We've just released our new update that includes a new back-end system for match connections!
Version 1.050
Please remember that this is a Beta, and we can't promise there aren't going to be any bugs!
Because we just 4 man , we can test anything about the connection problem (player of the world)
Our new connecting system is by Photon (https://www.photonengine.com)
And if it works...
...all player will be able to connect to each other! :)
With no network setting error :)
No port 7777, firewall, or router settings! :)
AND no host leaving the match and crashing the game! :D
BUT!
The is a slight delay more than the 1.04x version.
We'll make it better but we can't be sure that we can solve the problem.
(It's a side-effect of the new system).
So...
Thanks for your feedback!
Thanks for your support!
The game will be better than ever!
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New playable heroes
Old Prisoner, Beast Hero, Goblin Profiteer, and Octo Pirate.
Free Character Rotations! + New connection mode coming next week!
Hi Dungeoneers!
Here are the free playable Heroes this week:
Goblin Profiteer
Octo Pirate
Element Fuse
Auto Repair
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Good news guys! We are going to upload the new connection system that we’ve been talking about soon. Again, as it is still in Early Access we cannot guarantee that it’s perfect.
We need all of you to experience our new system and give us feedback so we can always make improvements.
This new system has been one of the primary improvements during the last few weeks and of course we’ve been working on something significant as well simultaneously. However, we cannot give you details just yet.
http://imgur.com/8kPnkLT
http://imgur.com/a0rEYMy
http://imgur.com/ziiOaIf
New playable heroes:New connecting system in CCB
Hi Dungeoneers!
Here are new playable heroes :
Octo Pirate,
Princess Ranger,
Nimble Assassin,
Element Fuse.
Same as last week there is no significant update this week.
Currently a new connection system is currently under test and if everything goes well and smoothly we will then release it next week.
Also thank you so so much for your constructive feedback and comments. We've read them all and bear them in mind. Some of them will actually be implemented. Please allow us some time to develop and finish them all up.
Also we humbly appreciate your criticisms. We will take it on board as our inspiration to better Hunger Dungeon. Hope that it won't disappoint you when it's fully released.
New playable heroes:New connecting system coming soon!!
Here are new playable heroes :
Old Prisoner, Beast Hero, Princess Ranger, and Nimble Assassin.
Hi Dungeoneers!
There is no minor bug fix done this week.
(There will be none next week either but the free characters rotation will continue next week too)
The new system to fix connection problems is under its way, please allow us some more time to finish it up.
We will announce the new system and the new game content once its been done.
Thank you.
Free Heroes for version 1.044: Beast Hero, Samurai, Princess Ranger, Vagrant Ninja
Free Heroes for version 1.044:
Beast Hero, Samurai, Princess Ranger, Vagrant Ninja
We made a lot of changes to this week's version to make it more interesting and sustainable for the long term. In the meantime, some functionalities and systems are still under development. We appreciate your patience.
Samurai
We tried to make Samurai players aware when the best time to use [Obsession] is. Therefore, we made some changes to the state of [Obsession] and also increased the damage.
Changes to [Obsession]:
- Health regeneration increased from 1s to 0.55s
- Damage increased from 3 to 5
- Damage caused by Sword Aura increased from 10 to 13
- Time decreased from 6.6s to 5s
- Removed the health penalty
- Hero Value increased from 5 to 10
Element Fuse
We made the following changes because we want Element Fuse players to have a grip on its magic spells rather than just randomly use any of them. Therefore, we made some changes to make some of its skills weaker a little bit.
- Basic attack cooldown increased from 0.85 to 1.25
- Damage of [Multi-Robe] increased from 1.3x to 1.2x
- [Element Explode] cooldown increased from 28s to 34s
- [Element Explode] Mana recovery reduced from 150 to 100
Demonic Knight
Demonic Knight has been always a really tricky hero to do changes to. So, we tried to stick with its central counter being “Destroy the Holy Relics first then the Hero.” We also did a bit of changes to Holy Relics.
[Grace - Divine Blessing] - Increased the Healing frequency from 0.35s to 0.7s.
