So sorry for the silent August, but don't worry we are back more energized than ever!
Napa Valley development is proceeding strong, the 3D development is almost over:
Don't mind the train it's not animated yet ːlunar2019coolpigː
In the upcoming weeks we will work on the changes and new cards that Napa will introduce, we keep you updated!
We have some updates to the game, here the full changelog:
ːHD_Grapeː FIX repeated requirements on unplayable card tooltip ːHD_Grapeː FIX multiple player profiles could have the same name ːHD_Grapeː FIX cards stop their animation during dialogues or tutorials ːHD_Grapeː FIX mirrored info badge over the vines ːHD_Grapeː FIX missing tooltip in management panel when no terrain is owned ːHD_Grapeː FIX improved performance in office scene ːHD_Grapeː FIX various popups bugs ːHD_Grapeː FIX wine discounted price when the wine trend event is active ːHD_Grapeː FIX major Korean and Russian localizations ːHD_Grapeː A lot of minor bug fixes and performance improvements
As always stay awesome!
Grape lab is Live NOW!
Hello fellows Winemakers!
The biggest and most important update is out! We give you the keys to unlimited wine fun! With the Grape Lab you can engineer new varieties or reproduce real vines varieties and play with them in the game! This is the exact same tool that we used during development ( just with improved UI :D )
Grape: Change the appearance and characteristics of the 3D grape of your custom grape variety
Terroir: Choose the best composition (sand, clay and loam), Ph and altitude for your custom grape variety
Wine: Define the characteristics (acidity, body, tannin and sweetness) that determine the typicality of your wine and the flavors it can obtain
Custom grape varieties can be used in Infinite Mode.
There are two ways you can load your grape in the game:
Current game: you can load the new grape from the Settings - Gameplay Menu
New Game: you can select the new grape you want in the new game before you start
Along the Grapelab we are also including some Major Bug fix, here is the complete change log:
ːHD_Grapeː FIX performance on low-end machines during foggy days ːHD_Grapeː FIX Arneis wine trend event effect application ːHD_Grapeː FIX yeasts can no longer go over 100% genetic strength ːHD_Grapeː FIX resolution UI scaling problems in certain screen configurations ːHD_Grapeː FIX localization
As always stay awesome!
Patch notes 1.1.2
Hello fellows Winemakers!
WE HEARD YOU ːlunar2019grinningpigː in this patch we have reworked the wear/dirt/broken state of the tools and machinery.
Now the dirt and broken state don't occur randomly, instead the tool becomes dirty after 30% of wear and it break if you neglect the dirt state. And for quality of life you will get automatically the cleaning card if a tool enter the dirty state, no more navigate through the building menu to search which tool become dirty!
The cleaning card will stay in the hand for 3 turns, the repair card stays forever.
The complete change-log:
ːHD_Grapeː ADDED all missing label localization ːHD_Grapeː BALANCE cleaning and repair cards are given automatically ːHD_Grapeː BALANCE Agata special order in story mode ːHD_Grapeː BALANCE Wine Awards requirements ːHD_Grapeː FIX removed empty game settings page from Main menu settings panel
Now we are working full speed on the first free DLC, the Grape lab, we will share more information next week!
As always stay awesome!
Change log 1.1.1 - Quality of life changes
Hello fellows Winemakers!
This week we have a smaller update then usualy, we are working hard on the Grape Lab.
So let's jump in this quality of life changes!
ADDED achievement eligibility in game configuration panel
ADDED “perfect terroir” cheat seed
ADDED “Gilbert Benedict” cheat seed
ADDED density, terracing and irrigation info are now visible in the vines inspection panel
BALANCE cleaning room can be used on different tools in the same turn
BALANCE display wine perfect taste star during vinification after discovering it
First we have added a cheat seed ( "perfect terroir"), that will generate a map with a perfect vineyard for every official grape:
PLEASE NOTE: if you use this cheat code Achievements will be deactivated!
Now you can see the density, terracing and irrigation directly in the vines inspector panel
We fixed the cleaning room, now the turn bonus will be applied to all the tool.
Finally we have included the perfect star stats during the vinification as you all requested! No more tedious wine journal searching while you are pressing the grapes ːlunar2019grinningpigː
I hope you like this changes and if you want to talk, discuss and taste wine, this discord is the place to be:
As always stay awesome
Patch 1.1.0 is out NOW!
Hello fellows Winemakers!
Finally the MEGA patch 1.1.0 is here! Now you can select gameplay configuration options before you start an Endless run!
There are a ton of options to configure that can make your game easier or harder, as you like!
Here is the full patch note for the 1.1.0 update, enjoy:
ADDED endless mode configuration options
ADDED VSync option in Settings
BALANCE Challenge “Master Winemaker”
FIX aging card resets settings when is picked up and placed again on the board
FIX accepting selling orders now refreshes card’s playability
FIX graphic problem when planting a new vineyard with the controller
FIX 3D tile in the office scene will not turn red when player can not place the card
FIX vines can no longer get infected by 2 different diseases if they trigger on the same turn
FIX Better Gamepad navigation in Tech and Settings
Minor bug fix
Performance improved
Thank you so much for your amazing support and if you want to talk, discuss and taste wine, this discord is the place to be:
As always stay awesome
Roadmap 2021
Hello fellows winemakers!
As promised in the last patch note we are here to give you some information on what we are working on! We will release 3 DLCs in the near future, and with near future we mean before the end of the year!
