The most requested feature, Multiplayer, is finally here!
Fight alongside a friend and defend your buildings!
Pick your upgrades and fight wisely, higher hit counter equals higher score!
It is currently in Beta so please let me know if you find something odd. This has been a monumental task so I really need your help to make sure it is rock solid.
Once I am confident that the multiplayer foundation is solid I can start looking into other game modes like Campaign Co-op, 4 Player Defense on a more complex Castle map, PVP mode and so on.
Hope you have fun!
Cheers!
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v1.02 - 10/06/2017
* Added Multiplayer Defense!
* Fight alongside a friend and defend your buildings!
* Pick your upgrades and fight wisely, higher hit counter equals higher score!
* Multiplayer mode is currently in beta so please let me know if you find something odd
* Fixed Dash flash not visible
* Fixed bug with Flurry and Super Slash if enemy died during animation
Confetti and Steam Friends! - v1.01 - 23/05/2017
Howdy folks!
Steam Friends integration! Now the Knights names can be pulled from your friends, you can choose to pick from all your friends or just those you played with recently (90 days).
Lots of bug fixing and minor features added these past few days like a more polished Battle Results window, support for changing tabs in the Options menu with arrow keys, added Retreat option, etc.
I've also been researching multiplayer since it is the most requested feature and it appears to be viable so I'm now going to look into getting it to work. Stay tuned!
Cheers!
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v1.01 - 23/05/2017
* Added confetti to Battle Victory Results!
* Added Steam Friends integration to Knight names
* Added Retreat option
* Twitch: Added Screamer
* Knight names are now always visible
* Rebalanced early game to be easier to make progress until 3 regions
* Player now has a different color in Battle Results
* Reduced max timer on Super Self from 20 to 15
* Fixed Player Stun/Counter priority stunning same unit when others were around
* Fixed bug where Village Battle would end and not be destroyed while using Super Self
* Fixed Flurry animation aiming in the wrong direction
v1.00b - 21/05/2017
* Added Workshop showcase
* Added last save name and date to Overmap Menu
* Added Warning if Steam failed to initialize
* Added Warning if loading a broken save
* Now correctly refreshes the game when you subscribe to an item on the Workshop
* Knight intro now closes the Map when triggered
* Disabled closing map during Tutorial
* Fixed highlighted unit losing highlight when Knight Skill random health buttons triggered
* Fixed New Game+ Achievement not triggering
v1.00a - 20/05/2017
* Added Options menu change tab with left and right
* Expanded Twitch integration to include gold and experience drops
Hyper Knights now fully released!
Howdy folks!
Hyper Knights is now out of Early Access!
Many thanks to everyone who gave their feedback during Early Access. Your feedback helped me understand which areas needed improvements and the game is significantly better because of it!
Thank you all and I hope you enjoy the game!
Achievements and polish! - v0.19 - 16/05/2017
Howdy!
Steam Achievements added!
There are 40 achievements to unlock, go get 'em!
Also lots of tiny polish effects, like a very juicy hit counter and flying enemies!
Cheers!
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v0.19 - 16/05/2017
* Steam Achievements!
* Added ability to detect multiple controllers and switch between them
* Added Controller Disconnected trigger
* Added Throne building to castle sieges
* Added juicy hit counter
* Added juicy combos on minions
* Knight list now hides when opening map
* Animations are now smoother especially when in slow motion
* Map now automatically hides if Second Chance is triggered
* Fixed Trebuchet providing support when there was no Trebuchet around
* Fixed flag damage sprites
* Fixed special action fire visual not disappearing when unit was stunned
* Fixed units stuck trying to attack through walls
* Fixed Tutorial text on top of Minimap on square resolutions
* Fixed issue where Super Slash would spend bars but not activate
* Fixed Combo Refresh bar saying "Super Self"
* Fixed very odd bug where battle wouldn't end if you used Earthshatter too much
* Fixed Knight intro triggering while Super Slash active
* Fixed Max Knights upgrade level not saving
Steam Workshop! - v0.18 - 13/05/2017
Steam Workshop support!
You can now make your own sprites to use in the game and share them with the community.
Making your own custom objects is quite easy, just follow this simple guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=924674634
The new Game Settings menu lets you customize your experience. You can download objects from the Workshop or just use the defaults.
Also more significant memory improvements and a bunch of balance changes.
Cheers!
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v0.18 - 13/05/2017
* Added Steam Workshop support! Custom Weapons, Shields, Armor and Helmets!
* Make your own custom objects and see what others have made!
* Added Game Settings menu so you can customize your experience with custom assets
* Gamepad Keyboard when entering text now correctly ignores Keyboard inputs
* More significant memory improvements
* Number of Friendly Knights is now based on an Upgrade
* Character Creator now shows index of currently selected sprite and lets you go backwards
* Knight Action Riposte no longer spawns on low level enemies
* Safehouse now only generates recruits if closest castle is not full
* Reduced frequency of convoys spawned from Mine and Safehouse
* Reduced number of Knights available to recruit due to balancing issues
* Fixed control rebinding not working in battle
* Fixed player name having an extra space if using Space as Menu Select
Steam Cloud, new sprites! - v0.17 - 09/05/2017
Howdy folks,
Quick update today since the memory hotfix I published in the weekend caused a bug where the Knights Order UI would become unresponsive.
