Sorry for the April fools joke on 1st April. That wasn't exactly true... ;)
Today's announcement is to tell you that the band is still together.
We are just so swamped with our new project!
This new project is a derivative work of Hunger Dungeon.
It will be a small PvE game.
We cannot give out any more information just yet.
But once we have something to show you, we'll make another announcement.
Due to the fact that we are so busy with the new project, the updates for Hunger Dungeon won't be as regular as before. Of course it doesn't mean we won't update Hunger Dungeon.
If you have any queries, please contact us here or on Facebook:
https://www.facebook.com/HungerDungeon/
Thank you very much : )
For low-level PC version coming soon.
Hi guys~
The new patch coming soon.
We think it can help that crash problem. : D
2017.04.01
Version 1.13: New Character "Fishman Cutthroat" & Bug Fixes
Hi Dungeoneers!
Here we go again: another new version update has been completed!
New Hero - Fishman Cutthroat
Story
As right hand to captain Octo Pirate, his ultimate goal was to have the captain assassinated and take the helm. During their expedition to the Hunger Dungeon he led a coup, which ultimately failed. Little did he know how this opened up another opportunity.
"The opportunity of a life time. Keep a low profile..."
Skills
[Fishman Dash]: Dash a short distance and leave a poisonous trail of Dirty Water on the ground.
[Wave Slash]: Basic Attacks on a trail of Dirty Water discharges a wave that inflicts poison.
[Backstab]: Backstab deals doubled damage to enemies.
[Miracle of Water]: Use a potion to recover Hunger.
Balance - Hero
Old Prisoner
[Fatal Sprint] - reduced the travel distance of Fatal Sprint.
[Fatal Sprint] - increased damage from 5 -> 6.
[Sinner's Irons] - reduced movement speed from 135 -> 125.
Nimble Assassin
[Scared to Death] - increased cooldown time from 5 -> 8 seconds.
Increased Basic Attack by 1.
Fixed [Back Stab] damage (For more details please refer to "Others" section)
Element Fuse
[Void] teleport distance has been reduced to the 60 yards surrounding the Hero.
Bug fixes (For more details please refer to "Others" section)
Others
New Hero - Coming sooooooon
Hi guys.
Next patch we will add new hero in Hunger Dungeon.
Version 1.12 Update: Game Mode Change, Balance Adjustment!
Hi Dungeoneers!
Ver 1.12 Release!
New Skin
Samurai - Ronin Skin
New Deathmatch Mode (Single round, no energy round)
The standard number of rounds has been changed to 2.
The playtime for each round has been changed to 150 seconds.
The initial gold coins has been adjusted.
Overhauled - Tutorial
Changed the current tutorial to include three stages.
The overall time to complete the tutorial has been shortened.
You will have a better understanding of the mechanics, deathmatch, and Energy Shard having completed the tutorial.
Balance - RANK
Changes to each RANK have been made. Therefore, you may see difference in the leaderboards but your overall score won't be affected.
The RANK ELO calculation has been modified to have S ranked players retain more score when they lose a match.
Balance - Dungeon Doubloons & EXP
Balance -Daily Bonus
Changed "Daily Bonus" to "First Win Daily Bonus". You will have to win a match to receive the bonus. (Only Free-For-All)
System - Resell Items
15% return when selling scrolls and equipment back to the shopkeep
Balance Changes - Hero
Holy Sister
New mode: Increase 5 Heroic when you hit an object with Attack.
Time to enter Meditation has been decreased.
Element Fuse
"Void" won't be triggered while casting "Element Explode".
Balance: Equiment & Scrolls
<*>Flame Totem
Changed Health from 75 -> 100
Changed attack frequency from 6 / 5.25 / 4.5 -> 4 / 3.5 / 3 seconds.
<*>Ice Totem
Changed Health from 75 -> 100.
<*>Thunder Totem
Changed Health from 75 -> 100.
<*>Elven Boots
Increased Speed by 25.
Increased Acceleration from 1.3x -> 1.5x.
