Fixed Nikka and Annay additional act location problems.
Fixed Pail's ego making him float a little bit.
Fixed Pail's ego making a random house float a little bit.
Fixed occlusion problems causing a ship bed to disappear.
Fixed problem in Sophox quest order.
Fixed Pinch dialogue exit nods and rearranged some player options.
Fixed dialogue inconsistencies or problems with Janz, Mikkel, Kence, and Makana.
<3 ~Ruffle
Hunt and Snare - r33 - Darts For Hire
r33b Changelist:
NEW Feature - Hireable NPCs - Each island now has randomly spawning NPCs that you can speak to and hire for Guild Drakes. By default the hireable NPCs are procedurally generated like Wild Bred are, but in the Gameplay section of options menu you can change the behavior to pick from your playable characters list as well. They will persist until hired unless you indicate you aren’t interested.
NEW Feature - Ammo usage - The Stinger rifle now requires ammunition to fire, and the type of ammo now matters depending on the species being cured; optimal ammo type should only take one injection, but otherwise two - though the one will slow them. You must use ammo to perform a cure (no longer can sneak up to cure). Various ammo prices and amounts have changed to accommodate this. More stores also stock ammo, although Timathi by far has the biggest inventory.
NEW Feature - Random sailing loot - The passage of time on and off the sailing map now will cause random flotsam that can be looted throughout the map. The loot will persist where it spawned until collected.
NEW Major NPC Act - MxF act with Cabinpaw Juin. (r33b) Tweaks and polish to dialogue and act triggers.
NEW Additional Act - FxF act with Nikka on Iskaai.
NEW Additional Act - MxF act with Annya on Iskaai.
NEW NPCs - Skiia - Makana, Artist Kence, Huntress Jesaira, Farmer Mikkel, and Farmer Janz.
NEW NPCs - Iskaai - Playwright Sophox, Rower Pemba, and Lookout Rika.
NEW NPCs - Kizan - Apprentice Phix, Explorer Layatt, Val, and Artist Eya.
Ship - Ship cargo bays are now usable for storage.
Ship - Ship bed is now actually usable for sleeping.
Lootables - Lootables now generally disable the firefly effect and switch to opened graphics when looted.
Sailing - Sailing marker now changes color if it targets something that will be interacted with (e.g. a shipwreck or dock).
Sailing - When sailing the ship will now blurb out messages depending on position to something or what the marker targets.
Map markers - Iskaai now has discoverable location markers.
Added fallback behavior (forcing act end) whenever a conversation ends during an act improperly.
Added dialogue for Bosun, Juin, and Pinch when on Iskaai.
(r33b) Fixed inaccessible jewel box in Dancing Ferns on Kizan.
(r33b) Fixed minor loot collider and interaction problems on Iskaai.
(r33b) Fixed minor stair problems on Skiia.
(r33b) Fixed floating rock on Kizan.
(r33b) Fixed Bosun having wrong dialogue start node on Iskaai.
(r33b) Fixed Selis, Fenry, and Debyrrah having wrong start node on Iskaai.
Fixed an issue where a crew or follower could pass out mid conversation.
Fixed Pinch missing Iskaai specific dialogue start.
Fixed an inaccessible jewel box on Iskaai.
Fixed various logic and spelling errors in almost all conversation files.
Fixed accessing the equipment on crew sometimes not showing the correct crewmember when swapped via crew manager in logbook.
Fixed filter text fields hiding/closing interfaces when typing a key that is a hotkey.
Fixed flycam in acts disabling your crosshair after the act.
Fixed an inaccessible box inside a broken barrel on a Skiia beach.
Fixed Heev neck model.
Fixed color picker show and hide logic in the character creator.
Fixed missing tooltips in the character creator and showroom.
Fixed prey sometimes spawning with horns again.
Fixed default equipment button for hired crew.
Fixed crew that don’t spawn correctly preventing the crew manager logbook page from setting up.
Fixed problems caused by entering flycam during a firing animation.
Fixed the stinger getting stuck in its open position if unequipped at specific points of animations.
Fixed various navmesh issues on all islands including follower jump points on Iskaai dock.
Fixed Ribbons dialogue mentioning a bottle when actually giving a book.
Fixed various conversation typos.
(r33b) Adjusted colliders on swamp house and fixed som eplank LODs on Kizan.
(r33b) Adjusted colliders on ramps up to lighthouse on Kizan.
Tweaked save files: Game version information is now stored in the save file and extraneous data stored for collected inventories is deleted.
