Fixed teleport - disable on hypercube - Four Worlds
Fixed Lanterns - Four Worlds
Fixed access trigger when entering - Four Worlds
Fixed dragon wing sounds - House
Ensure garden is locked - Garden
Add Portal Effect to active mirrors
House Of Alice - Early access update 1.2.1
New scene added - Four Worlds - this is from the build that was recently demoed at the Eastside Virtual Reality Meetup.
Four Worlds added
Temporary Art Gallery with art from local artist Andrew Woods - Four Worlds
Added grab mechanic to Hypercubes - Four Worlds
Changed hoop sounds - Garden Island
Mushroom Forest added in place
Reset the flapping sound from Jabberwocky
Many recommendations from the demo at Eastside Virtual Reality Meetup are coming soon. So excited.
House Of Alice - Early access update 0.9.2
Many bug fixes and level additions. Garden world has been recreated to accommodate the Jabberwocky flight.
Cards are now in the house. (more to come soon)
Card spawning is more noticeable.
Jabberwocky fire now ignites and destroys cards.
Jabberwocky can now dive in sea and lakes.
You can dismount the Jabberwocky (Squeeze sides of controller)
Island is now open terrain for teleporting or flying.
Increased Jabberwocky speed control via touch pad acceleration
Triggers on house elements have been debounced.
Firefly transition at dusk added.
Space now has ambient noises.
Plantes are now high resolution.
Plantes no longer shadowed by maze.
Increased speed for mouse mode to reduce travel time.
Day/night transition has been slowed. 1 hour/minute.
House Of Alice - Early access update 0.8.4
We are still getting great feedback. It has taken a little longer then anticipated to roll out this update, but it is finally here.
Major rework of all collisions, and object interaction. Shower and faucets now work, along with some curtains.
Entire house environment is more stable now.
Constrained teleport areas to protect user from sticking head in walls.
Turned off strafing for users when small - (mouse) mode. (this may be added as a user pref in the future)
Reduced the amount of head tilt needed to make the Jabberwocky turn.
Adjusted fireball explosions physics to impact a greater area.
Flipped Cards to face the opposite direction when walking.
Added rabbit counter to controller - ( Hoping to replace controllers with model - as soon as I can find a decent looking one )
House of Alice - Early Access first Update 0.1.6
Thanks everyone for your feedback. First update has been posted. This is the first update with bug fixes for early access.
Added collision sound effects for thrown objects
Player was able to drive though some walls in mouse mode and get stuck, adjusted wall colliders to reduce break through.
Adjusted fade for when the user sticks head into objects. To give them more warning they are going out of bounds.
Player could get stuck when teleporting if they teleported into or close to a wall - temp fix - extended the collider to reduce proximity to wall. Will add navigation mesh plane to restrict teleporting in next update.
Grip reset - should be more responsive and will reset user to the kitchen when inside the house.
Teleport effects and sound when grabbing geometry objects to provide player anticipation of teleport event.
Stability for grabbing all objects and adjusted grab points so they feel cleaner. Removed the snap that could cause books to explode. Standardized object interaction.
Players were having trouble clicking on rabbits. Removed the need to click on rabbit. Touching the controller to the rabbit will now capture rabbit. This should help in mouse mode when trying to grab small rabbits as it can be difficult especially when they start to run.
User getting stuck inside large rabbit after clicking on it. Rabbit object is now removed when captured and collider no longer lingers.
When small, the user could get stuck inside a large geometric object before clicking it. Made all mouse geometric objects smaller so the players head doesn’t collide with them as easily.