Humankind cover
Humankind screenshot
PC Mac PS4 XONE Stadia Steam Epic
Genre: Strategy, Turn-based strategy (TBS)

Humankind

[1.0.26.4449] "George Sand Update Patch 1" Version Notes

CHANGES & ADDITIONS

  • Added a rework of the Tutorial Videos "Best Friends Forever", "Best Enemies Forever" and "Break the Wall".
  • Added -25% Attach cost for Camp and -25% Absorb cost to the Russian Legacy Trait.
  • Changed the difficulty of the first game when launching Humanking for the first time, for the "Advanced" choice, to "Town" difficulty.
  • Added a different name for Independent People that are Liberated instead of Rebels.


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

  • Fixed an issue where the Strengths were displayed under the player's Avatar in the Diplomacy Screen.
  • Fixed an issue where sometimes Spawn Point were missing in Cities.


OTHER FIXES

  • Fixed an issue that occured on Squadrons when multiple Nuclear Missiles were launched.
  • Fixed an issue where an incorrect failure flag was displayed when using the Expansionist ability just after the "Non-aggression Pact" Treaty.
  • Fixed an issue that occured when razing a City that had Aerodrome in it's Territory.
  • Fixed an issue where "Raze a District" action did not have a construction time listed.
  • Fixed an issue where "Raze a District" action was executed when buying out a District.
  • Fixed an issue where the Outlaw Status was applied when the Ransack target was an Independent People Outpost, Lair or Sanctuary.
  • Fixed an issue that occured when razing an administrative center while the City would build a District in this Territory.
  • Fixed an issue that occured when changing the colorblind settings.

George Sand Update Out Now

Hey everyone! 


Just in time for our studio anniversary this week, we've got a new Humankind Update for you! Some of you have already been trying it, but if you haven't heard about the George Sand Update yet, here are some highlights (full list at the bottom): 
  • Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked
  • Added a Dev Mode Menu: To help modders test their creations, we have added a dev mode tool (see below on how to use it)
  • Non-Exclusive Cultures Option: A new game setup option to allow more than one empire to play the same culture
  • More Map Generation Options: Map Ratio, Natural Wonder Density, and Independent People Density
  • New and Rebalanced AI personas: We've added over a dozen new personas for you to play against
  • Buffed Transcendence: Sticking to your culture will now also give you a permanent bonus based on your affinity
  • Updated the official Endless Mod: The Endless Mod has been updated for compatibility with the Sand Update (available on the Steam Workshop
  • Various Other Improvements and Fixes: Find the full list at the end of this post 



The Dev Mode Tools: Modding Made a Little Easier



While we are sure that many of you will like the rebalanced cultures, new avatars, and other improvements, we want to take a moment to highlight the Dev Mode Tools and what they can do. They are primarily intended as a way for modders to be able to quickly test their creations, but they can also be useful if you want to create a scenario of your own, or maybe just craft the perfect screenshot. 
  • Set Starting Era and Culture: With dev mode enabled, you can select the era in which to start the game from a dropdown at the top of the lobby screen, and you can pick cultures in the detail window of each player. (Note that the game is not balanced around starting in a later era.) 
  • Spawn, damage, or destroy units: You can use the “military cheats” window to create units, damage them, give them XP, or destroy them 
  • Unlock Techs and Civics: You can use the ScenarioEditor window to unlock/enact both technologies and civics for any empire, or do this for the current empire using the CivicsUtils and TechnologyUtils windows 
  • Create and modify cities: In the settlement tab of the ScenariorEditor, you can create outposts, cities, and districts, and add or remove infrastructure 
  • Reveal the map: You can reveal the whole map in the GameInfo window or use the ScenarioEditor window to reveal specific areas 
  • Set Money/Influence stock: In the ScenarioEditor window, you can set the current Money and Influence stock of any empire 
  • Switch Player Perspective: Use the GameInfo window to switch to control any of the major empires to make changes to any empire you want 
  • Spawn Independent People: You can spawn Independent people or animals using the ScenarioEditor 




As you can see, you have quite a few options with these tools, but you will need to enable them first. Open the properties of the game on Steam and add “--allowmodtools” to the Launch Options. With this launch parameter, you will be able to access the dev mode tools in game by pressing Shift+F1 and pin any of the windows by clicking on the P in the top right. 

However, please note that multiplayer will be unavailable with the Dev Mode Tools enabled. 




Have fun with the George Sand Update and the powerful new tools! 



