Huge Bang Bang cover
Huge Bang Bang screenshot
Genre: Role-playing (RPG), Indie

Huge Bang Bang

Patch note EA 1.0.10


Adding the cane


The cane seems to be a classic short stick but it's a relic allowing to her carrier to reach a state of extreme concentration wich is necessary to the practice of care on the allies. 

Adding the Back pieces of equipment:


This stuffs increase the caracter stats.

Fixes and balancing

The shooter Crockyss reveal an ammunition box for all the opponents when he died.
Ammunition cost is now 10 gold instead of 25.
Correction of the display of the players name above the avatar.
Correction of a bug of display about the recharge time of the actives.
The gun damages were reduce at 4 damages instead of 10 basics damages.
The towers IA were reworking to attack first the Crockyss then change their priority if a player attack an other player under the tower.
The team who's disable a tower now receive a gold reward.
Graphics elements from Pirate's haunt were optimised to reduce the FPS decline on certains points of the map.
The minimap is larger.
Correction of a bug of display at the caracter creation that was blocking the entire menu.
Adding a button to delete a caracter.
Correction of the training button that was prevent the game launching while being solo.

Paris Games Week!


Huge Bang Bang was at Paris Game Week ! During this one, you were numerous to come to test the game on the stand of the Games Made In France of the Paris Games Week.

From its exit in early access on Steam, the game has changed a lot. We already improved and stabilized a large number of elements, and others were added. You can consult besides the whole of the changes operated on Huge Bang Bang since the beginning of October on this link:

During this Paris Games week we launched a campaign of participative financing on Ulule ! With an aim of being able to finance one of the greatest stages of the development of the game: Dedicated servers. This “feature” will make it possible to stabilize the parts in multiplayer and to offer a greater comfort in game.

Patch note 1.0.7a


-Towers has been put back at the correct place in the pirate den.
-Tooltips doesn’t show anymore if they have no text.
-Fix visual bugs in character selection.
-Speed boost at game start is now weaker and has shorter duration.
-3D modelers can’t be destroyed anymore.
-Spaceship is now at its first visual level. Until now it was at its third level.
-Add expendables in ingame shop.
-Icons showing stuff type slots in character creation are now behind stuff icons.
-Gun FX don’t appear anymore when we try to shoot with no ammo.
-Add a statistic reset button in character creation.
-Tower health point has been lowered from 8000 to 4000.
-Add a message “Foncez sur l’Octryss” (not yet translated) at match start to indicate Octryss deactivation importance.
-Chat update.

Patch note 1.0.7



Bugs fix :

-Unable Gold when the player is disable.

-Matryss Jungle: Replaced attacks, increased spawn and respawn duration (2’30’’ to respawn and 2’ to spawn)

-Changing the ammunition price from 25 Gold to 10 Gold.

-Double Gun active: doubled cooldown from 30’’ to 60’’.

-Jungle: put the names of neutral monster and bosses.

-Adding an upgrade button for skills in the HUD.

-Player Spawn : the payers can move in the base but they are blocked until the game is launched. At the end of the loading time, the players can move and buy implants. There is a speed buff during the base outing.

-Correction of the possibility to launch skills when the player is dead.
Balancing :

-The health of bosses pass from 8000 HP to 10000 HP.

-The health points of turrets pass from 5000 to 8000 HP.

-The basic attack of the turrets deals now 100 damage and increase by 25 per stroke on the same target.

-The life steal of attacks and spells has been corrected.

-The tutorial has been temporarily disable. The player can select his first stuff during the first character creation.

Patch note 1.0.7



Bugs fix :

-Unable Gold when the player is disable.

-Matryss Jungle: Replaced attacks, increased spawn and respawn duration (2’30’’ to respawn and 2’ to spawn)

-Changing the ammunition price from 25 Gold to 10 Gold.

-Double Gun active: doubled cooldown from 30’’ to 60’’.

-Jungle: put the names of neutral monster and bosses.

-Adding an upgrade button for skills in the HUD.

-Player Spawn : the payers can move in the base but they are blocked until the game is launched. At the end of the loading time, the players can move and buy implants. There is a speed buff during the base outing.

-Correction of the possibility to launch skills when the player is dead.
Balancing :

-The health of bosses pass from 8000 HP to 10000 HP.

-The health points of turrets pass from 5000 to 8000 HP.

-The basic attack of the turrets deals now 100 damage and increase by 25 per stroke on the same target.

-The life steal of attacks and spells has been corrected.

-The tutorial has been temporarily disable. The player can select his first stuff during the first character creation.

Play for free during weekend

From Thursday 19 October, 10am (Pacific US) to Sunday 22 October, 1PM (Pacific US), Huge Bang Bang opens its doors to all players. The opportunity to meet the biggest challenges in the arena of the most crazy tv show of the galaxy!

[U]Join the Huge Bang Bang! Community[/U]

During the weekend, the servers of Huge Bang Bang will remain accessible for free. The whole community present on the official Discord of the game awaits you therefore for two days of fun and competition :
https://discord.gg/TvzqrdS

Patch note EA 1.0.5



-Correction of a bug preventing the connection of several clients simultaneously in the lobby

-Addition of the possibility to leave a session in progress

-Optimization of the launch of group games

-Added solo mode

-Suspension of 4v4

Server maintenance

After the problem to create a character, the servers are closed until tomorrow. Please excuse us for this inconvenience !

Bugs fix

- Fix tutorial

- Fix loading Pirate's Den

- Fix end game rewards

- English translation