
New features:
- NEW Auto-saving system; Saves progress with NPCs, position, and time of day. Captured prey are currently not saved because the system itself is going to change vastly at a later date.
- NEW and bigger variation of Acts on Island; From temporary ~25 in last build back to original 48 (some of them were disabled in earlier build because Davh was added and there wasn’t enough time to fix all of them) upped by 25 NEW ACTS into total of 73 acts.
- NEW and reworked Vegetation setup; Prettier, cheaper, better performance, and 99% as good trees as before, just optimized better. Also fades out vegetation with a nicer curve and there’s grass shadows on highest quality settings.
- NEW and reworked post processing effects stack; Better effects, better performance.
- 29 other fixes, changes, or improvements.
- 19 conversation typos fixed!
P.s. Sorry for the silence when it comes to announcements; We're still figuring out what is the optimal way to post progress and feature previews and haven't had time to settle with any specific setup yet! Our primary focus has been replying in community and making the upcoming build ^^
~Ruffleneck