Tweaked how the orbit camera handles indoors to better handle occlusion culling if pushed against a floor or ceiling.
Tweaked the main menu character picker to clear its text filter when closed.
Tweaked the character picker interfaces (generally wider with larger text, but also changes font sizes to fit names better).
Tweaked default equipment option to default off if the gameplay clothing option is disabled when they are recruited (otherwise they’d suddenly start wearing clothing when recruited)
Tweaked walking speed of crew/follower to more smoothly animate depending on distance to their destination. They also will nudge themselves if they get stuck along a path.
Tweaked Herlstead tavern windows to be transparent.
Tweaked how NPCs spawn indoors to better spawn on the correct floor.
Crew can now automatically wake up if they happen to be tranquilized (not just via interaction).
MODDING - Added a black outline to modding tool text in game.
MODDING - Overriding a NPC conversation now leaves the spawn time as is when left unspecified (rather than forced to Anytime).
MODDING - Fixed dynamicSpawn prey spawners ignoring the radius setting.
MODDING - Fixed prey spawners not spawning any built in characters if overridden.
MODDING - Added various additional checks and warnings including invalid/misspelled entries in the pail file.
MODDING - Any mod that produces an error or warning during loading will now cause a prompt when the game is started.
MODDING - Fixed prey spawners not using the Any locale setting correctly.
MODDING - Modded character entries for prey can now specify no biome so they can be exclusive to forceCharacters spawners (prior to this they could potentially spawn in any biome).
MODDING - The yarn command SpawnNPC now can now manually unhide a hidden NPC (much like the command DespawnNPC could force an immediate effect to hide them)
MODDING - Added support for yarn variable {inserts} for papers.
MODDING - A $ that often indicates a variable can now optionally be included in {$inserts} rather than being treated like $$someVariable.
MODDING - Conversations are now identified in game as modified per node rather than only checking if the start node was modified.
MODDING - Added additional yarn variables for rarity, pronoun, whether an island has been visited, and information required for hireables.
MODDING - Fixed crew data not updating any changes to default equipment.
MODDING - Fixed an error if accessing the isInBase variable for a NPC that isn’t crew.
MODDING - NPC spawners can now have a randomized facing via the randomFacing properly and can be rotated freely via the allAxisRotation property.
Have fun everyone! <3 ~Ruffleneck
r32c hotfix
r32c hotfix
Fixed flycam positioning wrong for some full acts.
Fixed flycam vibrating when exiting a full act.
Fixed exiting to menu mid conversation allowing weird variable states. Conversations now do not autosave until the conversation is ended.
Fixed date loading incorrectly on the sailing scene resulting in either massive changes in date (causing lots of restocks the first time) or preventing restocks (any subsequent time).
MODDING: Fixed modded reserved characters breaking conversation interaction if the yarnNode was unspecified. Now the yarnNode will not be modified if left unspecified.
MODDING: Fixed cloned crew when they had missing mod items in their default equipment. Cloned crew now retain the data for any modded items in their original equipment so it will restore when the mod that added an item is restored.
<3
Hunt and Snare - r32 - Sailors' Delight
r32 Changelist:
NEW Feature - Overworld Sailing - First pass of sailing added where you now sail between islands. All three islands are accessible by sailing and there is some loot around the sailing map, but no interactables yet. The map is blocked by darkness until more areas are added <3 The map shows common sailing routes by default, but it can be disabled in the options menu if wanted.
NEW Feature - Logbook Crew Manager - Now you can recruit a full crew on The Unnamed (...well, okay, only a few dozens of crew) and can control who is in your landing party versus who are “inactive” (on ship).
NEW Feature - Free camera - A drone (dragon?) camera usable in acts and in adventure mode. Also allows pausing the game while in free camera, so besides some other cool things, it also makes virtual photography easier and more fun.
NEW Feature - Save system rework - Added automatic grouping of saves based on character, and added the ability to delete saves. Added back button to save menu. Saves now also include location and playtime information.
NEW Feature - Context menu first pass - This means Dyes! All the dyes! So much dyes now! Even emissive dyes! Also a bunch of additional features for future passes <3 One book is also readable now as a test (good luck finding it tho!). One very loud object is also interactable now. This also allows you to destroy items.
NEW Content - NPCs and decorations pass on Iskaai - 6 NPCs to meet, places to see, loot to find, etc, around the place. Including decoration pass for Herlstead. Note: No unique loot at least not yet.
