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Genre: Shooter, Racing, Simulator, Adventure

Hurtworld

Hotfix 0.8.0.2 Is Live



Hi Hurtworldians!

Tonight we have a small hotfix to improve helicopter flying on servers under heavy load.

There was an issue where if a server stopped receiving packets from a player for any reason, the current input controls would be kept until the packets start coming in again. This logic works well when running through a field on foot, but holding full left stick when flying a Mozzy for half a second too long means eating explosions.

While we will continue to work on server performance this month to solve the interruptions for good, for now, input controls will revert to neutral with throttle down so you don't drop out of the sky or flip over when packets are lost.

We are aware of a few other issues like Fridges not working right now and will have more fixes in the coming week.

Happy hunting!

Hotfix 0.8.0.1 Is Live



Hi Hurtworldians,

We just pushed out a quick server only hotfix for some creature spawn issues and missing Airdrops.

Yeti's and Clay were the worst affected and should be fixed now.

No client update required.

Happy Hunting!

Island Hopper Update 0.8.0.0 Is Live



Hi Hurtworldians!

Tonight we have the long awaited Island Hopper content update which brings a ton of things that have been in the works for a long time.

Biggest features include the expansion of Nullius to include various exotic islands some of which can be claimed fought over and claimed, others with challenging farming routes and big rewards. To make room for the islands, we have scaled down the main island of Nullius by 25%, we think this improves the feel of the map a ton also, making it much more tightly packed. Less running more gunning.

The Mozzy helicopter now has some serious teeth with the addition of hornet rocket pods coming in 3 flavours: Mining, Combat and Raiding rockets. Rapidly speed up your farming routes by sniping resource nodes with mining rockets or blast away your enemies bases with the mega powerful (and expensive) raiding rockets.



Expect to see some unfamiliar faces on the islands as we roll out 6! new creatures with new loot and combat mechanics. Be careful... these guys are made to be a very tough challenge to even experienced players.

In the meantime we've also added a ton of bug fixes and quality of life updates. See the change log for full details.

This patch requires a wipe on all servers. As we are wiping on a Tuesday we will extend this wipe cycle until the 4th of July.

Happy hunting amigos!

Change Log



  • Added many new islands to Nullius map
  • Scaled mailand nullius down by 25%
  • Added Skoogler Creature
  • Re-added Antor hive with Antor Creatures
  • Added Bandril Creature
  • Re-added thornling Creature
  • Added Sabra creatire
  • Added Rafaga creature
  • Added Rocket pods attachment for Mozzy
  • Added 3 types of rockets (Mining, Combat and Raiding)
  • Added Iron Door
  • Added Iron Garage Door
  • Added Iron Floor
  • Added new teir of workbench: Fabricator
  • Added new metal Galvanite
  • Added Galvanite Pickaxe
  • Rebalanced how campfires work to not overheat you as much
  • Updated lighting in green biome
  • Added SAM sites around the map that fire at any occupied Mozzy where the pilot doesn't own the cell its in
  • Reduced the restrictions on territory control points heavily. Lockout is disabled, anything can now be built on them including beds and machines. Lastly nobuild surrounding them has been removed (might need to tweak this)
  • Extended territory control ownership system on islands to claim the entire island (and control of the SAM sites), he who controls the territory controls the whole island.

Extended Gameplay Trailer



Hi Hurtworldians!

We just dropped a new extended cut trailer for the Island Hopper Update with a much more in depth look at all the gameplay features new and old in the Hurtworld universe!

https://youtu.be/6BIXfz1vsb0
Please spread the love and share it around <3

Patch is on its way, just putting the final touches on it now. ETA: 1 hour

Dev Update 157



Hi Hurtworldians!

In this weeks dev update we check out a bunch of the new things going into Tuesdays patch including the new SAM sites, new metal type, and preview a few of the new islands.

Check out the full update here:
http://hurtworld.com/hurtworld-update-157/

Dev Update 156



Hi Hurtworldians!

In this weeks update we have a ton of info on the upcoming patch and our release to exit early access. This is going to be a big one: Islands, New Creatures, Rocket Pods... unfortunately due to unforeseen circumstances we've had to cancel this weeks patch and roll it into the big one on the 18th of June.

