A visual novel which is made by love for fries, "Takorita Meets Fries" is now available on Steam!
The game is available on English, Japanese, Simplified Chinese and Traditional Chinese.
Princess Takorita, who lives under the sea, is bored with undersea food, and looks for a new dish that can spice up her life. Together with her guard, Mer, she goes up to the land, meets Dino and Ina, who are curious about her journey, and later, finds the french fries, her soul food. Will she continue her journey and eventually find her long lost grandfather as well?
Promotion Video
https://youtu.be/45IMqJTxF7c
The game is priced at 4.99 USD with a 10% launch discount.
Don’t forget to grab your fries before playing! 🍟🍟🍟
The Upcoming Game "Takorita Meets Fries" is Ready to Wishlist on Steam!
The Steam Store page for the game "Takorita Meets Fries" is opened!
Don't forget to wishlist the game!
The game is not an otome but a fun, cute, short, and enjoyable!
Besides the fated encounter of the undersea princess and french fries, it's also telling about the friendship of 4 main characters.
https://www.youtube.com/watch?v=45IMqJTxF7c
There are some BL ish or yuri ish or romance ish scenes within the full version later. They are short and fun, and I hope you enjoy them as well.
The game are a lot animated (maybe the most animated game I made so far) and here are some of the samples:
https://www.youtube.com/watch?v=ijaRzl3WmWQ
I'm also running a crowdfunding campaign now for this game (I think I can't promote it here now, so I simply tell you about it, and I hope it'll be okay) and depends on it, I'm considering to add some additional short routes.
2020 July Patch Notes
Hi. I noticed that there's some issue with lags or freeze within the beginning of the game or when the CG appears. These issue, is actually because of an ownership verification code, which takes longer than usual since a new SSL update on my site is implemented. I made a patch to settle these issue that will be applied on the newest build automatically. What will be affected is the English and French version only, as the other languages version doesn't have that feature. Please let me know if you get any further issues.
Cheers, Chu-3/Roseverte
French Version Bug Fixes
Today a bug fix patch has been released for the French version of HTFALK. Platform: MAC and Windows Fixed bugs: -Some chapters name are still in English, and caused a wrong chapter name save data. The fix will fix the chapter name, and will not change anything inside the save data itself. Player can continue playing as normal.
Happy Late New Year and some announcement about Roseverte's works.
Happy Late New Year and Happy Early Lunar New Year!
I apologize for not updating more often. To put it shortly, last year Roseverte works are full with learning unity and some other works which is not ready to be announced yet at this moment.
Still, I got some news about the current progress to share.
How to Take Off Your Mask PV is being aired inside Animate Japan
So, the game will have a browser game type version on Animate Games (Japanese version only), which is different with the current mobile version. It's a more simplified version than the current one.
Moving to Unity
Those who have followed me on Twitter might already know this but I'm learning unity now and I plan to use it on my future works. Sadly it doesn't go as smooth as I thought it would be, as it's quite different than my former engine, and a lot of feature needs to be customized to match my needs.
The reason of this changes is, beside the former engine is not getting updated to match the newest OS, unity has more potential to widen the platform where I can release the game. There will be more issue to settle though.
Although I can't reveal yet all new features, I still have some stuffs that I can announce. They will be implemented in Roseverte future products.
Blinking eyes and mouth movements
The new engine enable mouth movements and blinking eyes, though the file size might be bigger than the current one.
Animated UI
User Interface like the in game menu and others will be different from the current one and a simple animation will be added to it.
Screen Size will be 1280x720
Some people might have noticed but the current Roseverte Game is still using 1136x960 resolution. The future games will have bigger file size than the current one.
I will also try to implement the joypad control better for PC but I can't guarantee this yet as I meet a lot of issue regarding to the game controller now.
That's all and happy playing :D
How to Fool a Liar King now supports French on Steam!
"How to Fool a Liar King" is now available in French!
Thank you very much to Mayrice Delforge for the translation work!
How to Fool a Liar King now supports French on Steam!
"How to Fool a Liar King" is now available in French! Thank you very much to Mayrice Delforge for the translation work!
*PS. You can change your selected language anytime from the Library Menu (Right click the game title, properties, language tab)
All Roseverte Games now support Mac OS 10.15 Catalina!
After all the security issue in notarizing progress, now all the Roseverte games are successfully notarized and will work well in Catalina.
Please let me know if you get any issue in launching the game!
ːnoirːːleeaːːronanːːkingjuliːːfallinloveːːreginaːːshouː
PS. There are other news that will need your attention for CAFE 0 The Drowned Mermaid and Duplicity
Urgent announcement about Mac OSx Catalina Update
Today I got an email which mentioned that people who has played the game with the non notarized version got a trouble to play the notarized version, so I decided to reverted all the apps which I has updated to support Catalina to the previous version while I'll try to find out the solution.
Only East Tower series are still at 32 bit which won't work with Catalina, so I will build a non notarized 64 bit version first to settle the issue first.
I already tested but the non notarized 64 bit version apps are still working fine with Catalina, so that should be fine for the temporary solution.
Beside this, I also noticed the earlier build of CAFE 0 Mermaid achievements are not triggered on Mac. This will also get my priority too. Hopefully I can update everything until tomorrow.
I'm very sorry for the inconvenience.
Sincerely,
Chu-3/Roseverte
Yakiniku Party, and the Migration to Unity
Hi, and I apologize for not updating my development blog more often ^^;
Yakiniku Party
First, I want to tell about the marvelous dinner yakiniku party with Eroolia (kokouta) casts! Not all could come due to the schedule but it was really fun!
It's really exciting to work with them, I feel as if I really went into the Eroolia's world ːleeaː ːreginaː
Learning Unity
So yes, I've spent my last few days in learning unity and it's not easy as it's very different with the engine I used before.
First, I'm thinking to use "Utage" which is quite famous in Japanese visual novel community. This engine though, doesn't use text files, but it's excel based. Which means, the programming method is quite different with the method I know so far. It enables me to try many new effects, but there's also some issue I got as the glittering CG I like might not be as easy to produce as before. I still need to learn a lot about it.
There are various reasons behind this engine change, beside Adobe Air has been transferred to Harman and the price could be expensive depends on my earning, the previous engine also had a poor support for game controller, which, if possible I'd like to support better in future.
New Game Resolution
I'm thinking to change my game resolution to 1920x1080 (HD) from now on. It's a lot bigger than the previous ones, which means might cause the file size a lot bigger. Still, I'm considering to keep the windowed mode to 1280x720, since if the windowed mode is the same HD size, the game will still occupy the whole monitor screen and it would be hard to see other program's windows. Not sure yet if this is doable though, as I'm still learning to use unity ^^;