- Damage decreased from 25% to 30%
- Health recovery when attacking increased from 3 to 5
- Only standing next to Holy Relics will now provide the effects
[Grace - The Call] - Mana consumption decreased from 85 to 50
[Holy Summon] Cooldown decreased from 25s to 18s
[Holy Relic] Health regeneration increased by 3% if no damage is received for 6 seconds
Now transforms into one bottle of wine or one piece of bread upon destruction. (A bottle of wine recovers 15 Health and 50 Mana)
Princess Ranger
Imprison time decreased from 2s to 1.75s
Equip & Spell Scrolls
* Icicle: Decreased the icicle continuous time from 2.5s to 1s
* Explode: Increased the frequency of the damage from 1.5s to 2s
* Defeated: Decreased the damage of each stack from 4 to 3
* Imprison: Decreased imprisoned time from 3.5 seconds to 2 seconds
* Raging Assault Decreased the damage radius from 20 to 16 yards.
Decreased the damage from 18/24/36 to 18/22/26
* Flash Increased cooldown time from 26/26/18s to 32/32/25s
* Spell Book Increased Mana regeneration time from 15/20/30 to 4/8/12
Others:
* Any Hero with a basic attack lower than 12 will have damage bonus when attacking buildings
* Old Prisoner and Nimble Assassin bots are now not as difficult as before
* The Shop Keeper now can buy back certain Hero's inherent equipment...but we are still in discussion with the Shop Keeper whether to do the same thing to some of the special spell scrolls.
Version 1.043:Optimisation, Balance , New connection system on the way
Hi Dungeoneers!
Here are the playable heroes for version 1.043: Were-Vampire, Beast Hero, Vagrant Ninja, and Demonic Knight.
*General* - Mouse double click
- Some unclear text description
- New hints
- Revival time
From 13/16/25/34/46/61/? To 13/20/34 seconds
The maximum revival time won’t exceed 34 seconds.
- Play with players from around the globe
Now you can choose to play with players from your region or worldwide.
*Balance*
-Demonic Knight
* The balance of using basic attack with Holy Relic.
From 9/18/24/32/42 to 12/16/20/24/28
* Changed mana consumption of using [Grace - The Call] from 100 to 85.
* HP healing of Holy Relic from 75/150/225 to 100/175/250
* Cannot damage your own Holy Relic.
We’ve had feedback that Demonic Knight is easily targeted when someone uses it, so we’ve decided to change the above.
*BUG FIX*
- Auto Repair, Princess Ranger, Element Fuse movement related bugs
- Updated the description of Raging Assault and the following of the skill.
Mana: 90 to 95.
CD:9 to 9.5s
*Short-term Goals*
- New game systems are currently being planned and built, please allow us a month time. We won’t disappoint you
- However we cannot disclose too much about these systems :).
- Some feedback of Samurai and Element Fuse being slightly overpowered, we will observe your use and probably do some changes to both heroes.
- Some Spell Scrolls are always on their way to your hand but again allow us some time to make.
Free playable heroes
*Free playable heroes
Old Prisoner、Princess Ranger、Were-vampire、Auto Repair
Have fun : p
Ver 1.0422 – Optimised match connection and fixed some known bugs
We hot fixed some bugs after 1.0422 release.
Sorry for the inconvenience ~~
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[Optimisation] - Fixed the bug that caused sudden closure of rooms (With the exception of issues caused by room creator)
- Removed the lag caused by Tornado scroll
- Fixed some unclear text displays
- Removed black screen bug
[Balance] - We’ve amended the attack Element Quake
From
Basic attack casts 1 Element Quake which reduces Element Explode cooldown by 1 second. When it hits any creature, it will reduce Element Explode cooldown by an additional 2 seconds.
To
Basic attack casts 1 Element Quake. When it hits any creature, it reduces Element Explode cooldown by 1 second.
- We’ve amended the damage you receive while casting. At the moment while casting some skills you will easily be distracted and terminated.
[Other Changes] - Holy Relics summoned by the Demonic Knight will be destroyed after every round.
- Removed Boss fights temporarily while improvements are made.
We found that this is not a good idea to have a PvE element (dragon boss) appear suddenly in a PvP environment. Therefore, PvE will be transformed into a new game system shortly. Stay tuned guys!
- Added some information in game to help us collect data about player’s connection environment
[Development Report] Thanks again for the overwhelming amount of feedback and comments.
