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Genre: Shooter, Racing, Simulator, Adventure

Hurtworld

Hurtworld Dev Blog #144


Hi Hurtworldians!

In this weeks dev update, we look at the gfx pass on our machines, territory control map updates, progress on the new trailer and start working on implementing the Mozzy helicopter in game!

Check out the full update here:
http://hurtworld.com/hurtworld-update-144/

Exp Hotfix 0.6.4.1 Is Live!



Hi Hurtworldians,

Hotfix 0.6.4.1 is now live with some fixes and improvements from last nights patch.

We also added an admin quality of life feature that allows admins to teleport to their marker on the map.

To use set a map marker and type in console: teleportmarker

ChangeLog



  • Fixed not being able to build with normal stake if you weren't in a clan
  • Fixed missing storm spawners
  • Fixed missing vehicle spawners
  • Reduced storm spawn frequency and duration
  • Added teleportmarker admin console command
  • Fixed some broken roads in nullius
  • Fixed Linux EAC hashing
  • Fixed Locker LOD issues

Exp Patch 0.6.4.0 Is Live!


Hi Hurtworldians!

Tonight we have our new Territory Control system rolling out to all experimental servers. This system adds 10 special construction cells to the map that reward clans with bragging rights of controlling the map as well as accumulate points towards upcoming clan vanity systems.

Currently PVP points do nothing but rank your clans, soon they will be able to be used to unlock various things in game.

These build cells allow use of a much cheaper C4 variant and only allow building with weak materials to keep things volatile.

Players who die inside these cells will be locked out for a period of time allowing a fairer online PVP experience.

We've also done a fairly large overhaul of machine graphics as well as redesigned all the male characters.

All players should see a decent performance increase as the first step of our optimisation with much more to come in the near future.

Vehicle attachment spawns have been boosted by a massive amount to make vehicles more accessible in the leadup to our revamp of vehicles coming soon to bring things back closer to V1.

Happy Hunting!



Full ChangeLog



  • Added territory control points all over the map that reward clans with PVP points
  • Clans are now ranked in the clans screen by points accumulated
  • Added new territory c4 for raiding territory control points. This is far cheaper than normal c4
  • Increased wood drop rate
  • Fixed bug where you couldn’t zoom the map if hovering over a marker
  • Redesigned clan totem
  • Updated campfire visuals
  • Updated fire pit visuals
  • Updated locker visuals
  • Updated c4 visuals
  • Redesigned all 3 male characters (edited)
  • Optimised environment rocks to use far less polygons, should give a good boost to FPS.
  • Fixed duplicate environment assets spawning in the map
  • Polished a lot of the clan UI
  • Made shoreline not so shit
  • Redisigned first and third person hands to not look like french fries
  • Clan tags now show in chat
  • Massively boosted vehicle attachment spawns on world chassis

Hurtworld Dev Blog #143


Hi Hurtworldians!

In this weeks dev update we go into detail about the upcoming endgame territory control PVP system, check out the revamped workbench and ownership stake, character head revamp and date for the next patch.

Check out the full update here:

http://hurtworld.com/hurtworld-update-143/

Exp Patch 0.6.3.0 Is Live!



Hi Hurtworldians!

Tonight we have a decent sized patch with the first cut of the new Clans system. The system allows you to manage your group, easily identify who your mates are, and track them on the map.

Along with the system there is also a Clan totem that will allow you to authorize your entire clan in one click on an ownership territory.

By itself the clans system won't have a massive impact, but lays some important groundwork for some endgame systems that will be dependent on having these things in place.

We've also overhauled how our interaction UI works, things should be a lot more consistent when interacting with machines and other interaction windows like handcrafting.

Happy Hunting!

Full Changelog (0.6.3.0)



  • Overhauled interaction UI to allow multiple touches on client and clicking through available interactables
  • New Clans System
  • Clan Totem
  • Doubled amber drop chance
  • Increased iron drop rate
  • Increased wood drop rate
  • Automatic drill machine visuals updated
  • Blast furnace visuals updated
  • FPS arms updated
  • Removed default attachments from AR15 and AWM loot tables
  • Map marker performance increased
  • FR18 Jacket Silencer and Locus Scope are now supported by the Camouflage mask
  • BoltAction guns (FR18 and AWM) now require a bolt pull on first equip before firing
  • FoV in options is now set as horizontal FoV, FoV max increased to 110
  • Sighted zooms are now calculated as a % of base FoV rather than an explicit number
  • Console command 'setres' format has changed to 'setres ', console command 'reslist' will show compatible resolution list
  • Fixed a bug in ItemCustomisationWindow where if an item with multiple redundant SkinnedMeshAttachmentConfigurations could throw exceptions if there were at least 3 custom pixel index conflicts.
  • Improved third person camera line of sight check
  • Weather systems now have a longer falloff area at their edges
  • World items are now forced asleep after 10 seconds
  • AWM and AR15 scale adjusted
  • Improved performance of vehicle health sync
  • Activated GPU instancing for several environmental assets
  • Improved uber shader performance when backfaces are culled
  • Fixed incorrect removal ghost on Titranium workbench
  • Fixed incorrect low LODs on Iron Ore resource node
  • Fixed incorrect name display when looking at someone elses bed UI

Hurtworld Dev Blog #142



Hi Hurtworldians!

In this weeks update we check out 2 new character heads, new clan totem, finally start work on higher tier doors, revamped interaction UI, and meet the newest member of the Bankroll team Henry.

Check out the full update here:
http://hurtworld.com/hurtworld-update-142/

Hurtworld Dev Blog #141



Hi Hurtworldians,

In this weeks dev update we check out the new clan totem, and progress on the upcoming clans system along with a pushed back release date of the clans patch.

Check out the full update here:

http://hurtworld.com/hurtworld-update-141/

Hurtworld Dev Blog #140



Hi Hurtworldians,

In this weeks dev update we push towards the clans update, make a bit of progress on hair stuff and check out the new blast furnace.

Check out the full update here:
http://hurtworld.com/hurtworld-update-140/

Hurtworld Dev Blog #139



Hi Guys,

In this weeks dev update we check out pimping out the drill and the blast furnace and R&D work on face updates. We also go deeper on the support systems needed for the upcoming clans feature and details on the next patch.

Check out the full update here:
http://hurtworld.com/hurtworld-update-139/

Hurtworld Dev Blog #138



Hi Hurtworldians!

In this weeks dev update, we check out plans for our upcoming clans system, endgame territory control system, drill and character upgrades.

Check out the full update here:

http://hurtworld.com/hurtworld-update-138/