Hunting Simulator cover
Hunting Simulator screenshot
PC PS4 XONE Switch Steam
Genre: Shooter, Simulator, Sport, Adventure

Hunting Simulator

Coming this Summer: Hunting Simulator 2!

Hello Hunters,

Today we are proud to announce that Hunting Simulator 2, is coming to Steam this Summer.

Watch the announcement trailer for Hunting Simulator 2.

[previewyoutube="bPF32U_oyFY;full"]
In Hunting Simulator 2, you explore bigger, more varied and more spectacular natural environments thanks to completely redesigned graphics and sound effects. The game provides many hours of challenges and immersion among the flora and fauna of some of the most beautiful areas of Europe and the United States.



Among the many new features of Hunting Simulator 2, hunting fans can rely on their hunting dog, whose abilities will be a big asset for tracking down game. There are over 33 animal species to find in Hunting Simulator 2. The artificial intelligence for each species has had significant work put in to recreate their unique and realistic behaviours. With help from your four-legged companion, learn how to follow their tracks to complete your objectives!



Via an all-new interface, hunters can also choose every piece of their gear to ensure they use the most suitable equipment for their prey and the various environments found in Hunting Simulator 2. Over 75 official weapons and accessories as well as 90 clothing items from the sport's specialist brands have been immaculately recreated: Browning, Winchester, Verney Carron and many more!



Be sure to add Hunting Simulator 2 to your Steam whishlist to follow updates about the game.

The demo is out!

We are very happy to announce that the official demo of Hunting Simulator is now available on Steam!



In this free version, you’ll begin your adventure with three missions in which you will hunt different prey in the wilderness of the Colorado plains, the Rocky Mountains and the French Alps.
Just like in the full game, you’ll need to prepare your equipment beforehand and adapt yourself to your environment in order to properly track down your prey.

Experience the thrill of the hunt now!

Features:



Regions and missions

Midwest Subalpine
  • Mission 1 (Mule Deer)

Rocky Mountains
  • Mission 4 (White-Tailed Deer)

The Alps
  • Mission 2 (Blue-Winged Teal)


Weapons and accessories

Weapons
  • .308 rifle
  • Superposed shotgun
  • Crossbow

Accessories
  • Wind powder x2
  • Deer caller
  • Deer urine
  • Scent killer x2
  • Caller for the waterfowl mission

Update 1.2 is out, bringing a new game mode - alongside new features, bug fixes and more!


Hello fellow hunters,

The team worked hard to bring you this new patch, please read the changelog below and give us your feedback!

We’d like to thank you all for your patience. We hope you’ll like our new game mode and features, and we look forward to hearing what you think of it.


General



Developer Comments: For those who want a more immersive hunting experience, we’ve implemented a new game mode – alongside new features.

  • Added new gameplay mode (“Expert Hunt”).

    A more concentrated hunting experience in which you can create your own hunt by choosing the region, the animal, the weather, the time of the day, the duration as well as the gear of your choice.

  • Added Hunter's Lodge.

    A trophy room which contains all of the animals that you’ve claimed throughout all of the gameplay modes.

    The Hunter’s Lodge will also keep a record of your stats per species, from heaviest animal claimed to number of times hunted.

  • Increased hunting area on multiplayer mission maps.



Animals



Developer Comments: We have continued to make improvements to animal AI and behaviours. So, as part of that, it will now be possible to track animals via their blood loss (after wounding an animal).

  • Added blood tracking.  

  • Legendary animals and their corpses no longer despawn.

  • Animals (wounded or not) no longer despawn.

  • The name of legendary animals will now appear when spotting them for the first time.

  • Improved path finding for animal AI in order for more realistic behaviours.



Weapons



  • The .243 Bolt Action Rifle,    Superposed Shotgun and Binoculars (x5) are now available from the start of the Campaign Mode.

  • Added the recommended weapon calibres in the Multiplayer Mode menu.


Difficulty



  • Disabled UI senses on the hard difficulty.



Bug Fixes



  • Fixed a UI bug where ‘saving’ would appear during a mission.

  • Fixed options bugs.

  • Fixed keybinds bugs.

  • Fixed various terrain issues.

Update 1.1 is out, bringing major improvements to animal behaviour, difficulty settings and more!



We have released a corrective PC patch (1.1) to address some of the commonly-reported issues. Please find a summary of the changes below.

We'd like to thank the community for all of their feedback which made this update possible.

General



Developer Comments: We noted that the game had too many animals. So we made some changes to lower the amount of animals in Free Hunt and in Campaign.

