Genre: Hack and slash/Beat 'em up, Adventure, Indie
Hunt the Night
Hunt the Night discounted in DANGEN Entertainment Publisher Sale!
Heads up everyone!
Hunt the Night and other great games in DANGEN Entertainment's catalogue are currently on sale with their deepest discounts ever!
Check out the sale page to get in on the sweet deals before it ends on September 16th!
Hunt the Night 1.2 Update
We're thrilled to announce the latest patch for Hunt the Night, packed with exciting changes and improvements. Here's a rundown of what you can expect:
New Content
Prime Hunt Mode
Prime Hunt Mode is now unlocked! Battle against final bosses with new attacks and increased difficulty in a mode where your time will be recorded. Plan and create your build before the fight and prepare for a truly deadly gaming experience. Don't forget to share your times with the community!
Each boss will be unlocked once you defeat them in the normal game mode.
Prime Hunt Collaborations
We are pleased to announce our first three collaborations with other indie games, including three completely new bosses from other games adapted to Hunt the Night. In this first pack, you'll find:
- Red Camerlengo from The Count Lucanor. - Ice Queen from Lost Ruins. - The Watcher from Bug Fables.
We hope you enjoy these three entirely new battles and take a look at these three games if you haven't already!
Gameplay Enhancements
Save System Reimplementation Experience a revamped save system for smoother progress tracking.
Backup System Introducing a backup feature to ensure your heroic exploits are always secured.
Persistent Shops Shops now remember your last selected item, eliminating the hassle of re-browsing.
Text Font Assignments Rectified an issue where some in-game texts lacked assigned fonts.
Boss Immunity Fix Addressed a bug where certain bosses were erroneously immune to damage effects.
Controller/Keyboard Detection Overhaul Entirely redesigned the controller/keyboard detection for enhanced accuracy and performance.
Event Error Resolution Fixed the most common 'not found' event errors by implementing a short delay and rechecking.
Spell Casting Corrections Enemies no longer attempt to cast spells on non-enemy objects.
Noctilium Window Fix Solved the issue of the Noctilium window disappearing after purchasing an item in the shop.
Shift Key Binding Added shift key detection for more flexible key binding.
Expanded Key Customization Introduced additional actions to the keys binding menu for greater customization.
Main Menu Update
Revamped the main menu for improved compatibility with larger resolutions.
Menu Accessibility The menu can now be opened even when an 'obtained' message is on the screen.
Completed Hunts Indicator Differentiated completed hunts with a distinct color in the hunts menu.
Resolution and Menu Adjustments Updated resolution and adjusted the menu for seamless gameplay in very high resolutions.
Shop Selection Bug Fix Resolved a bug where the first element of a shop couldn't be selected if the shop closed too quickly.
Default Keyboard Action Bindings Redone Reimagined default keyboard action bindings for a more intuitive experience.
Menu Navigation Tweaks Squashed small bugs affecting menu navigation.
Boss and Enemy Balancing
Adjustments to improve the gameplay of battles against Krevian and Mother.
Adjusted hitboxes for a more precise combat experience in bosses and standard enemies.
Hunts
Enemy Life Reduction Reduced the life of enemies in the first two hunts.
Increased Noctilium Rewards from enemies.
General Fixes
Boss Phase Transition Bug Fixed a bug causing boss attacks not to stop upon phase transition, potentially leading to Vesper's untimely demise.
Vesper's Invulnerability Tweaks Increased Vesper's invulnerability time upon respawn after falls or sinking. Added a transparency effect for better visibility.
Noctilium Adjustments Rebalanced the Noctilium obtained from hunt bosses and certain world enemies.
Visual Polish Rectified visual errors in various game zones.
Visual Enhancements Added visual improvements to several game zones.
Attack Movement Distance Reduction Slightly reduced the distance Vesper covers while attacking.
Optimization
We have worked hard over the past few months to optimize the overall performance of the game, improving the FPS rate and reducing loading times across all game zones. We have also reduced the game's size on disk by a few GBs.
Steam Award Nomination!