Added new Gate destruction sprites and updated several UI elements.
Steam Achievements and Workshop support coming soon!
Cheers!
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v0.17 - 09/05/2017
* Steam Cloud support for Options and Saves
* Added Gate damage sprites
* Added Options back button
* Significant memory usage improvements
* Polished UI Icons
* Polished Knight Skill Icons
* Reworked Keyboard menu controls to be less confusing
* Increased Knight respawn penalty based on number of allied Knights in battle
* Fixed Trebuchet providing support while unbuilt
* Fixed Overmap Building range being visible at all times
* Fixed Knight intro triggering after battle over
* Fixed camera going insane with zoom and screenshake when very low framerate
* Fixed bug with Exp bar after reaching the level cap
* Fixed Knight Order UI being stuck
* Fixed ninja enemy event not spawning if you took over the upper left region before Level 40
Trebuchet support in battle! - v0.16 - 05/05/2017
Overmap Buildings! Construct these structures to help you grow your empire.
Trebuchet - Attacks nearby enemies and provides support while in battle
Safehouse - Recruits units willing to join your cause and sends them to the nearest Castle
Mine - Generates Gold and sends a Convoy to the nearest Castle
Added some specific events that should make the mid-late game more interesting.
Many improvements to the Knight Orders UI, you can now multi-select, view their current orders and set them to follow you.
Also performance improvements especially in late-game, previously taking 40ms now only 2ms.
Cheers!
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v0.16 - 05/05/2017
* Overmap Buildings! Construct and upgrade buildings to support your empire
* Overmap Building Trebuchet - Attacks nearby enemies and provides support while in battle
* Overmap Building Safehouse - Recruits units willing to join your cause and sends them to the nearest Castle
* Overmap Building Mine - Generates Gold and sends a Convoy to the nearest Castle
* Added upgrade to increase Overmap Building speed
* Added 3 special events in mid-late game that should make the world feel more alive
* Knight Orders UI added ability to multi-select and follow player
* Knight Orders UI cursor movement increased, added zoom out, visual for current order
* Massive performance improvements in mid-late game
* Battle UI now only shows Units alive count when opening Map
* Super Slash animation sped up from 150ms to 20ms
* Fixed Time slowed down if you won the battle with Super Self
* Fixed Second Chance showing Gamepad prompts when using Keyboard
* Fixed misplaced hitbox that let you move into the water and break the game
Steam Trading Cards!
Howdy folks!
Steam Trading Cards are now live!
There are 8 cards, 3 profile backgrounds and 10 emoticons to collect!
Cheers!
New Overmap, more battle maps, more environments! - v0.15 - 28/04/2017
The new Overmap is here! It is bigger, 12 new Battle maps and 3 visual environment types!
Performance was terrible with such a large map which caused me to work on many things cutting down save times from 30 seconds to 20 milliseconds!
Also several performance improvements while in battle.
Many small tweaks to make the game balanced and compelling but I need your feedback with regards to the new map. Is it too hard? Too large? Please let me know!
Cheers!
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v0.15 - 28/04/2017
* New bigger Overmap!
* More battle maps!
* More environments!
* More defensive Knights!
* Added experience bonus based on level
* Significant performance improvements especially when saving/loading
* Friendly Knights now gain army size when leveling up
* Friendly units slightly improved
* Slightly increased scavenged gold amount
* Defensive Knights now appear in Knight info list
* Fixed overmap units going over water
* Fixed duplicate Knight names
* Super Self no longer increases combo bar
* Passive combo bar disabled while Super Self active
Knight Intro skills, player unlock progression - v0.14 - 21/04/2017
Howdy!
The Knight intro now showcases the Knight's name and his skills along with a description of what they do, this should help clarify what the icons mean. The icons will also be remade in the future.
Upgrades now unlock as you gain experience which should help guide new players more easily rather than showing 30 upgrades at once.
I've also been working on the new bigger and more varied Overmap which should be complete next week.
Cheers!
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v0.14 - 21/04/2017
* New Knight intro window that showcases the Knight skills and their descriptions
* Added arrows pointing to last live Knights on map
* Added Convoy damage sprites
* Added Fire pit to Capture Points with no tower
* Knight Intro correctly cancels active skill
* Player Upgrades now unlock based on level
* Controls are always visible until Level 5
* Hideout spawn timer bonus now based on Player Level instead of Controlled Regions
* Building HP bar now hides when building destroyed
* Hideout UI now flashes when attempting to hire Mercenaries when full
* Army size now has 4 upgrade levels
* Fixed Knights gaining Mortar skill every time they battled the player
* Fixed Upgrade Window combo insufficient points warning square
* Fixed Super Slash crashing game if no targets around