  • Added a ‘choose your difficulty’ prompt on startup of the game.
  • Added a new third-person camera angle for players to choose from.
  • Added an animal category to the mission screen, providing more insight of what game players can hunt.
  • Added extra keybinds for Drone control.
  • Added extra loading tips.
  • Added more sounds to the game.
  • Added tents to multiplayer missions, allowing for players to change weapons and restock ammunition.
  • Added Steam cloud save support.
  • Adjusted sound effects depending on the time of day, for example, there will be less ambient sounds at night.
  • Adjusted the distribution of points in missions
  • Extended the shooting range competition timer from 45 seconds to 60 seconds.
  • Improved loading time rate.
  • Increased sprint duration, so players can now sprint for longer.
  • Modified the mission result screen, adding icons of each animal claimed and their respective points.
  • Modified rendering distance for grass.
  • Updated minimap legends so that they are now displayed by default.
  • Updated loadout camera, allowing for more detail on the weapons a player can select.
  • Improvements to performance.
  • Level design adjustments made to improve animal navigation.
  • Optimization improvements.
  • Players will no longer rotate when sprinting and will now strafe instead.
  • UI is now disabled during the ‘bullet time’ sequence for a more immersive experience.


Animals



Developer Comments: We’ve made some adjustments to animal senses, which, for example, now cause them to flee at the sound of gunshots. We’ve also made changes to animal animations so they’ll run smoother and more fluid than before.

  • Added birds, fish and insects to all levels.
  • Adjusted animal animations (including birds) so that they are now smoother and more fluid.
  • Adjusted senses of several animals, whom are now more aware of their surroundings.
  • Changed the distribution of animal habitats.
  • Changed the model of The Charger, the legendary Moose.
  • Decreased the rate in which animals spawn, lowering the amount of animals players will encounter.
  • Decreased the rate in which dead animals despawn.
  • Modified animal sense system.
  • Modified animal AI so animals now run off when bullets land near to them.
  • Modified the movement speeds of several animals.
  • Modified the sound effects of several animals to more authentically and better match their real-world counterparts.
  • Modified the behaviours of several animals, who may now sometimes return to their grazing areas.
  • Gunshots cause animals to run off more often.
  • Improved bird AI.


Weapons



Developer Comments: Taking down deer, and rabbits, is now easier. We were aware that, sometimes, rabbits would take more than one shot to take down, so we’ve addressed this issue.

  • Added different bullets, depending on the caliber of weapon used. Different bullets will now also be visible in the ‘bullet time’ sequence.
  • Added more starting ammo for all weapons.
  • Improved weapon sounds.
  • Modified the damage amount for each weapon.


Graphics



Developer Comments: We received complaints about bullet drop, so we’ve now added a visible project of the bullet, which allows players to see the bullet fly. This will also make long distance shots easier to follow.

  • Added ‘bullet trail’, allowing players to see the trajectory of their bullets.
  • Changes in lighting are now less visually harsh.
  • Revamped ‘bullet time’ sequence for a smoother and more spectacular experience.
  • UI modifications: icons are sharper and clearer.


Difficulty



Developer Comments: We noticed that Hard mode still featured too many animals. So, we made adjustments to the difficulty settings in Hunting Simulator, which now allow Hard mode to simulate a more authentic hunting experience.

[List]<*>Animal habitats will now change depending on what difficulty is set. Players playing on Easy mode will discover more animal habitats than those playing on Hard mode. This includes the number of animals players will encounter, depending on which difficulty they have chosen.
<*>Animal tracks will no longer appear through binoculars on Hard mode.
<*>Certain features have been removed from the map on Hard mode, such as: possible tracks, uninspected tracks and animal locations.
<*>The effectiveness of animal callers will now change depending on what difficulty is set. Animal callers will attract animals more often on Easy mode, and less on Hard mode.
<*>The visibility of animal sound markers will now change depending on what difficulty is set. Players on Hard mode won’t be able to see animal sound markers, while those on Easy mode will be able to.

Bug Fixes



Developer Comments: Random collisions and floating issues have been addressed.

[List]<*>Fixed a bug involving achievements.
<*>Fixed a bug that prevented the use of specific hotkeys.
<*>Fixed a bug that caused a ‘???’ notification to appear when losing focus on an animal.
<*>Fixed a UI bug that caused the ‘sense triangle’ to appear in the ‘bullet time’ sequence.
<*>Fixed a bug where players collided with, or floated on, invisible rocks.
<*>Fixed a bug which prevented moving when the map was opened.