Human Simulator cover
Human Simulator screenshot
Genre: Simulator, Indie

Human Simulator

Human Simulator Major Update and Language Pack - Now Available



Hi everyone,

Human Simulator’s first big update is now available, completely free for anyone who owns the game.

The Major Update and Language Pack brings 6 languages to Human Simulator as well as some new content to help round out the gameplay, and also has a few bug fixes and a major rendering overhaul!

Most of the changes focus on improving the game’s performance and bringing Human Simulator to our international fans, with a few nifty bits of new content, but for a more in-depth look check out the full changelog below!

NOTE: For those of you are intending to play on a 4k monitor, the game may experience some framerate issues if you are running an older graphics card. This can be solved by setting the resolution down to something closer to 1920 x 1080 in the in-game settings tab.

Thanks for your continued support, and Merry Christmas and Best Wishes from all of us here at Lyre Lyre Studios!

-Love, The Devs



FULL CHANGELOG (*SPOILERS*):

GENERAL:
-The game is now running on Unity’s Universal Rendering Pipeline
-Updated the majority of 3D and 2D assets to improve overall asset quality
-Added the Checkpoint System to Crane, Security and Nuclear levels – The player will now checkpoint at certain questions and be able to return to these questions if they fail rather than having to restart the level.
-Major lighting overhaul to all levels
-Framerate has been capped at 120fps (for stability)
-Added HBAO to handle the URP’s Ambient Occlusion
-Added/updated 3 new radio stations for 101.1, 104.3 and 107.5
-Modified how the radio operates in levels – the radio station is now chosen in the Menu level by the player, and the radio now turns on and off on that station instead of cycling through all stations
-Added Background Music to levels, as well as added a BGM slider to the Audio Tab in the Pause Menu to control volume
-Added 3 new achievements
-Added ‘Head-Turning’ instructions for most levels to help players having trouble with Yes/No questions

MENU:
-Added Hugh’s Journal to the Menu Level, as a thank you to many of the people in the content creation industry who helped support the game and get Human Simulator in front of millions of people!
-Added a new trophy to the Menu Level – The Tardis, which is the reward for beating all the hard mode challenge times. This trophy now unlocks an additional secret level.
-Added the secret ‘GameJam’ Level to the game – This is the original level which was built as the precursor to Human Simulator, and is in its original form (bugs and all)
-Added Hugh’s Radio UI in Menu Level – when using the radio a new piece of UI will display explaining how the radio works
-Added Turbo Mode in the Video Options (which increases render scale) – disabled by default as it can cause framerate to drop
-Added BGM audio slider in the Options Audio Tab
-Added floating UI over certain objects to help identify them
-Updated Credits
-Updated Open Eye Sequence UI
-Updated Challenge Time target times
-Updated the Mystery Radio track to be clearer and easier to understand
-Sped up Spaceship Door Opening Sequence and reduced Spaceship Sequence time length

TUTORIAL:
-Added Tape Recorder question tracker for ‘Mindless Repetition Mode’

INTERVIEW:
-Added new dialogue/selection options to several questions – Hugh can now select from multiple options when answering many of the questions, and silence/no answer is also acceptable for some questions.
-Added funny secretary phone calls, which can be accessed if the player selects the desktop phone when it rings

CRANE:
-Changed light green crate colour to orange to avoid player confusion
-Added blimp
-Added distant second dock
-Updated water shader
-Updated inspector physics
-Billboard image updated and billboard now turns
-Modified explosive canister colliders – canisters now explode more reliably

SECURITY:
-Added physics to coffee cup – players and objects can now interact with the coffee cup
-Added locking cap to pepper spray – cap is closed when pepper spray is not allowed and opens when pepper spray can be deployed
-Fixed/unfixed player’s hands – they now break even worse than before and the physics system on grabbable objects freaks out
-Modified Baton Hit UI to more accurately show the method of hitting the choking woman’s back

NUCLEAR:
-Added a Yes/No question to skip the console tutorial questions – Players can now choose whether they want to be walked through the console or not
-Added a Self Destruct button and Self Destruct Sequence to the console
-Added a series of UI which serve as a Distance Tracker to the chase scene
-Added a new hint to Loading Hint System to inform players of how the Nuclear Console Systems work – if the player fails the nuclear level due to a reactor explosion, this hint will likely display next time they load
-Updated window, radiation wave, radiation wall and X-Rod shaders
-Updated chase scene windows to now show reflections
-Updated the Sticky Note on the console – It is now bigger and brighter
-Updated the RUN and Get Ready UI in the chase scene
-Sped up crane movement and rod deployment speed
-Can now pick up retinal scanner without having to wait for the animation to complete