Hunt the Muglump cover
Hunt the Muglump screenshot
Genre: Adventure, Indie

Hunt the Muglump

Hunt the Muglump is Now Available for MacOS

Multi-Language Full-Text Support Now Available

Hello,

I am pleased to announce the latest release of Hunt the Muglump. This release focused more on quality of life features rather than new gameplay.

First, a feature which will be invisible to players is I refactored the game's Input System to use Unity's New Input System. The game had originally been built prior to the release of the New Input System and I had not taken the time to replace it. The primary benefit of this is over time as new gameplay features are added it will be easier to integrate them with the existing control scheme.

Second, I have added full-text localization for the following languages: French, German, Korean, Polish, Portuguese, Russian, Spanish, and Vietnamese. Unity should auto-detect the most appropriate language according to your native Windows locale, however you can always go into the Settings menu and change the language at any time and Hunt the Muglump will remember your language selection for future plays.

Third, a new Background Music selector has been added to the Settings menu. You may now choose from any of the game's available tracks to play as the game's background music.

Finally a number of minor cosmetic updates and bug fixes were included with this release as well.

Please enjoy the latest update to Hunt the Muglump and keep your eyes opened for future updates. Over the coming months I will be adding exciting new features including new minigames and an adventure mode.

Let's Play Hunt the Muglump with SergiuHellDragoonHQ

Let's Play Hunt the Muglump with QG Gamer

https://www.youtube.com/watch?v=vx3OtUAR_88

Minor Update

This update includes a number of minor bug fixes and game refinements, and also adds mouse-driving control to the gameplay. It is now possible to play the entire game without ever touching a keyboard or gamepad if desired. All gameplay menu prompts are now clickable and can be used to drive gameplay. Just my attempt to make Hunt the Muglump as accessible as possible. Enjoy!

Minor bug fix

I fixed some issues found after the most recent Major release:

Version 5.0.2.5

  • Aspect Ratio Alignment issues:

    • these issues were discoverd when running Hunt the Muglump on the Steam Deck
    • The 'New Game' menu is out of alignment on the Steam Deck. Needed to adjust and realign the panel anchor points
    • The text on the Settings menu is not visible in some labels, no doubt also due to an aspect ratio issue and the finicky 'Typing' animation feature of Beautiful Interface which should be disabled during gameplay.
    • Some of the text on the game over screen was squished. Some of this was in all aspect ratios

  • The 'Empty Item' text displayed when the player runs out of arrows rather than the 'Empty Arrow' text.
  • Removed the Credits button from the "More" Buttons panel and from the game, for now. There's two people who made this game and we know who we are.
  • Rebalanced the pre-build Dungeon Settings. Every mode of play should now feel like a richer experience.
  • Fixed a bug where opening the 'Quit' menu from the Pause Menu and then exiting from that could cause a game crash
  • It's possible for the hero to "keep walking" when he's falling into a pit - FIXED

Version 5.0.2.6

  • fixed some minor cosmetic issues with the UI

MAJOR NEW Update!

Greetings travelers!

Three years ago I set out to realize my vision of creating my own gaming experience. While the first iteration may have had some hiccups, I kept coming back to it every now and then and I knew that, at its core, Hunt the Muglump had great potential to be a truly compelling gameplay experience. So in December of 2022 I came back to Hunt the Muglump and decided to complete what I had started, with literally no money of any kind to spend, my only option was to use what I had which was some existing assets from past projects and my own sweat, blood, and tears. I divided my work into two phases. The first phase, revamping the look and feel of the creatures, objects, dungeon, and hero was completed on January 12, 2023. I then immediately went to work on Phase II, which was to revamp and reimagine the User Interface (menus, controls, etc) from top to bottom. Using Beautiful Interface, I replaced 90% of the menus, panels, and buttons with a cleaner, crisper look and feel. On top of that, I reimagined the entire control scheme to create an intuitive, immersive play experience. Available gameplay controls are now displayed on screen at all times, making Hunt the Muglump an incredibly easy game to just pick up and play. And it is so easy to just pick up and play whether you have just a few minutes of spare time or are prepared for a longer gaming session. I won't lie, I was having so much fun playtesting this game that it was hard for me to make myself stop and actually do the release ːsteamhappyː In this new release you will find that I have also made available the 'Custom Mode' menu. This allows you to tweak the dials on the dungeon building algorithm to create a gameplay experience unique to you. Do you want greater difficulty? Create a Legendary dungeon with Lots of Silverback Muglumps and see how long you can last (probably about 3 turns). Hunt the Muglump also plays great on the Steamlink despite not yet 'officially' having support, though I will be adding that in the very near future along with support for Touchscreen play!

Hunt the Muglump is a Retro-Inspired Dungeon Adventure/Puzzle game with endless hours of replay value. Give this game a try today and if you enjoy it please tell your friends and leave a fair review.

Keep your eyes and ears peeled, and happy Hunting!

