Hyperball Tachyon cover
Hyperball Tachyon screenshot
Genre: Indie

Hyperball Tachyon

Patch 1.3.1

Customization



  • Added several "faces" and "accessories" for ball customization
  • Customization options are now randomly unlocked by finishing levels, as well as finding secret coins
  • Beating a level for the first time gives 3 "pulls," repeating that level gives 2 "pulls," finding a coin for the first time gives 5
  • If you already have the item that's randomly selected, you get a "shard" instead. Collecting 7 shards gives you a guaranteed new customization option
  • Once you collect them all, the unlock screen will stop appearing so as to not waste your time


Graphics Options



  • Removed the more granular graphics options, replacing them with "2D," "3D Simple," and "3D Advanced"
  • 3D Advanced is the same as the game was before, with everything turned on
  • 2D doesn't look good at all, but might help weaker computers run the game


Bugfixes



  • Fixed some UI bugs, like replays not being clickable
  • Fixed a bug where times of 0.0 seconds were being submitted to leaderboards

Patch 1.3 is Live!

Patch notes:



  • Added Replays to Leaderboard entries, and Local Ghosts to race against!
  • Added a new Challenge Level, “Lotta Difficult”!
  • This is definitely the most difficult and longest level in HYPERBALL TACHYON, but it’s not too bad compared to the meanest of Celeste, Super Meat Boy, Dustforce, etc. So give it a try! ... or twenty. Lotta Difficult also adds a new secret coin, with a corresponding new, final accessory to unlock. One for any Berserker’s Descent fans out there...
  • Added 6 new customization colors
  • UI works better with ultrawide monitors
  • Added controller vibration
  • You can't turn it off
  • I'm sorry
  • Send me a message somewhere if you want me to make it so you can turn it off
  • Follow me on Twitter and yell at me if you want me to make it so you can turn it off
  • Fixed timer bug caused by pausing during stage start/retry camera transitions
  • Fixed a whole bunch of other bugs I can't remember


Some notes on replays:



  • Your best replays for each level are saved to your computer to use as ghosts.
  • To help populate all the old leaderboard entries with replays, the game attaches your fastest replay even to old leaderboard entries. So the times won’t necessarily match, but over time they should get closer and closer to matching, or start to just be correct if you set a new record.
  • Enemies who take multiple hits to pop (like Sinistro) will probably desync and not be in the right place in replays.
  • Theoretically, if the replay file saved to your computer gets deleted, completing the level again will create a new file and overwrite the replay saved on Steam.


One last note:



  • I've also thrown together a list of all the levels that contain secret coins, since I really want people to access the final, ultimate, unlockable accessory.
  • That guide can be found here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2826962984

Patch 1.2.1 - More Polish

Tiny patch with no content:



  • Made HYPERBALL ASCENSION 2 (The last level of the first world) a bit easier.
  • Added a "Retry Marathon" button to the results screen for Marathon modes.
  • Added some more tiny polish things (shiny lights on finish, screenshake on dash refresh, improved "pop" animation)

Patch 1.2 is Live!

Patch Notes:



  • Added 3 new game modes, found under a new option in World Select: Marathon Mode, Time Survival, and Chaos Survival. There's no pre-requisite or unlock condition, go and give 'em a try!
  • Polished and added a ton of effects for dashing, bouncing, popping, and clearing a level. The game "feels" significantly more dynamic and impactful now, imo.
  • Popping an enemy Hyperball now restores a dash charge.
  • “Bouncing” enemy Hyperballs are now yellow, to distinguish them from the “Rolling” enemies.
  • Enemy hitboxes AND hurtboxes are now more generous to the player, for all enemy types.
  • Tweaked some of the target times for levels to make Time Survival work better, but they still don’t unlock anything.

Level Pack 1 is live!

Here are some new levels for any cool people who want to try them out! Everyone said there weren't enough "Hyper" levels, so I've added 6 new ones scattered around the existing worlds. Now every world (except the snowy world) ends with 2 Hyper levels. I've also added a new final Challenge level, which is not in Hyperball Form. It's very cruel and almost a puzzle of sorts, but relatively short. Try to beat all my times in these new levels!

I've also souped up the graphics a fair bit, messing with lighting and background details, and added a bunch of post-processing effects. I think it looks great, but it definitely hits performance so I'm going to be adding a toggle to turn it off at some point.

There's one more interesting change here. I reduced the "lockout" time before you can dash after bouncing off of a surface from 4 frames to 3 frames. This lets you be a bit more agile and squeeze in extra dashes where you couldn't before. This is strictly a “buff” to player movement, and ideally I wouldn’t make a gameplay change like this after there are times on the leaderboard, but it felt so much nicer and closer to how I want the game to feel that I had to go through with it. This should only make the game "easier" if you're already speedrunning the levels, and the actual difference in times that can be accomplished is probably pretty small (5-10%?). As an aside, Hyperball Form already had a dash lockout of 3 frames, so this change doesn't impact those levels, only the normal ones.

Thanks for playing, hope you enjoy it!

HYPERBALL TACHYON - 1.05 Update Patch Notes

The bug where you randomly clip into surfaces and die seems to be completely fixed!
I also made the player and moving platforms/spikes move a lot smoother visually.
And I made two of the "Factory" levels a little bit easier.
Still working on the free level pack!