Hyper Gods cover
Hyper Gods screenshot
PC XONE Steam
Genre: Shooter, Indie, Arcade

Hyper Gods

Update v0.6 due next week!



Incoming, incoming! A new update is incoming!

Another round of improvements and new features is coming to Hyper Gods, and it's coming right next week. These include:

  • A new Tutorial mode
  • New and improved sound effects and music
  • Several Gameplay tweaks
  • Several UI and visual improvements

The patch notes will accompany the new update when it goes live. All the news on Hyper Gods are also on our Facebook and Trello pages, so don't forget to follow them!

Update v0.5.5 "The Challenge" is live!



The time has arrived and update v0.5.5 "The Challenge" is now live. We believe that this update will provide a more enriching experience for all of you, offering a wide array of improvements to the game. The full patch notes for the update are below:

  • Added new sound to the game

    • New Music
    • New and improved Sound Effects

  • Increased the Player HP

    • The player HP have been increased from 2 to 4

  • Tweaked the God’s AI

    • Implemented basic movement
    • Increased the firing rate

  • Redesigned the Player UI

    • Added a “multiplier progress” bar
    • New design and animations for the UI

  • Implemented Stats

    • Gameplay Stats are now stored during the Fight

  • Implemented Leaderboards

    • The players’ best scores will automatically be stored in a Steam Leaderboard

  • Implement new Player Info

    • When in the menus, players can now check their Stats and Leaderboard position using a button prompt

  • Tweaked the camera transitions

    • Smoothed out the transition between the “close camera” and the “far camera”
    • Added new “far camera” indicators for both the Player and the God

  • Added a new Fight Entrance

    • Each fight now has a new intro
    • Created a “Ready-Engage” animation

  • Redesigned the Pause Menu
  • Redesigned the Post-Fight Menu

    • Stats are now displayed when the Fight ends

  • Added new UI Icons to the Main and Options menus
  • Bug fixes


Thank you again for your ongoing support.

The Gods are enraged.

New Update v0.5.5 details and Release date



Warning! New Update incoming!

As promised, a new major update is coming to Hyper Gods. The update will be live early next week (December 17th-23rd) and will improve many areas of the game, including features such as:

  • Leaderboards
  • Improved sound effects and music
  • Several gameplay improvements
  • Redesigned UI

As usual, you'll find here the patch notes for the next update when it drops. Don't forget to follow our Facebook and Trello to get the latest news on Hyper Gods.

Thank you for your support and beware of the mighty Gods!

Update for an.... Update



Greetings pilots!

We just wanted to check-in and let you know that the work is going along nicely for the next update of Hyper Gods. As reported, our next update will include new and improved audio, along with some other new features, changes and improvements. One of them is a new match UI, which you can check below:



We've also been updating our Trello page with the latest features, so you can check this link to know more about what we're adding to the game.

And that's all for now. We'll be sure to update you once we have a definitive release date on the next update!

Over and out.

Hyper Gods Update released: Welcome Back (ver. 0.5.0)



And we’re live! As promised, we’ve just released the newest update for Hyper Gods, the Patch Notes of which are below. Remember that we temporarily blocked the multiplayer modes and fully implemented a Singleplayer mode.

We sincerely hope you enjoy this update. Happy shooting!

Hyper Gods ver. 0.5.0 Patch notes



  • Changed the Match Flow/Rules

    • Removed the casket destruction
    • Removed the tutorial
    • Now the match only ends when the player is destroyed

  • Overhaul of the God NPC

    • Adaptable AI
    • New movement behaviours
    • New charging behaviour

      • The God recharges and increases its power level when his HP reaches 0

    • New firing patterns

      • New attacks introduced
      • Replaced the bullets graphics


  • Overhaul of the camera system

    • Dynamic camera introduced
    • Camera now reacts to the player
    • Introduced new camera effects

  • Added the Matter

    • Matter spawns when the God is hit
    • Matter increases the player’s score
    • Matter resets the player’s energy levels

  • Overhaul of the radar

    • Radar now tracks the God’s bullets
    • Radar now tracks matter
    • Radar now indicates when the shield are down