Let's talk about them!
The Grape lab will be our first free DLC. This expansion is more a tool than an actual new gameplay mechanics, in fact in the Grape Lab you will be able to create your own variety of vines, or recreate your favourite ones, and play with them in the endless mode!
You can expect this DLC somewhere around end of July/mid August.
Napa Valley will be our first brand new wine region that lets you play in the famous California terroirs and wines like Zinfandel along with new gameplay mechanics!
Napa Valley concept!
Napa Valley DLC will be ready for end of September/mid October
How could we do a Winemaking Simulator without touching a French wine region? The answers is "Of course not!"
So here we are, presenting to you the first Concept of the new Bordeaux wine region!
With this DLC we will also introduce a huge change to the gameplay... Blends and Cru! That's right you will be able, finally , make blends or decide to make single vineyards Cru! Unfortunately Bordeaux DLC doesn't have yet a release timeframe, but we will keep you updated on that.
Along with those changes we will include:
Wine aging and evolution after bottling
Technical analysis of the wine that give you intelligence of what's going on before bottling and the techniques and tool to correct the wine before going to market like Filter, copper treatment, oxygenate the wine and much more
This is an overview of the development direction we are taking and the whole team wants to personally thank you all for the amazing support and feedbacks!
Let's talk again on Friday with the patch notes for the 1.1.0 release
Stay awesome
Broken Arms Games
Patch notes v. 1.0.9
Hello fellows winemakers!
This week we have a small but very important update for Hundred Days! First of all because we gonna finally address some issues you have reported and we gonna prepare the game to receive a BIG update for next week!
let's jump straight into the change log:
ADDED ingame achievements panel and animation
CHANGED vine terroir indicators always displayed in vine panels
BALANCE lowered quality value to achieve wine quirk "good terroir" (makes it easier to achieve)
FIX vine ph and altitude values were wrongfully added twice in wine quirk "good terroir" calculation
FIX cards in hand because an employee isn’t working on it do not disappear anymore
FIX vine terroir values changed on old saves after the addition of “grignolino” grape variety, sorry for this it should not happen anymore in future updates
FIX "excellent" quality now is displayed correctly in press wizard
FIX all employees use the same tractor when there are others available ːsteamthumbsupː
Next week we will also release a news where we gonna show a little bit of road map for the game and on what you can expect in the near future ːlunar2019grinningpigː
As always, thank you so much for your amazing support!
Stay awesome
Broken Arms Games
Patch notes 1.0.8
Hello fellows winemakers!
In the 1.0.8 update we added some sweet new content! Let's jump right in to it:
ADDED new grape variety: Grignolino
ADDED more shop auto-sell options
ADDED Character’s name during dialogues
CHANGED telling an employee to not work a card will give you that card
BALANCE Tool Shed repair cost
FIX bottling machine rinsing module now correctly prevents TCA and oxidation
FIX wrong total bottles quantity displayed in warehouse and wine log panels
FIX wrong structures maintenance cost
FIX various controllers issues
FIX tutorial triggered by save file input
Minor bug fix
Performance improved
Version 1.1.0 is approaching fast! we have some nice stuff planned for the first big milestone.
As always, thank you so much for your amazing support!
Stay awesome
Broken Arms Games
Patch 1.0.7
Hello fellows winemakers!
It's Friday again and you know what that means!
ADDED a new Challenge
ADDED logo scale slider for bottle label
ADDED logo scale slider for winery profile
ADDED black paper in label design
ADDED button to delete old wine
ADDED sold all wine notification
ADDED shop panels now displays amount of tools owned by player
ADDED challenge completed are now displayed in Main Menu
ADDED new achievements!
CHANGED casks order and bonus
BALANCED longer wine names, from 16 to 24 characters
FIX saving file with a dot inside prevents it from showing in the loading files list
FIX uprooting and replanting a vine doesn’t change it’s native yeast
FIX vine icons rendered behind card’s info
FIX Spanish label overlapping
FIX improved performance for Sell Order buttons
FIX sell orders filter for Plant Type
FIX sell orders lost on game loading
FIX Russian “щ” character rendered as a square
Minor bug fix
Performance improved
See you next week and stay awesome!
Broken Arms Games __ Follow us on discord to not miss out on any news! Discord: https://discord.com/invite/jr3DwU3
Patch note 1.0.6
Hello fellows winemakers!
Like every Friday, here is the new patch with goodies, let's jump right into it:
ADDED tutorial messages in story and endless modes, you can disable them from the settings menu (English only for now sorry, we need some time to translate it to other languages)
ADDED third tier shelf in warehouse!!!
ADDED Various Sounds
ADDED Better Ui Icons for treatment and disease in the Treatments Wizard.
ADDED Preventive treatments now have a shield icon showed over the vine and a dedicated badge with the number of turns in which they are effective
ADDED Bottle quantity label added in Wine List and Warehouse
ADDED Performance Mode for older PC and MAC
BALANCED Warehouse Rooms price
BALANCED Income from Guided Tours and Merchandising
FIX Various labels localization
FIX Guided Tours requirement
FIX The Upgrade Popup now show correct sell order value
FIX “A big garage” and “a lot of space” achievements
FIX Translation errors in Special Orders requirements
Minor bug fix
Performance improved
Next week we will have some nice surprises for you all!
See you next week and stay awesome
Broken Arms Games
__ Follow us on discord to not miss out on any news! Discord: https://discord.com/invite/jr3DwU3