(r32b) NEW Content - MFxM act with Bers on Iskaai - No job like blowjob!
Added center map button to map.
Added swim idle, swim slow, and swim getting out of water audio.
Added water footstep audio.
Added TAA as an antialiasing option (greatly reduces edge pixel shifting when sailing).
Added H(ide) key detection for Showroom/Character Creator to toggle windows.
Added island act controls to use silver colored text for current camera mode.
Improved Showroom POV camera offsets based on species.
Improved narration of when it’s too early to sleep or the player is not tired enough yet.
Improved map icon positioning of icons on Skiia and Kizan.
Improved camera collisions with ceilings when indoors.
Improved POV camera clipping to reduce shadow flickering and clipping (still clips inside actors in some oral acts).
Changed cursor to stay active when dragging items in inventory (fixes steam's controller action state handling).
Changed river water splash entry to non-deep variant.
Changed map position tracking to track player instead of camera.
Changed starting actor pooling size from 6 to 15 (helps alleviate a stutter ever the actor count exceeds what is pooled).
Changed act camera icons.
Tweaked waterfall particles on Kizan.
Tweaked splash particle effect starting sizes and alphas.
Tweaked swimming audio volumes.
Tweaked footstep audio volumes.
Tweaked weather audio volume (halved).
Tweaked collision settings for weather systems.
Tweaked how to play font sizes to be bigger and more readable.
Tweaked auto saving behavior (namely preventing saving while still loading).
(r32b) Fixed typo in Kess dialogue.
(r32b) Fixed jewel box colliders in boat on Iskaai.
Fixed Showroom look at target and head rotation ignoring timescale.
Fixed terrain not reflecting correctly on Iskaai.
Fixed Horveek and his guards referring to some players incorrectly as if they had sex with Horveek.
Fixed Lyvfolk spawning without horns (existing prey that were actually Lyvfolk should grow their horns back).
Fixed actor spawners potentially having Lyvfolk as a possible candidate in unintended locales.
Fixed some actor spawners never reactivating if rolling 0 spawns.
Fixed some actor spawners with a chance of 0 spawns being super aggressive in respawning.
Fixed inconsistencies in NPC expression triggering.
Fixed various conversation double spaces and spacing / tabbing issues.
Fixed various conversation genitalia tests.
Fixed Heev missing automatic repair when loading a broken/old actor.
Fixed inventory toggling not correctly saving cursor state.
Fixed numpad +/- keys not respecting current speed for the orbit camera.
Fixed wind interactions with some jiggle components (namely map markers).
Fixed playlist controller handling where sometimes it would not end the ambient song.
Fixed equipment on crew unequipping incorrectly when recycled.
Fixed cloned crew not unequipping default items correctly.
Fixed loot tables not allowing multiple spawns of an item if the item is unstackable.
MODDING - NEW - Moddable dyes: It is now possible to add custom dyes into game.
MODDING - NEW - Item combining: It is now possible to create item combinations to create new items (paper + ink = pink, the adventure game logic thingie)
MODDING - NEW - Item conversations and papers: It is now also possible to create objects you can “talk” with (use yarn with), and create papers that display raw text.
MODDING: Added forcedCharacters property to mod spawners.
MODDING: Added currentLocation display to debugging display.
MODDING: (r32b) Fixed reloading mods button.
MODDING: Fixed mod spawners not being able to assign heev subspecies.
MODDING: Fixed mod spawners not getting subspecies assigned.
MODDING: Fixed modded characters spawning on vanilla spawners with custom entries.
MODDING: Fixed debugging display listening to inputs while not visible.
MODDING: Fixed mod loader potentially using wrong encoding when reading yarn files.
MODDING: Fixed handling of mixed slashes and backslashes depending on the operating system.
MODDING: Fixed mod spawners ignoring island setting. Would always spawn on the current island.
MODDING: Fixed mod spawners defaulting to 2 if minimum was unset, now defaulting to count as in docs.
MODDING: Fixed modded character bytes not registering properly.
MODDING: Fixed the spawn_unaltered setting not skipping palette changes for prey.
MODDING: Changed logging of how mod replaces vanilla yarn files. It is now an error if the node fails to compile.
MODDING: Changed some item color masks to support the vanilla dye system (some modded item colors may be changed not how you want them).
