Original soundtrack now available for FREE download
Hey all-
A lot of people have requested it, so I've just officially released the entire OST to Hypnagogia: Boundless Dreams for free download on the game's Steam page.
Contains 26 unique and ambient tracks that appear throughout the base game.
Beautiful tracks ranging from earthly ambient to whimsically quirky to darkly sinister- something for everyone.
Incredible composers heading each song, including Reeez, Pongball, BlazingDragon, and many more.
Mp3 and high quality FLAC files included for each song.
Dropping a quick but somewhat substantial patch update to the game today. It includes several quality of life improvements (many of which should have been there to begin with, but hey) and a few fixes for level geometry/placement of objects which may cause you to get stuck. Here's the full list:
Fixed bug in Forest World that prevented you from throwing bombs if you threw one before a cutscene
Fixed an area in Forest World behind the Life Tree that you would get stuck in
Fixed a hole in the final Space World room that let you fly out into space forever (there's nothing out there, I'm sorry)
Fixed bug where game audio would suddenly get loud upon entering/leaving a world
Added a bit more "jungle" background ambience to Forest World
Added a "Quit" button to in-game pause menu that lets you immediately quit to desktop
Added a confirmation prompt to all cutscenes to prevent accidental skipping
Added a visual indicator for when the game is auto-saving
Made a few minor cosmetic alterations to various level textures in Haunted World and School World
That's all for now. A big thanks to those of you who pointed out a few of these issues, as well as those who've requested more QoL features.
I'm going to be taking a short break from development for awhile and catch up on some other projects I've been putting off. Of course, if there are any game-breaking bugs that pop up please let me know.
-sodaraptor
Version 0.4 "The Ancient Update" Now Live!
Hi all-
The newest content update for Hypnagogia: Boundless Dreams is now here, and it's my most involved and gameplay-oriented world yet. I'll let it speak for itself once you jump back in, so I won't give any spoilers or hints on how to uncover its hidden location (but I'm sure you'll have no trouble seeking it out).
Other than that, there are several small QoL changes and other new features that hopefully further enhance the game's experience. From biggest to smallest:
Newly added support for both Mac and Linux platforms***
Added 5 brand new achievements associated specifically with the new secret world.
Added new "Toggle HUD" option within the pause menu, which can be used to temporarily hide any UI elements so better screenshots can be taken.
Improved many platforming areas that caused bugs, such as getting stuck in a "sliding" state and not being able to jump without restarting.
Changed significant words in dialogue to have a subtle color change in order to bring more attention to points of interest throughout the story.
Increased resolution of all user-submitted gallery artwork to show better in-game.
Added "game credits" button in main menu options.
You can now choose to start with the left or right path in Gogi's level (instead of strictly the right).
Added new pause menu UI border
Swapped out a few minor in-game materials that were incompatible on other platforms.
***Quick disclaimer: I had very limited testing sessions with these platforms, so if there are any issues (such as failure to launch or crashes), please drop a new topic in discussions!
This will again be my last major content update to the game for at least another few months, but I do absolutely have another one planned. So without getting too long-winded, I hope you enjoy the big new dream world and as always let me know if you run into any bugs.
If you've played and liked Hypnagogia: Boundless Dreams, please consider dropping a quick Steam review! It helps out immensely and you have my eternal gratitude. They always keep me going. Thanks!
Short delay for new upcoming content update
Hey all-
Unfortunately, I am going to have to put a short delay on Hypnagogia's upcoming content update. Lots of other tasks have been blindsiding me lately and what I still have left to do for the update will definitely not get finished by next week.
I've made a lot of progress on the look, feel, and mechanics for the game's Ancient Update. It's all coming along great so far! This might just be the most involved (and weirdest) experience so far in Hypnagogia.
I think giving it another month will help me iron out the remaining bug fixes, dialogue, and tests for Mac and Linux builds so that it can be as smooth as possible.
I'm truly excited for you to experience this new content I've been working on! In the meantime, please enjoy these new previews for Hypnagogia's Ancient Update.
