Added public domain Mickey Mouse character. Enter `mickey` in the dev console to unlock. This game is not produced, endorsed, licensed, or approved by the Walt Disney Company.
Gameplay Improvements
Show icons on active patches and patches ready to be collected
Make first place player sticky across world maps
Remove collisions between players on paddle (boss) levels and factory levels
Reduce rate that pumpkin enemies throw their heads
Animate READY message on character select
Other Fixes
Fix crash if language is Spanish
Fix Mysteries in Case Files menu being triggered too early
Prevent players from changing inventory in post-episode cutscene
Fix bug where player keeps pogoing
Fix cross trainers working after player dies
Show 'Save & Quit' only for episodes
Update Notes for Oct. 13
RELEASE NOTES
Multiplayer Improvements
Let the player who found the witness do the interview
Show ribbon beneath player who finished first
Make the winner of a level control the world map
Add 'Dad mode' so P1 always controls map and interactions
Steam Deck Fixes
Hide 'Keyboard' options menu on Steam Deck
Minor fixes to prevent opening URLs or leaving full screen in Steam Deck
Hide share button and URL menus on Steam Deck
Other Fixes
Per user feedback, change 'Quit' to 'Save & Quit'
Show 'Save & Quit' only for episodes
Move cursor into grid of suspect after interview
Fix 'Dad mode' not resetting
Fix flag shadow not fading in with rest of HUD
Fix bug when adding NPCs hideout levels
Fig bug with infinite car level feeling
Out Now: May Update with Steam Deck Support!
Steam Deck
Full support for Steam Deck! The game has not been reviewed by Valve, but it checks Valve's four boxes. It runs natively on Linux and works great.
New Shoes!
Added three new pairs of shoes to collect, each with their own special powers:
High Heels
Penny Loafers
Wall Jumpers
Puzzle Mode
Added a new Puzzle Mode with 150 handcrafted picross puzzles and an infinite number of randomly generated puzzles.
Gamepad Improvements
Better support for Steam Input-enabled controllers
Add option to choose Steam Input or JInput to Advanced menu
Show Steam Deck buttons when run on the Steam Deck
Tweaks
Improve the first case based on feedback to make it more accessible for new players
Add 'Skip Level' option to Assistance menu
Add new fish enemy
Add key blocks, locked doors, and fish to level editor
Rename 'Community' menu item to 'Level Editor'
Show lock icon on locked items on main menu
Add new button icons for Series X and PS5 controllers
Show better overlays when arresting multiple suspects
Allow shorter one-suspect cases
Show max weapon coins that the wallet can hold
Draw P1 in corner of character select screen
Print name of players' joystick on character select screen
Improve running mode selection on character select screen
Add some new names to the suspect name generator
Show UP prompt on locked door when carrying key
Make knights, mummies, and bomb throwers appear later in the game
Make time red in last hour of a case
Reduce distance of wood boomerang
Remove boomerang sound for enemies
Don't add splash effect as much
Add 12 new bandit heads
Paginate clues on Case Files tabs if there are too many
Make yinyang bonus room a little longer
Play cheer sound when getting a new wallet
Prompt before quitting picross
Minor script tweaks
Bug Fixes
Better file deletes
Fix bug in language clue
Fix hud color for skill levels
Fix interrogation states transitioning wrong
Fix NPE caused by shuffling shoe inventory slots
Fix NPE when entering bonus rooms in New Mexico
Fix pre-level color if level is loaded after cutscene
Fix READY not rendering right in character select
Fix shoe selector on levels with white background
Make it easier to open shoe selector
Make pumpkin heads an enemy type so they get hurt by projectiles
Only get level editor episode prize once
Update Notes for Feb. 24
Improvements to character select
* Show character select when starting an episode * Add 'Press to join' prompt * Add control mode option to character select
Bug fixes
* Fix non-random songs being used in random levels
Update Notes for January 13
General Improvements
Make the early levels easier based on feedback
Add "Flying birds" level feeling
Angle flying birds toward target
Add sound effects to enemy spawn points
Bird nests get destroyed if the ground beneath them is removed
Improve level loading times
Level Editor Improvements
Add Motocross tiles to episode editor
Allow setting the starting visibility of tiles in episodes
Add more songs to the list of songs in the level editor
Bugs
Fix spawn points making sounds when not on screen
Fix two bugs which caused some community episodes to crash
Fix prizes being given out before an episode is published
Update Notes for November 2
Allow cutscenes to be skipped. Hold ESC or the Cancel button.
Change default keyboard bindings to Z, X, and C.
Add warning about using a gamepad.
Hide HUD when preparing to publish a level to huckleberryfieldsforever.com
Fix crash when door index is wrong.
Fix ghosts being grabbable with whip.
Fix game timer to include both 3d0h and 0h.
Fix birds being rendered above water.
Update Notes for June 1
Fixed a crash if the level randomizer fails. (Thanks to the anonymous user who submitted this crash report!)
Update Notes for 2/27
Better handle errors initializing the display. If display initialization fails, fall back to 1280x720 windowed mode.
Include user settings in error reports.
Update Notes for 2/27
Better handle errors initializing the display. If display initialization fails, fall back to 1280x720 windowed mode.
Include user settings in error reports.
Huckleberry Fields Forever is OUT NOW!!
To celebrate the launch, the game is on sale for 10% OFF for a limited time.
Here’s what people are saying about the game so far:
"This is probably the best game ever." – My son "This is the most fun I've had playing a video game. I love it." – My daughter "What's for dinner? I hope it's not meatloaf." – My other daughter
Huckleberry Fields Forever is launching as Early Access. Today, the main story takes around 12-15 hours, but playtime can be much longer. The game already has a ton of content, but we'll be using Early Access to refine what's there and add even more cool stuff. We can't wait to partner with the community to polish and expand the game!
We’re excited to finally share this game after over a decade of working on it. This was a labor of love. We hope you enjoy playing it as much as we enjoyed making it! Thanks for playing!