That's right, we're going to be overhauling our demo completely. We've been working really hard in preparation for the full game to integrating improvements and system reworks from all the feedback we've gotten over the past few months since the original demo launch.
That means for the time being, the current version of the playable demo will be unavailable.
But don't be sad! IJWTBS will be back, more awesome than ever and with cooler features.
We're alive and kicking!
Just wanted to say: we're alive and kicking!
Did you know that we recently launched a website? It includes things like:
On another note, why don't you join our Discord server while you're at it? We've got tons of cute emotes and stickers!
Demo update 1.2
Hey hey! Today I'm adding a couple of minor changes to the demo which are mostly quality of life improvements.
Clearer instructions on how the Charging/Intensity mechanic works
Better phrasing on some question prompts (The sports club one)
A special scene for when you input a secret input in an area. (Yeah, I know, super vague but you should find out yourself what I'm talking about!)
That's it for now! I probably won't update the demo again, unless it's for minor optimizations which won't be documented but I'll still be posting updates on progress of the full game!
Also make sure you check out our currently on-going Kickstarter and support us! You can find it here. Thanks for reading!
KICKSTARTER LAUNCHED!!!
We've been working really really hard on this Kickstarter campaign! We've got a ton of cool features and content to show you! Including:
Our Development Roadmap
Future Feature Plans
Never before seen content from the game
Brand new Animated Intro Trailer!
Merch!!!!
And more!
If any of that sounds interesting to you and you wanna support us go check it out!!
We also managed to get the Project We Love badge and we're featured on the front page of Kickstarter!
Demo Update 1.1
Updated the demo to version 1.1
In this update, I:
Optimized performance in parts where it lagged a bit before, so you should be getting a smoother experience.
Sections where you need to remember details for a star are more forgiving now (especially the sports one)
Fixed a few typos.
Dynamic capitalization for lazy people who don't use proper punctuation for their inputs kek (basically the game will correctly capitalize your words for you)
Disabled Renpy's default accessibility menu which sometimes gets accidentally shown by pressing the 'A' key.
The infamous "ascended" bug where sprites become glowy white should occur less now.
If you have a bug to report, feel free to drop by our discord server! (we have dank memes)
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So, I don't really know if people read these, they probably don't but uhh I just wanted to let some of those who do read these on a secret. that's right, an exclusive bit of news now, you didn't hear this from me but:
Our demo is coming out in 2 weeks, on Valentines. You'll be able to play it for free.