Good evening Stalkers! 🌙
The 2023 Steam Awards are fast approaching, and if you're a fan of Hunt the Night, we'd like to humbly request your nomination!📜✍
Hunt the Night has definitely been a labor of love. We thank all of you for your continued support!
Please keep an eye on this space for future updates and information.🔥
- Moonlight Games
New free content update coming soon! Prime Hunts and collaborations
Hello Stalkers!
Hunt the Night is on sale for a limited time and a lot of new free content will arrive soon to the game! Tell your friends and let’s hunt the Night together!
First, let’s talk a bit about the Prime Hunt system, a great challenge for the greatest Stalkers of Medhram!
What are the ‘Prime Hunts’ and how do they work?
There will be a new option available in the main menu: Prime Hunts, which includes bosses, records, and times of the best players. Once selected, you will be able to choose the boss, previously defeated in story mode, that you want to face. These bosses have more health, more damage, and new attack patterns.
After accepting a Prime Hunt in the Main Menu, Vesper will be inside a Lobby, where the player will receive a limited amount of resources to create their own build to face the boss. The boss combat will be timed so the players get to compete in order to achieve the best time mark with their own build of choice. Each record will be registered and published in the game leaderboards.
Collaborations
We are very excited with this update, as Hunt the Night will feature popular bosses from other indie games! Play as Vesper and get ready to hunt creatures that you like from great indie games.
The combat will be challenging and it will adapt both the boss design and music to ‘Hunt the Night’ gameplay style.
The team will be announcing the collabs one after another so you can get sneak peeks of them before release.
Upcoming collaboration will be with Baroque Decay's The Count Lucanor: Red Camerlengo.
To do so we have adapted the combat zone, boss and music to Hunt the Night style: He is a master of fear and can summon dark creatures to hunt Vesper in the abandoned library that is his boss' arena.
Hunt the Night 1.1 Patch Notes
General improvements
- UI rework to fully adapt the entire game to mouse navigation while keeping the current keyboard and controller navigation. - New menu option to use mouse or player facing direction for attacks. - Visual improvements in different locations. - Fixed bug in Jonathan Malleck's quest where you couldn't get the dark power at the end. - Achievements system redone - Fixed some ‘Mother’ boss battle issues that allow Vesper to continuously damage her after attacking. - ‘Shop vendors’ were fixed to avoid accidental submissions. - Improved mouse icon position for more accuracy. - Fixed various keyboard and mouse issues that could cause game crashes.
Bosses balancing
Adelram
- Fixed an issue with various boss animations and their speed.
Enemies improvements
Adept
- Improved enemy hurt and hit boxes.
Hunt the Night 1.0 Patch Notes
Hello, Stalkers!
We have been listening to your invaluable feedback after the release and have worked non-stop to get everything ready. We will be continuously listening to the community, listening to your needs, fixing issues and adding new content!
General improvements
⦁ Fixed an issue where in certain situations the cursor became invisible after shooting. ⦁ Added windowed mode option. ⦁ Saving time has been improved, reducing processing operations. ⦁ Added a ‘Recovery after falling’ animation that provides invincibility during 1 second and can be canceled by dashing, allowing the player to quickly relocate Vesper. ⦁ Fixed translation issues in several languages. ⦁ Fixed an issue that could prevent Vesper from crossing some doors until reloading the game. ⦁ Fixed an issue that could cause some fences to remain closed until reloading the scene even if the puzzle was solved. ⦁ Added internal FPS limitation. ⦁ Added a ‘Key Binding’ feature to the Main Menu screen. ⦁ Fixed an issue that allowed Vesper to repeat a completed Hunt. ⦁ Fixed Hunt 10. ⦁ Temporal switches can now be restarted. ⦁ Fixed temporal switches sound loop. ⦁ Steam achievements based on stats are achieved directly when collecting the last one. ⦁ Fixed an issue that could prevent the player from attacking or losing abilities like dark powers after the second boss. ⦁ Added new borders to ‘floating orb shooting platforms’, now they should be easier to navigate. ⦁ Fixed an issue that could cause the ‘Hunt Failed’ screen to appear cut in half. ⦁ Fixed an issue that could cause Wolves to continuously respawn in Aleena’s Rest. ⦁ Fixed an issue that could prevent Umbra appearing in certain rooms inside Bloodisfell Cathedral. ⦁ Fixed an issue that could allow the player to summon Umbra in a pit area in Ashdown Manor. ⦁ Fixed an issue that could cause Vesper to get stuck in some fences in Grimwood. ⦁ Vesper can now pet Asher, the dog in Ravenford City garden.