Check out the full post for details:
http://hurtworld.com/hurtworld-update-156/

Hotfix 0.7.3.2 Is Live And Official Servers Have Wiped



Hey Hurtworldians,

We've got another hotfix patch to go along with tonight's wipe.
This patch stabilizes the tether system so we no longer have to break tethers when pushed past a force limit. We now also allow multiple players to be connected to the same tether network so they can setup tug of war style situations.

Official servers have been wiped, for community servers this wipe is optional.

As always 0.7.3.1 is currently live on the 'oldversion' branch so you can use this to play on community servers that haven't updated yet.

Enjoy!


Changelog



  • Improved stability of tether system, tethers no longer have a force limit that can break them
  • Multiple players can now be connected to the same tether network
  • Improved the vehicle 'is entry safe' check for unsafe seats (fixes Kanga entering a state where entering it will instantly cause a crash)
  • Lengthened raid drill audio falloff (now matches legacy distances)

Dev Update 155



Hi Hurtworldians!

In this weeks dev update we go into detail about the next content patch focusing on bringing all our new creatures to life as well as a first look at strapping mounted weapons to the Mozzy!

Check out the full update here:
http://hurtworld.com/hurtworld-update-155/

Hotfix 0.7.3.1 Is Live and Official Servers Have Wiped


Hey Hurtworldians,

We've got a hotfix to go along with tonights wipe that fixes up a few map issues and fixes a Roach bug used to peek through walls along with a few other fixes.

Due to map changes this patch enforces a wipe.

As always you can use the 'oldversion' beta branch to stay on 0.7.3.0 and play on community servers that haven't installed the update yet.

Enjoy!

Changelog



  • Improved several icon poses
  • Muzzle flash position for zero silencer fixed
  • Reduced MAC10 pvp and pve damage (20 -> 15)
  • Fixed broken ladders in hangar towns
  • Fixed broken heavy crafters in hangar/servo wars towns
  • Fixed inaccessible Kanga jump puzzles
  • Added camo mask patterns to Dappler and Vista reddot sights
  • Fixed using the Roach to peek through bases, Roach rear seat entry can now be blocked by other geometry and has its own connected passenger simulation so rear seat passenger can be knocked off

Patch 0.7.3.0 Is Live!



Hi Hurtworldians!

Tonight we have a content patch for yall that introduces new water mechanics and some new inland water features in the lead up to our island hopping update. We also have the newest member of our weapon arsenal the MAC10 which should melt people up close and becomes even more badass with the rare gangster stock. You'll also find 2 new kickass town events as we work through replacing duplicate towns. Lastly there's a bunch of quality of life changes like finally fixing buggy fall damage when wedged between 2 objects.



Last weeks experiment of timelocked servers will be disabled for now, we will re-evaluate how this affects the game and will likely experiment with it more in future to cater to all players.

The Linux build has been temporarily disabled due to a vulnerability in EAC.

This patch requires a wipe on all servers.

Happy Hunting.

Full Changelog



  • Added Mac10 gun and attachments to game
  • Added 2 new town events in start biome
  • Added swimming and oxygen mechanics as well as 'wet' binary effect
  • Updated graphics for sunscreen and poison sac
  • Fixed a race condition allowing door colliders to briefly penetrate players
  • Fixed many objects having the wrong material config (wrong impact particles + footstep sounds)
  • Updated Nullius map adding inland water features + fixing overpowered base locations
  • Added ultra basic water shader for potato mode
  • Fixed a spot where you could get stuck in the 'Servo Wars' town event
  • Fixed an issue where players would incorrectly receive fall damage when wedged between 2 unwalkable surfaces
  • Improved muzzle flash positions on guns
  • Fixed owrong icon poses
  • Removed most invisible cats to test performance improvement
  • Fixed first person blending issues between hipfire and aimed poses
  • [SDK] The clan registration window can now receive and display custom errors from server through ClanManager.RPCClanCreationError()
  • [SDK] GiveItemTrigger works correctly again, a simple example has been configured inside the level template