[1.0.26.4437] "George Sand Update" - Version Notes


CHANGES & ADDITIONS 


  • Added the possibility to access a Dev Mode version through a Command Line, giving access to a Dev Mode Menu (Shift F1 Menu) and the ability to choose your starting Era. 
  • Added an option to use non-exclusive Cultures during a game. 
  • Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occurring bug more easily. 
  • Added new stackable Neolithic Legacy Traits, one for each Era Star. 
  • Added new AI Personas to play against. 
  • Balanced existing AI Personas Difficulty Level, Strengths & Bias. 
  • Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby. 
  • Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level. 
  • Added all new and a few existing AI Personas as Avatar Preset. 
  • Added all Influencers Avatars as Avatar Preset. 
  • Added access to some Community Scenarios through the Main Menu, Scenarios section. Currently rebalanced versions of Roma Vincit Omnia, Flint and Steel, and Against the Odds are available.
  • Added the possibility to buy more things with Influence in Outposts, such as Train Stations and Airports. 
  • Added a "Buy All" button for Resources. 
  • Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus. 
  • Added an adjacency bonus on Holy Sites. 
  • Added a warning on a City pin when a Construction Queue is blocked. 
  • Added the automatic movement of the victorious Army to the center of the conquered City. 
  • Added an improvement that allows to load a save made with an inactive but owned DLC. 
  • Added an option to Raze a Main Plaza or a District. 
  • Added an option to remove Infrastructures. 
  • Added an improvement to ignore Train Stations and Airports in placement suggestion. 
  • Added a new icon for the Cultural Entente Embassy Agreement. 
  • Added a setting option to setup the density of Natural Wonders on the map. 
  • Added a setting option to change the map ratio. 
  • Added a setting option to change the spawn density of Independent People. 
  • Added the Endless Mod to Steam Workshop, as well as fixing compatibility issues. 
  • Added a new Main Menu background illustration. 
  • Balanced a lot of different Cultures from all previous DLCs and base game. 
  • Balanced the Transcendence Legacy Traits to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus. 
  • Balanced the Harappans Legacy Trait food bonus to only apply on dry grass tiles. 

FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) 


  • Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them. 
  • Fixed an issue where claimed island territories displayed a 0% influence. 
  • Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold. 
  • Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore. 
  • Fixed an issue where the End Turn was blocked because of an unskippable mandatory action on an Army movement. 
  • Fixed an issue where Liberating a City that has a Paper deposit caused a Pending Turn. 
  • Fixed an issue where Ransacking Satellites' and Space Exploration's Shared projects didn't cancel the construction. 
  • Fixed an issue where Iron Deposits could not be accessed with the Power Investor ability. 
  • Fixed an issue where Agreement was available with an enemy vassal if an agreement has been sent just before becoming a vassal. 
  • Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown. 
  • Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its Zone of Control once the Player took the territory. 
  • Fixed an issue where often the Close button was missing in the Empire screen. 
  • Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts. 
  • Fixed an issue where the Thermonuclear weapons did not unlock the Bring The Heat deed. 
  • Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview. 
  • Fixed an issue where a session of a player ends just one turn after the player has reached Era VI. 
  • Fixed an issue where there was no loot when the Unit you finish a battle with dies even if there are other Units left alive. 

OTHER FIXES 


  • Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection. 
  • Fixed an issue where an exception error was generated when a Multiplayer Client attacked another empires City when a few seconds were left on the End Turn timer. 
  • Fixed an issue where a Cultured Land deed is not unlocked when influencing an entire continent. 
  • Fixed an issue that occurred when attempting to refresh the persona collection while having no internet connection. 
  • Fixed an issue where Decorations and Symbols are missing from Multiplayer. 
  • Fixed an issue where the applied functionality of the Trade Insurance and Worldwide Exchanges empire unlocks is unclear to the users. 
  • Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes. 
  • Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empires they have a 2nd tier Treaty with. 
  • Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information. 
  • Fixed an issue where the Trade view's International Trade window doesn't correctly update when loading saves. 
  • Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2. 
  • Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire. 
  • Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view. 
  • Fixed an issue where Temporary cities' Status are not applied on their last turn. 
  • Fixed an issue where the game doesn't remember player settings for World Generation. 
  • Fixed an issue where Stability from Units only applies after moving. 
  • Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view. 
  • Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People. 
  • Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait. 
  • Fixed an issue where Manufactories build condition mention counting the number of "Deposits" when it was counting "Access". 
  • Fixed an issue where unexpected visual appears on Porcelain deposit when building an extractor. 
  • Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0. 
  • Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles. 
  • Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses. 
  • Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle. 
  • Fixed an issue where Faulua's sail becomes invisible depending of its orientation. 
  • Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo". 
  • Fixed an issue where Transcendence bonus was unclear. 
  • Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder. 
  • Fixed an issue where the Public Ceremonies tooltip status was not localized. 
  • Fixed an issue where the winning siege Army didn't teleport to the city center after an instant resolve. 
  • Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing. 
  • Fixed an issue where an error on Razing District prevented it from downgrading to Ruins. 
  • Fixed an issue where you could assimilate an Independent People while your Main Plaza was under Siege. 
  • Fixed an issue where the Diplomat Transcendence bonus was reducing the Leverage action cost by less than 5%. 
  • Fixed an issue where the Avatar Presets of Influencers and Historical figures were editable. 
  • Balanced the gains on the Hunter and Growth Neolithic Era Star events. 
  • Fixed an issue where all folders in the mod.io folder were not fully removed when deleting mods. 




Get Involved!


For the latest news and announcements, don't forget to visit our official social channels.

