The Steam Summer Sale is now live! Build your defences and protect the HYPER-CORE. If you have any questions about the game, you're more than welcome to join us on Discord.
Please keep sending in your feedback. We have lots planned for Hypercharge and we're working very hard on new content, improvements, balancing and much more. Keep your eyes peeled.
http://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/ Have fun! -Digital Cybercherries
Hotfix 2 - Huge Improvement to Loading Times + 2 New Languages!
Toy Soldiers,
Thanks for your feedback and support. We're always listening. As always, please feel free to join us on Discord should you have any questions about the game.
ADDED
Added Russian translation
Added Portuguese translation
Added new Cheat code to the game
IMPROVEMENTS
Huge improvement to loading times on maps, up to a 15x improvement in some instances
Improved buildable's trading card selection menu input
Improved Meanbot AI to be more responsive when losing their current move-goal.
FIXES
Fixed missing tutorial intro music
Fixed players slowing down too much when in water
Fixed water missing collision and FX in Garden map
Fixed localization regression issues from last patch for a few languages.
Fixed many issues and inconsistencies with the English translation.
Thank you again and stay safe! -Digital Cybercherrie
Major Update #2 - Female Action Figures now added!
Small Soldiers, gather up!
We’re proud to present you with Major Update 2. It includes an assortment of changes, fixes, improvements and most of all, Female Characters!
Josh (Lead 3D Artist)
We greatly appreciate all your support and feedback regarding the new female characters. This is only the first set of free character content updates for our community. There are multiple female designs in active development and we are working diligently to complete them as soon as possible for your enjoyment. For those who don't enjoy this design, please be patient as these content updates will be delivered throughout the year, and we're sure there will be some characters in the mix that are right up your alley!
Feel free to join us on Discord and talk to us about Hypercharge. We'd love to hear from you. We're also live on Steam Broadcast!
ADDED
Added new Female Character type (Valkyrie)
Added new supporter pack Female Character type (Roadwarrior) for those who purchase (OR already purchased!) the Supporter Pack DLC
Added new Female Character voice lines for new types
Added new Customisation idle animations for some characters.
IMPROVEMENTS
Improvements to UI sounds and navigation
Improvements to UI usability and mouse click interaction in many UI pages
Improvements to various NPC particles when firing
CHANGES
Changed "Operation Alley" entire Wave flow and progression
Changed "Dawn of the Toys" wave progression and flow and is now first and Default map
Changed "Garden of Evil" wave progression, balancing, teleports, jumppads, batteries and credits
Changed "Garden of Evil" map flow on PvP with more jumppads and teleports in far-away areas
Changed how some character skins & materials are unlocked. More are unlocked by default and Female skins/heads are unlockable in their place on the previous levels
Changed repetitiveness of some Max Ammo lines to make them less common
Changed damage of Flamethrower in PvP to be closer to other weapons in DPS
Changed balance of Soldier shot-gunners
FIXES
Fixed some issues with missing buildables when players join a game late
Fixed some areas that cause Glider Planes to crash before entering the map
Fixed many Player & NPC stuck-spots
Fixed some issues with Player movement in low FPS scenarios
Fixed some issues with Meanbots running on the spot but not moving
Fixed many navigation mesh issues around various levels
Fixed some impact camera shakes being too strong
Fixed many localization issues with English language, everything from colour formatting, to matching common phrases and consistent use of ellipses, lots of capitalization changes.
Many more quality of life improvements and fixes that we forgot to mention!
SUPPORTER PACK
If you already own the Supporter Pack, you'll be happy to hear that you now have access to the Roadwarrior Female Action Figure. FOR FREE!
Thank you for your support. Stay safe!
-Digital Cybercherries
Female Action Figure Preview!
Fellow Action Figures,
We'll always listen to your feedback. We value our community, you're a key component to improving the development of Hypercharge. From all of us at DCC, thank you! Here's a preview of Josh's hard work. What are your thoughts? (We think it looks awesome!)
Major Update #1 - Includes Huge Overhaul of Entire Networking System!
Hello Small Soldiers!
We’ve spent the last few weeks carefully listening to your feedback and are proud to present you with what we have fixed/added to the game so far. Thank you for your support.
What's next? We have a lot of great plans for the future of Hypercharge. This includes: Female characters, gamemodes, improvements, and much more! Keep your eyes peeled for development previews.
BALANCE
Added a method to defuse exploding Spinners and Meanbots; they will no longer explode when killed by fire damage.
The power consumption of most turrets has been reduced; heavy power-consumers now eat up far less power.
Vine traps apply a damage over time effect to enemies, rather than dealing damage instantly.
Health and ammo pickups are now instantly collected in PvP.
Adjusted the item pickup delay time for most player actions in the game.
Hypercores take slightly less damage in Singleplayer.
NETWORKING
Huge overhaul of entire networking system to improve performance, flow and priority of all actors in the world.
Huge improvements to performance for both player hosted and dedicated servers.
Game now uses up to 60% less bandwidth in some scenarios.