Have fun! <3 ~ Ruffleneck
Hunt and Snare - r31 - Iskaai Beckons
r31 Changelist:
NEW Species - Heev - You can now make new hare characters with unique set of 10 patterns and 7 tails <3
NEW Island - Iskaai First Pass - The wild hare island, colder and further north than Skiia. The first pass of Iskaai only includes huntable Heev. Further updates will add more things to do and see on the island <3
NEW Act - Anal from Gweneviewe - Gwen, the amazing piercing merchant on Skiia, now has a full act and expanded dialogue <3
Added additional dialogue to NPCs around the townsquare for Gwen act.
Fixed unequipping weapon not working when weapon is out.
Fixed Gold Quest not taking gold bar as it should.
Fixed inconsistencies in Navmeshes.
Fixed inconsistent softbody application between body areas.
Fixed Map and Logbook being openable while dragging items.
Fixed mismatched rumor markers for Cartographer.
Fixed vanishing Cartographer markers.
Fixed two inaccessible jewelry boxes on Skiia.
Fixed two inactive map locations on Kizan.
Fixed missing navmesh jump off links for Ship and on Kizan for prey/crew.
Fixed flying rope on Skiia.
Fixed missing colliders on Tubby cave.
Fixed cart overwhelmed by dirt on Skiia.
Fixed player being left in the Ful Goddess realm even though narration claims you were yeeted out.
Fixed missing mine stairs collider on Skiia.
Fixed some holes in the Skiia mountain.
Fixed some very flipped out ropes on Scraven camp on Skiia.
Fixed Kort misgendering player in edge cases and adds flirt option if player missed act trigger earlier.
Fixed butt softbody issues with underwear.
Fixed occasionally spazzy grass due to wind changes.
Fixed Spirit having non-genital penis details.
Fixed golden prey/crew losing shiny fur materials.
Fixed ear jiggle twitching.
Fixed player lantern causing nullref errors with shadow optimizer.
Fixed camera trying to evade rifle casings.
Fixed unerect penis piercing tracking.
Fixed Ribbons rumor not having completion tags.
+ secret
MODDING: Fixed Iskaai support for modding.
MODDING: Fixed clonedCrewRestore not restoring NPCs properly.
MODDING: Updated cloneAsCrew command to assume .Start node if unspecified.
Enjoy! <3 ~Ruffleneck
Hunt and Snare - r30 - Captain Krakel Ahoy!
r30 Changelist:
NEW - Hare Species Preview - You can meet a hare captain (species preview) on Kizan. She is located somewhere at the beach on Kizan (map spoiler in link: IMGUR )
NEW Additional Acts - Captain Bimmy acts; 1 for player with vagina, and 2 for player with penis.
Added additional dialogue for Captain Bimmy’s bosun Wellers and Kess regarding new Bimmy’s AAs and Ash-Tongue.
Changed logbook, map, and inventory to allow toggling each other.
Changed default controller mapping for Follow to button 2 (same as reload) instead of shoulder button.
Changed autorun input on controller from left stick to dpad down.
Changed autorun to not cancel when movement is detected.
Fixed Horveek’s Guards being a bit too busy with rumors about sexing Horveek (when player actually didn’t sex Horveek)
Fixed Ship containers having identical IDs.
Fixed aiming toggling sprint.
Fixed Ful statue conversations appearing visited for older characters.
MODDING; NEW - <> command to turn an NPC into a follower with ability to set conversation node override with <>. Releasing from the crew will allow the NPC to respawn in its normal locator.
MODDING; Added variables to get names, genitals, etc, from either current follower OR currently talked to NPC.
MODDING; Added minCount and Time options to spawners.
MODDING; Added {currentLocation} to read where the player is at in conversations. It is based on existing map locations.
MODDING; Fixed spawning Spirit bytes as crew issues.
With luv, Ruffleneck <3
Hunt and Snare - r29 - The Golden Ful
r29 Changelist:
NEW - Ful Spirit - The ancient ful spirit can now be visited on Gut Island (Northeast island on Skiia). She has a MxF act and is a bit more knowledgeable on spirits and Skiia than the Spirit of the Standing Stones (or how he is more commonly known as, the glowing green penis).
(r29c) NEW - Scraven First Mate Full Act - The Scraven First Mate, Ash-Tongue, at the pirate camp on Skiia now has a FxF full act <3
NEW - Ship Decoration - More storage space, and vastly more visually pleasing ship interiors.
NEW - Quicksaving - You can quicksave in most of the places in-game by pressing F5 while not in acts or conversations. It functions similarly to Autosave in that it saves the
last* position player was in that was allowed along with all the player information. This means the player position may vary a little when loading Quicksaves, but everything else is saved accurately. There's one Quicksave slot PER character. Custom saves can still be made by interacting with your cabin paw Juin.