We are currently fixing known bugs and trying to locate the unknown such as being unable to join rooms (excluding issues from the room creators), disconnection for no reason, problems caused when the room creator leaves the room, exceeding the maximum number of players in a room and etc.Please give us a bit of time and be patient. Thanks.
By the way, a new rotation of the next round playable characters will be carried out soon. Stay tuned.
Also some feedback like playing with a controller, mouse double clicks, new match systems, we will keep those in mind and some of these will be actually implemented soon if the development goes well and smoothly.
The attraction effect on spell scroll [Magnetic Strength] has been reduced from 8 to 4.
[Rune Shield] damage taken has been reduced from 300%/200%/100%/50% to 250%/175%/80%/50%.
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Ver 1.042 released!
We’ve mixed up the available free characters.
Please understand that we cannot change all of them at once.
Apart from that, in Early Access we will constantly change the playable free heroes in order for you to have a bit of taste of other heroes. This will be changed to rotate weekly upon its full release.
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Ver 1.042 updates
1. Unclear or ambiguous texts
- The specific emote will be unlocked at proficiency 100% of your chosen character(s)
2. Detailed error messages
- So that you know why you cannot join rooms
3. Ping display – you can judge whether the room is suitable for you in terms of latency issue.
4. We’ve made hints/description clearer and raised the maximum LVL to make sure that you don’t miss this hints.
5. Fixed typos and ambiguity in the Tutorial in English
*Free playable heroes:
Beast Hero, Octo Pirate, Princess Ranger, Element Fuse
*Regarding why you cannot multiplay
If you or your friend opened a room but no one joined, it’s likely to be your/your friend’s internet problem or settings as once one opened a room, the server’s no longer hosted by us. Please google Virtual Server for more information.
Update 1.041 : Fix most lobby bug.
Hello Dungeoneers!
Thanks to everyone that provided feedback and comments on our first day in Early Access! We’re happy to report that most of the issues have been amended and that most multiplayer issues have been fixed or at least improved.
* Also, we’ve re-made the Linux 64x 84x versions - please let us know if you have problems playing these again!
We’d just like to summarise some questions that were asked of us so that we can have complete clarity with the community:
Q: What is the difference between the free-to-play and premium versions?
A: Premium users will have access to all heroes and the premium-exclusive skin. Free-to-play players will have access to 4 heroes a week, on a rotating basis.
Q: Can free to play players get locked heroes or skin?
A: Apart from the free characters each week, we don’t have plans to allow heroes to be acquired through game progression.
Q: If there are any new heroes in the future will premium players have to purchase again? A: At the moment: probably.
Q: If there is new content in the game, is it going to be free? A: We will judge whether new content should be free and whether it will be fair for all users if it isn’t.
Q: I can’t play with my friends, is it because I am playing the free-to-play version? A: No, it was a known bug. We have put a filter (filtering by Ping) in our game to filter out players from different regions for example players from Asian territory may not be able to play with those from Europe. Ver 1.041 has been released today where access whether or not to remove the filter.
Q: Any plan to add new content? A: We are currently refining the existing content that will be available on the official release of the game. Before release we will of course keep an eye on all feedback as well as the popularity of the game. (We may not be able to respond to every message but we will keep them all in mind.)
Q: Will there be any other room systems in the future? (For example matching system?) A: We understand the stability is not up to standard we want just yet, and we are currently working on it. We will bear this in mind and hopefully there will be new systems in the future.
Q: Why are your English responses sometimes a bit strange and sometimes good? A: Sometimes we really want to respond to our beloved English-speaking friends immediately, without going through the proper translation channels. At other times (like this release) we get our English partners to translate and double-check the English.
Lastly, we aim to browse ALL the feedback and comments you posted in the community, some of them are helpful and some of them are quietly deadly. All we need is time and a little bit of community patience to improve the usability.
We sincerely hope that you have a good time playing Hunger Dungeon with your friends and if you would like to, please support us by purchasing the full game package as this will allow us to keep the support going that much longer.
PS. It should be fine now for most of you playing with your friends for the Ver 1.041. We cannot guarantee its 100% bug free but as of writing we haven’t found any in our native country of Taiwan. If there are any, please don’t hesitate to post to the community we will fix them ALL!!!!