<*>Elven Shelter
Restore 3 Health every 3 seconds -> 6 Health every 4 seconds
<*>Laurel
Changed Mana from 9 -> 15 while gaining Windroar.
<*>Elegant Lance
Increased Attack from 1 -> 2 while gaining Windroar.
<*>Raging Lance
Increased the chance of triggering Burning from 10% -> 15%.
<*>Therapy Staff
Health increased from 1 -> 3 by every 3 seconds.
<*>Endless Staff
New effect: Scroll damage increased by 1.1x.
<*>Scavenger Hat
Price increased from 300 -> 450.
An extra 2 coin is given when picking up items.
<*>Avarice Ring
The item price has been increased from 300 -> 375
Receive 2 Gold Coins when attacking a player with Basic Attack.
Receive 5 Gold Coins every 13 seconds.
<*>Troll Dentures
Health increased from 2 -> 3 when collecting items.
<*>Holy Ring
Increased to 1 Hunger every 7 seconds.
<*>Butcher
Price reduced from 540 -> 450.
<*>Colossus Belt
New buff: 3 Health regeneration every 3 seconds.
Health increased from 50 -> 75.
<*>Colossus Ring
Health increased from 30 -> 45.
<*>Broadest Sword
Damage increased from 1 -> 2.
Health decreased from 20 -> 15.
<*>Chicken Leg
A special effect has been added.
<*>Salt Pork
Price increased from 30 -> 50.
Others
System optimization to detect players using third party applications
A.I that replaces the Host after leaving a match has been fixed to not just stand still.
A bug when casting scrolls like Meteorite and Lightning next to a wall has been fixed.
It's rare but some occasions chanting will still happen when the player has died. This is a bug that not yet fixed but we are sure this is caused by high PING. We are currently working on this now.
Pre-announcement Update - What's to come.
Hi, Dungeoneers!
It's been a while since our last update.
The team has been at home enjoying the fun and love over the Lunar New Year holiday so there will be no game update this week. However we would like to announce the next update to give you a rough idea of what is coming up!
"Deathmatch Mode" will be changed to "Classic Mode".
Due to a number of reasons we have decided to change the name of the Deathmatch mode to Classic Mode. There will be several improvements taken to optimize the game experience as well.
New "Deathmatch" mode
A new Deathmatch mode will be introduced. This will be similar to the existing mode but will only be a single 5 minute round, and without the Energy Shard round. The more kills you achieve the more chance you stand in winning. More details will follow later.
Equipment and Spell Scrolls Revamped
We have reviewed lots of the equipment and Spell Scrolls and we have made many improvements on the following:
Therapy Staff, Elven Shelter, Troll Dentures, Laurel, Spell Book, Endless Staff, Holy Ring, Scavenger Hat, Avarice Ring, Greedy Staff, Chicken Leg, Broadest Sword, Colossus Ring, Butcher, Elegant Lance, Raging Lance, Elven Boots, Colossus Belt.
Balancing
Holy Sister will be buffed (slightly).
SNew Skin
Samurai's Ronin Skin will be available soon!!
Please note: due to time constraints, the above announcements are not guaranteed to be implemented in the next update.
Lastly thank you all very much for your valuable feedback. We will keep our eyes open to all of your future feedback on social media and here on Steam.
We might not be able to respond to all due to the development we have planned ahead, but we will evaluate carefully whether your suggestion is feasible.
Thank you :)
Chinese New Year Login Celebration
Hi, Dungeoneers!
To celebrate in the year of the rooster, we will be holding a Chinese New Year Login Celebration campaign!
Simply log in this weekend and all week to receive free Dungeon Doubloons everyday! The amount increases for each subsequent day, so logging in each day will provide the greatest reward!
Free Hero Weekend - Magic Armor
Ho there, Dungeoneers!
To celebrate the release of Magic Armor, we will be offering players the chance to play our newest Hero for free all weekend!