NEW - Map locators - Most of the locations, important and unimportant, in-game now have a map location marker that can be discovered by approaching or entering the location.
NEW - Reworked Fur - More performant and memory saving especially when multiple characters are around the player or in view, and in general scales better performance wise (+ a cute wind effect).
(r29c) NEW - Logbook and Rumor tab - First pass of the rumor tab for logbook that lists various rumors you’ve heard while playing and keeps up to date with their exploration. The first pass only tracks the first few steps in the game however, and will be updated to cover all the other things later on! Press L or J to open it.
(r29c) Added new rumor for Kess pointing towards the Gut Island for Ful Spirit.
(r29c) Added a “rumor marker” for Dewseed Tribe after talking to Kort.
(r29c) Added footstep volume slider to options menu.
(r29c) Added time of day slider to Showroom.
(r29c) Added a different button icon to indicate the currently selected act in Showroom.
(r29c) Added a secret in the world after meeting with the Ful Spirit for the first time.
(r29b) Added pressing E to close open containers.
Added a label to faelain dart boxes in the world.
Improved Player location arrow; Instead of just pointing where the player is, the arrow now points to where the player is facing at the location. It also should update faster now, instead of popping to place after a second or so.
Improved shadow performance slightly by culling out distance shadow casters faster.
(r29c) Fixed incorrectly placed “Footwarmer” in Showroom categories.
Fixed island progress texts being out of date and unnecessary at the moment.
Fixed some navigation mesh issues on Skiia (namely in the Kirhaal market).
Fixed map labels sticking on if they were active when the map was closed.
Fixed Sliver of the Sun appearing in trading/loot lists (extras that still appear can be sold now).
Fixed unlootable chest in Kizan Ashens area.
Fixed floating warning sign text on Kizan swamp.
Fixed floating baskets on Kizan fruit farms.
Fixed floating rope on Kizan well.
Fixed flying box over open seas of Skiia (hooow?).
Fixed missing collisions in sea borne junk on Kizan Ashens.
Fixed collision on abandoned house ruins on Skiia.
Fixed stair collisions near abandoned mines on Skiia.
(r29c) Modding: Added support for running acts without act locators (will automatically place act locator in the spot of the NPC) which makes testing faster, but generally you’ll want to manually place an act locator for more accuracy or better placement.
Modding: Added support for overriding built in characters to be playable or showroomable.
(r29c) Modding: Fixed issue with modded built in characters unable to use reserved for crew/follower patterns.
(r29c) Modding: Fixed cross species penis issue in animations.
(r29c) Modding: Some merely informational messages now require the Modding Tools option in Gameplay to be enabled in your options, otherwise they will not be logged.
Modding: Fixed mod refreshing accumulating memory (now performs a garbage collection after every refresh).
Modding: Fixed custom materials not applying right (namely when they are used in acts).
Modding: Pants light legless and fancy Admiral's hat are now moddable with custom colors.
Modding: Removed color clamping from items preventing overdriving item colors.
With luv, Ruffleneck <3
Hunt and Snare - r29 - Changelist and Release date!
The full release of r29 is on 30.09.2022 (DD/MM)
You can read the full r29 change list here if you want to know advance what to expect. There's still a few things we're hoping to get in prior release, but this is the main course ^^
With luv <3 Ruffleneck
Hotfix - r28e
Improvements to lighting performance around Kizan statue
Fixed collision issues on Kizan beacon
Fixed some excess water reflections on Kizan
Modding: Clamped item color ranges to 0-255
Modding: Changed all item values to pieces of drake
Modding: Changed Mask1 and Mask2 colors for the placeholder art of dragonfire jacket (which isn't normally a usable item x))
With luv <3 ~Ruffleneck
Hotfix - r28c
Fixed issue with some clothes retargetting bones wrong causing breast areas to stretch away from character.
Fixed Spirit FxM AdditionalAct not triggering on old characters.
Fixed sleeping always removing rations.
Fixed small unreachable chest on Kizan ashens.
Fixed rock without collisions on small Kizan island.
Fixed various spelling (I wrote spilling first, haha) mistakes on characters.
Fixed mismatching genitalia on recycled prey.
Fixed missing colliders on Kizan beacon.
Improved lighting performance on Lone Rise.
Improved lighting performance on Kizan tribe and statue.