Steam Community Discord Twitter TikTok
G2G Instagram

[1.0.26.4437] "George Sand Update" - Version Notes

CHANGES & ADDITIONS


  • Added the possibility to access a Dev Mode version (F1 Menu), and the ability to chose your starting Era, through a Command Line.
  • Added an option to use non-exclusive Cultures during a game.
  • Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily.
  • Added new stackable Neolithic Legacy Traits, one for each Era Star.
  • Added new AI Personas to play against.
  • Balanced existing AI Personas Difficulty Level, Strengths & Bias.
  • Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby.
  • Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level.
  • Added all new and a few existing AI Personas as Avatar Preset.
  • Added all Influencers Avatars as Avatar Preset.
  • Added access to Community Scenarios through the Main Menu, Scenarios section.
  • Added the possibility to buy more things with Influence in Outposts, such as Train Stations and Airports.
  • Added a "Buy All" button for Luxury Resources.
  • Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus.
  • Added an adjacency bonus on Holy Sites.
  • Added a warning on a City pin when a Construction Queue is blocked.
  • Added the automatic movement of the victorious Army in the center of the conquered City.
  • Added an improvement that allows to load a save made with an inactive but owned DLC.
  • Added an option to Raze a Main Plaza or a District.
  • Added an option to remove Infrastructures.
  • Added an improvement to ignore Train Stations and Airports in placement suggestion.
  • Added a new icon for the Cultural Entente Embassy Agreement.
  • Added a setting option to setup the density of Natural Wonders on the map.
  • Added a setting option to change the map ratio.
  • Added a setting option to change the spawn density of Independent People.
  • Added the Endless Mod to Steam Workshop, as well as fixing compatibility issues.
  • Added a new Main Menu background illustration.
  • Balanced a lot of different Cultures from all previous DLCs and Tentpole game.
  • Balanced the Transcendence Legacy Traits to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus.
  • Balanced the Harappans Legacy Trait food bonus to only apply on dry grass tiles.


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)


  • Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them.
  • Fixed an issue where claimed island territories displayed a 0% influence.
  • Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold.
  • Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore.
  • Fixed an issue where the End Turn was blocked because of an unskippable mandatory action on a Army movement.
  • Fixed an issue where Liberating a City that has a Paper deposit cause a Pending Turn.
  • Fixed an issue where Ransacking Satellites's and Space Exploration's Shared projects didn't cancel the construction.
  • Fixed an issue where Iron Deposits could not be accessed with the Power Investor ability.
  • Fixed an issue where Agreement were available with an enemy vassal if an agreement has been sent just before becoming a vassal.
  • Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown.
  • Fixed an issue where in a certain case a Cyclopean Fortress that was belonging to an enemy can keep its ZoC once the Player took the territory.
  • Fixed an issue where often the Close button was missing in the Empire screen.
  • Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts.
  • Fixed an issue where the Thermonuclear weapons did not unlock the Bring The Heat deed.
  • Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview.
  • Fixed an issue where a session of a player ends just one turn after the player has reach Era VI.
  • Fixed an issue where there were no loot when the Unit you finish a battle with dies even if there are other Units left alive.


OTHER FIXES


  • Fixed an issue where a save game that was started with the DLC-content cannot be loaded without an internet connection.
  • Fixed an issue where an exception error was generated when a Client attacked another empires City when a few seconds were left on the End Turn timer.
  • Fixed an issue where a Cultured Land deed is not unlocked when influencing an entire continent.
  • Fixed an issue that occured when attempting to refresh the persona collection while having no internet connection.
  • Fixed an issue where Decorations and Symbols are missing from Multiplayer.
  • Fixed an issue where the applied functionality of the Trade Insurance and WorldWide Exchanges empire unlocks is unclear to the users.
  • Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes.
  • Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empire they have a 2nd tier Treaty with.
  • Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information.
  • Fixed an issue where Trade view's International Trade window doesn't correctly update when loading saves.
  • Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2.
  • Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire.
  • Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view.
  • Fixed an issue where Temporary cities' Status are not applied on their last turn.
  • Fixed an issue where the game doesn't remember player settings for World Generation.
  • Fixed an issue where Stability from Units only applies after moving.
  • Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view.
  • Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People.
  • Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait.
  • Fixed an issue where Manufacturies build condition mention counting the number of "Deposits" when it was counting "Access".
  • Fixed an issue where unexpected visual appears on Porcelain deposit when building an extractor.
  • Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0.
  • Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles.
  • Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses.
  • Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle.
  • Fixed an issue where Faulua's sail becomes invisible depending of its orientation.
  • Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo".
  • Fixed an issue where Transcendence bonus was unclear.
  • Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder.
  • Fixed an issue where the Public Ceremonies tooltip status where not localized.
  • Fixed an issue where the winning siege Army didn't teleported to the city center after an instant resolve.
  • Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing.
  • Fixed an issue where an error on Razing District prevented it from downgrading to Ruins.
  • Fixed an issue where you could assimilate an Independent People while your Main Plaza was under Siege.
  • Fixed an issue where the Diplomat Transcendence bonus was reducing the Leverage action cost by less than 5%.
  • Fixed an issue where the Avatar Presets of Influencers and Historical figures where editable.
  • Balanced the gains on the Hunter and Growth Neolithic Era Star events.
  • Fixed an issue where all folders in the mod.io folder where not fully remove when deleting mods.

