Howard Phillips Lovecar cover
Howard Phillips Lovecar screenshot
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Genre: Indie

Howard Phillips Lovecar

BUILD 1.0 RELEASED!

I fixed all remaining bugs (that I was aware of), added some new sounds and a new enemy. Oh, and I added achievements as well.


Thank you for your support, ideas and crash logs.
Have fun!

Build 0.8.0 - Leaderboard, new upgrades, many improvements



  • added Leaderboard
  • new upgrade: Cultist Magnet (you'll love it :D)
  • new upgrade: Burning Handbrake
  • added an option to control the camera "glue" (how much it follows the Old Ones)
  • house shakes when it's being claimed by the player
  • better car damage info (debris, smoke, sounds)
  • car explodes on death now
  • new sounds added
  • bugfixes

Tournament mode


I just added the tournament mode. Grab some friends, enter your names, play the game one by one and see who's the best at shooting The Unspeakable Ones!

Crates!


I pushed a new build; you can find destructible crates on the play area now. They contain ammo or XP bonuses (that's another thing I added in this build) - so it's certainly worth to look around for them!

Build 0.7.0 - tutorials



  • added in-game tutorial texts
  • added destructible bushes
  • added ground texture
  • fences are easier to drive through now
  • optimized a few things
  • fixed claimed house icons

New build



- play area is restricted now
- impenetrable forest
- player starts on a road
- added a new enemy type
- added support for looping sounds to the positional sound system
- fixed numerous bugs with giant enemies death
- more balanced gameplay, enemies are getting more dangerous as the game progresses
- fixed some sounds looping for too long

Build 0.6.2 - fields and fences



At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds!


Changelog:

  • garages are now bigger
  • cultists don't chase you when you're indoors
  • added fields
  • added destructible fences
  • the Elder "bullets" are easier to avoid now
  • houses absolutely won't overlap anymore
  • fixed crash on longer play sessions (thanks to Queen Ripple!)

Fences


I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed!

I have to fix a few things about them first, but I'll push the update soon!

Garage improvements



Changelog:

- added roads leading to houses, making them easier to find and easier to drive into
- added garage-car impact sounds
- added sounds and a particle effect for garage door's destruction
- car engine sound is now muffled indoors
- car is now slightly visible when indoors
- houses shouldn't overlap anymore

New update - garages


I just implemented a different way to repair your car!
There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car.
I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty.
Let me know what you think!

(as you can see, I made the barn doors destructible - just for fun :) )