I am Future cover
I am Future screenshot
Genre: Simulator, Strategy, Adventure, Indie

I am Future

Cozy Survival Trailer Drops, Revealing Robot Automation Gameplay!



Hope you're having a blast of a weekend, future-dwellers!



As the gaming summer kicks off, we join PC Gaming Show with a new upbeat trailer! Fresh gameplay with robotic helpers, stunning rooftop views & some reggae 🏙️🤖🎸

Check it out:






THE GAME IS RELEASING IN EARLY ACCESS ON AUGUST 8TH. DOWNLOAD THE DEMO AND WISHLIST NOW:



https://store.steampowered.com/app/1658040/I_Am_Future/



Join the community:

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Devlog №5: Gourmet in the Post-Apocalypse


Hi there!



Welcome to yet another entry in the I Am Future devlog. In the previous one, we talked about the 🎣fishing mechanic. Now that you’ve caught a fish, it’s time to cook it! Put on your chef's hat, future-dweller!

Caution! Don’t read this devlog further if you are hungry.





The ability to cut fish has been implemented to make marine dwellers a valuable resource in our game. Each type of fish provides a slightly different loot, offering a diverse range of rewards. Some species yield a generous amount of fillets, providing a significant source of sustenance. On the other hand, more exotic types offer the prized delicacy of caviar. Certain gilled denizens even provide resources essential for crafting. This allows players to strategically target specific fish based on their needs and preferences.

But that's not all, future-dwellers! Engaging in the art of fish cutting may lead to surprises. Occasionally, you may come across ❓unique items that the fish has swallowed in the past. Who knows what hidden treasures await within the belly of a subaqueous being? Keep your eyes peeled for these valuable discoveries as you operate your kitchen knife.

Oh, and one more thing. For those wondering what that "Field Kitchen" thing in the screenshot above is: upgrading your campfire turns it into a legit wood stove!





Now that you know a thing or two about preparing food for consumption, how about we delve deeper into that? Living in the post-apocalypse requires decent cooking skills, and that’s exactly what we will talk about next.

Cook Mode is a feature that will allow you to cook wholesome food to keep your stomach full. We're envisioning it to be a creative and delightful experience, allowing combining ingredients to discover new recipes. Initially, you'll be able to mix only two types of ingredients. However, as you upgrade your field kitchen, an additional dish slot will unlock.

We want recipes to be simple and intuitive. For example, you can transform blueberries into delicious jam and then prepare a fresh bun to pair with it. Similarly, combining fish fillets with water creates a flavourful bowl of fish soup. As you unlock new ingredients, you will be able to combine them with the old ones to access even more tantalizing cooking formulas. Once a recipe is discovered, you can cook it using the campfire.

We plan on adding around 20 different dishes on release.




That's all for today, future-dwellers! Follow I Am Future to stay updated, and don't forget to join our cozy Discord. See you in the future!

CHECK OUT OUR PREVIOUS DEVLOG ENTRIES:
Devlog №1: Lore
Devlog №2: Disassembly (Video)
Devlog №3: Thank You for Your Demo Feedback!
Devlog №4: Farming & Fishing



DOWNLOAD THE DEMO:



https://store.steampowered.com/app/1658040/I_Am_Future/

Share your thoughts on the demo with us here.


Join the community:

DISCORD
TWITTER
FACEBOOK

New Release Date & New Devlog!



Hello there, future-dwellers!



As we’re nearing the next big milestone in developing I Am Future, our team has decided that we need just a bit more time to polish the game and add even more cool stuff for you to explore.

I Am Future will launch in Steam Early Access on August 8, 2023.


These several additional weeks will allow us to ensure our incredible players have the best possible experience while building the ultimate skyscraper rooftop base. In the meantime, check out our latest devlog, in which we're diving deep into the survival mechanics of the game: farming and fishing.



That's about all we wanted to share with you all, folks! Our team at Mandragora appreciates your patience, and we want to thank everyone who’s been supporting us up to this point. We cannot wait to bring you more excitement and grow the game together with all of you, future-dwellers! Follow I Am Future to stay updated and don't forget to join our cozy Discord to get notified about future closed beta tests.

CHECK OUT OUR PREVIOUS DEVLOG ENTRIES:
Devlog №1: Lore
Devlog №2: Disassembly (Video)
Devlog №3: Thank You for Your Demo Feedback!



DOWNLOAD THE DEMO:



https://store.steampowered.com/app/1658040/I_Am_Future/

Share your thoughts on the demo with us here.


Join the community:

DISCORD
TWITTER
FACEBOOK

Earth Appreciation Festival: Our Demo Is Featured!

Demo Patch: Fridge Inventory Fixed, Save System Reworked

This patch includes changes made to the demo as a result of the active feedback from the community. We would really like to thank everyone who played our demo and shared their feedback, comments and suggestions!


BUG FIXES


* ❗ A bug where access to the item storage for Earl’s fridge items disappeared has been fixed.

* ❗ The save system has been reworked and compatibility with previous save files has been ensured. Players who encounter the above issue related to Earl’s storage should have access to it again.

* A bug affecting a quest that is impossible to complete related to the Programmable Core has been fixed.
* A bug that made bushes remain empty without fruit after loading a game has been fixed.
* A bug where leeches would live during the daytime has been fixed.
* A bug in the Fishing Mode Tutorial has been fixed.
* A bug that made the wrong blueprint for the Press building appear on the Workbench has been fixed;
* A bug where the time would save incorrectly while elapsed has been fixed.