Amplified 2024 - Save the Date!

Hey everyone!

It is January, which means that apart from the arrival of the "Three Wise Men", it is time to celebrate our Studio Anniversary. It has already been 13 years since the beginning of this wonderful adventure (more concretely the 21st of January).



Amplified 2024



For any newcomers, Amplified is a moment each year where we celebrate with our community, which usually means freebies, promotions, streams, game updates, news and more!

Here is the Schedule of the event
  • When -> Thursday 18th and Friday 19th of January
  • Where -> https://www.twitch.tv/amplitudestudios



What you can expect?



On Endless Dungeon we will be having some members of the team that will be explaining all the details about the next update (that will add new elements to the game). Perhaps a couple more surprises, but I won't spoil them all.

During the following day (19th) we will have a lot of different things, we will be re-visiting Endless Legend as this year will be the 10th Anniversary after the release of the game, and we will be discussing the public Beta we have on Endless Space 2 (in case you missed it) and we will also be talking about George Sand Update on Humankind.


And before we forget about it, as with the previous year, we will be having some challenges for the entire community (people will participate automatically when playing our games) that will unlock rewards for everyone.




I should stop giving more details so we don't spoil the surprises for you :)
See you next week!

Have a nice day ^-^



Get Involved!


For the latest news and announcements, don't forget to visit our official social channels.

Steam Community Discord Twitter TikTok
G2G Instagram

George Sand Beta

Hello everyone! 


We've got some cool news for you today, as we have a preview of the next update, and it's playable right now. With the George Sand Update, arriving in January, we want to give you more ways to customize your experience, from new map settings and personas to non-exclusive cultures and debug tools for our diligent modders.

So, what have we got for you? 
  • Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked 
  • Added a Debug Menu: To help modders test their creations, we have added a debug tool (see below on how to use it) 
  • Non-Exclusive Cultures Option: A new game setup option to allow more than one empire to play the same culture 
  • More Map Generation Options: Map Ratio, Natural Wonder Density, and Independent People Density 
  • New and Rebalanced AI personas: We’ve added over a dozen new personas for you to play against 
  • Buffed Transcendence: Sticking to your culture will now also give you a permanent bonus based on your affinity 
  • Various Other Improvements and Fixes: Find the full list at the end of this post 

 
So, how can you try this Update right now? Just open the properties of the game in your Steam library, go to the betas tab, and select the update_preview branch. Steam should then download the beta version of this update. (If it does not, try restarting Steam or verifying the integrity of the game files.) 

If you’re a modder, want to create specific situations or scenarios, or maybe just want to prepare some nice screenshots, you might want to try the debug tools as well. To do so, you need to open the properties of the game and add the “--allowmodtools” launch option. With this enabled, you can access a debug menu by pressing Shift+F1, and select starting era and cultures during game setup. 





Have fun with the beta and let us know what you think! 

Get Involved!


For the latest news and announcements, don't forget to visit our official social channels.

Steam Community Discord Twitter TikTok
G2G Instagram


[1.0.26.4406] "George Sand Update" - Version Notes 

CHANGES & ADDITIONS 
  • Added the possibility to access a version of our Debug Menu, and the ability to chose your starting Era, through a Command Line. 
  • Added access to some Community Scenarios through the Main Menu instead of downloading a save from Games2Gether. 
  • Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occuring bug more easily. 
  • Added new stackable Neolithic Legacy Traits, one for each Era Star. 
  • Added new AI Personas to play against. 
  • Balanced existing AI Personas Difficulty Levels, Strengths & Biases. 
  • Added a new difficulty level for AI Personas, as well as a feedback of that difficulty in the lobby. 
  • Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level. 
  • Added all new and existing AI Personas as Avatar Preset (exception of Victor Hugo and Lucy). 
  • Added the possibility to buy more things with Influence in Outposts such as Train Stations and Airports. 
  • Added an option to use non-exclusive Cultures during a game, meaning no more Culture rush. 
  • Added a "Buy All" button for Luxury Resources. 
  • Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus. 
  • Added adjacency bonus on Holy Sites. 
  • Added a warning on a City pin when a Construction Queue is blocked. 
  • Added the automatic move of the victorious Army in the center of the conquered City. 
  • Added an improvement that allows to load a save made with an inactive but owned DLC. 
  • Added an option to Raze a City. 
  • Added an option to remove specific Districts. 
  • Added an option to remove Infrastructures. 
  • Added an improvement to ignore Train Stations and Airports in placement suggestion. 
  • Added a new icon for the Cultural Entente Embassy Agreement. 
  • Added a setting option to setup the density of Natural Wonders on the map. 
  • Added a setting option to change the map ratio. 
  • Added a setting option to change the spawn density of Independent People. 
  • Added a new Outgame View. 
  • Balanced a lot of different Cultures form all previous DLCs and Tentpole game. 
  • Balanced the Transcendence Legacy Trait to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus. 
  • Made Microbiolgy technology a prerequisite for Research Institute technology. 
  • Changed some era 5 tech position in the tech tree. 
  • Religious quarter: give a +1 FIMS bonus on basic FIMS districts, and reduced faith bonus to +2 