  • Implemented full pre-match cutscene

    • Players can now skip the cutscene

  • Minor tweaks

    • Controls
    • Combo multiplier requirements
    • Bloom levels
    • Energy behaviour

      • Energy now drains when using the turbo, not when firing


  • New stage

    • Removed the asteroids

  • Improved loading times
  • New UI animations

    • Combo multiplier scaling

  • Added version number to the Start Menu
  • Changed the order of the Main Menu items
  • Added a retry button to the end of the Match
  • Blocked the access to the local multiplayer mode
  • Bug fixes

New update release date and the future of Hyper Gods



First and foremost, as you might’ve seen from our Facebook page, a new update is coming. Today, we can officially confirm that its release date is due right this week! This update is our biggest one yet, and contains many changes to the gameplay and feel of the game. The patch notes will further detail all the improvements that we've made. Below is a GIF of what you can expect in the patch. We sincerely hope you enjoy it.



Now, regarding the lack of recent news on Hyper Gods over the last few months, that is something directly related to this new update. As 2016 was ending, we analysed the state of the game and concluded that its quality was not in accordance with our standards and with what we wish to achieve. As such, we went back to the drawing board and redesigned many of the game mechanics which we thought were severely lacking. We all feel now that the soonly available iteration of Hyper Gods is miles better than the one currently available. Faster, more action packed and, above all else, fun.

To do this major overhaul of the game, we’ve also had to focus more and more on the Singleplayer components. So, in order to be able to bring you this update now, we’ve had to block the access to the local multiplayer modes, as they are still not yet ready for a public release. Nevertheless, this is a feature that will be coming back in a future update.

And speaking of the future, our plans are to come back to the more regular updates that we started this Early Access with. This first one will include, as soon as possible, a build with improvements to one of the components of the game that we’re still not happy with: the sound.

That’s it for this news update. Thank you for your patience.

Happy shooting!

Trello page is now live!

Hello guys!

Just a quick update to inform you that our Trello page is now live!

We decided to create a Trello page in order to get the community more involved in what we are working on and also to give you guys a glimpse on what features we'll introduce with each update.

There you'll also see some features that we are aiming to achieve past the specific update we are working towards. These are located in the "Next Activities" and "Future Activities" cards and may change according to feedback.

Follow here for further details.

Happy shooting!

First Update is Live!



Hello guys, it's time for the first Early Access update on Hyper Gods! As promised, this update brings you the first glimpse of the Singleplayer modes, with the inclusion of a Practice mode where you can get the handle on all the grazing and shooting before heading out to multiplayer. Along with it, we've got a bunch of new fixes and changes in this update, so be sure to check the Patch Notes down below.

Patch Notes:

  • Additions:

    • New Singleplayer Practice Mode

  • Changes:

    • Changed the animation of the game's intro logo
    • Changed the HUD display of the Goddess's HP

  • Fixes:

    • Gameplay - Fixed a bug where the player could escape the game-area and wouldn't be able to come back
    • UI - Fixed a longer than expected transition back to the Main Menu
    • UI - Fixed a bug where the keyboard would incorrectly trigger the Versus match



Regarding the next update, we are planning to launch it in two weeks' time with it consisting of several major improvements to the core gameplay. As for the Trello page, it is bound to be made live during the weekend!

With that, that's all for now. Be sure to leave your feedback here or in our Facebook page. Happy shooting!

Launch and First Scheduled Update



Hello guys!

First and foremost, we would like to deeply thank you for participating in and helping us with the development of Hyper Gods! :)

Now, as we've written on the store page, we aim to deliver regular updates on the game in order to get continuous feedback from you guys. As such, the first update on the game will be made available right NEXT WEEK! While we can't right now disclose eveything that we can include in the update, there will definetly be something for those of you who also like playing alone.

In addition to that, next week will also see the birth of Hyper Gods' Trello page. There you will be able to check, in more detail, what features we ae working on, so you also have a sense of what direction the game is headed on. We'll update you guys when the page goes live!

Finally, we would like to encourage you guys to report any bugs you may find or features that you would like to be included! Your feedback is important, and is only with it that we can deliver you the best game possible!

Well, that's all for now! You'll hear from us soon!

Moar Awesome on Space Battles!

The battles on Hyper Gods are getting more and more awesome! How do you like them so far? :)