Hybrid Animals cover
Hybrid Animals screenshot
Genre: Simulator, Indie

Hybrid Animals

Story/Wilderness Mode Update

Even though it has only been in development for a week, Wilderness mode is coming along very very nicely. Currently, you can explore an infinite world and eat shrubs to gain exp. Then, you can use your exp to level up your skill tree and improve certain stats. Next up is to add creatures for players to interact with (and HUNT/EAT), and actual structures to explore (trees, ruins, villages etc)

Before wilderness mode is released to the public, I want to make sure players can enter the game in a CO-OP mode with their friends, and there are some generic creatures you can interact with. I'll also have it so that you can collect wood pieces / stone and create basic settlements of your own. And then upgrade a tech tree and start building spears/muskets/etc. The current Hybrid Animals that you all know will be renamed "Rumble Pit", so that you can still host and play the traditional Deathmatch games.

After the initial release, we'll get to work on adding a dynamic and randomly generated storyline. The next update will totally revamp the game =) still, there is a couple weeks of work.

Once Story/Wilderness mode is solidified, and all of your other suggestions have been added, I'll try to move the game out of Early Access, and the price of the game will be raised slightly for people who haven't already bought the game. I just want to say thanks for everyone who has been supporting us thus far =)

Story / WIlderness Mode

Hey guys, I've gotten some more people on board to help me develop the game. In addition to fixing bugs, we're going to start rolling out a few new things in the next 5-8 weeks :

- Story / Wilderness Mode (This will be an infinitely large world, with a randomly generated story. I'm super excited about this feature)
- Map Editor (for Deathmatch and Challange modes)
- Workshop Support for sharing Creatures & Custom Maps
- Mac support
- FPS boosts (Re-factorization of code)

If there is anything else you REALLY want to see, post here =) I'm glad to take suggestions

Alpha 1.3.0 - BOTS ARE HERE!

Hey guys. You can add bots to your game now. I'm going to be working on them heavily for the next couple days, but you can play around with them a bit right now and have a look at what the upcoming tier/boss system will look like =)

These guys will start dropping loot that you can keep/equip permanently, starting tomorrow(ish)! Also, Aqua-Bird is ridiculously hard

Upcoming Features

This weekend, I'm going to add the ability to add BOT players to your game.. I'll have two basic bots types to start off with, and I'll add more as time goes on. Anything you guys want to see?

Alpha 1.1.5 new update

New Changes
- You can now delete monstrosities. Press "delete" and your hybrid will explode into a giant puddle of limbs
- The shrink ray now wears off after 15 seconds.
- You can now load all of the default creatures in the Creature Lab
- A few GUI fixes.

Some time in the next 2-3 days
- "Mind Control" perk to control other players for a short time
- Black hole duration lessened
- Health orbs
- 'World Perks' that activate for everyone on the map
- "Time Warp" perk that slows time for everyone
- "Teleport" perk that moves you instantly when you press shift, to wherever you're looking
- Workshop support
- Default "Slap" for when you don't have a weapon

Alpha 1.1.4 quick update

New Changes
- You can press "R" to reload at any time now
- Speed has been balanced, and an upper limit has been set (30.0)
- The Creature Lab is more intuitive now
- Custom creatures work 100% of the time now =)
- Major bug fixed, where certain creatures could fly without any perks
- So many bugfixes