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) 
  • Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them. 
  • Fixed an issue where claimed island territories displayed a 0% influence. 
  • Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold. 
  • Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore. 
  • Fixed an issue where the End Turn was blocked because of an unskipable mandatory action on a Army movement. 
  • Fixed an issue where Liberating a City that has a Paper deposit cause a Pending Turn. 
  • Fixed an issue where Ransacking Satelites's and Space Exploration's Shared projects didn't cancel the construction. 
  • Fixed an issue where we were unable to access an Iron Resource with the Power Investor. 
  • Fixed an issue where Agreements were available with an enemy vassal if an agreement has been sent just before becoming a vassal. 
  • Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown. 
  • Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its ZoC once the Player took the territory. 
  • Fixed an issue where often the Close button was missing in the Empire screen. 
  • Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts. 
  • Fixed an issue where Thermonuclear weapons did not unlock the Bring The Heat deed. 
  • Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview. 
  • Fixed an issue where a session of a player ends just one turn after the player has reach Era VI. 
  • Fixed an issue where there were no loot when the Unit you finish a battle with dies even if there are other Units left alive. 


OTHER FIXES 
  • Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection. 
  • Fixed an issue where an exception error was generated when a Client attacked another empires City when a few seconds were left on the End Turn timer. 
  • Fixed an issue where the Cultured Land deed is not unlocked when influencing an entire continent. 
  • Fixed an issue that occured when attempting to refresh the persona collection while having no internet connection. 
  • Fixed an issue where Decorations and Symbols are missing from Multiplayer. 
  • Fixed an issue where the applied functionality of the Trade Insurance and WorldWide Exchanges empire unlocks is unclear to the users. 
  • Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes. 
  • Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empire they have a 2nd tier Treaty with. 
  • Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information. 
  • Fixed an issue where Trade view's International Trade window doesn't correctly update when loading saves. 
  • Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2. 
  • Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire. 
  • Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view. 
  • Fixed an issue where Temporary cities' Status are not applied on their last turn. 
  • Fixed an issue where the game doesn't remember player settings for World Generation. 
  • [Mods] Fixed an issue where overriding a localization key reset the search result in the localization database. 
  • Fixed an issue where Stability from Units only applies after moving. 
  • Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view. 
  • Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People. 
  • Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait. 
  • Fixed an issue where manufacture's build condition mention counting the number of "Deposits" while it's counting "Access". 
  • Fixed an issue where unexpected visuals appear on Porcelain deposit when building an extractor. 
  • Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0. 
  • Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles. 
  • Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses. 
  • Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle. 
  • Fixed an issue where Faulua's sail becomes invisible depending of its orientation. 
  • Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo". 
  • Fixed an issue where Transcendance bonus was unclear. 
  • Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder. 

  

CULTURE BALANCING 

CORE 
  • Assyrian LT: Add a 100% ransack bonus. 
  • Egyptian EU: Reduce Combat Strength (-2).  
  • Harappan LT: Food bonus now only applies to dry grass 
  • Olmec EU: Reduced Combat Strength (-1). 
  • Zhou China EQ : Reduced science bonus per near mountains to +4 and added +1 influence bonus per adjacent mountains.  
  • Celtic LT: boost food bonus to +3 per farmers. 
  • Goth LT : Upped the ransack to science bonus.  
  • Mauryan EU: changed resource prerequisite (copper). 
  • Byzantine EU: Boost Combat Strength (+2). 
  • Byzantine EQ: up money bonus per horse access to +2. 
  • Teuton EU: Reduced Combat Strength (-1). 
  • Haudenosaunee EU: Boost CS (+2). 
  • Mughal EQ: Reduced industry bonus per industry workers to +1 and make religious quarter, give +2 culture and +1 faith per population. 
  • Persian: LT: reduced the industry bonus for common projects from 25% to 10%. 
  • Russian LT: add -25% outpost attachment cost 
  • Russian EQ: add +3 influence per adjacent district 
  • Russian EUEU: up CS to 48. 
  • Zulu EU: Lowered CS. 
  • American EQ : Changed extension type to science district, lowered the science bonus on garrison, apply its bonus to all garrison of the settlement.  
  • Chinese LT: up money bonus to 15%. 
  • Egyptian EQ: Add +3 science bonus per cultural wonder in settlement. 
  • Soviet EQ Luxury: Boosted the weapon luxury militia bonus from 5% to 10%. 
  • Indian LT: The money bonus only applies on capital and is up to +3%. 

AFRICA 
  • Garamantes EQ : added +2 food per adjacent rocky fields & stone fields. 
  • Nigerian EQ : +5 oil access  
  • Nigerian LT : +3 industry per farmers. 

