Base upgrades have arrived in HyperLeague Heroes, replacing the spell caster's temporary buffs. Increase loot drop rates, boost your squad's stats, and more. The further you travel into Nemesis Tower the more upgrade tiers you'll unlock.
New in version 1.11 is the crafting system. Use the materials you've collected in your journey to craft consumables and Phoenix Gems, more recipes will be rolled out in the coming weeks.
Version 1.11
Added new crafting system.
Version 1.9.5
- Reduced loot rush cooldown from 1 hour to 30 minutes
Version 1.9.2
- Fixed a bug preventing unique fusions
Version 1.9.2
- Added more detailed leadboard rankings for challenges
Version 1.9.1
- Fixed a bug that in certain cases caused login streaks to not register - Login bonuses now grant 100 fusion gems instead of 10 - Loot Rush "retreat" prompt now appears every 10 floors instead of 5 and auto-skips after a few seconds
Update 1.9 - Team Moves, Battle Formations, & Customizable AI
Recent updates have added new features and gameplay mechanics to HyperLeague Heroes.
Battle Formations
Each hero now has one of three classes, Attacker, Tank, and Support. Attackers boost the attack stat of nearby allies, Tanks boost defense, and Supports boost HP. Place your heroes strategically!
Team Attacks
Placing allies of the same class close to one another additionally unlocks team moves. The more heroes of the same type, the stronger the team attack.
Put Attackers close to one another to unlock HyperLeague Blitz. This puts all attackers in the berserk state where they'll do guaranteed critical damage for a period of time.
Put Tanks near one another for HyperLeague Guard. This move grants invincibility to the entire party.
Support heroes can team up to use HyperLeague Restore which recovers HP and grants regen for the entire party.
Customizable AI
Tailor the battle tactics of each hero in your party.
Tower Climb Leaderboards
Leaderboards have been added to Tower Climb mode. See how far you can make it and how you stack up against other players.
New Challenge Difficulty
If the standard difficulty for challenges was too easy, try Legend mode where enemies are tougher and hit much harder.
Version 1.8.2 - Tower Climb Leaderboards
- Added leaderboards to Tower Climb mode
All Changes from the Past Week (v1.3)
Since launch last week we've released a series of updates based on player feedback. Here's a summary of the enhancements (more to come this week):
Recruitment screen shows some of the heroes that will be available in future updates
Added descriptions of character stats
Added the Ask Proxy screen where you can go for info about game mechanics
New Supply Rooms shows the player a list of all their collected resources
Cut load/wait times
Level gains from the Dojo Cave scale with the player's progress
Cloud saves enabled
Two new challenges
UI changes to make screens more consistent with one another