Overworld improvements
⦁ Added a note on the floor in Bloodisfell to provide hints about a secondary quest. ⦁ Increased the ‘item obtained dialog’ screen time for some relevant obtained items. ⦁ Fixed an issue in Grimwood to prevent activating a combat zone when moving too close to certain walls. ⦁ Deep Ravenford: Noctilium drift before ‘Umbra awakens’ cinematic room. ⦁ Deep Ravenford: Removed two Warriors that were too near to one particular door. ⦁ Golden Meadows: Changed the Nightbringer (Big Knight with sword) for 2 Warrior enemies that won’t chase the player right after coming back from the Sanguine Chamber. ⦁ Bowels of the Earth: Combat zone has been balanced. ⦁ Bowels of the Earth: New checkpoints after falling were added. Now the player should appear nearer Vesper’s falling location. ⦁ Bowels of the Earth: Overall enemy balancing. ⦁ Velomere: Overall enemy balancing. ⦁ Daigon Temple: Combat zone has been balanced ⦁ Bloodisfell Dark Power mausoleum: Combat zone has been balanced. ⦁ Modified some enemies' location to prevent them respawning near doors in Open World areas. ⦁ Improved general collisions with walls and edges in the game to prevent Vesper from getting slightly stuck for a few seconds near them. ⦁ Fixed a bug that prevented the 'Moonstone: Hound' chest from appearing when finishing Ravenford if you did not pick it early in the game. ⦁ Fixed an issue that made Vesper disappear from the map in the mirror area in Bloodisfell, also new rooms have been added to this particular wing of Bloodisfell Cathedral.
Bosses balancing
Devourer
⦁ General Hitbox balancing. ⦁ Noctilium reward upon death raised to 5000.
Adelram
⦁ Boss vitality has been reduced. ⦁ General Hitbox balancing. ⦁ Reduced the combo damage and movement in both boss phases. ⦁ Reduced the damage of Adelram’s projectile attacks.
Beldram
⦁ Noctilium reward upon death raised to 12.000. ⦁ Now Vesper cannot fall down through borders during combat.
Aurel
⦁ Boss vitality has been slightly reduced. ⦁ Noctilium reward upon death raised to 18.000.
Nuriel, first of the triumvirate
⦁ Boss vitality has been slightly reduced. ⦁ Halo attacks damage has been reduced. ⦁ Fixed an issue that could cause Vesper to be killed during Nuriel’s defeat animation.
Krysalis
⦁ Stellar Rain: The attack has been modified to leave the combat arena visible and thus avoid necessary falls of the player due to not seeing the edges.
Mother
⦁ Boss vitality has been slightly reduced. ⦁ Mother’s summoned eyes' vitality has been slightly reduced.
Hunts improvements
⦁ Hunts Noctilium reward increased: Now completing hunts will vastly improve the player’s economy along with Vesper’s vitality. ⦁ Hunt 10, Full Moon: Combat music has been changed. Fixed an issue that could cause Vesper to be thrown out of the combat room. ⦁ Hunt 9, Khorrax: Changed the enemy sprite to make it easier to identify. Health has been reduced. Limited the amount of enemies that can be in the room at the same time. Increased enemy summon skill cooldown.
Enemies balancing
Darkspawn (small eyeless enemies):
⦁ General hitbox balancing. ⦁ Increased attack warning animation. ⦁ Reduced movement speed.
Mindhunter (purple orb projectile enemy):
⦁ Projectile damage has been reduced. ⦁ Projectile speed has been reduced.