Hunt the Muglump is REBORN

After a long hiatus, I have returned to finish what I began with Hunt the Muglump. For the foreseeable future I will be continuing to make iterative improvements on this game. Why? Because! I can! And I must. Until now, Hunt the Muglump never truly captured what I envisioned for it. But now with this new update, I am happy to say that Hunt the Muglump is a product that I can feel truly proud of and it is my truest hope that you will enjoy it to. From the brand new SNES era pixel graphics that want to reach out and slap you in the face to the amazing new digital soundtrack composed by my incredible brother, Hunt the Muglump is a great game to pick up any time whether you have just a few minutes to kill or hours of free time.

Here is a list of the updates included in this release:

  • Complete remastering of nearly all in game graphics. New Rooms, New Muglumps, New Hero, and more!
  • All new in game animations including Muglump and Player deaths
  • All new digital soundtrack!
  • The dynamic lighting system used in the original version of Hunt the Muglump has been completely removed. This should resolve a number of graphical glitches particularly on lower end machines
  • Tweaked and streamlined a number of existing features to make them pop like a well oiled machine
  • Fixed a number of minor annoying bugs and glitches


All this of course is only the beginning. I have a roadmap for enhancements that I will be bringing to make Hunt the Muglump a top tier retro-inspired gaming experience. Up next I will be revamping the User interface (menus, etc) along with the reimagining the control layout to be a little more intuitive. During this process I will also be introducing an in-game playable tutorial.

After that I can take Hunt the Muglump in many different directions and much of it will depend on user feedback, but right now the plan is to begin work on new modes of gameplay such as an Adventure/Story mode, a Tower Defense Mode, Muglump mode, and more!

So it is with great pride and pleasure that I unveil the newly repolished Hunt the Muglump to you and it is my sincere hope that it will bring a smile to your face. Thank you for your support.

Version 3.0.0.2 Released; Permanent Price Drop; Future State

The new version of Hunt the Muglump is now live. In addition to a number of bug fixes, optimizations, and minor improvements, this update adds some significant new features.

  • The look of the Muglumps has been updated.
  • The UI Color Scheme was adapted to a friendlier contrast ratio
  • Several new Badges and Steam Achievements have been added.
  • There is a new Muglump type called the Silverback Muglump. This is an 'alpha' type of Muglump that is twice as large as the others. They will hunt you relentlessly just like the Blue Muglumps, however they require two arrows to eliminate unlike their blue brethren. Unfortunately, due to their thick skin and aggressive nature, they will shrug off your first arrow and simply take the opportunity to jump you and turn you into their dinner. So if we use arrows to eliminate Muglumps, but shooting the Silverback with an arrow just causes him to jump you, what are we to do? There are a number of ways to deal with this new threat. Foremost of these are the new Bear Traps that can be found throughout the dungeon. A bear trap may be set in any room. When a moving Muglump (such as a Blue, Silverback, or Black Muglump) steps on the trap, they will be stuck in place and unable to continue moving or hunting (they are still dangerous, however, at this point should you happen to enter their space). You may then finish them off with the arrows of your choice. Alternatives to dealing with Silverback Muglumps include utilizing Net Arrows or that smelly green goo known as Eau du Muglump to throw them off your trail. Silverback Muglumps and Bear Traps are also available in the Custom Mode menu so that you can experiment with them in your own scenario.


Now, on to other things. At the time of this writing I have applied to Steam to lower the price of Hunt the Muglump to $.99. Honestly, I wanted to go even lower but $.99 is apparently the bottom that Steam will allow without going free. And yes, I did consider making the game completely free but opted to stay with the $.99 price point for now. And honestly, as I'm about to discuss, I'm under no illusions that this game will ever be some kind of hit, so if you read this and would like to try the game and don't want to pay $.99 just message me and I will gladly send you a Steam Code. I'm far more interested in connecting with a few likeminded gamers so that we can build even a small community and start a conversation about what can come next than I am in the pennies I will earn from Steam for this particular game.