See you on May 20th~
Hypnagogia Fanart Submissions
Hi all-
As development on Hypnagogia's latest update continues, it's come time to announce that I will be adding another new Art Gallery in the game. This time, I'm opening up the chance for you to submit your illustrations of anything from the game, whether it's a character, environment, or your own original Hypnagogia-styled artwork, all to be displayed within a hidden area in the upcoming dream world.
The Details:
This event will run from March 25th through April 20th. If you miss that date, you can still submit artwork but it will be included in a different future update.
To have your fanart appear in the game, make a new post in the Community Hub's Artwork tab on the game's store page, then include the Title/Description and your social media handle/name.
You may also send your submission to me via tweet @sodaraptor_dev!
This event is for those who want to see their art immortalized in a retro, polygonal dream gallery, and is entirely for fun. There will be no exchange of payments, you retain full rights to your art, and you grant permission for it to be displayed in the game.
Any displayed artwork will include its respective credit as an in-game interactive dialogue box.
All submitted fanart must be SFW. No nudity, racism, homophobia/transphobia, etc.
Here are some examples of how they would appear in-game:
Very excited to see what you submit! If you have any questions feel free to post them here.
Thank you, sodaraptor
Upcoming New Content Update
Hi all-
It's been a wild beginning to this year, and I hope you're all doing well both mentally and physically.
After a break from developing on Hypnagogia, I'm back to work. Today I'd like to share some news for new content I'm creating for an upcoming update, slated for April 22nd.
In the Ancient update, get ready to explore an entirely new and exotic dream world, hidden somewhere deep in a thick, mysterious overgrowth.
Fall into a sprawling, forested temple complex, wherein many strange secrets await.
Solve puzzles, avoid traps, and decrypt the ramblings of the denizens as you navigate a labyrinthian dungeon.
Relive an old-new visual style from the era of late 90s console games starring plumbers and elven warriors.
Support for Mac and Linux builds.
This will be an attempt at making my most visually and narratively interesting world so far, and I hope you are as excited about the update as I am.
I am so happy to have seen the enjoyment of those who have played and reviewed the game. You give me inspiration to keep going and keep making new worlds.
Thank you, sodaraptor
Minor Update Version 0.3.3
Hi all -
Just a quick and small minor patch to Hypnagogia following the 0.3 sunken update.
Fixed an issue with the hidden whirlpool teleport not triggering correctly (hopefully)
Greatly improved framerate performance in Mushroom World, Ice World, and Desert World
Mist World I tried my best to get framerates up, but sadly it's near impossible without completely removing the water effects (they aren't very well optimized)
Steam Only: Fixed an issue with the "Frightful Freckle" achievement not registering correctly
Made quest direction clearer in Mist World with additional guiding lights
Improved dialogue flow in the new hidden underwater world to make it clearer how to progress.
I'm aware of a small bug that causes you to stop sprinting if you run into moving objects or hit a certain incline height. This is heavily integrated into the game's character controller so it is not an easy fix. I'll be looking more into it as time goes on.
Those are all the minor updates for now! I hope you have a wonderful holiday and new year. See you in 2022~
-sodaraptor
Version 0.3 "The Sunken Update" Now Live!
Hi all-
I'm very excited to finally bring you Hypnagogia's first major content update. Full details listed below.
The following lists the game's newest additions:
New secret dream world, "a deep unease".
Level select hub, which appears on the main menu after beating the game once.
Developer commentary for each world, including actual excerpts from the original inspired dream.
Steam Achievements, 9 visible, 31 hidden.
Additional menu options, including vsync, run/walk toggle, look invert, and music mute.
Player HUD icons to help indicate your active stance, such as sprint, walk, crouch, and jump.
An extra EXTRA secret developer room hidden somewhere that holds a trove of treasure for those who find it.
The following lists changes or improvements:
General grammatical fixes in dialogue text.
Minor performance improvements.
And in honor of the winter holidays and this update release, you can grab the full game for 20% off through January 5th.
That's all for now. This will be Hypnagogia's last major patch for the foreseeable future. I have many new and exciting projects to get started on in 2022, so I'd like for it to take a bit of a backseat for now.
Until then, I hope you will enjoy the new secret dream world and other good stuff! As always if you have any questions or run into a bug, please post it in discussions and I'll take a look.