From Friday 27th through Sunday 29th January, Magic Armor will be marked as "Free" in the roster and can be played in any game mode. Furthermore, any proficiency obtained while playing Magic Armor over the weekend will be retained if you decide to purchase the Hero at a later date.
Check out the Magic Armor spotlight video for an overview of the various Hero skills and mechanics:
https://youtu.be/5Ze-XYIjRuc
Version 1.11: Magic Armor Hero and Chinese New Year celebrations!
Hi Dungeoneers!
Chinese New Year will soon be upon us and we wish everyone the best! To celebrate, we are providing the Hunger Dungeon Chinese New Year Celebrations!
Log in each day during the Chinese New Year celebrations (01/28 - 02/04) to receive a special gift!
New Hero
Magic Armor is available in the in-game store
https://www.youtube.com/watch?v=wWcdsDaOxKM
New Hero Skins
Demonic Knight - Added the High King skin
Princess Ranger - Added Little Red Riding Hood skin
New - Enable/Disable Tips
We've added an option to enable or disable tip messages. You can find this in the top right of the screen.
Optimization - Dungeon Doubloons
Increased Dungeon Doubloon gain for victories and losses by 140%
Increased the Dungeon Doubloons from daily matchmaking bonus from 25 -> 35
Dragon Mode no longer gives Dungeon Doubloons for victories
Optimization - Team Deathmatch
Players can now solo queue for Team Deathmatch or queue in a team of 2 to 3 players.
Balance Changes
<*>Vagrant Ninja
We have completely overhauled the Vagrant Ninja to be more accessible, allowing for more Spell Scroll and equipment usage.
Removed knockback from Basic Attack
Basic Attacks can be used at any time
Meow Sword launches meow swords and costs Heroic.
Receiving magic damage will generate Heroic
Ninja - Smoke Bomb mana cost increase from 45 -> 50
Ninja - Smoke Bomb generates 150 Heroic.
Meow Release - Clone generates 75 Heroic.
Dwarf Forgemaster
Petrochemical Skin duration increased from 4 -> 2.5 sec
Basic Attack move distance decreased from 0.6 -> 0.4
Orc Brave
Basic Attack move distance decreased from 0.7 -> 0.45
Princess Ranger
Reduced the movement speed when collecting arrows from 1.5x -> 1.2x
Spell Scroll - Silence
Price increased from 200 -> 250
Equipment - Sacred Sword
Price increased from 375 -> 540
Mechanic overhaul - scoring
The first player to get a kill in the round will score +1 extra point
Your score will no longer drop below 0
A suicide death will give a point to the last person that attacked the dead player
If two or more players have the same score at the end of the round, the player will the highest filled Hunger bar will be victorious
Status Effect changes - Silence
The Silence effect will also prevent the player from using inherent special abilities
Status Effect changes - Slow and Accelerated
The slow speed effect will not completely override the acceleration effect.
Example: 100 movement speed, 1.5x acceleration effect, slow 50% movement speed
Previously: 100
0.5 = 50
Now: 100
1.5
0.5 = 75
Environmental changes - Ice terrain
The ground covering of ice has become less...icy...and is not as slippery as before.
Mechanics - Selling Spell Scrolls
Instead of simply discarded Spell Scrolls, they can now be sold.
Other Changes
Fixed a bug that caused player resurrection to get interrupted
Fixed a bug that players could destroy their own summoned creations
Fixed a bug that sometimes trapped players outside of the stage
Fixed some player's ranks displaying incorrectly
We've updated our ant-hack system again. Cheaters be warned.
New Character Spotlight - "Magic Armor" + Patch 1.11 Pre-Notice
Hi Dungeoneers,
Magic Armor Spotlight
https://www.youtube.com/watch?v=wWcdsDaOxKM
The battle style is all about skill scrolls and magic power!
Story
A set of armor originally possessed by a witch to safely explore the Hunger Dungeon. An unexpected interruption severed the link and granted the armor free will.
As its own master, it wishes to explore Hunger Dungeon to procure magic...and food!