjoy as well as attract new thrill-seeking guests looking for something different.
These attractions will help attract new guests and provide something else for your guests to do that is a little bit more exciting than lying by the pool or sitting at the bar!
All tiers above the attractions package will also receive the Ferris Wheel & Rollercoaster. If you have already backed a lower pledge you are able to adjust/upgrade your pledge to include the attractions package
In our first 24 hours, we have hit $16,553! That is around 25% of our goal of $65,000 AUD. It’s been a crazy day, and we can’t thank you enough for your support, whether that be by pledging or even simply sharing our project with your friends. We are extremely humbled by everyone's show of love and hope the rest of the campaign can be just as successful!
It's still early days, though, so we can’t crack open the champagne just yet. All of the work leading up to the Kickstarter has been a madhouse, and we have only just begun to see how far the game can go. We are 100% committed to creating the Ultimate Hotel Simulator and keeping you updated throughout development. To ensure we achieve that outcome, we’re going to need your feedback! You can start right now by dropping your comments down below about what you like so far, as well as what you’d like to see. If you want to help out even more or stay in the loop, drop by our channel on Discord. That’s the best way to engage with us and the community!
If you don’t mind, please continue helping us to spread the word. Share the game with your friends or post about it on social media (Twitter, Facebook, Reddit, whatever you like!). You’re all awesome!