Wanted to share some tips to get most out of Hypersensitive Bob!
Been watching lot of let's play videos and getting feedback for movement and controlling. What I've seen that many players don't use full power or available control, it's our fault, sorry!
Here's image of current key mappings
Basics
You move around and dodge enemies with wasd and when you're on good line to shoot enemy, you can shoot to it's direction. Even while moving in other direction! We left the alternative shooting option, that isn't really that useful in fast combat, but very good if having good range and "sniping" enemies, it might have been a mistake to leave it though, and we're thinking of getting rid of it in future.
Go Pro
After shooting in one direction, you can keep the button down, and shoot diagonally when pressing the keys next to it. Example: You shoot left, hold button down, enemy moves above your line of sight, you can press "shoot up" key to shoot diagonally to up left.
As a final teaser I can tell you that we're working with some kind of portals here, but I'm not sure. Stay tuned!
We will take some time to celebrate our launch in traditional Finnish sauna! Have a good one!
Patch Notes - March 25
Adds
Added 22 achievements
Added cursor image
Added end lore
Added new background songs
Added new effects
Added new item visuals
Added new item: Rubber Duck
Added new item: Clover
Added game progress bar for store scene
Fixes
Fixed some sounds on Nuttinger
Game audio now pauses when pausing game
Fixed enemy spawns on multiple levels
Fixed issue where Music volume was se to SFX volume
Fixed issue where outro wasn't skippable
Lot of minor fixes all over the place
Changes
Increased Billy min damage
Removed DDT item for now
Changed how 8 Bullet Frenzy item works
Status update
Hey guys and gals!
We've been smashing bugs and adding final touch for the game before Tuesdays launch and it's going great! We'll be updating game with the release version, sometime tomorrow for those of you already owning the game.
In the meanwhile have a look at our new gameplay trailer and let us know what you think!
Get hyped!
Patch Notes - March 22
Combination of changes and fixes happened this week
Adds
Spoopy and Billy are now unlockable
Added new levels
Added new monsters
Added effects for items
Added option to enable/disable Screenshake
Added option to adjust SFX volume
Added option to adjust Music volume
Added background music
Added "New character unlocked" window to be displayed when player unlocks character
Added pink outline for player when invulnerable
Added two second delay before player is able to pickup item drops, to prevent accidentaly picking up items
Added new item tier: Legendary
Added some lore when player dies
Added stun effect for enemies
Fixes
Fixed issue where respawn cost on respawn window wasn't always visible
Fixed issue where weapon recharge was always set to max recharge when taking damage
Fixed colliders on levels
Fixed Nuttinger staying visible after jumping
Fixed issue where Vaccine machine didn't always drop stuff on leveling
Fixed issue where Vaccine machine didn't break
Fixed issue where wooden creates weren't destroyable
Fixed item Beans not working
Fixed issue where recharge drop gave vaccine instead of bullets
Fixed issue where player was able to continue playing while key mapping screen was visible
Fixed issue where Rocksolid wasn't disabled when player was moving
Fixed issue where player was given empty item
Fixed issue where Apple effect stayed visible on screen
Changes
Balancing enemies and levels
Removed "XP" from store prices
Changed level pool ordering
Tweaked Billy and Spoopy base values
Treasure chests item drop chance increased
Changed character panels texts to say "LOCKED" if player hasn't unlocked character yet
Changed Nuttinger AI
Changed HUD scaling
Changed Vaccine machine spawn positions
Disabled Vaccine machine collider
Changed Graphics options name to Settings
Changed enemy spawnpoints on levels
Changed "Press Use to View" to "Press Use to select" when selecting character