Human Farm cover
Human Farm screenshot
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Human Farm

Mercyful Fest



Yello.

Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Rolling demands your support. So just hit the button, check the demo, add the game to your wishlist or just go to sleep.

https://store.steampowered.com/app/1066740/Mercyful_Flames_The_Witches/

01-2024



Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones.

Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to emerge from Early Access in full glory. If you don't know what I'm talking about, it means it's about money. There can only be two premieres, and only twice you get a chance for visibility, which can provide decent earnings. That's why we're waiting for synchronization. With what? I won't say it because of the NDA and because it's a surprise.

Booze Masters: Freezing Moonshine is already fully released, but it will be even more complete. In a few days we will release a patch that will improve various fucked up attractions, such as clumsy jumping, half-baked cutscenes or unfunny dialogues. JOKE, we won't correct the last one issue, because we love you precisely because we can make fun of you. And love is the most important thing. Top1. Right after the money from Priest.

Your Principal is waiting until I have the processing capacity to finish the cutscenes. There isn't as much to do as in previous games, but for now I want to finish another project. The one from the next paragraph.

Mercyful Flames: The Witches is the closest to release. The fresh, fragrant, bugged demo is already prepared and is just waiting for the official announcement of the premiere. Remember to react enthusiastically, because the game is quite sad. Welcome it with joy and encouragement.

We are porting Human Farm to Unreal Engine 5 because we can. This is a game with the greatest commercial potential, so it will be in development for many months, so that some grumpy person doesn't write a red review again because they clicked something wrong.

Smells like human, tastes like chicken

What's up,



Dear friends, do you remember the fairy tale of the three pigs hiding from the scurrying wolf? In our tale the roles are somewhat reversed. Why just a little? Because while the piglets have been given the status of persecutors, the wolf will not play the victim. That role has been given to the humans. Now the pigs are the oppressors, because, as the saying goes: where there's meat, there's a party!

In that case, where do you get these humans for slaughter? Where do they hide, how do you hunt them and how do you choose the perfect, juiciest one? Today I'm going to give you some real treats that will put all your doubts to rest. After all, everyone has been dreaming of their own professional butchery since piglethood.



Little human, little human let me in


Every young piglet wonders where the meat comes from. From a young age, they hear legends of bloodthirsty humans lurking in the depths of the surrounding waters. There is some truth to this, as the goons are fished out of the river. However, most of them are not dangerous beasts, but rather silly creatures, and it takes some effort to pull one out. But what's not to be done for juicy legs for dinner, right?


Tasty meat is key


It is not at all necessary to eat a captured individual immediately. You can enslave it, stuff it full of antibiotics and hope it reproduces. Before we move on to choosing the right breeder, you need to know which humans are the tastiest. The answer is simple: those that are well cared for and well fed; after all, no one wants to eat just the skin alone (although the skin properly fried is really delicious). Well-bred ones are easier to handle, the meat just falls off the bone on its own! There is just one small problem: space on the farm is limited.


Build a slaughter empire


At this point you should ask yourself if you are able to dedicate your entire pig life to becoming the number one butcher in the area. What type of farming will you choose? Will you opt for the convenience of cage farming and go mass production? Or will you go for the juicy free-range humans? The choice is yours, but remember - quality and splendour count. After all, you want to be better than the hated neighbour who drives the latest BMW to pick up hot dogs from the Welmart.

The life of a butcher is not a bed of roses. Especially the lack of opposable thumbs can be a bit of a handicap. But nothing is impossible for pigs, especially when we are driven by the desire to take revenge on a vicious neighbour. So get to work, humans will not skin themselves!

Enjoy your meal, oink oink.





Priest Master



Hello, fanatics.

I would like to announce that we are working on a bridge between Priest Simulator and Booze Master. This means that as soon as we're done with the former and before the release of the latter, you're gonna experience a short winter adventure, meeting characters you already know. It's gonna be something like Heavy Duty, but more unique. You will be able to experience the adventure together with Quella, Jerry and Mortimer. We will officially announce the game when we have a Steam page prepared. Ahoy!

Crowd Psychology

Dear Tasty Folks,



We discovered one thing that everyone knows about. Don't think it's a cross-promo, I just want to introduce you to the thought process.



We recently released Priest Simulator, and Booze Master is now closest to the premiere. The games were developed in parallel, but there was still some difference in quality between them. Sure, we operate on completely different mechanics, although I assess their attractiveness similarly. The problem was that, up to a point, even the underdeveloped features in Priest Simulator were more fun than the pimped-out mechanics in Booze Master. And this dissonance troubled us for months, until at some point, as planned, we implemented a "big detail". Random NPCs.

