You had a sneek peek last week of all the changes done in Huge Enemy. But there is more!
As a reminder, after two months of analysis and development we were happy to deliver an enhanced version of Huge Enemy - Worldbreakers.
Following are the main new features:
- The concept has been rebuild from the ground, only one stick to move your ship and a button to shoot backward/forward.
- No more crosshair, the targets in the background are now locked automatically.
- Of course we kept the Dodge, Payback and Megaweapon actions. Still worth a try!
- Full control gamepad either ingame and in the user interface.
- More balanced challenge in both easy and hard mode. Casual and hardcore gamers will definitely fill their need!
We have also released the full OST for the occasion, by our composer Sebastien Navarro!
Enjoy more than two hours of music.
22 tracks of varied style like rock, ambient, jazz, electronic and even classical!
Have fun on this epic journey!
More information about the changes:
New interface mechanics
-Use Dpad or Arrows on keyboard to select and modifiy anything faster.
-With gamepad you do not need to pinpoint the option anymore.
No more Crosshair, No more Twinsticks
-You can now firing your weapons in front and behind you when you want.
Easy and Hard mode
-The difficulties have been rethought to match casual and pro gamer.
-Hard mode unlock more enemies and bosses to match the firepower you get in easy mode.
-The number of enemies per screen have been balanced.
Gamepad controls
-The gamepad commands have been rethought from scratch to give you a better gaming experience.
Life points
-Life points in easy mode have been multiplied by 2.
Damage Layover
-When you are hit, a bloody frame appear on screen only when your life have 3 life points left.
Payback Attack
-A better control have been updated for gamepad and keyboard.
Depth Bosses
-The firing system use now autotarget this way you can focus on your gameplay.
Reshield
-On a boss fight reshield will target atomaticaly the first boss in front of you.