LATAM 
  • Caralan EU : boost healing to +10. 
  • Taino LT : lowered food per territory to +3 and add +2 food on common quarters. 

Together We Rule 
  • Han Chinese EQ : add +2 science per Paper access. 
  • Bulgarian EQ : applied : +3 science +3 faith. 
  • Singaporean EQ : +1 workplace per adjacent base district. (the workplace fims is define by the fims of the distric). 

OEANIA 
  • New Zealand : lowered Legacy Trait science bonus on coastal water from +20 to +8. 


New AI PERSONAS 
  • King Arthur 
  • Salomon 
  • Tarquin the Elder 
  • Jimmu 
  • Māui  
  • Queen of Shebah 
  • Brynhildr 
  • Tomyris 
  • Khaina 
  • Arawelo 
  • Alii Ranni 
  • Kiviuq 
  • Malsumis
  • Hunor 
  • Dushyanta 
  • Shennong 
  • Nokomis 

[1.0.25.4263] "Anne Bonny Update Patch 2" Version Notes

CHANGES & ADDITIONS

  • Added Trade and Naval Combat Tutorial Videos.


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!)

  • Fixed an issue where the Resources Pin click in the Trade View was missing.
  • Fixed an issue where Artist's Studio or Academy of Arts could not be built.
  • Fixed an issue where Marae's tooltip did not mention it does not need to be attached to the main borough.
  • Fixed an issue where the Māoris culture text in the Encyclopedia was not up to date.


OTHER FIXES

  • Fixed an issue where in certain cases the Rapa Nui emblematic units may not be available.
  • Fixed an issue where the news popup did not anchor properly when the UI was reduced.
  • Fixed an issue where multiplayer content tags were automatically added without the content available in playthrough.
  • Fixed an issue where land tiles were included in naval battles.
  • Fixed an issue where Mauna Kea Observatory prerequisite did not work proprely.
  • Fixed an issue where armies were not being kicked out of a settlement once a battle finished.
  • Fixed an issue were a missing UI Mapper is displayed in a notification when picking the "Chart" choice in the event "The Shape of the Seas".
  • Fixed an issue where Empire Symbols were not sorteds.

Scenario Challenge 12: Capital Customs

Trade in Humankind has seen some significant changes in the recent Bonny Update, so now’s a great time to find the greatest traders among our players. The new upkeep costs mean you need to invest much more to keep the goods flowing, but if you play your cards right, you can still reap the rewards.



The Capital Customs Scenario Challenge



Trade has fueled relations and rivalries throughout human history, but it only flows freely if both sides feel they can benefit. That benefit doesn’t have to be equal, though, and sometimes it comes in the form of cold, hard coin. Just how much money can you make in your seat of power, and how will you optimize your profits?