Let's be clear, if these blunt AIs didn't come into the game, the Booze Master core wouldn't suffer at all. This is just a gimmick, an aesthetic pinch of powdered sugar, but it takes the game's taste to a whole new level. While most of the role of random NPCs comes down to wandering around the village mindlessly and uttering ridiculous taunts, the illusion is persuasive enough to make us believe that we are producing alcohol for living people. The 3D village got the third dimension.

With this knowledge we approach Human Farm. Expect a living town. Not only pigs, cows, dogs and snakes. It will be the greatest fur celebration in the history of video games. Keep hating me if we don't get it.


Oink, oink!


Why is it hard?



Hey Fuzz, you awake?

You wonder why it's taking so long to finish the development of Human Farm. The short answer is: because it's hard. Here goes the long one:

It's not a sadist simulator. If you're expecting to play as a butcher and having fun while making bloodbath out of innocent creatures, you're in the wrong place. I assume most of us wouldn't be able to endure hours of such literal bestiality. We believe torturing animals is bad, and not fun at all.

It's hard to make a decent, full-fledged game with a rich plot and voice actors, and gameplay-wise force players to execute terrible behaviours. It's not a movie, you can't just watch. You, the player, are responsible for the course of events. I'm sure it would be easier if we changed the graphics and the story to be more abstract and ribald, but we took on the challenge of making a relatively realistic presentation.

We don't want to deliver cheap thrills, the game is supposed to deliver a dark, poignant experience. We've all agreed we want to have to tell a story about a bloody human farm. The trick is to have a good balance between a gloomy theme and the joy of playing. We do not want to diminish the seriousness of the topic by reducing game to an interactive joke.

It's not easy to make a game about you being bad.

Fresh Meat



Yo.

Recently, we have beaten two games whose subject matter is quite similar to ours. Both are about running a pathological restaurant, but it is interesting that they differ in terms of their approach to gameplay.

Ravenous Devils has a mobile game feeling. It's an almost self-fulfilling mechanism that only requires our lazy clicking. Simply speaking, the game is a cookie clicker in the aesthetics of This War of Mine. We are actually relying on the same loop all the time and progression is increasing the amount of what we got in the beginning. It is like ambient / trance music. Beauty lies in the comfort of a safe routine. Relaxing.

Happy's Humble Burger Farm is an economic and arcade game. I don't want to spoil it, but I'll do it anyway: the creators make fun of the loop that they promised at the beginning of the game. It would seem that we are getting an extremely fucked up experiment, as if the production of the game about running restaurant was entrusted to a mad scientist who all his life dreamed of making a boomer shooter. But the truth is, the man behind has a good head on his shoulders. HHBF is carefully thought out and made, all the seemingly dingy elements combine into a perfectly working mechanism that forces you to demonstrate your time management and keyboard skills. Demanding.

And now we find ourselves trying to get both of these things in Human Farm. But maybe unnecessarily, maybe it is not possible at all. What do you expect?

BTW I don't know if I can paste link to Steam pages. The post may be treated as an add, I won't take that risk. Please type the titles yourself, if you haven't checked them out yet.

EDIT: Fuck it. Here you go.

https://store.steampowered.com/app/1615290/Ravenous_Devils/
https://store.steampowered.com/app/1433340/Happys_Humble_Burger_Farm/

400 of You



Hey, thanks for following. There are 400 sick people in the party now. We've made a poster for you in the French New Wave style.

Nostramadus is the character in Priest Simulator, Human Farm, Mercyful Flames, and Your Principal. This gentleman is our little tribute to the French culture that we soak up with from time to time. He had Serge Gainsbourg's face for a while, but we think we'd be breaking the law. A poison frog trapped in a glass ball does not threaten anyone.

More!

Pharmacy



Without decent antibiotics and hormones, there's no good lunch.

The farm can be fun. We feed our pets with delicious food and medicine. Animals greedily swallow whatever we throw into their trough. They never want to starve, for some incomprehensible reason they care about life. The clean, pink, membrane-free breast on your plate requires a healthy approach first. That would be injections of brine and whatever the beloved chemists might think of.



It's good that we have a pharmacy in town. Whatever kind of dirt we grow in our slaughterhouse, there will always be the right specifics to distort reality.

Well, now we are working on the institution of a pharmacy. Both graphically and mechanically. Maybe something will come of it.

Furry Coming Out



Overall, I don't have much to say, but the news is full-fledged. Maybe I have not expressed myself clearly last time: the town of Human Farm will be inhabited not only by pigs and people. For example, here in the picture you can see a dog and a beetle.



Therefore there is a chance we will be able to satisfy your furry fantasies, you hairy vipers. Now, when I'm writing this, I just realized there is hype on bats recently. If we put a humanoid bat in our game, it'll be called Manbat. You get it guys??? ːsteamfacepalmː