I'm going to say what need not be said but this past year has been a challenging one on a few levels. Between career changes, being stuck at home for 99% of the time, etc, my stress levels have been a little high to say the least and I'm sure many others can concur. Hunt the Muglump was released a year and two months ago and since that time it has gone through at least 2 significant revisions (including this one) as well as some other significant updates. During that time I have also spent quite a bit of time playing other games that are near and dear. I played a lot of Final Fantasy VII Remake, Dragon Quest, and many many indie titles developed by small and large teams. Having gone through a process of creating a game myself and learning some ins and outs of Unity, I have a fresh perspective and appreciation for many smaller details of a game that I never previously considered. This year+ has given me some time to reflect and learn from this experience. One thing I have learned is that it's not good enough to have a game that is just kind of cool, it needs to really have that... "pop" if you will that makes you say "I must try this", and once you try it, "I must play more." On top of that, I was playing Super Meat Boy the other day and I started thinking about how much hustle those guys put in to make that game. I had to do a little self reflection and come to the conclusion that I have yet to come even close to that level of work and commitment. Do I think I implemented some cool features in Hunt the Muglump? Yes. Is it the project I am ready to rest my laurels on? Not even remotely close. So, while I had some great ideas for additional features in Hunt the Muglump, we're going to table those for now and go dark for a bit. I want to take everything I have learned and combine that with everything I love and use that to produce something that you (yes, you!) will feel an irresistible urge to play. That means way more polish, more time spent on attention to details, and a much more robust gameplay system. The Muglumps will return, but they will be hopefully much more to look at in the future. This process has also taught me that going it alone is almost impossible for a polished, marketable product. A lucky person possesses perhaps one or two of the skills required to successfully create and market a game. A very lucky person may possess 3 or 4 such skills. An exceptionally rare unicorn will have everything they need to produce a top tier game on their own with little to no outside support. I'm a very lucky person but I am unfortunately no unicorn. So I will be enlisting the assistance of a partner for the work that is to come next that can complement my strengths and weaknesses. So for the foreseeable future, Hunt the Muglump is being laid to rest and I am starting work on a new project that will likely not see the light of day for a few years. However it will see the light of day, and you will love it :-D I am determined to prove to myself and frankly others in my shoes that it is still possible to be successful in this day without licking the boot of the big corporations, and I aim to do it. So for those who have come along with me on this ride, I appreciate your support, feedback, well wishes, etc. I spent a little took long mistaking this for a goal post rather than just another step on a much longer journey, but I am now ready to proceed on the next step in that journey. If you happen upon this game and opt to try it, know that I am not actively developing new features however I do want to record feedback and suggestions so if you have any, I will take them.

If you read all of that you are a true friend and I thank you :-) See you soon.

Peace

Big update coming

This 9-year old was very excited to playtest the new version of Hunt the Muglump this evening. I even asked him if he wanted to play Mortal Kombat with me (the original, of course) and he was like "no thanks, I want to spend as much time as possible playing Hunt the Muglump tonight." This update adds a new gameplay aspect to the game that I am very excited to introduce. A new gameplay feature that really spins the narrative on the whole "cat and mouse" aspect of Hunt the Muglump and when the Silverback Muglump shows up, make no mistake, you are now the prey. I also am including a new game mode called HunterAndPrey which is really designed to make this new gameplay aspect shine and I have to say speaking personally I have had quite a bit of fun playing it myself. If you enjoy games with impossible difficulty and low consequences I think you'll find this one a great game to just kind of drop in and out of when you have some time to kill and want something challenging but low commitment. And yes, in a future update I will be adding some sort of scorekeeping based on survival time or most number of moves, because in HunterAndPrey mode literally every move you make is life or death. One thing I realized recently is that with what I built for Hunt the Muglump there is actually foundation there to create even more interesting and compelling gameplay. So I have decided to do that before I move on to work on my next game. I mean, I am grateful for all 40 of you that have played this game so far, I truly am (though if you played the game, and enjoyed it, and haven't left a review I literally covet just a few moments of your time to say something positive to the Steam Community about my game. It would literally mean the world to me). Also included in this update is a slight retouching to the UI to a color scheme I think many will find easier on the eyes, and an update to the look of the Muglumps themselves as well as a few minor enhancements and bug fixes. The fully playable test build is being run right now and so far no issues so I think within a week or so if all continues to go well, I'll be able to release. As you can see we have the best tester at Vyl Games on the job so I am quite certain any bugs will be discovered and squashed posthaste! In future updates I intend to add yet another type of muglump to the game that is really quite different from anything else we have encountered yet and I think will add a fun, mischievous, and hopefully mildly annoying aspect to the game. Additionally, I will be replacing the concept of 'Difficulty' as it exists today in the settings menu with more of a scenario based approach. With the engine I have in place I think with just a few more gameplay enhancements I can set up a number of interesting pre-made puzzle type scenarios that will add interesting and unique ways to experience Hunt the Muglump. And of course Custom Mode will still be available, however I will in a future update unlock it from the start, because as my son and I have discovered just playing with the engine is easily half the fun of this game. I will also be adding new and creative ways to amp up the difficulty. Roaming muglumps? Endless Mode? All this and more coming soon and Hunt the Muglump will remain at the very low price of $2.99 but if that's too rich for your blood it also often goes on sale for $.99. And if that is too still too rich for your blood I will also be releasing in the near future a playable demo with an in game tutorial that teaches you every aspect of how to play and what to expect from Hunt the Muglump. If you made it this far I thank you. I am really excited about the future changes I have in store for this game, and I hope you will join me in experiencing them in the upcoming months. Hunt the Muglump isn't a game for everyone probably, but if you enjoy old school style games from the Commodore 64 or early NES era with crazy difficulty, goofy graphics, simple yet catchy tunes, and a ton of replayability, then I definitely recommend that you give Hunt the Muglump a try. I say that not only as its creator but as someone who enjoys playing it myself. Thank you.