Hyperspace Delivery Service cover
Hyperspace Delivery Service screenshot
Linux PC Mac iOS Switch Steam
Genre: Simulator, Strategy, Adventure, Indie

Hyperspace Delivery Service

Quick Patch: 1.04

Another quick bug fix!

-Fix for if you repair ship after a space mission, go on FPS mission, when you return to ship your ship health reverts to before the repair.

-Fix void space aliens attacking outside of void space.

Thanks for playing!

Patch: 1.03

Been a fun first day of release! Thanks everyone so much for playing!

This change log includes patches 1.01, 1.02, and 1.03

-Fix spelling mistake
-Add option to disable/enable vsync and frame rate lock. Set disabled by default now.
-Remove med bay button from space rip encounter. It was not supposed to be there.
-Add filter for objectionable words in name generator

Officially Released!

After 7 months in Early Access and so many fixes, adjustments, and new features, Hyperspace Delivery Service has reached version 1.0 and is now officially available.

I can’t thank enough all the of the Early Access players who helped shape the game and make it the best it could be. Your feedback and support have made this game far better than it could have been without you.

To celebrate the release of the game, the soundtrack is also now available on bandcamp
It will also be available as DLC on STEAM as soon as it makes its way through valves approval process (it could be 2 weeks).

What's next for Hyperspace Delivery Service?
Beyond fixing any bugs that popup upon this release, first up is a mobile port of the game. I'm also attempting to see if I can find a console maker willing to accept the game. As for new content, I'm going to see how the game does and what kind of community there may be and desire for more. I feel as though the game has reached a good balance of complex decisions with a simplistic gameplay loop. It's not intimidating yet provides flexibility and requires strategy to win.

Thank you everyone for your support and thanks for playing!

CREDITS:
Programming, Design, Music, Audio
by Mike Pinto (Zotnip Games)

Art: Dimitry Kolesnikov
Art: Pablo Messuti
Art: Cecilia Souza Santos - Cecihoney
Additional Art: Desix Studios

Additional Help:
Patrick Chase, Arvid Gifford, Michael Masnik, Joey Pinto, Robin Pinto, Steven Savage


Changelog for version 1.0:
-Fix FPS mini screen showing success message
-Fix errors when 1 character left and death occurs
-Fix oxygen extraction letting you extract without enough fuel
-Add blockades to intel screens
-Items are now lost if death occurs during FPS. Including any ammo brought to surface.
-Ammo amount selection screen added to FPS
-Fix MAC version not starting

Minor Update Uploaded: Early Access .97.5

This update contains a few very minor adjustments and fixes.

-Menu alignment fix
-Fix distant walls color in FPS
-Add extra warnings before traveling to planets for blockade and fuel extraction
-spelling fixes.

New Version Uploaded: Early Access .97

As we inch closer to the release date (June 5!) I'll be releasing some smaller patches to fix last minute bugs and add some quality of life improvements.

-Fix random crashes when only 1 crew member is alive.
-Add disable bridge noise checkbox in audio options
-reorder difficulty choice to before name choices in new game
-Add the currently set keys to the "Hold position" text when scanning locations
-fix still getting reward if retreat from void mission
-Add new artifact related achievement
-Add achievement for not killing any robots and making delivery
-Fix radiation density in FPS radiation mission
-make certain text more clear
-other quality of life improvements involving text changes

Thanks for playing!

Official Release Date Announcement!

Hi Everyone,
I've chosen an official date to exit early access and officially launch the game. The date is June 5th 2019! Just right around the corner!

There is still time for a few more bug fixes between now and then but that is the date. Now is the time I'm going to start sending out review codes for any press who needs time to play the game and write a review for the release.

Thanks to everyone who took part in the Early Access and all your comments helped to shape the game.

Thanks so much for playing!

New Version Uploaded: Early Access .96

This is a quick patch to fix a couple FPS Issues.

1: Fix FOV in FPS due to smaller screen size
2: Fix FPS Ai sprite animations glitching
3: Added some helper text when starting a new game to give new players a little more instructions.

New Version Uploaded: Early Access .95

The latest update is ready and uploaded! Lots of changes and fixes are in this update. Some visual elements you may have gotten used to are now changed but I think for the better in the long run. Lets see how everyone reacts to the changes and then I'll announce an official release date!

-Fix radar in bridge view
-Limit max amount of intel can get
-FPS return to ship message shows key
-Fix death by sickness showing wrong sickness name
-Fix med kit name miss match
-Spelling fixes
-Legibility changes to map
-Remove medbay screen and combine with crew screen. Crew screen now has medkit buttons next to each crew member.
-Fix Mines being too far in blockade. Make blockade slightly easier
-Fix food use display on nav screen
-clear up pace screen (add help button)
-show ammo on FPS choice screen
-Fix bridge sprites not updating after player death in FPS rescue mission
-Escape (back) key now works to close various menus instead of always opening in game menu. Will open in game menu if not showing other menus.

-NEW control system. This means any previous customization's will be gone. I also reset the speed control for the ship to +,- instead of q,e. The reason for the change is to be able to support more controllers without issues.

-fix warp sound not obeying volume control
-Fix FPS enemy pushing player out of bounds
-New achievement for 1000 days
-Easy mode now harder
-Show damage to ship visually on bridge.
-New FPS framing. Show portraits of chosen crew with 3 levels of damage.
-Space combat will now always take place from the bridge view. This gives a better connection to the crew and what their doing while in combat. It makes it more obvious that your fighting from your ship and not in a shuttle.
-Better support for ultra-wide monitors.
-Fix star spacing on map screen
-Other bug fixes.

Few, lots of stuff there. I plan on announcing a release date soon. At this point I need to be careful because if I release too close to the steam summer sale, I think that could be an issue. But if I release too soon, it won't give reviewers enough time to review the game. I could see saying 2nd week of June. Otherwise it'd be mid July. Anyone have any thoughts there?

Update Delayed

Hi Everyone,
Unfortunately the current update is delayed due to sickness. I had to take a few days off and because of that I got behind on "day job" stuff which pushed the dev time of the game to next week. At this stage, I need to complete testing of the new update, and I have a little more art coming in that I'll now just wait for at the end of this coming week to incorporate. So now we're basically 2 weeks behind on this update.

The new update will be worth the wait though and with it the game should be complete!

While we wait, here's a sneak peak at 2 more portraits of bridge crew.



Thanks for playing!

Next update almost ready.

We almost have all the new crew portraits done! After those, there will be some adjustments to the bridge view and then the update will be ready. I'm aiming to have this complete by the end of next week.

Here is a preview of some crew portraits. They will be used both in bridge views and in FPS levels.


I'm excited for this next update. There are a lot of fixes and usability improvements in it that I think should make the game ready for launch!

Thanks for playing!