Channeler (Blind praising creature):
⦁ Vitality has been reduced. ⦁ Reduced the time that the chasing orb chases the player. ⦁ Reduced chasing speed from the chasing orb. ⦁ Reduced orb regular damage. ⦁ Reduced skull attack regular damage.
Warrior (Regular enemy with full armor):
⦁ Attack hitbox has been balanced.
Rotten (Zombie like creature with a sting):
⦁ Attack hitbox has been balanced.
Stinger (Crawling enemy with a sting):
⦁ Attack hitbox has been balanced. ⦁ Vitality has been reduced.
Drovai (Flying hemokinesis user enemy):
⦁ Vitality has been reduced.
Infector (Small dark creature throwing 3 venomous projectiles):
⦁ Projectile speed has been reduced.
- Moonlight Games.
UPDATE: Full Patch Notes Coming Soon!
Dear Stalkers,
Thanks so much for your feedback and patience! We are currently translating the patch notes into other languages. We will post the full patch details soon, but didn’t want the improvements for the game to be delayed. So, to whet your appetite, we have a short list of what you will find in the patch:
- Disappearing mouse cursor fixed. - Steam cloud saves added. - Saving time improved. - Added internal FPS limit to prevent extremely high frame rates. - Fixed an issue that caused player control issues after the second boss. - Translation issues fixed. - Issue with doors that couldn't be entered and with gates that would remain closed fixed. - Boss hit boxes adjusted. - Boss balancing adjustments made, especially to the first and second bosses - And a lot more...
- Moonlight Games
OUT NOW!
Thank you all for being part of this journey. You made Hunt The Night possible. We will never forget your love and support. Let’s Hunt the Night together, Stalkers! 🌙
- Moonlight Games
As the Night begins to devour every glint of light, Vesper, a Stalker by right and daughter of a traitor, must travel a dying land to save the last embers of humanity.
Devastate the darkness and return light back to Medhram in Hunt the Night.
OUT NOW ON STEAM!
'Hunt the Night' Overworld & Dungeon Trailer, New Screenshots!
Hey Stalkers! We have some new goodies to show you.
This new gameplay video gives a sneak peak at new enemies, the overworld, and the Barkley Sanitarium dungeon in Hunt the Night. The overworld opens up after the player has progressed a certain amount in the game. Vesper can explore freely while battling monsters, entering houses for loot or clues, use save points to replenish HP, bullets and magic, as well as teleport to key locations throughout the world of Medhram.
The video also showcases one of the first dungeons players must overcome after reaching the overworld – the Barkley Sanitarium, where she must survive hideous monster encounters and solve puzzles in order to find a key item leading to the next location.
Hunt the Night features fast-paced gameplay with multiple long-range and short-range weapons, and the player must also gather clues and items to proceed both inside dungeons, as well as in the overworld to access new areas and proceed.
The new screenshots reveal action scenes, bosses and NPC characters that will assist Vesper at the ‘Stalkers’ hideout, where she can take on quests to hunt down monsters and upgrade her gear.
Hunt the Night releases on PC platforms on April 13, 2023.
Overworld & Dungeon Trailer, New Screenshots Revealed!
Hey Stalkers! We have some new goodies to show you.
This new gameplay video gives a sneak peak at new enemies, the overworld, and the Barkley Sanitarium dungeon in Hunt the Night. The overworld opens up after the player has progressed a certain amount in the game. Vesper can explore freely while battling monsters, entering houses for loot or clues, use save points to replenish HP, bullets and magic, as well as teleport to key locations throughout the world of Medhram.
The video also showcases one of the first dungeons players must overcome after reaching the overworld – the Barkley Sanitarium, where she must survive hideous monster encounters and solve puzzles in order to find a key item leading to the next location.
Hunt the Night features fast-paced gameplay with multiple long-range and short-range weapons, and the player must also gather clues and items to proceed both inside dungeons, as well as in the overworld to access new areas and proceed.
The new screenshots reveal action scenes, bosses and NPC characters that will assist Vesper at the ‘Stalkers’ hideout, where she can take on quests to hunt down monsters and upgrade her gear.
Hunt the Night releases on PC platforms on April 13, 2023.