FIXES
Fixed Build Spots incorrectly networking and not allowing some players to build.
Fixed issues with Batteries/Battery power de-sync.
Fixed issues with Core Health/Shield not updating fast enough to all clients.
Fixed issues with de-synced Buildables (invisible on some players’ machines)
Fixed map placed buildables state being de-synced for late-joining players.
Fixed some pickup-spawners/collectibles being broken on some servers.
Fixed issues with buildable health values being out of sync on server and client.
Fixed chat box appearing when no message was output.
Server browser fix to not allow joining full servers.
Fixed batteries sometimes having an energy bar while plugged into power node.
Fixed thrown batteries sometimes de-syncing position for some players.
Fixed battery charger networking and charging system.
Fixed battery charger not giving the "Batteries Charged" stat to players.
Fix for plague servers not starting until enough players are in (on official servers)
Fixed stat medals not counting towards lower medals (Platinum now counts towards gold for example)
Fix for some score counting issues on dedicated servers (visual UI ordering issues)
Fixed VSync not applying when pressing Apply in the Options > Video menu.
Fixed the incorrect state of View Distance Quality in the options menu.
Fixed Camera Shake not applying to some shake instances in the engine.
Fixed Weapon Sway/Camera Shake not applying to the player leaning.
Fixed sometimes not being able to repair a buildable on a client machine.
Fixed map stat showing unlockables for locked difficulties.
Fixed NPC soliders and choppers not firing at players when running on a dedicated server.
Fixed players getting locked out of being able to jump when a networking collision bug occurs with jump pads.
Fixed AOE turrets not cleaning up their particles on death.
Fixed input rebinding system to allow overriding of default keys.
Fixed invalid steam detection crashing for some users when steam failed to initialize.
Fixed coins not showing up in the realtime reflection mirror.
Fixed map selection unlocks only showing if there is something to unlock.
Fixed many stuck-spots in Attic, Garage, Garden, KidsBedroom and ToyPalace.
Fixed DLC characters, LOD issues and missing damage flash FX.
ADDED
Added the ability to pause the game for Singleplayer or local-Splitscreen games.
Added damage flash to all buildables, traps and turrets.
Added a highlight notifier to dropped weapons and attachments to make them much easier to find in the world.
Adjusted the minimum framerate system to help reduce stuttering and dynamically lowering of graphics during intense scenes.
Adjusted targeting so NPCs no longer always aim for players heads.
Adjusted turret enemy priority to be based on core/node distance instead of distance to the turret itself.
Adjusted the Machine Gun turrets targeting to avoid the turrets attempting to shoot at enemies behind walls.
Lowered brightness of the spotlight turrets.
Added additional FPS limit options to Performance menu.
Thanks for your support and take care.
-Digital Cybercherries
Female Characters are on their way!
You asked, and we listened. Watch the Live Broadcast below, and if you have any questions, let us know in the chat.
If you are enjoying the game and haven't yet left a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support.
Stay safe, and as always, defend that HYPER-CORE!
- Digital Cybercherries
Added New Game Servers!
By order of Sgt. Max Ammo, we have now added new game servers:
- Australia/NZ & Singapore
We're aware some of you are experiencing issues connecting to specific servers. This is being looked into and will be fixed very soon. As always, we're monitoring all feedback and will update with you a new Development Roadmap soon.
Stay safe, be well, and most of all... Defend the HYPER-COER!
- Digital Cybercherries.
We've added Steam Trading Cards!
Gotta collect 'em all!
We'd like to thank you all for the support. The response we have received since launch has been overwhelmingly positive. As many of you know, we're a small indie team of five developers. We are doing the best we can and are very excited for the future of Hypercharge.
Steam Broadcast
We're currently live, hop in and say hi! https://steamcommunity.com/broadcast/watch/76561197989243780
What's Next?
We are going to release a new Development Roadmap that will show-off what's to come in the future.
We're Listening
We have ears everywhere and we hear you. We are constantly monitoring all feedback and are logging down bugs some of you are experiencing. We'll get them fixed ASAP. Don't worry, updates are on their way!
Take care and remember, protect the HYPER-CORE!
- Digital Cybercherries
HOT FIX 1 - Steam friend invite bug fixed.
All servers will restart. Please update your game.
-Fixed Steam Server Invite Friend issue -Fixed some achievements not being detected
We apologise for the inconvenience. We're currently stomping out minor bugs and are listening closely to player feedback. Please bare in mind that we are a very small team of five developers. Your patience is much appreciated.
- Digital Cybercherries
Hypercharge: Unboxed – Out Now! (Special Deal – 25% OFF)
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Hypercharge: Unboxed was designed by five best friends who never gave up on their dream. From the bottom of our heart, thank you so much for checking it out!
After five years of of development we’re incredibly proud to announce that Hypercharge: Unboxed is now available on Steam! We’re closely monitoring all player feedback and are ready to stomp out any bugs you may encounter. If you’d like to get in touch with us, please do so via Discord.