Hyperstacks cover
Hyperstacks screenshot
Genre: Shooter, Platform, Puzzle, Adventure, Indie

Hyperstacks

Stay tuned! Update 0.9.0 Coming soon!

Howdy! and happy valentine's day

We have been very quiet for a long time because we have been at full working on the game, but as right now there is a lack of information, I have decided to post this news to inform you about the progress and more things!

I mean, this is an informative post to announce the current status of the future update, possible release date and to see some of the new features that will come in it among which are:

Campaign mode, new items, Placeable NPC in levels...!





Yes, a campaign mode is coming, also come with new NPCs, cosmetics, quests, and more items, such as lava and so on.

The campaign modes are being worked on to allow for more than one campaign as the game receives new updates.

Campaign modes are being created with new level editor tools, which allow you to configure the behavior of the NPCs within it.
This means that everyone could create levels with the same quality that the campaign ones, I am sure you will surprise us in some way.

improved Lobby!


work in progress




We will see improvements in the Lobby, and much more interaction with the environment, each building will have its functionality.

Character Customization!


You can get skins for your character and weapons complete quests and progressing in the campaign mode.

Mounts!





Yes this may sound weird for this game, but they are just special items that you can get on to use different movement mechanics
This is in a very early stage, we plan to have these on this update, but it may delay a bit, if it does then it will come in a later patch for this update! just saying


Improved and deeper tutorials!


these new tutorials will become part of the campaign. and in them, you will learn both the basic gameplay and to edit levels plus some advanced tricks later.
these tutorials will introduce you to the game in a pretty smooth way



Estimated Time of Arrival


All said, we still have a lot of work to do, and we are a very small team, we are working hard to get the game ready as soon as possible, but we wouldn't want the quality to go down, so we are taking our time to perfect it.
and our expected release date is around March.
please keep in mind that this date is approximate and that there could be a possibility of some delay, but we will do our best, we are working day and night to have something that many people will like!


Discord


For more info we are always on discord, you can see gifs and more there while we work on the game
be sure to join and have a nice valentine's day! Click here to join our Discord

0.7.2 BugFix

Fixed track problem where things were not tracking correctly after adding tracks after loading



Fixed a bug that made moving items go far infinity and beyond when setting negative energy in a track, now negative energy does what should do



Track modes has been disabled, now there is just Ping-Pong, until the other modes are ready



Fixed a bug that didnt let you set a link from spikes



Fixed a bug that made Tracks and Player Detectors dont able to set into a track



Fixed a performance problem with coins

Road to Beta part 1 of 3

HYPERSTACKS 0.7.0







This update brings so much movement to Hyperstacks


Whats new?



  • 120hz (Quest2)

  • Borderlands-like outline effect (PC Only)

  • Links visual re-design

  • Motors:
    now you can control how much energy fluctuates in the systems
    this is useful for using with moving tracks, the output it gives is the track speed

  • Moving Tracks: they move the attached items over time

  • Blue Platforms without block

  • Player Detector: it detects the player when enters inside, it can only be seen from the editor

  • Link hidden system (now you can hide link lines)

  • Death barrier: so yes now you will die if you fall too low

  • New level selection interface

  • New lobby buildings, each has its own theme

  • the global illumination has been changed so now the level seems with more uniform colors and be

  • Lots of bug fixes, improvements, and optimizations!