How to play the scenario

[1.0.25.4236] "Anne Bonny Update Patch 1" Version Notes

Fixes

  • Fixed an issue where pending turns could occur when choosing a Tile to use the Clear Forest Army action.
  • Fixed an issue where Independent Peoples would not build regular Districts or Infrastructures.
  • Fixed an issue where Resources summary pin was missing when poaching with naval units.
  • Fixed an issue where Loss were assigned to the incorrect Empire in the Trade View when someone steal a trade node.
  • Fixed an issue where The "Hostile" filter in the Trade View would not work as described in the tooltip.
  • Fixed an issue where Sometimes, purchasing resources from an Empire was immediately canceled for unclear reasons.
  • Fixed an issue where Trade Routes disappeared when the world wrapped around.
  • Fixed an issue where Elements in the Blockages tab of the Trade view often flicker or disappear after ending turn
  • Fixed an issue where Poached resources were not displayed with a red glow in the "Their Resources" part of the Diplomatic screen
  • Fixed an issue where Incorrect wording was displayed when an enemy army was poaching one of your Trade Nodes.
  • Fixed an issue where Tier 2 Treaties with Independent People would not mention that it will stop them from being Hostile.
  • Fixed an issue where Violent Independent Peoples could ransack Trade Nodes of Empire they have a 2nd tier Treaty with.
  • Fixed an issue where Player could not click on other Empires's resource pins to open the Diplomatic Screen's Trade tab.
  • Fixed an issue where Player were urged to buy high-price units when they unlock new resources.
  • Fixed an issue where Ship of the Line CS bonus would not change the Unit's CS displayed in battle.
  • Fixed an issue where AI would tend to move its naval units that have been boarded even if it's not a good choice.
  • Fixed an issue where Trade view's International Trade window would not correctly update when loading saves.
  • Fixed an issue where Tutorial for Poaching Resources appeared on uncontested Trade Relay.
  • Fixed an issue where Pathfinding for naval transport would not account for player bonuses on sea.
  • Fixed an issue where Luxury resource trade prompt would not properly count future accesses.
  • Fixed an issue where Player may get confused when buying resources that will go through a roundhouse that is being stolen.
  • Fixed an issue where Naval-only units had unecessary Army Action displayed in the Unit panel.
  • Fixed an issue where Vassals could buy resources from third party Empires.
  • Fixed an issue where Disrupted extractors were not listed in the ongoing Disruption in the Trade view.
  • Fixed an issue where Some unit classes had no Steal Power.
  • Fixed an issue where Torpedo Vessel's Deployment specificities lead to unexpected results.
  • Fixed an issue where Terra Incognita caused fake roads and bridges to appear when settling near another Player.
  • Fixed an issue where "War Declaration Needed" popup would still appear in some cases even if diplomatic status prevents the Player from declaring War.
  • Fixed an issue where Fusion and ICBM nuclear tests preview area did not match the Wasteland generated after completion.
  • Fixed an issue where Player could not replace a regular district by an Embassy.
  • Fixed an issue where Short Supply feedback would not work correctly after ransacking an other Empire outpost that had a resources bought by the Player.
  • Fixed an issue where Tutorial for "First Tenet" appeared when the second Tenet became available.
  • Fixed an issue where Narrative Event "An Envious Eye" could trigger before the player has met any other empire.
  • Fixed an issue where Wrong Empire was displayed in the Diplomatic history when someone renounced a grievance against the Player.
  • Fixed an issue where When replacing a District that give bonuses on Districtic in other territories, the loss was incorrectly categorized.
  • Fixed an issue where Temporary FIMS bonuses on cities were not applied on their last turn.
  • Fixed an issue where UI would not account for exploited terrain when suggesting placement for new districts in some occasions.
  • Fixed an issue where Placement suggestion and construction queue would not account for districts that are already being replaced.
  • Fixed an issue where The game would not remember player settings for World Generation in some occasions.
  • Fixed an issue where World generation would allocate less Luxury Resources per territories on bigger maps.
  • Fixed an issue where Game was displayed squashed when in fullscreen and in a aspect ratio different than 16/9.
  • Fixed an issue where Zones of Controls were displayed in the Fog of War in Battle.
  • Fixed an issue where Culture traits preview could not be scrolled with the mouse wheel in the empire selection screen.
  • Fixed an issue where Lost at sea could be heavily countered by transferring units out of the army.
  • Fixed an issue where Mods and Maps were not properly detected by the "Type" filter in the Steam Workshop.


= Together We Rule Fixes

  • Fixed an issue where Agents could not use their army actions on the main borough if they were targetting a tile they're located on.


= Cultures of Latin America Fixes

  • Fixed an issue where Nazca Lines's description doesn't mention that the effect will only be applied on other EQ in the same city.


= Cultures of Oceania Fixes

  • Fixed an issue where Narrative Event "Ties that Bind" would not activate even though it should.
  • Fixed an issue where Placement Preview pin was wrong when replacing one of the Marae by an other district.

Release of Cultures of Oceania and Bonny Update

Hey everyone !


We hope you’re ready to sail to new shores, because today we are releasing the Bonny Update and the Cultures of Oceania DLC! What treasures can you expect to find in these?


Let’s start with a quick summary of the changes and additions in the Bonny Update:


  • Reworked Resources: Deposits yield more than one copy, but only a single copy is needed to begin any construction

  • Reworked Trade: Resources are now transported to your capital on internal trade routes, while international routes connect capitals

  • Poaching: Use your armies to steal resources from enemy trade routes

  • Rebalanced Naval Combat: Stronger and faster ships with new abilities

  • Caribbean Pirates Culture: Yarrrrr!

>> Full Patchnotes



That’s already quite exciting, but we also got the Cultures of Oceania DLC for you (available now on Steam, Epic Game Store, and Microsoft Store), so let’s take a closer look at the different cultures in this DLC:



Pama-Nyungan

Storied Lands


  • +3 Influence on Landmark parts
  • +5 Influence on Natural Wonders

Boomerang Throwers

  • Ranged unit: 18CS, 4 Move, 2 Range
  • Pathfinder
  • Expedition

Fish Traps

  • +2 Food
  • +2 Food per adjacent River
  • +1 Farmer Slot
  • -10 Stability
  • Can be placed anywhere
  • must be built on a river
  • districts can be built next to it


Polyneseans

Intrepid Navigators


  • Units are not damaged from being lost at sea
  • Units lost 50% maximum movement while lost at sea
  • Units gains +1 Vision Range while lost at sea

Faulua

  • Boarding Vessel, 28CS, 6 Move
  • Navigator

Marae

  • +3 Influence
  • -15 Stability per adjacent District
  • +1 Influence and +2 Faith per Marae in your empire
  • Can be placed anywhere
  • Religious District


Rapa Nui (Builder)

Makemake’s Eye


  • +1 Industry on Coastal Water
  • Applies Makemake’s Eye status to new cities: bonus industry for a few turns

Maori Tangata

  • Melee Unit, 34CS, 4 Move
  • Sapper: Bonus strength when attacking enemies behind walls

