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Genre: Puzzle, Indie

HyperRogue

Another update!

Have you wondered whether the hyperbolic geometry of HyperRogue does indeed affect gameplay, or is it just an irrelevant gimmick? In HyperRogue 5.3 you can find this out yourself! Euclidean mode is available on the third page of the Settings. The usual Achievements and Leaderboards cannot be obtained from the Euclidean mode, but there is one special Euclidean achievement.

Euclidean mode has also led to a discovery of some subtleties... The first subtlety is that Mirages created by other Mirages work more correctly now. The second subtlety is that, in the previous versions, if you were attacked by two monsters at once and there were no obstacles nearby, you could easily run away and make them block each other. This was caused partly by the laws of the hyperbolic geometry, and partly by the weakness of the monster AI. In the new version, the monster AI has been improved a bit, so they actively try not to block each other, and thus it is now more important to learn how to use the geometry to your advantage. (Euclidean mode does not give any advantage to the chased, so if you are chased by two monsters, you have to run until you either find a third monster (which is usually game over), or a terrain obstacle which blocks one of them.) I am not sure whether this change affects the high scores, please tell me on the discussion forums if you think it does.

Some minor fixes: end-game monsters no longer appear randomly in the Crossroads; the game now displays the remaining distance to the Key.

Also, Steam trading cards for HyperRogue are now available!

Have fun! Also see my blog for my own findings about the Euclidean mode.

Small update

A small update (5.1) this time:
<*> Environmental effects are now correctly slowed down when you are using an Orb of Speed.
<*> Treasure generation has been tuned a bit, so that you can no longer spend most of your time in Icy Lands (where it is safe because you have not collected many Ice Diamonds yet) near to the Great Wall, and only dip into the Alchemist Lab to take lots of Elixirs of Life when it is safe on the other side. (This works for all combinations of lands)
<*> A Turkish translation has been added. Thanks to zulmetefza & Seyacim!
<*> It should now work on OSX 10.8 and 10.7

Have fun playing!

New lands, and other improvements

HyperRogue is updated again (v5.0)! It includes two extra lands:


  • The frozen lake of Cocytus is now reachable after collecting 10 Demon Daisies. This land was previously available only for cheaters (and extremely good players), but the new version is better.

  • The Dry Forest, full of trees and creatures who would do everything to stop you, is now reachable at the same time as R'Lyeh.


Despite adding new lands, it is still sufficient to get treasures in 9 lands to reach Hell. Collecting Hyperstones requires mastering all lands, and also it has been rebalanced, so new 5.0 leaderboards have been created for Hyperstone-related scores.

This version also includes numerous minor bugfixes, gameplay and user interface enhancements. It also includes support for multiple languages (Polish is ready, German and Turkish should come soon -- please contact me at zeno@attnam.com if you want to translate HyperRogue to another language).

Don't get burned by Fire Fairies, don't drown in Cocytus, and have fun!

HyperRogue updated again!

This update (4.6) fixes several minor things:

<*> Balance fix: Some powerful orbs appeared too frequently on the Crossroads, which allowed the best players to harvest Hyperstones too easily. (This should make the game harder only for the best players.)
<*> Achievements should pop up immediately now, and also F12 no longer disables the intermediate scores (so you can make a screenshot of them).
<*> A new leaderboard has been added for Orbs of Yendor.

Have fun!

HyperRogue updated!

This update (4.5) fixes some achievements which were not working correctly previously (collect Orb of Yendor, and achievements concerning Mirror Shards and Elixirs of Life). Moreover, HyperRogue for Steam is now also available for OSX!

Also a bug which displayed incorrect numbers in the local scoreboard (ESC-t) has been fixed.

A new feature: if you do not explore new areas for some turns, Seeps or Ghosts will come to hunt you. So if you get stuck in the Living Caves, you will probably be killed by Seeps, instead of being forced to quit.

Have fun!