BALANCE


* The Storage Blueprint is now given to the player from the start of the game.

INTERFACE


* Various interface improvements in Expedition Mode.
* Various improvements to untranslatable inscriptions.
* The font and its size in the Health and Hunger parameters have been fixed.
* The object interaction area is now drawn on top of all objects.
* The yellow “New Item” identifier in the menu categories has been fixed.

TEXT


* The character monologues by the UV Tower and cryopod have been fixed.
* The mistake in the name of the Big Bugeye has been fixed.

LOCALIZATION


* The texts in various languages have been updated! Thanks to the players for their comments!

SOUNDS


* The fishing sounds have been improved.
* The customization window sounds have been improved.
* The Expedition Mode sounds have been improved.
* The Drill and Elevator sounds have been improved.

OTHER


* Various fixes to improve game stability.

Devlog №3: Thank You for Your Demo Feedback!



Hey, future-dwellers!



It's time to look back at the launch of our demo and assess the results! Steam Next Fest ended this Monday; the demo was battle-tested and received tons of feedback from the players.



We have to admit it was a little intense to prepare for our first public demo release, but the result turned out to be awesome. Almost 50 thousand players tried the I Am Future demo version, and the numbers keep growing daily!

Having a lot of players obviously means getting a lot of feedback, right? Comments and suggestions from our community appear on our forums faster than weeds on your rooftop! Whoops, not the best comparison, but you get the meaning.😅

We’d like to warmly thank each and every one of you for sharing your ideas and suggestions. For us, it will be a busy couple of months processing the feedback and making incremental improvements to the game. As you probably remember, it is coming to Steam Early Access on May 18th, so before that, we've got to implement the key suggestions and make sure they synergize together.

We can already say with certainty that we will add/tweak the following features/mechanics:


  1. Hunger (buffing the effect of some foods)
  2. Fishing (adding a more detailed tutorial, polish the process of fishing)
  3. Controller support & key rebinding (adding to the Early Access version of the game)
  4. Inventory management (making improvements)


During the pre-Early Access launch period, we plan to hold one or two closed playtests on our Discord server. It would involve testing the full version of the game, not the demo. For that, we will select a small group of players and provide them access to the work-in-progress build.

Now, how about some teasers, future-dwellers?



One of the most interesting mechanics we're hard at work on is Expeditions. You've already had a chance to get a glimpse of it in the recent demo. However, today we want to tell you a little more about it.



The diorama you see above shows one of the locations you will be able to explore while embarking on expeditions. It's a sunken plane that conceals valuable resources/items and... secrets. The crash site will be interactable: by rotating the diorama, you will discover fascinating details and parts of the plane (debris, wing, cabin, lavatory, etc.) Text events will guide you through the examination process as you are trying to complete a quest.



But wait, there's more to it. In some of these locations, you will find NPCs you're going to be able to bring to your base and have them help you build it!



One more thing, folks. You might have noticed that the little robot guy from our main artwork (see the clickable image above) wasn't in the demo. Wondering what he is doing? Well, he is there to help you automate your routine! You will be able to program your little helpers to water crops, gather resources, cook, fish, exterminate leeches and do all sorts of tasks! We will tell you more about it in one of our upcoming devlogs.


That wraps it up for today's entry, folks. Follow I Am Future to stay updated: in the next devlogs, we will cover more interesting aspects of the game. Also, join our cozy Discord to get notified about future closed beta tests.

READ OUR PREVIOUS DEVLOG ENTRIES:
Devlog №1: Lore
Devlog №2: Disassembly (Video)


DOWNLOAD THE DEMO (Yes, it's still available!):



https://store.steampowered.com/app/1658040/I_Am_Future/

If you want to share your thoughts on the demo with us, please don't hesitate to do it here.


Join the community:

DISCORD
TWITTER
FACEBOOK

Join the Exclusive Steam Next Fest Dev Stream

Join the Exclusive Steam Next Fest Dev Stream on Feb 8th

I Am Future: Watch the Dev Stream and Play the Updated Demo

Hey there, future-dwellers!



Steam Next Fest has started, and we're participating in it with an updated version of our demo. Earlier today, we added seven new languages and fixed a number of issues reported by the community.

DOWNLOAD THE DEMO



https://store.steampowered.com/app/1658040/I_Am_Future_Cozy_Apocalypse_Survival/

Besides that, a developer live stream is live now: we are tidying up the rooftop, watering crops and talking about our future plans.


I Am Future is coming to Early Access on May 18th.





Join the community:

DISCORD
TWITTER
FACEBOOK

I Am Future Demo Update: New Languages, Bug Fixes

LOCALIZATION


* Languages added: Spanish, German, French, Chinese (Simplified), Japanese, Korean, Portuguese (Brazil).

BUG FIXES


* Fixed a bug where handheld resources like metal sheets and wooden planks would fall through the floor tiles in the area around Earl;
* Fixed the pause and bug report windows conflicting with each other;
* Fixed a bug where a blueprint hologram would rotate along with the camera in the building mode;
* Fixed a bug where the main character would stop using the spray if the cursor hovered an interface element;
* Fixed a bug where a leech or weed would leave behind a weird zero ("0") upon dying 😦;
* Improvements for the build stability.

UI


* Various corrections and revisions of fonts, tooltips and icons;

SOUND


* Corrected the kettle disassembly sounds;
* Corrected some sounds in expeditions;
* Corrected sounds in the building menu.