Moai

  • Can be placed anywhere
  • Religious District
  • Can be improve two times
  • Step 1: +5 Faith, +10 Food
  • Step 2: +10 Faith, +10 Food, +10 Influence
  • Step 3: +15 Faith, +15 Food, +15 Influence


Maori (Militarist)

Thicker Than Water


  • +30 Stability on cities per ongoing war
  • -5 Upkeep on units per ongoing war
  • +1 Combat Strength on units per ongoing war

Waka Taua

  • Naval Transport, 34CS, 6 Move
  • High Sea: Ignores ocean penalties
  • Rower’s Defiance: Bonus CS after moving in battles

Pa

  • +5 Food
  • +10 Fortification
  • +15 Stability
  • +2 Combat Strength on adjacent units
  • +20 Fortification on adjacent districts
  • Is a garrison
  • Districts can be built adjacent


Hawaiians

Cape of Feathers


  • +5 Influence Per Worker

Koa Warriors

  • Gunner unit, 48CS, 4 Move, 4 Range
  • Implacable

Loko Kuapa

  • +1 Food per adjacent Coastal Water
  • +15 Food per adjacent Ocean
  • -10 Stability


New Zealanders

Call of the Ocean


  • +20 Science on Coastal Water

Sailing Club

  • +10 Influence
  • +10 Stability
  • +10 Influence per adjacent Coastal Water
  • +10 Stability per Adjacent Coastal Water

Polar Base

  • +5 Influence per Researcher
  • +15 Science per adjacent Sterile Terrain
  • +1 Researcher Slot
  • -10 Stability
  • Counts as Research Quarter




In addition to these new cultures, the DLC includes four new natural wonders, two new cultures wonders, and 15 new events (and of course new additions to the soundtrack).


We hope you’ll have fun sailing to distant coasts and exploring new shores!

[1.24.4218] "Anne Bonny Update" Version Notes

ADDITION: Cultures of Oceania Content Pack

  • 6 New Cultures
  • 6 New Wonders
  • 15 New Narrative Events (including 1 cross-empire events)
  • 7 New Independant People
  • New In-Game Themed Music Tracks conposed by Arnaud Roy


ADDITION: Anne Bonny Update

  • 1 Bonus New Culture: Caribbean Pirates
  • 3 New Naval Units


MAJOR CHANGES

  • Naval Units Ranged Retaliation! Faster movement, longer ranges, greater firepower!
  • Larger Battlefields! You have more room to deploy you Units and can take advantage of the new-found mobility.
  • Internal Trade! Deepen your ecomonic relationships with other Empires, but beware of any poaching...
  • Strategic Resources requirement system! A single copy of each required resources is now enough to unlock construction, but at what cost?


CHANGES AND ADDITION FROM COMMUNITY IDEAS

  • Steam Workshop and mods setup flow improvements.
  • Modding Tool quality of life improvements, especially around versions checking.
  • Map Editor quality of life improvements, especially around Resources and Natural Wonder placement.
  • Added an option for players to rename their avatar.
  • Adapted the HUD and changed the science button to make it round (again).


BALANCING AND OTHER CHANGES

  • Nerfed the aggressiveness of the AI in Metropolis & easier levels of difficulty.
  • Improved feedbacks for players on how to assimilate Independent Peoples in decline regardless of patronage level.
  • Units: balanced the number of accesses required to built & number of accesses required to update.
  • Infrastructures: balanced the number of resources required to built, new resources bonus granted & FIMS bonus per strategic or luxury.
  • Electricity Technology: Bonus on coal accesses.
  • Power Line Technology: Bonus on aluminium accesses.
  • Nuclear Fission Technology: Bonus on uranium accesses.
  • Balanced various Upkeep costs.
  • Increased Naval Transport Units combat strength for all Eras.
  • Increased Naval Units combat strength on Pentekonter and Quadriem.
  • Reduced Naval Units combat strength on Cog, Carrack, Geobulseon, Galleass and Man O'War.
  • Cruise Missiles, Nuclear Warheads and Thermonuclear Warheads combat strength all went down from 7 points.


FIXES

  • Fixed a multiplayer desynch when specific game language was selected.
  • Fixed an issue where game was stuck on pending turn after signing the Intellignece Coalition with an AI.
  • Fixed an issue where Bombarding the main plaza during a Siege could cause a crash.
  • Fixed an issue where launching a Nuclear Missile after using two of them the previous turn could lead to a softlock.
  • Fixed an issue where disabling auto saves in a multiplayer game continued to generate auto saves.
  • Fixed a game softlock when the host loses internet connection, while in loading screen.
  • Fixed an issue where Land Units were keeping their abilities when embarked.
  • Fixed an issue where The Santa Maria del Fiore Cultural Wonder would not benefit from religious bonuses as stated.
  • Fixed an issue where Independent Peoples did not build Infrastructures in their Cities.
  • Fixed an issue where Nuclear Missile launch was not canceled when the player was occupying the targeted enemy City.
  • Fixed an issue where Independent People's territory remained under influence after they de-spawn.
  • Fixed various minor UI and localization issues.