version: 1.0.6 The Flare Gun and the Uzi have been unlocked for everyone to playtest in multiplayer! Their official release will be with our first update, 1.1: Buzzbots. Enjoy them in the meantime as we fine tune them.
In addition to the weapons, we added a bunch of much requested indicators. A friendly fire warning for TDM, team indicators, win and loss indicators and visuals, and gravity slow sound effects should improve the player experience vastly.
We reduced the CPU load of all major systems. Also, setting graphics to 'Low' now reduces CPU load by lightening the IK bodies.
Pending bug hotfixes, next up is Update 1.1 - Buzzbots...
Added Friendly fire warning
Added Red Team ship indicator
Added Blue Team ship indicator
Added Team Win indicator
Added Team Lose indicator
Added 'Win' confetti
Added 'Lose' smoke
Added ping to scoreboard
Added Haptic tick when cylinder closes
Added Shattered coffin spawn effect
Added Flaregun animations
Added additional Uzi animations
Added gravity slow sound indication
Added randomized tool tips during load scene
Updated local hand and gun alignment to controllers
Updated network hand gun and head alignment (fistbumps maximized)
Updated Voip default channel
Updated Tacklebox volume
Updated Lobby UI
Reduced how long Uzi shells exist for
Increased flare gun time till fire
Defaulted to Ready in between matches
CPU load reduced when graphics are set to 'Low'
CPU gains from overall IK body optimizations
CPU gains from attachments
CPU gains from gravity slow no collisions
Fixed grabbing attachments when dead
Fixed scoring loot points after match ends
Fixed ship indicator getting stuck on minimap after player leaves
Fixed scoreboard going away if you had it out before you die upon respawn
Fixed save set ship even when you ride on someone else's ship
Buzzbots Coming Soon! - Patch 1.0.5
With each passing week we're getting closer to releasing our first big update, 1.1 Buzzbot Attack. Buzzbot Attack will be an all new co-op mode where you fight waves of AI controlled buzzbots in a coliseum, solo or with friends. Additionally, 1.1 will feature the release of two new guns, the uzi and the flare gun for use in all multiplayer modes.
1.0.5 Hotfix notes:
Ship latency tweaks, should pop less and be more accurate / smooth over the network
Flare gun sounds added and changed
Recently played with now works on Steam
Server list now displays full servers
Added two-sided materials to the attachments so they are harder to look through
Networking backend for multiplayer uzi and flare gun added
Patch 1.0.4 - Flare Gun
version: 1.0.4
The Flare Gun and the Uzi will be added to multiplayer in Update 1.1, enjoy playing with them in the shooting range as we hone in their mechanics, balance and fun. Under the hood we made major changes to the audio mix to improve the audibility of VoIP and enemy ships.
Added flare gun to the range for playtesting - not available in MP until 1.1
Added "killed by" player indicator
Added Audio Mix
Added names in the bar
Added VoIP Channel Number 2 (Teams)
Updated VoIP audibility - louder and SFX/Music now duck when VoIP is active
Fixed a bug that triggered invincibility (hopefully 100% cleared)
Fixed a permadeath bug (hopefully 100% cleared)
Fixed Welder becoming locked bug
Fixed holding objects while respawning
Fixed network position on the Floatboat
Fixed radio on the Carton (radio volume coming soon)
Pending any bugs that require immediate attention, our first content update will be the next patch. Update 1.1 - Buzzbots will feature an all new mode as well as the addition of the Uzi and Flare gun in MP. ETA weeks not months.
Patch 1.0.3 - The Uzi
version: 1.0.3
Added Uzi to shooting range for playtesting - not available in MP until 1.1
Added link to Steam Group
Added more Death noises
Added kill music
Added tutorial video to target practice
Added toys to credits scene
Added One's & Two's mode for TDM/FFA
Added networked vehicle noises
Updated VoIP audibility - expect further refinement in next patch