I fixed all remaining bugs (that I was aware of), added some new sounds and a new enemy. Oh, and I added achievements as well.
Thank you for your support, ideas and crash logs.
Have fun!
Build 0.8.0 - Leaderboard, new upgrades, many improvements
added Leaderboard
new upgrade: Cultist Magnet (you'll love it :D)
new upgrade: Burning Handbrake
added an option to control the camera "glue" (how much it follows the Old Ones)
house shakes when it's being claimed by the player
better car damage info (debris, smoke, sounds)
car explodes on death now
new sounds added
bugfixes
Tournament mode
I just added the tournament mode. Grab some friends, enter your names, play the game one by one and see who's the best at shooting The Unspeakable Ones!
Crates!
I pushed a new build; you can find destructible crates on the play area now. They contain ammo or XP bonuses (that's another thing I added in this build) - so it's certainly worth to look around for them!
Build 0.7.0 - tutorials
added in-game tutorial texts
added destructible bushes
added ground texture
fences are easier to drive through now
optimized a few things
fixed claimed house icons
New build
- play area is restricted now
- impenetrable forest
- player starts on a road
- added a new enemy type
- added support for looping sounds to the positional sound system
- fixed numerous bugs with giant enemies death
- more balanced gameplay, enemies are getting more dangerous as the game progresses
- fixed some sounds looping for too long
Build 0.6.2 - fields and fences
At last! It took much more time than I planned, but the new build is available now. Most of my work was spent on making a world generator which does not allow for overlapping of any objects (houses, roads, fields) - it was surprisingly tricky to get this right with all the object shapes and rotations available. The good news is that I can add new objects much easier now, so expect to have a more varied game area in the upcoming builds!
Changelog:
garages are now bigger
cultists don't chase you when you're indoors
added fields
added destructible fences
the Elder "bullets" are easier to avoid now
houses absolutely won't overlap anymore
fixed crash on longer play sessions (thanks to Queen Ripple!)
Fences
I'm adding things to live up the world a bit. My current focus are fenced areas; cultists need to move around them, they stop the Elder "bullets" and they crush and bow before your mighty car, if you're at proper speed!
I have to fix a few things about them first, but I'll push the update soon!
Garage improvements
Changelog:
- added roads leading to houses, making them easier to find and easier to drive into
- added garage-car impact sounds
- added sounds and a particle effect for garage door's destruction
- car engine sound is now muffled indoors
- car is now slightly visible when indoors
- houses shouldn't overlap anymore
New update - garages
I just implemented a different way to repair your car!
There are a few shacks on the play area. They're used by cultists, but you can get inside and drive them off. A claimed shack (or is it a barn? Who knows!) becomes your garage and you can stop there to repair your car.
I think it's much more interesting than the old and tired stop-to-repair mechanics. Also, it gives you something to do at the very beginning of the game, which was a bit too empty.
Let me know what you think!
(as you can see, I made the barn doors destructible - just for fun :) )